performance augmentation

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PERFORMANCE AUGMENTATION EQUIPPING INDUSTRY 4.0 WORK WITH ‘SUPER POWERS’ Dr. Fridolin Wild Director of the Performance Augmentation Lab

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Page 1: Performance Augmentation

PERFORMANCE AUGMENTATIONEQUIPPING INDUSTRY 4.0 WORK WITH ‘SUPER POWERS’

Dr. Fridolin WildDirector of the Performance

Augmentation Lab

Page 2: Performance Augmentation

PERFORMANCE AUGMENTATION

• INTRODUCTION: EXPERIENCE

• INTRODUCTION: AUGMENTED REALITY

• PERFORMANCE AUGMENTATION

• GRAND CHALLENGES

Page 3: Performance Augmentation

reality is a medium.

Page 4: Performance Augmentation
Page 5: Performance Augmentation

perception is an active

process.

Page 6: Performance Augmentation

LEVELS OF

REALITY

6

SUPERVENIENCE

poin

ts,

ma

rke

rs

tang

ible

s (

thin

gs, p

laces,

peo

ple

)

co

mp

ou

nd

s, g

rou

ps

su

pe

r-co

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s, m

ega

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str

uctu

res

Ceci n’est pas

un caniche ;)

Page 7: Performance Augmentation

NOZICK’S DERIVED

VALUES OF LIVING

(NOZICK1974, p.42-44)

IDENTITYWHO WE ARE

EXPERIENCEWHAT WE FEEL

LEGACYWHAT WE DO

TO LIVE

Page 8: Performance Augmentation

EXPERIENCE

ECONOMY(PINE & GILMORE, 1998)

COMMODITY GOODS SERVICE EXPERIENCE

Beans Roasted and ground Brewed and served Treating yourself

to something special

2p-3p per cup 15p-25p per cup 80p-£2 per cup £3-£5.00 per cup

Economy: AgrarianEconomics Function: ExtractNature of Offering: FungibleKey Attribute: NaturalMethod of Supply: Stored in bulkSeller: TraderBuyer: MarketFactors of Demand: Characteristics

Economy: IndustrialEconomics Function: MakeNature of Offering: TangibleKey Attribute: StandardisedMethod of Supply: Inventorised after productionSeller: ManufacturerBuyer: UserFactors of Demand: Features

Economy: ServiceEconomics Function: DeliverNature of Offering: IntangibleKey Attribute: CustomisedMethod of Supply: Deliver on demandSeller: ProviderBuyer: ClientFactors of Demand: Benefits

Economy: ExperienceEconomics Function: StageNature of Offering: MemorableKey Attribute: PersonalMethod of Supply: Revealed over a durationSeller: StagerBuyer: GuestFactors of Demand: Sensations

Page 9: Performance Augmentation

TYPES OF

EXPERIENCE(PINE & GILMORE, 1998)

Page 10: Performance Augmentation

Augmented Reality

Page 11: Performance Augmentation

MAKING

INTERFACES

INVISIBLE(REKIMOTO &

NAGAO, 1995)

Page 12: Performance Augmentation

GUI

https://afaikblog.wordpress.com/2012/01/12/welcome-to-the-post-wimp-era/

Xerox Star (1981)

Page 13: Performance Augmentation

VIRTUAL REALITY

Page 14: Performance Augmentation

UBIQUITOUS COMPUTING

(BILLINGHURST, 2016)

Page 15: Performance Augmentation

AUGMENTED

INTERACTION

https://www.wired.com/2015/01/magic-leaps-vision-for-virtual-reality

Page 16: Performance Augmentation

REALITY > VIRTUALITY

UBIQUITOUS COMPUTING AUGMENTED REALITY VIRTUAL REALITY

Page 17: Performance Augmentation

DISPLAY TYPES(BIMBER & RASKAR, 2003)

Page 18: Performance Augmentation

(HUA & JAVIDI, 2014)

OPTICAL SEE-THRU HMD

Page 19: Performance Augmentation

AUGMENTED

REALITY

(AZUMA, 1997)

1) “Combines real and virtual”:

superimposed or composite view

supplement, not replacement

2) “Interactive in real time”:

manipulate virtual content

3) “Registered in 3D”:

user moves, but virtual object stays

in fixed place

Page 20: Performance Augmentation

AUGMENTED REALITY DEFINITION

“Augmented Reality refers to enhancing

human perception with additional, artificially

generated sensory input to create a new

experience including, but not restricted to,

enhancing human vision by combining

natural with digital offers.”

(Wild et al., 2016, ARLEM spec)

Page 21: Performance Augmentation

performance

augmentationApplying AR to

professional learning.

Page 22: Performance Augmentation

sensor-sensory loop:

super-real experience010000100001000010001010001111110

The guest(RE-)ENACTS experiences

The stagerPRODUCES narratives

Page 23: Performance Augmentation

CAPTURE EXPERIENCEWHERE IT EMERGES.

Page 24: Performance Augmentation

REMOTE TUTORING(SCAVO, WILD, SCOTT, 2014)

https://vimeo.com/channels/pal/122990128

Page 25: Performance Augmentation

LIVING HANDBOOK(WILD & HOGAN, 2015)

https://vimeo.com/channels/pal/126360906

Page 26: Performance Augmentation

SMART MAINTENANCE

(Wild, Perey, Scavo, 2016)(Scavo, Wild, & Domingue, 2016)

https://vimeo.com/channels/pal/158973236Coming soon:https://vimeo.com/channels/pal/

Page 27: Performance Augmentation

Grand Challenges

in PA

Page 28: Performance Augmentation

GRAND CHALLENGES for PA in I4.0

1) COMPLEXITY: The workforce needs to understand the underlying processes, their

dependencies, and develop the know-how needed for collecting and utilising data and

leveraging digitisation in the intelligent production of smart products with flexible lot sizes.

2) INTELLIGENT ASSISTANCE SYSTEMS: Standardise, develop, and deploy intelligent

assistance systems for live guidance, training by experience, and performance assessment

from observation need to follow the changes towards Industry 4.0 with regard to processes

with increased degrees of digitisation.

3) FUTURE PROOFING: Tasks needed in the Industry 4.0 context are more interdisciplinary,

combining, for example, elements of mechatronics with design, computer science including

data analytics, and business administration. The challenge is to revise existing job profiles,

build development and appraisal procedures for the existing workforce, and predict which new

skills need to be developed in addition to be future proof.

4) WORK LIFE IMPACT: The challenge is to operationalise how socio-technical approaches can

be designed to allow PAN and other networks to engage in grounded participatory design of an

interdisciplinary workplace, re-organising lifelong learning in ways that positively impact on the

work life balance.

Page 29: Performance Augmentation

BEWARE: THE END IS NEAR.

THANK YOU!

@[email protected]

http://pal.cct.brookes.ac.uk