patrick rau: publishing multiplatform games with the orkitec engine

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Heidelberg Innovation Forum 2011 A PUDDING ON A GHOST-TRAIN PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE Patrick Rau, CEO and Creative Director kunst-stoff GmbH, Berlin

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Page 1: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Heidelberg Innovation Forum 2011

A PUDDING ON A GHOST-TRAINPUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Patrick Rau, CEO and Creative Director kunst-stoff GmbH, Berlin

Page 2: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Who we are!kunst-stoff

Berlin based game and media developer (full service: from concept to final product)

funded in 2008 (Gmbh), operating since 2004

15-20 employees: concept, art, code, distribution, marketing, ...

active member of Berlin’s media industry (media.net, G.A.M.E, ...)

Page 3: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

What we re looking for

investors

Business Angels

- invest in our products - get revenue shares

Venture Capital

- invest in the company/products - Exit (sell company to a bigger one) - get revenue shares

companies who could need our services

Page 4: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Selected ReferencesWhere do we come from: Services

Page 5: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Selected ReferencesSelf generated project: Galaxy Racers for Nintendo DS

promotion award of the MDM

1st prize Hamburg Games award 2005

winner of the Best Kids Game 2010 German Developer Award

nominated for Best Kids Game 2011German Computer Game Award

Page 6: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Very cool butold school!

Page 7: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Things getreal interesting now!

Page 8: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

various digital distribution channels allow distributing games independently

growing digital markets: App Stores, Consoles, Web, ...

opportunity to create and keep original IPs

viral and social Marketing strategies can work and are fairly cheap

games are services: think big! start small!

Developer becomes Publisher

Page 9: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

more and more competition

innovation vs. existing brands

how to think business coming from development

The Challenge

Page 10: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Our strategy

Page 11: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Focus on Technologyand Content.Publish own IPs onvarious platforms.

Page 12: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Mac OSX , Windows, Linux iOS , Android Mobile Devices

All Internet Browsers: Mac OSX , Windows, Linux

TechnologyMultiplatform engine

Full control, no lisence costs, easy to adopt to new platforms

Page 13: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

TechnologyShow cases

Motion Control Promotion Game (Kinect on PC) Augmented Reality

Realtime 3D for iPad (virtual VW Think Blue Exhibition) Pudding Panic: Multiplatform Casual Puzzle Game

Page 14: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Our own IP: Pudding PanicContent

Learn from other success stories: cute, fun, original Casual Puzzle Game (core target group 20+ / to be launched may 2011)

Fund by Berlin-Brandenburg medienboard and Investment Bank Berlin

Various Platforms: Mobile (iOS, Android,...), PC, Mac, Browser (Facebook), Linux,...

One IP - different products: Gameplay varies depending on plattform (also creates Crossmarketing Synergies)

Page 15: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Our goal

create more IPs

distribute and monetize them

offer our technology and skills for other projects

Page 16: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

What we have

Multiplatform Technology: Full control and no extra license costs

More original Game Ideas with individual monetarization models

Knowledge in game monetarization models

Businessplan, coached by Technology Coaching Centre Berlin (TCC)

Marketing and Distribution strategies (New team members, coached by Technology Coaching Centre Berlin (TCC)

Page 17: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Meet us

get more info

play with our games and technology

tell us about yourself

find out more about J.Jitters

Page 18: Patrick Rau: PUBLISHING MULTIPLATFORM GAMES WITH THE ORKITEC ENGINE

Thank you!

kunst-stoff GmbH

Rungestrasse 22-2410179 BerlinCEO and Creative Director: Patrick Rau

Amtsgericht CharlottenburgHRB 116779 BUst-IdNr. DE262805276

Tel/Fax: +49 (0)30 [email protected]

www.kunst-stoff.de

(c) kunst-stoffAll rights reserved