personal and business development essay
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PBD essayTRANSCRIPT
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Daniel Cepeda Gonzalez
Student ID 1014831
BA (Hons) in Music Production
3rd Year
2014/ 2015
Personal and Business Development
Harry Leckstein
Assessment 2
REFLECTIVE ESSAY
WORD COUNT: 2812
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Introduction.
This reflective essay explains how I have used what I learned in this class during my
degree. It is constituted by two main points: The business models utilized during these years,
and how I have applied what we covered in the Music Business class.
Several business models were taught during our classes, and even though I put into
practice all of them, I used two in this paper; The SWOT Analysis, and the Traffic Light Time
Management System. These models are the ones that I use all the time and found more helpful
in relation to my project.
The second part of this essay guides the reader through the explanation of how I applied the
knowledge acquired from the lectures to my musical business ventures, school and future
projects. We will lightly cover my recording and writing sessions, the short film I produced the
music for, creating music for mobile phone games, and how making a website, flyers and
business cards helped me getting collaborative work both outside and inside the university.
I now remember my first music business class, it was almost three years ago. We were
all very excited about the other lectures, but not so much about this one. Once inside the
classroom, I couldnt stop asking myself: Is all this boring stuff really necessary?
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1. - Business Models
During the current academic year two models have helped me improve my
business skills; SWOT Analysis and the Traffic Light Time Management System.
Before studying these two models I used to struggle organizing myself. I felt like I was
missing something in between the time that I came up with an idea and the time that I
was actually executing it. This stage in between was the organizational part of the
project, a key element of every successful venture.
The SWOT (Strengths, Weaknesses, Opportunities and Threats) analysis has
aided me in finding the basic components of my projects, showing me crucial points
such as what I should improve or what problems I would be facing during the
implementation of my scheme. Ever since this model was taught to us in class I consider
the SWOT analysis the first step I must take after coming up with an idea.
The second step would be creating a Traffic Light Time Management System chart, or
as I like to call it, my what to do and not to do list. Applying the TLTMS to my
undertakings has provided me a clear notion of the roles and their priorities that I must
work on.
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The following SWOTs and Traffic Light Time Management Systems were made
to help me analyze possible future businesses after school. The YouTube Channel
SWOT was part of my other assessment, and the project is intended to be launched in
my home country, Spain, but theres a possibility that it will be done in London (the
models reflect the analysis in Spain) The competition for a YouTube Channel based on
live recordings is greater in London, but it could be done to gain some contacts and
experience in the field while maybe getting some income.
The Music for Games Production Company is a project being developed at the moment.
Fellow BIMM London student Rob Mummery and I are currently composing, sound
designing, mixing and mastering audio for a small independent mobile video game
company based in Spain that uses Build Box as its game engine. However, our plans
are projected to greater things, having in our minds the dream of working for a big video
game company that uses either Unity or UE4 (the most popular video games engines at
the moment) or their own tools (only used by the industrys top developers).
The Traffic Light Management Systems employed in this paper might vary
slightly from the original one. When I wrote these models I considered the system more
like something to tell me what I should do, and what I should not do based in the
urgency of each task in the list as in the original TLMS- but in a more straightforward
manner. I didnt want to categorize things by their importance and then choose, I wanted
to know what to do based on specific project tasks. Therefore, we could consider these
models some kind of to do and not to do list. When creating these systems for the
Music for Games Company and the YouTube channel, things unrelated to the project
(like using Facebook; a not important and not urgent thing, consequently something to
toss in the trash) were not included. However, some of these time-wasters such as
browsing Facebook were incorporated in the school projects TLMS as I considered that
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these projects are more general and highly dependent of our day to day life. Perhaps
because I saw the YouTube Channel and the MFG company as something in the future.
Music for Games Production Company SWOT
Internal
Strengths Weaknesses
1. Strong musicianship by the composer;
Studied classical music, Jazz, Guitar, Saxophone, Vocal technique, Choir and Music Production.
2. Affordable equipment produces industry standard results.
3. Both composer and sound designer have credits in several mobile video games available in the Play and Apple stores.
4. Unrequired funding. 5. Great Location. Many top game
developers operate in the United Kingdom.
