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TRANSCRIPT
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PE in Primary
Schools Resource
Summer Games
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PE in Primary
Schools Resource
Summer Games
Ollie Dowding Kerri Brown Tom Eisenhuth
Athletics Cricket Golf
Page 5-10 Page 16-21 Page 22-27
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Example Key for Diagrams
The following key will allow you to understand each diagram
shown alongside the practices for each lesson plan.
= Teacher
= Child
= Child on another team
= Cone (may be different colours)
= Batting Tee
= Ball
= Hoop
= Hurdle
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Throwing Games
Javelin Throw
Teaching Points- Success criteria
Place javelin above head
Aim with none throwing arm
Step forward with opposite foot
Aim up and forward
Seated Throw
Teaching Points- Success criteria
Sit on the floor
Place basketball behind head
Sit up and throw forward with 2 hands
follow through towards target
Key Questions
Why do we step forward to the target?
To generate more power
Health and Safety
Use the appropriate space for activities
Ensure children are spread out
Throwing Games
Throw Golf
Teaching Points
Face target
Follow through to the target
Collect bean bag
Throw from where it lands
Blindfold Target Throw
Teaching Points
Try to face target
Partner gives feedback about
success.
Game
Game
Learning Objectives
To throw with accuracy
To measure how far we can throw
Learning Outcomes
Increased heart rate
Prepare for physical activity
Practice
Touch Base
Run and Collect
Teaching Points
Follow instructions
Work as a team
Warm Up
Key Words: Follow through
Control Face Target
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Touch Base
Place cones randomly on the floor and children jog in and out of them. When the
teacher calls out a colour the children must run and freeze next to the nearest coloured
cone. Change the movement that the children do and limit the number of children that
are allowed at each cone.
Run and Collect
Put children in 5 random teams. Arrange lots of cones on the floor for each team to collect.
One child from each team runs out and picks up 1 cone. Once all the cones have gone, count
them up. Change the value for different colours for the next game.
Javelin Throw
Each child in the team throws the javelin and then another teammate marks where the back
of the javelin lands with a coloured cone. This can then be used a marker for the next child to
beat. Children can measure using a tape measure to see exactly how far the javelin has thrown.
Practices
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Seated Throw
Children take turns to lie on the floor with a basketball held in two hands. They sit up from
a lying position and launch the ball as a far as then can. Other children can mark with a coloured
cone where the ball had landed and this can be used to gauge if the next attempt had beaten it.
Throw Golf
Arrange various hoops around a space. Children work in pairs to complete the golf course in as
few throws as possible. Once children have completed the course they can then attempt it again
or use a different piece of equipment to throw.
Blindfold Target Throw
Children have to throw 10 bean bags, 1 at a time they will attempt to throw the beanbag
so that it lands in the hoop. Introduce the blindfold and their partner can provide feedback
as to how close they got with their attempt.
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Jumping Games
Triple Jump
Teaching Points- Success criteria
Hop onto the first spot
Then step onto other foot on the next
spot
Jump into the space and land on 2 feet
Standing Jump
Teaching Points- Success criteria
Left foot take off to left foot land
Right foot take off to right foot land
Two feet take off to two feet land
Key Questions
Why do we step forward to the target?
To generate more power
Health and Safety
Use the appropriate space for activities
Ensure children are spread out
Jumping Games
Speed Bounce
Teaching Points
Face forward
Keep feet together
Bounce from left to right
Team Relay
Teaching Points
Try to face target
Partner gives feedback about
success.
Game
Game
Learning Objectives
To throw with accuracy
To measure how far we can throw
Learning Outcomes
Increased heart rate
Prepare for physical activity
Practice
Shark Tag
Rock Paper Scissors
Teaching Points
Follow instructions
Work as a team
Warm Up
Key Words: Follow through
Control Face Target
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Shark Tag
Distribute 5 or 6 hoops evenly around the space you are using. Choose two taggers to be the sharks,
who jog around with everyone else. On the teachers command when ‘shark attack’ is called the
children must run to the nearest hoop which represents the islands. If they caught by a shark then
they become a shark for the next game.
Rock, Paper and Scissors
Organise children into pairs and they next to each other to form a long line. Each child plays rock,
paper scissors. Which ever child wins becomes the chaser and they must catch the other child
before they reach the end cone. Repeat game – change starting position e.g sitting opposite each other.
