personal mobile library (pml) a thumbs solution to student social learning 1

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PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

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Page 1: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

PERSONAL MOBILE LIBRARY (PML)

A thumbs solution to student social learning

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Page 2: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

PML PROJECT TEAM

The Team

Younes HajjiMagnus HørvenAnne Merete DrivekleppKien Trung NguyenDariusz Mateusz ZasadaIsaiah O. OmoloHenry Ssekyewa

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PROBLEM DEFINITION

UiO’s Academic and Research policy – bilateral and multilateral

cooperation with other research institutes

International exchange program – knowledge transfer

The Opportunity

1. Lack of course info – loss of time

2. High rate of adoption of new technology by target segment

3. Increasing demand for computational resources – for synchronizing multiple documents online, applications , storage and databases

This coincides with the desire for mobility, collaboration and

communication between persons and their artefacts.

Its within the above opportunities that PML find rationale 3

Page 4: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

OBJECTIVE

PML derives its objective in the overall mission of UiO

Library – enhancing student learning environment.

Goal:

Develop a mobile application that allows students to access

academic information while at the same time integrating

existing technology application and services to improve

education experience.

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RESEARCH QUESTION

Tablet attributes regarding portability, touch design and

mobility –allowing for realtime communication, enhanced

graphical and textual collaboration, mobility, some degree

of ecological flexibility and interaction between persons

and artefacts within geographical proximity.

Therefore;

”How can tablets attributes be enhanced to foster the

student academic and social learning experience?”5

Page 6: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

THE INTERNET

Impact of the web:

1. Social and economic transformal role

2. Support for application and softwares

3. Desire for speed and unlimited mobile systems

4. Enhancement of internet capabilities and mobile systems

5. Increased social networking

6. Introduction of new technology products and applications

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Page 7: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

LITERATURE REVIEW

Theoretical review

1. Mobility and interaction

2. Education and Collaboration

3. Technology and usage

4. Human centered design

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THEORY: MOBILITY AND INTERACTION (I)

In the PML INF5261 project, we have used Physical meetings Email Dropbox Videoconference (Skype) Telephone to be able to communicate and cooperate.

Being mobile is “not just a matter of people traveling, but … related to the interaction they perform “ (Kakihara, 2001).

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Page 9: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

THEORY: MOBILITY AND INTERACTION (II)

This mobility and interaction have been

Spatial mobility: ” the use of iPAD (object) and Dropbox (symbols) in the physical and cyberspace INF5261 PML group (space)

Temporal mobility: have ”creating new opportunities ….” (Kakihara, 2001:35)

Contextual mobility: the INF5261 PML group, that have enhanced learning.

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Page 10: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

THEORY: EDUCATION AND COLLABORATION I

Central objective of students in education and professional environment is knowledge acquisition most effectively transfered through collaboration.

Obstacles to learning: Distance Learning: speed and access to academic support

infrastructure Team work: real time project execution Organisational flexibility: interaction of individuals and

artefacts within geographical space.

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Page 11: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

THEORY: EDUCATION AND COLLABORATION II

The iPAD and PML could be useful tools to

minimize these obstacles, by

beeing the place (Harrison & Dourish ,1996) where students can get a better overview and

maintain better awareness, (Belotti & Bly, 1996).

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Page 12: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

THEORY: EDUCATION AND COLLABORATION III

Use of iPAD can Be more flexible (than PC) and support micromobility (Luff &

Heath,1998). Be used together with one or more devices (Alsos & Svanæs, 2006),

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Page 13: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

THEORY: EDUCATION AND COLLABORATION IV

The iPAD is the new Memex! (Bush,1945 )

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Page 14: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

TECHNOLOGY AND USE

Mobility and access: geographical space with respect to graphical and textual interface, visual and audio interaction features of technology

Use and flexibility: reconfiguration of artefacts with regard to ongoing activities

Technology efficiency: Heterogenous combination of technologies and applications

Real time collaboration: duplication of activities, file sharing, spatial co-location

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Page 15: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

HUMAN CENTERED DESIGN

Human centered design- framework on user perspective in the

development of user friendly software and technology.

It involves iterative design and user-feedback.

Key activities in HC design (Maguire, 2001)

1. Process and product definition: planning HCD process

2. Concept development: specify context of use

3. Organizational resources: identify user and organizational requirements

4. Prototyping: design and prototype development

5. User based assessment: iterative evaluation

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Page 16: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

RESEARCH METHODOLOGY

Based in a form for case study research theories

developed by Yin (2004)

Divided into six steps:

1. Formulation of research question

2. Review of relevant research papers

3. Analysis of existing solution relevant to the research question

4. Empirical data collection - interviews

5. Evaluate and empirical data analysis and prototype development

6. Report writing

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Page 17: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

DATA COLLECTION

1. Literature review – Journal articles

2. Interviews Active iPad users – target segment Narrowed down to IFI, and Entrepreneuship and

Innovation students

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Page 18: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

WORKING ENVIRONMENT

1. Organization: Team leadership

2. Implementation: Team work: individual task assignment Progress: Weekly meeting Working platform: dropbox

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THE CASE

Students Ipad Mobile Collaboration Support for learning Prototype

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Page 20: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

THE IDEA

Annotate Groups Courses Articles Friends Local Library

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Page 21: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

USER GROUP

UiO Students IFI Students iPad Users

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THE TECHNOLOGY

xCode editor. Objective-c programming language. A Mac laptop. iPad devices.

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PROTOTYPE DEVELOPMENT

Protyping process was multi-stage involving

development of prototypes and testing

Prototype I

1. Combining iAnnotate and iThoughts Content from iAnnotate and parse to iThoughts

2. Creating a 3rd party program To do parsing and exporting

3. Bypassing the iOS sandbox By Jailbreaking

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PROTOTYPE I

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Page 25: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

PROTOTYPE I

Challenges

1. Jailbreak removes iOS sandbox but not application sandbox Other ways to bypass, but too hard

2. Failure with application sandbox means 3rd party program failure Other ways of doing it, but too comple

3. Against apple policy

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BACK TO THE DRAWING BOARD

• Create an application with all functionality– No need to think get content from another app

• Create it as a standalone application– No need to think about the sandbox

• Make it more social26

Page 27: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

WORKSHOP

• We held a workshop for students to help create the interface and design of Prototype II

• Feedback helped shape Prototype II A standalone social iPad application Designed to be user friendly 27

Page 28: PERSONAL MOBILE LIBRARY (PML) A thumbs solution to student social learning 1

PROTOTYPE II

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USER FEEDBACK - PROTOTYPE II

1. Interviews The users tested the prototype on iPad during the

interviews.

2. The users participated in enhancing the final prototype. Enhancing the design. Enhancing the functionalities and usability.

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CONCLUSION I - DESIGN CHALLENGE

Interaction between personnel and objects are intertwined

with the current activities within a geographical proximity.

PML requires a multi platform application with heterogenous combination of existing technologies.

Research in application of Android, IOS platform

The PML should then be ”accessible by everyone from every device” as expressed in Boyera (2007).

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THANK YOU FOR YOUR TIME!

Any questions?

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