pervasive computing ubiquitous computing resources

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Fall 2002 CS/PSY 6750 1 Pervasive Computing Ubiquitous computing resources Agenda Area overview Four themes Challenges/issues Pervasive/Ubiquitous Computing Move beyond desktop machine Computing is embedded everywhere in the environment

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Pervasive Computing Ubiquitous computing resources. Agenda Area overview Four themes Challenges/issues Pervasive/Ubiquitous Computing Move beyond desktop machine Computing is embedded everywhere in the environment. Ubicomp Notions. Computing capabilities, any time, any place - PowerPoint PPT Presentation

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Page 1: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 1

Pervasive ComputingUbiquitous computing resources

Agenda• Area overview• Four themes• Challenges/issues

Pervasive/Ubiquitous Computing• Move beyond desktop machine• Computing is embedded everywhere in

the environment

Page 2: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 2

Ubicomp Notions

• Computing capabilities, any time, any place

• “Invisible” resources

• Machines sense users’ presence and act accordingly

Video Examples• Ambient Room - H. Ishii, CHI ‘98

• Beyond the Desktop - J. Rekimoto, CHI ‘00

Page 3: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 3

Four Themes

• Automated capture of experiences with easy access

• Context-aware/sensitive interactions and applications

• Ubiquitous services independent of devices/platforms

• Natural/Implicit interfaces

Page 4: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 4

1. Automated Capture

• Motivation Record-taking is hard Multiple streams of information need to be

captured Machines are better at some of these things

than we are

Examples• Meeting capture (scribe at Xerox PARC),

Mark Weiser• Classroom 2000

Page 5: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 5

LiveBoard

Page 6: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 6

Classroom 2000

Page 7: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 7

Issues

• Stream integration -- At what level? Very finest level of actions or more

coarse?

• Modifying a record after the fact Can student notes be added later?

• Networked interaction Why can’t your notes be put up on the

Liveboard?

Page 8: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 8

2. Context-Aware Computing

• Computing services sense aspects of environment (location, user emotion,…) and tailor provided services

• Walk into conference room, my email is projected on a big screen there

Issues• How to integrate all the different aspects

of context?• What about the loss of privacy?

Page 9: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 9

Examples

• Active Badge & PARCTab• Shopping assistant• Cyberguide• Perception system for recognizing

user moods from their facial expressions

• House where position is sensed and temperature adjusted automatically

Page 10: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 10

Augmented Reality

Page 11: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 11

3. Ubiquitous Services

• Care about service, not application• Want to receive a message using whatever

device is handy nearby• Message is tailored to work according to device

Issues• What is software infrastructure for integration?• Do we get it by just adopting some standard?

Page 12: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 12

4. Natural/Implicit Interfaces

• Computer interfaces and devices are more natural interaction tools Pen input Speech Gesture Tangible interfaces

Example• Pen applications• Speech applications• H. Ishii’s tangible UI work

Page 13: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 13

Issues

• Errors are more likely (handwriting recognition, speech, …) How to discover and correct them?

• Is there truly value added?

Page 14: Pervasive Computing Ubiquitous computing resources

Fall 2002 CS/PSY 6750 14

Wearable Computing

• Computation devices accompany you, rather than you seeking them out

• T. Starner