Triple Jump
Position 2 coloured dots for each person. They hop onto the first dot, step onto the next dot and
jump as far as they can. Their distance can be measured by marking with a cone and the dots can be
moved to suit their jump
Practices
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Standing Jump
Start from a standing position. Children can jump from left foot to two feet, right foot to two feet
and two feet to two feet. Their distance can be measured and marked with a cone and they challenge
themselves to beat the distance they reached.
Speed Bounce
Speed bounce is a 30 second challenge. The children time each other to jump as many times as possible
over a barrier of cones from side to side. Keep score and then try and beat it if they have time.
Team Relay
Working as a team the children have to run the circuit that has been set up. One child can start the timer
when the first runner sets off. The timer can then be passed onto someone else so time can be recorded.
Each child runs 1 lap of the circuit in any order. Can you change the order to try and beat your time?
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Learning Objectives
Good fielding technique
Retrieve the ball from one direction and pass in
another
How to intercept a travelling ball
Play a small game
Learning Outcomes
Throwing the ball to a target
Throw the ball over a greater distance
Catch using 1 and 2 hands
Practice
Catching
Catch and throw in pairs
Throw and catch challenge
One Bounce
Teaching Points- Success criteria
Catch
Low body and balanced position
Hands together
Cushion the ball with hands
Throw
Ball in strongest hand
Keep arm below waist
Follow through to intended target
Skill Development
Learning Outcomes
Increased heart rate
Prepare for physical activity
Practice
Ice and Sun
Teaching Points
2 taggers (Blue cones)
2 to unfreeze (Yellow cones)
Warm Up
Learning Outcomes
Understand rules of a game
Good fielding techniques
Game
Roll and Catch
Teaching Points
Hands out ready to roll or catch the ball
Keep eye on ball
Stay low when rolling or catching a throw
Game
Health and Safety
Ensure enough space between groups
Be aware of where others pairs are to each other
Key Words: Keep Low
Eye on the ball Hands together
Key Questions
Why is it better to pass it over a short distance rather
than over a longer distance?
What are the key things we should remember when
catching a ball?
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Ice and Sun
Choose 3-4 people to be on. Two children hold a blue cone and they have to freeze
(tag) other children. The other two children hold a yellow cone and can unfreeze
(tag) these children. Swap the children who are on so that others get a go.
Catching
Each child has a ball each and finds a space to throw the ball up and catch to themselves.
Allow children to explore different ways that they can catch the ball. E.g allowing the ball to
bounce first before catching, catching with non-dominant hand and with two hands.
Catch and Throw in pairs
Each child creates a gate through which they throw the ball to their partner. Progress onto
three catches and then the children move to a different gate. Introduce a timed challenge
Practices
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element to the activity. How many gates can you successfully throw through in 1 minute?
One Bounce
Children are in pairs and stand 2 metres away from each. They are working together to
progress further away. The aim of the game is to bounce the ball once before the other
child catches it. If they do this twice in a row then they can take a step back and repeat.
If the ball is dropped or a mistake is made the children take a step in. The game can be
repeated using just the weaker hand or with no bounce.
Roll and Catch
Create small sided teams with small goals and a forbidden zone which children must stay out of. Children must roll or throw and catch amongst their team
and can score by rolling the ball through the goal. Swap each team round so the children play against different children.
Forbidden Zone
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Learning Objectives
Use different fielding techniques
Strike the ball using a bat
Learning Outcomes
Rolling the ball and pick up
Fielding using the long barrier
Strike the ball from a stationary position
Practice
Roll and pick up
Overarm attacking throw
Strike the ball
Teaching Points- Success criteria
Pick Up
Run to the side of the ball
Place standing foot behind the ball
Fingers facing the floor and scope the ball Overarm attacking throw
Ball in strong hand above head
Step forward with opposite foot
Throw from high to low
Bat
Pick bat off the floor
Step into the shot
Head over the ball and follow through
Skill Development
Learning Outcomes
Increased heart rate
Prepare for physical activity
Practice
Ball Tag
Teaching Points
4 taggers each with a ball
Avoid being tagged
Warm Up
Key Questions
Why is it better to attack the ball when you are
fielding?
Where should we aim to strike the ball when we
are batting?
Learning Outcomes
Strike a ball with accuracy
Game
Strike to score
Teaching Points
Pick bat off the floor
Step into the shot
Head over the ball
Follow through towards the target
Game
Key Words: Step into the shot
Scope the floor Attack the ball
Health and Safety
Ensure enough space between groups
Be aware of where others pairs are to each other
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Ball Tag
Choose four children to be the taggers who hold a ball. They are aiming to tag other children
by using the ball without throwing it. If a child does get tagged then they take the ball off them and
become a the new tagger.
