physeear: technological interventions for engagement and motivation in rehabilitative therapy for...
TRANSCRIPT
Engagement and Motivation in Rehabilitative Therapy For The Elderly
Elena Márquez Segura
PhD student Uppsala UniversityMobile Life Centre
PhySeEar
PhySeEar
[ create something that works]
Elena Márquez Segura – [email protected]
PhySeEar
[understand how something works]
[DESIGN]
[PHENOMENA]
[ create something that works]
Elena Márquez Segura – [email protected]
Research through Design(Bardzell et al., 2012; Gaver, 2012; Löwgren, 2013; Zimmerman et al., 2010)
(Höök and Löwgren, 2012)
time
concrete
abstract
designs
Grand theories
guidelines annotated portfolio
methodsconcepts
Elena Márquez Segura – [email protected]
Research through Design(Bardzell et al., 2012; Gaver, 2012; Löwgren, 2013; Zimmerman et al., 2010)
(Höök and Löwgren, 2012)
time
concrete
abstract
designs
Grand theories
guidelines annotated portfolio
methodsconcepts
PhySeEar
Elena Márquez Segura – [email protected]
[ Three things we’ve learnt]PhySeEar
[ Three things you can use][ Three things we’ve learnt]
Elena Márquez Segura – [email protected]
PhySeEar
[ Three things you can use][ Three things we’ve learnt]
Elena Márquez Segura – [email protected]
PhySeEar 1. Play as a goal instead of a game/system/artefact as a
goal
2. “Play is free movement within a more rigid structure” Salen and Zimmerman, pg. 304
3. Play to shape the design process
[ Three things you can use][ Three things we’ve learnt]
Elena Márquez Segura – [email protected]
PhySeEar 1. Play as a goal instead of a game/system/artefact as a
goal
2. “Play is free movement within a more rigid structure” Salen and Zimmerman, pg. 304
3. Play to shape the design process
[ Three things you can use][ Three things we’ve learnt]
Elena Márquez Segura – [email protected]
PhySeEar 1. Play as a goal instead of a game/system/artefact as a
goal
2. “Play is free movement within a more rigid structure” Salen and Zimmerman, pg. 304
3. Play to shape the design process
[ a system as a goal][ play… just emerged]
Elena Márquez Segura – [email protected]
PhySeEar
(Márquez Segura et al., 2012)
To fit, to transgress, to stay…
[ a system as a goal][ play… just emerged]
Elena Márquez Segura – [email protected]
PhySeEar GOOD COP / BAD COP
“Be careful (the lights turn orange). See?
I was about to tell you [...] ”--
physiotherapist
(Márquez Segura et al., 2012)
[ a system as a goal][ play… just emerged]
Elena Márquez Segura – [email protected]
PhySeEar “focused” playfulness
“This one (pointing to the light in
the front), this one is a tattletale!”
- inpatient, laughing.
“It knows too much”-
physiotherapist, laughing too.
(Márquez Segura et al., 2012)
[AND as play emerged…] [ …so did FOCUS]
Elena Márquez Segura – [email protected]
PhySeEar
and self-monitoring
and awareness
and self-tracking
and …
“It got red the two first times” – one inpatient.
Elena Márquez Segura – [email protected]
PhySeEar
and self-imposed challenges
“This one… this one does NOT punish me…
[ … so did MOTIVATION]
and beating the system
… I punish him!”
[AND as play emerged…]
Elena Márquez Segura – [email protected]
PhySeEar
…and a sense of accomplishment
(Márquez Segura et al., 2012)
[AND as play emerged…] [ … so did MOTIVATION]
…and hard work
[ Play is free movement][within a more rigid structure]
Elena Márquez Segura – [email protected]
PhySeEar
“Game design [play design] is therefore a second-order design problem, in which designers craft play, but only indirectly, through the systems of rules that game designers create.” (Zimmerman, 2003)
“Play is appropriative, in that it takes the context in which it exists and cannot be totally predetermined by such context.” (Sicart, 2014)
[ Play to shape the design process]
Elena Márquez Segura – [email protected]
PhySeEar
POD Flexible structure by Les M Design. Image retrieved at https://gfthesis.wordpress.com/
Elena Márquez Segura – [email protected]
PhySeEar
Image retrieved at https://asknao.aldebaran.com/
Good cop/bad cop dynamic
taking over some tasks
joint communication
It’s looks …
It’s functionality …joints and movement
[Motivation as the goal][play as the vehicle]
[ Three things you can use][ Three things we’ve learnt]
Elena Márquez Segura – [email protected]
PhySeEar 1. Play as a goal instead of a game/system/artefact as a
goal
2. “Play is free movement within a more rigid structure” Salen and Zimmerman, pg. 304
3. Play to shape the design process
Elena Márquez Segura – [email protected]
PhySeEar
Some big words came from here• Shaowen Bardzell, Jeffrey Bardzell, Jodi Forlizzi, John Zimmerman, and John
Antanitis. 2012. Critical Design and Critical Theory: The Challenge of Designing for Provocation. In Proc. DIS’12, ACM, 288–297.
• William Gaver. 2012. What Should We Expect from Research Through Design? In Proc. CHI’12, ACM, 937–946.
• Jonas Löwgren. 2013. Annotated Portfolios and Other Forms of Intermediate-level Knowledge. In Interactions 20, 1: 30–34.
• Kristina Höök and Jonas Löwgren. 2012. Strong Concepts: Intermediate-level Knowledge in Interaction Design Research. ACM Trans. Comput.-Hum. Interact. 19, 3: 23:1–23:18.
• Miguel Sicart. 2014. Play Matters, MIT Press.• John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research Through
Design As a Method for Interaction Design Research in HCI. Proc. of CHI’07, ACM, 493–502.
• John Zimmerman, Erik Stolterman, and Jodi Forlizzi. 2010. An Analysis and Critique of Research Through Design: Towards a Formalization of a Research Approach. In Proc. DIS’10, ACM, 310–319.
• Eric Zimmerman. 2003. Play as Research. The Iterative Design Process. In Design Research: Methods and Perspectives. MIT Press, 176–184.
PhySeEar
Elena Márquez Segura
PhD student Uppsala UniversityMobile Life Centre
Engagement and Motivation in Rehabilitative Therapy For The Elderly
Thank you!