6. A multicultural team will allow the company to deal with customers in two of the most spoken languages in the world (English and Spanish)
1. Company new in the business 2. Lack of personnel to deal with more than
one project at a time. 3. Having a small team means that the
individuals will have to deal with more load of work.
4. The shortage of state-of-the-art equipment makes the company unqualified for certain jobs, most likely for triple A (AAA) video games.
5. Different projects will pay different fees even when the same amount of hours have been employed.
External
Opportunities Threats
1. Currently expanding market with great
opportunities for both big and small companies.
2. Ability to create a global company, delivering music and sound design for game developers outside the UK borders.
3. The company will offer affordable prices for indie developers, which will help the production company build an extensive portfolio.
4. New close markets such as the mobile video game one are also expanding and therefore theres a great demand for music and sound design for this kind of video games.
1. Established film composers are moving
to this field, creating competition for emerging companies.
2. New similar companies are surfacing quickly taking advantage of the booming game market.
3. Big companies might reduce their prices to compete against the emerging ones.
4. The possible loss of key staff (company has two initial employees) could be catastrophic.
5. The best-selling video games are launched seasonally, if the company fails to get a contract with a developer, might be forced to wait several weeks until a new offer arrives.
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Live Recordings YouTube Channel SWOT
Internal
Strengths Weaknesses
1. Experienced crew producing live
recordings 2. Innovating product in the national territory 3. Anyone with an internet connection can
access the product 4. Free access to recording facilities 5. YouTube is the worlds biggest music
streaming service
1. New in the business 2. Lack of sponsorship 3. Dependence on advertising 4. The first intended audience wont be
worldwide 5. The need of getting subscribers to have a
steady amount of plays per video
External
Opportunities Threats
1. Increased demand from musicians to
have music videos in their portfolios 2. Undertake work for radio stations, record
labels and artists based on the channels popularity
3. Expanding the channel to English speaking countries
4. Creating new music content 5. Selling the recorded music on iTunes and
other online digital music stores.
1. Equipment renewal 2. New emerging music streaming services 3. Decreasement of money received by
ads. 4. End of the free studio deal 5. Lower market demand
6. Loss of key staff
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Traffic Light Time Management Systems:
Video Game Music and FX Projects
Important
Not Important
Urgent
Send game to sound designer
Create a harmonic progression
Compose rhythm Section
Compose melody line
Mix music
Mix and master music and sound design
Promote game developer in Twitter
Check next video game demo
Send game for feedback to peers
Look into the developers YouTube channel for peoples opinion on the game, music, FX, etc.
Not Urgent
Write task progress in Kanbanflow Send music to sound designer and
developers for feedback Check mix in different devices Arrange royalty contracts
Composing alternate harmonies
Remixing the music and FX
Over playing the game to help the developers find bugs
General School Projects
Important
Not Important
Urgent
Research genre of songs to compose
Research other important fields
Create a work timeline
Employ business models
Write lead sheet / essay structure
Record, mix, master / Write essay
Review finished work
Practicing an instrument not to be played in the nearest projects
Writing songs not related to school subjects
Opening Pro Tools sessions that have been already submitted
Remixing finished work
Not Urgent
Ask classmates for feedback
Read / listen similar work
Review the written material
Consider reharmonization techniques / Use dictionary of synonyms
Ensure files are in the right format
Avoid social media
Dont play video games Not getting involved in more projects
that I can handle
Dont go out when theres important work to do
Over watching TV shows / films.
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Live Performances YouTube Channel
Important
Not Important
Urgent
Contact bands and artists
Get video producer and equipment
Get an sponsor to fund project
Record at least 3 bands per studio session
Edit, mix and master one video a week
Over researching similar channels
Re-listening to demos marked as not valid when new material is available to record
Remixing finished videos
Trying new instruments in the uploaded material
Not Urgent
Promote channel in social
media
Promote channel in high schools with flyers
Reconsider budget and try to make it more efficient
Meet new artists in search of emerging talent
Help new artists promote themselves and the channel
Spend money in unnecessary equipment
Listening to demos with unrequested genres
Working with people unable to commit
Answering to emails that have already been dealt with (some people keep asking for a chance)
Forgetting to include a business model in your project core scheme seems to me
now as a rather mindless choice. Even though some more models such as the Yohari
Window have been used in several of my projects, both SWOT analysis and Traffic Light
Time Management System have become imperative in the development of my business
and school undertakings, and they will stick with me until my heart stops me from being
a musician.
