pencils down: stop designing & start developing
DESCRIPTION
Designers can’t help themselves. We are, by nature, perfectionists. We create, then throw away. We create again, tweak continuously, and fine-tune a design indefinitely. Why can we not stop ourselves? Time passes us by, missing deadlines. In turn, developers anxiously wait for us to finish, so that they can work off of something that has been solidified. During this session, you will learn strategies that will push your design to that "good enough" stage, so you will know “when to say when” and move from designing interfaces to developing them. (Posted from speech of same name given at the Big Design Conference, June 1, 2012)TRANSCRIPT
http://bit.ly/J7WozH
stop designing & start developing
pencils down
sat test sucked
http://goo.gl/NBjmn
no one defines done
for me
http://goo.gl/WtF6C
TODAY IS NO DIFFERENT
http://goo.gl/zhUXC
on the OTHER hand
http://goo.gl/AexR5
conflicted needed help
http://goo.gl/hqeD9
oppor tunity
http://goo.gl/MUnRm
share my FINDINGS
http://goo.gl/Bp9rf
why hard why good grounding BEGINNING momentum reviews finish debrief
why is done so hard?
http://goo.gl/wTz5B
DOES DONE
EXIST? http://goo.gl/acDde
“it's not done until it's done.
http://goo.gl/0tmXn
perfectionism
http://goo.gl/ybdv1
http://goo.gl/wKh6S
http://goo.gl/lndJn
GREAT EXPECTATIONS
diverging mediums, devices, displays
http://goo.gl/ABAAO
http://bit.ly/fr8hbU
WHY IT'S
GOOD TO BE DONE
http://goo.gl/wTz5B
new phases, projects, products, clients, teammates
http://goo.gl/Fz8K7
freelancing, training, startups, new jobs, new careers
http://goo.gl/NBZvY
reading+ writing+ drawing+ speaking+
http://goo.gl/k3ILg
exercise hobbies travel family
http://goo.gl/L5xHS
sleep http://goo.gl/09vG7
24 hours
sleep work other
Getting Grounded
Getting Started Creating
Momentum
http://goo.gl/wTz5B
get over your self
style guides. patterns. leverage.
http://goo.gl/9wjVb
front load
http://goo.gl/nYwWr
cost of thrashing over time
early late
$$$
trans parency
http://goo.gl/6XbXl
http://goo.gl/ueCuW
minimize cave work
team me vs.
low hanging fruit
http://goo.gl/Buzaw
SPEED sketching
keynote kung fu screenshots balsamiq paper53
http://goo.gl/za6Hu
http://goo.gl/Buzaw
focus time
REVIEWS+
http://goo.gl/wTz5B
REVISIONS
http://goo.gl/W2ibS
narratives VS. DELIVERABLES
http://goo.gl/ysXpJ
CRITIQUES vs. feedback
http://goo.gl/W2ibS
reflection before reaction
refine review revise repeat RELEASE
go time?
http://goo.gl/wTz5B
time
satis
fact
ion
client
designer
wasted cycles
pencils down point
The Law of Diminishing Tweaks
POST RELEASE THERAPY
http://goo.gl/hqeD9
everything is a hack
the first release of anything ever made stunk.
http://goo.gl/CJq0l
my work quality over time
6 5 4 3 2 1
(progress not perfection)
Facing a sea of infinity, it's easy to despair, sure that you will never reach dry land, never have the sense of accomplishment of saying, "I'm done." At the same time, to be finished, done, complete--this is a bit like being dead. The silence and the feeling that maybe that's all. …the challenge is to level set, to be comfo r tab le w i th the undone, with the cycle of never-ending…Today, we're never finished, and that's okay. - Seth Godin
http://goo.gl/VtNAX
ERICA BURNETT STEPHEN ANDERSON TSCOTT STROMBERG JEREMY JOHNSON GARRETT DIMON MARK KRAEMER Marcelo Somers Austin Walker nathan smith adam polansky brian sullivan tracey nolte dustin askins travis isaacs + 1
http://bit.ly/J7WozH
@hursman