patrick williams resume games

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Patrick Williams www.PatWillGame.com 248-762-6653 / [email protected] Permanent: 3238 Beaujardin Dr. #312, Lansing MI 48910 Education Michigan State University: East Lansing, MI September 2012-May 2016 BACHELOR OF SCIENCE, COMPUTER SCIENCE GPA: 3.6 (4.0 last two years) Game Design and Development Minor Oakland Community College: Oakland County, MI January 2011-May 2012 GENERAL EDUCATION-TRANSFER GPA: 3.72 Work Experience oddByte LLC: http://www.oddbytegames.com/games/ January 2016-Current GAMEPLAY PROGRAMMER Rogues Like Us o Developed combat system. (AI, collision, player controller, bosses, camera controls) o Worked closely with animator to ensure player animations worked with game systems. o Created 3d shop system with camera controls and player equipment switching. o Created level editing tool for designers to use during project. GEL Lab at Michigan State University: http://gel.msu.edu/ April 2015- May 2016 GAME PROGRAMMER Criminal Procedure o First person educational detective game for MSU College of Law. o Programmed gameplay elements and filled out levels with gameplay. Kerem B’Yavneh o Educational Farmville-like game for Frankel Jewish Academy. o Programmed finishing gameplay elements. o Brought on late in development to do QA and bug fixing. Grim Pixel Studios LLC: www.GrimPixelStudios.com January 2013-January 2016 COFOUNDER, DESIGNER, GAME PROGRAMMER Developed and released two Android Games (ROWyerBOAT and SwipeNSlide) (700+ installs) o Games include accessibility features (Dyslexia controls, colorblind support, etc.) o Designed, programmed, and released to HTML5 wrapper using Construct 2. Set up advertising campaign and marketing for released games. o Apps are monetized using Google Admob plugins and have social network integration. Designed T-shirts for store, this involved taking sketches and digitizing them, printing, etc. Technological Skills Languages: Educated in C, C#, C++, and Object Oriented Programming. Game Engines: 2+ years Unity3D, 5 months Unreal Engine Editor, 2+ years Construct 2. Other Software: Experienced in Photoshop, Microsoft Office, Visual Studio, MonoDevelop, and Maya Currently Learning: Databases, Python 3, Unity Networking, and Tools Programming. Additional Info Experience with Oculus rift and Myo armband. I love working with new technologies. Vice President of MSU Parkour and Freerunning club. Independently developed and released two Windows 8.1 Apps (PuppyJump! and HexaBomb) Audio and video editing for YouTube video game gameplay channel (Patrick Plays)

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Page 1: Patrick Williams Resume Games

Patrick Williams www.PatWillGame.com

248-762-6653 / [email protected]

Permanent: 3238 Beaujardin Dr. #312, Lansing MI 48910

Education

Michigan State University: East Lansing, MI September 2012-May 2016 BACHELOR OF SCIENCE, COMPUTER SCIENCE

GPA: 3.6 (4.0 last two years)

Game Design and Development Minor Oakland Community College: Oakland County, MI January 2011-May 2012 GENERAL EDUCATION-TRANSFER

GPA: 3.72

Work Experience

oddByte LLC: http://www.oddbytegames.com/games/ January 2016-Current GAMEPLAY PROGRAMMER

Rogues Like Us o Developed combat system. (AI, collision, player controller, bosses, camera controls)

o Worked closely with animator to ensure player animations worked with game systems. o Created 3d shop system with camera controls and player equipment switching. o Created level editing tool for designers to use during project.

GEL Lab at Michigan State University: http://gel.msu.edu/ April 2015- May 2016

GAME PROGRAMMER

Criminal Procedure o First person educational detective game for MSU College of Law. o Programmed gameplay elements and filled out levels with gameplay.

Kerem B’Yavneh

o Educational Farmville-like game for Frankel Jewish Academy. o Programmed finishing gameplay elements. o Brought on late in development to do QA and bug fixing.

Grim Pixel Studios LLC: www.GrimPixelStudios.com January 2013-January 2016

COFOUNDER, DESIGNER, GAME PROGRAMMER

Developed and released two Android Games (ROWyerBOAT and SwipeNSlide) (700+ installs) o Games include accessibility features (Dyslexia controls, colorblind support, etc.) o Designed, programmed, and released to HTML5 wrapper using Construct 2.

Set up advertising campaign and marketing for released games. o Apps are monetized using Google Admob plugins and have social network integration.

Designed T-shirts for store, this involved taking sketches and digitizing them, printing, etc.

Technological Skills

Languages: Educated in C, C#, C++, and Object Oriented Programming. Game Engines: 2+ years Unity3D, 5 months Unreal Engine Editor, 2+ years Construct 2. Other Software: Experienced in Photoshop, Microsoft Office, Visual Studio, MonoDevelop, and Maya

Currently Learning: Databases, Python 3, Unity Networking, and Tools Programming.

Additional Info Experience with Oculus rift and Myo armband. I love working with new technologies.

Vice President of MSU Parkour and Freerunning club.

Independently developed and released two Windows 8.1 Apps (PuppyJump! and HexaBomb)

Audio and video editing for YouTube video game gameplay channel (Patrick Plays)