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2. - How I have used what I have learnt.
A. Recordings and performance collaborations.
During my first year at Tech Music School I learned about the main royalty
collection societies in the United Kingdom. Where I am from there is only one main
group that collects for all artists; songwriters, producers, film composers, video games
composers, as well as TV and film script writers. In the UK there are several, what was a
little bit confusing at first, but ended up making total sense how they were divided.
In our first year right after learning the societies and some other important topics related
to contracts, merchandising, etc. I started doing some serious collaborations with other
Tech performers from the production, songwriting and performance degrees that
extended thought-out our second year as well. It was the music business classes and
events what motivated me to create collaborative projects with students outside my
degree. The goal was, not only to gain some contacts and practice my rusty
performance skills, together with my newly acquired production ones, but also putting
together a set of pictures and audio masters that I could use as portfolio, in my personal
website and in some of the most popular social media sites.
The first collaborations were in MI7 recording studios, where we recorded several
songs together with students from the performance and songwriting degrees.
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Recording session with songwriters, performers and production students:
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Editing in Pro Tools:
It was a great experience to be able to produce and perform in the session
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All these meetings provided me enough connections to pursue recordings in my
styles of preference the next academic year. It would be a new challenge taking place in
Fulhams new recording studios.
The new facilities did not disappoint, and as soon as we put together some
artists, we hit the studio to record some new tracks. One of the sessions I enjoyed the
most was working with The Rountree, a band made of students from the songwriting
course. With them we recorded both at Techs new recording studios
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and also a 12 hours recording session at Ealing Studios.
Unfortunately most of the studio sessions werent documented with pictures, as
suggested during a band promotion class. However, in the studio slots used with solo
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artists and bands during the last term of the second year and this current academic
course, various business techniques discussed in class were applied to make sure that
the sessions would run smoothly. Creating a timeline for rehearsals, studio slots, mixing
and mastering sessions was probably the most helpful of them all.
Timeline for a Jazz studio album with horn section written by the producer (20 week
example based in 6 minute songs, which include solos)
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B. Music for a short film.
During our business class we were encourage all the time to make connections
with people dreaming alike. Using Twitters popularity for getting connections in the
music and film industry, I started writing random independent film directors and asking if
they were in need of music for their films. After some weeks writing people like my life
depended on it a young indie film director, who used to record the girl band I was playing
guitar for by the time, offered me the opportunity to compose the music for his first horror
short film called Little Jessie.
The period that I was supposed to compose the music clashed with the time I have to do
my assessments for school, so I created a timeline and used the Traffic Light Time
Management System to be as effective as possible in the task. Unluckily, the director
decided to push the release date a couple of weeks when I had made only half the
music. I missed some school lectures in an attempt to finish the entire soundtrack on
time, but it was impossible, so I had to peacefully abandon the project, otherwise I
wouldnt have been able to finish my assessments.
Despite not finishing the project, it was a great experience to compose in a genre
totally new to me. In addition, I felt that my time management and interpersonal skills
were tested almost to their limits, which resulted in another great experience to throw in
the practical knowledge trunk.
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C. Creating a website, flyers and business cards.
State Agents Savills study in 2014 named London as the most expensive city in
the world, overtaking Hong Kong. For a student this may cause money problems in
levels never experienced before. Just after losing my steady job, I decided to invest
some of the money earned in creating a website and ordering flyers and business cards
to teach some guitar lessons and help promote my skills for future projects.
Throughout our years studying music business at Tech I had never considered
using a website, flyers or business card to this purpose, but I thought it wouldnt hurt to
give it a try. Weve been always encourage to do stuff ourselves (DIY) so I designed the
website in Wix.com, created cards and flyers myself and ordered them in a popular site
dedicated specifically to this. The creation of the website turned out to be really helpful to
show someone my current projects, but also my trajectory as a musician, which gives a
more detailed information about the kind of musician that I am. At the moment I am
working on a new version that I think focuses more in what I want to do next.