Roll and pick up
Children to form groups of 4 with pairs standing at opposite each other. Children
to roll the ball through the gate to the other pair. Introduce cones as a target for
children to roll at. Points each time they hit the cone. Adjust cones to suitable groups by ability.
Over arm attacking throw
Demonstrate the overarm throw and explain when it would be used when fielding.
Children to remain in groups of 4 or 2’s. 1 child throws the ball to try and hit the cone in the middle.
Change so that the ball is thrown after the other team have rolled the ball to them.
Practices
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Strike the ball
Organise class into groups of 4 with 2 cones, 1 bat and 2 balls. Children to take it in
turns to strike the ball off the cone aiming for the group opposite. 2 children are to
hit but will take it in turns while the other 2 children act as fielders. Swap roles. Demonstrate
the children acting as the feeder by dropping the ball in front of the bats person who
strikes to the other side. Again refer to the success criteria and emphasise head over
the ball and follow through towards intended target.
Strike to score
Make competitive by adding in goals using 2 cones. Children have 5 attempts each – then
their partner has a go. Keep score against other pair. Swap groups so that children play
against other children.
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Putting Games
Finders Keepers
Tunnel Ball
Dominoes
Teaching Points- Success criteria
Stand side on
Hands together
Place the ball in between legs making
a triangle
Bend arms slightly
Swing back and forward in a tick tock
motion.
Key Questions
Why do stand side on? Club face pointing at
target
Why do we keep our feet still?
Control our body and swing
Health and Safety
Use the appropriate space for activities
Ensure children are spread out
Chipping Games
Down the middle
Drive for show, putt for dough
Teaching Points
Stand side on
Hands together
Place the ball in between legs
making a triangle
Bend arms slightly
Swing back and forward in a smooth
motion and brush the floor.
Game
Game
Learning Objectives
To chip a ball with control
To putt a ball with accuracy and control
Learning Outcomes
Increased heart rate
Prepare for physical activity
Practice
Tiger Says
Teaching Points
Follow instructions
Awareness of golf terms
Warm Up
Key Words: Side on
Control Tick Tock
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Tiger Says
Organise the area with a safety zone, tee, sand, water and green. On the teachers
command children move the area that is called after ‘Tiger Says’. If the teacher doesn’t
say ‘Tiger Says’ before the area and a child moves – you can give them a fun forfeit or
they can help you deciding where the children move next.
Finders Keepers
Children are to take turns at aiming for a cone. If a child hits the cone then
they collect the cone for their team. Children only collect the first cone that
they hit. They leave the putter for the next person in their team to have a go.
Count how many cones have been collected after 5 minutes or once they have
all been hit. Repeat the game but give different coloured cones a different
value. E.g green = 1 point, blue = 2 points etc
Practices
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Tunnel Ball
Each member of the team takes it in turn to putt the ball through the tunnel of
cones. If they get the ball to hit the end hoop they can run and collect a cone for
their team. The ball hits any cones on the way through the tunnel a cone cannot
be collected. If the ball stays in the hoop at the end then 2 cones can be collected.
The team that collects all the cones is the winner.
Dominoes
Each child has 10 cones that are positioned in a line. 1 point for the closest cone,
5 for the middle cones and 10 for the far cones. When all the dominoes (cones) are
hit then they can be laid out again to be hit.
Down the Middle
Children start from the tee and have to strike the ball between the green lines and
over the blue cones. 1 point is awarded for rolling over the blue cones, 5 points if
the ball goes over the river and lands after the white cones and 10 points if the ball
lands before the white cones.
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Drive for show, putt for dough
Each child aims to chip the ball in the air over the blue cones. If they are successful
then they earn the chance to putt in the hoop. Each child only gets to putt if they chip
over the blue cones.
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Contacts Ollie Dowding – PE and Sport Development Officer
E - [email protected] T – 01481 747228
Kerri Brown – PE and Sport Development Officer
E – [email protected] T – 07839 746828
Thomas Eisenhuth – PE and Sport Development Officer
E – [email protected] T – 01481 747274
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www.guernseysports.com
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Teacher’s Quotes
“His mum was telling me how much his confidence has grown”
“Great fun this morning”
“It’s fantastic to see so many children with equipment, fully involved and active”
“The children just love you”
“Your resources, the skills taught and all the different sports are
excellent. Normally P.E. gets pushed to the side with regards to
planning due to numeracy pressures”
“I have never thought of teaching a tennis serve this way before”
Head Teacher - “Thank you for all you have done so far”
“I am not really a sporty person but I have learnt so much over the past few weeks”
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