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Guitar lessons flyer:
Everyone seemed to like the flyers, but just after I created them I got another job, so I
never got the chance to see if they worked. Nonetheless, as the flyers did caught
peoples attention, I decided to create some business cards offering classes and also
trying to promote myself as a film composer, producer, etc. I thought that it could help,
and it did! I noticed that people perceives you as more professional having some cards
to hand out, not to mention that some of the possible future customers will require you to
have a place online where they can check the worked that you have done.
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Business cards:
Front
Back
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Using this old-school promotional techniques ended up working pretty well. Some of
the people that I produced after creating the business cards, were friends with the
students that I handed my business cards, and they actually told me that they had seen
them and they made them think that I was a serious producer. Am I really more serious
for having a small piece of paper with my name and skills printed? Maybe so, maybe no.
But the important thing is that it worked!
Heres a couple of songs that I recorded with artists contacted by the business cards and
I uploaded to Sound Cloud afterwards.
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D. Music for mobile video games.
After having achieved some success contacting people directly in Twitter I
thought that I could try the same approach to find some independent game developers in
need of music for their mobile video games. I followed composers, indie game online
magazines, etc., until I was lucky enough to find someone to work with.
During term 2 of my third year of school we made the music and sound effects
for a Mario Kart 8 video. I uploaded this video to my YouTube channel and share it with
several indie game developers. Some of them were more interested in listening to the
music by itself so I created a cover photo using Photoshop and upload the composition
in Sound Cloud.
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Once I found a game developer that needed some music and sound effects I
contacted my classmate Rob Mummery to see if he wanted to create the FX, as I
couldnt handle everything myself. It is always good to involve your friends in some
projects that theyre willing to do.
This was a challenging new project so I had to put several of the music business
techniques that we had learnt during these years. The developer added me in
Kanbanflow, a website to create some kind of schedule where we write what were doing
and we set a deadline for it. I wrote that info in the website and then created a timeline in
my notebook, together with a Traffic Light Time Management System chart. This helped
me greatly in attaining my goals; composing the music, sound designing, mixing and
mastering the soundtrack. Once again, my interpersonal skills were tested, as no one in
the game team knows about music and sometimes is hard to understand what exactly
they are looking for.
Nonetheless, so far weve created and published one game called Magnetium and
were already making the second one. Were planning on doing 3 game titles getting
paid based on the games revenue (that probably wont be much, if any) before actually
charging a fee for the audio. We are doing this because both the sound designer Rob
Mummery- and I need some game credits to apply for bigger game companies. This
developing company is pretty new in the business so I have been recommending some
ways to promote the games, like creating Facebook and Twitter accounts, something
that they should have been doing for a while.
Despite the game company being new in the business, they have proven to be
hard working people and having some excellent ideas for the future. This experience has
been great so far and we hope to keep working alongside them in the coming months.
Some things could have been done better probably from both sides- but we have
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amassed some important experience developing these games, and more importantly, it
has been so much fun.
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Conclusion.
Using business models have greatly improved my effectiveness delivering a project.
Even better, it made me create superior products in far less time. At the moment, I cant picture
myself making a new musical business decision without including a SWOT analysis. I cannot
carry out any production without using a timeline. And I definitely cant multi task several
projects adequately without the aiding of the Traffic Light Time Management System.
The insistence of Harry Leckstein and Liam Devine really ended up paying off. Collaborating
with other fellow students in the studio, writing, composing, mixing, etc. immensely made me
evolve as a producer and musician. I gained knowledge from other peers from this experiences,
but most importantly, friends that now I can count on in and out of the studio.
To some people, trying new experiences can be a real turn off. It is in fact most of the times
challenging, but in this business is virtually a requirement to be adventurous. Working alongside
a film director and a game developer was one of the most challenging experiences during this
time at school, but certainly one of the finest. In the studio the musicians can easily
communicate with you through jargon. However, when the person that needs to tell you what to
do has no knowledge of your field, it can be frustrating at times. Nonetheless, working hard and
making an effort to truly understand whats expected from almost certainly will end up things
with a happy ending. If not, hand them your business card anyway and try your best with the
next customer.
Finally, after three years of music business classes, I can rightly answer the question
that kept popping in to my head during our first lecture; all that boring stuff really was
necessary.
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