physical science chapter 11 motion chapter pg.328
DESCRIPTION
Physical Science Chapter 11 Motion Chapter pg.328. 11.1 Distance and Displacement 11.2 Speed and Velocity 11.3 Acceleration Richard E. Clemons M.S. MNHHS MARCH., 2008. Motion. Are we in this room in Motion? Y or N Both answers are correct due to the following reasons; - PowerPoint PPT PresentationTRANSCRIPT
Physical Science Physical Science Chapter 11 Motion Chapter pg.328Chapter 11 Motion Chapter pg.328
11.1 Distance and Displacement 11.2 Speed and Velocity 11.3 Acceleration
Richard E. Clemons M.S. MNHHS MARCH., 2008
Motion Motion
Are we in this room in Motion? Y or N
Both answers are correct due to the following reasons;
A) no because our position to the floor, walls, and ceiling is not changing
B) yes, as a part of the earth we are rotating and revolving constantly
11.1 pg.328 11.1 pg.328 Distance & DisplacementDistance & Displacement
All forms of motion has to be judged by an outside factor
The concept is based on a frame of reference or a reference object
These reference items are best chosen as items that under NORMAL conditions can not move
Reference Reference
A reference object is any object that we can use to define determine if a change in an objects position has occurred
Any object that can move under normal conditions is NOT the best choice to use for determining motion
Best items; those that normally Stationary usually the ones that are attached to the Earths surface
Examples; trees buildings road signs
Relative motionRelative motion
All motion is relative until proof of that movement can be presented
That is a change in the objects position as compared to a reference item attached to the earth
This motion can then be measured for distance moved and the time it took that distance to be covered
Distance Distance
Is the measured value that connects two points when in a straight line the calculation is simple
A line is shortest distance between two points
Standard unit for length (dist) in science is the METER and we add prefixes for longer or shorter values
SI / Metric system for distanceSI / Metric system for distance
Base unit METER Prefixes
Larger value Giga = billion Mega = million Kilo = thousand
Smaller value Deci = 1/10 Centi = 1/100 Milli = 1/1000
QuantityQuantity
Information that is obtained and provides us with specific data places for analysis
This data provided falls into two categories
A) Scalar quantity
B) Vector quantity
Scalar QuantityScalar Quantity
A description of an item that is focused on One factor only
The focus is on MAGNITUDE Magnitude is a measurement value,
thus it must have a number an label Single dimension (definite quantity) Time, temperature, length, mass,
direction
Vector QuantityVector Quantity
A description of an item that contains TWO components of information
Like a scalar quantity it also contains a magnitude value
Unlike a scalar quantity a vector also includes a second component, direction
Vectors are then Magnitude with Direction
Displacement Displacement
This item is a two part factor for motion A) distance B) direction When both distance and direction are
combined it can provide a large amount of information
5Km or 5Km to the East Which one is best for providing a direction
to a stranger to your area?
Resultant vectorResultant vector
The resultant vector is the vector that is produced that equals the sum of the vectors involved in the problem
That is, gets you from the starting point to the ending point in the shortest distance or the new velocity and direction caused by the interaction of multiple vectors on an object
Resultant vectorResultant vector
There are four methods that we will focus on for solving multiple vectors of interaction
A) adding B) subtracting C) Pythagorean theorem a2
+ b2 = c2 written as r2 = a2 + b2
D) law of cosines r2 = a2 + b2 – 2abcos(theta)
Solving vectorsSolving vectors
Adding Combine the two values by adding if
and only if the parts are going in the same direction
Subtract Combine the two values by subtracting
if and only if the parts are going in the opposite direction
Solving vectorsSolving vectors
Pythagorean theorem If the two parts form a right angle and
the finishing side completes a right triangle
Law of Cosines Use for any vector that does not fit the
other styles and when the final side is added you have created a triangle that is acute and/or obtuse (any style other than a right triangle)
Distance: Displacements Along a Line
Figure 3
Distance: Displacements Along a Line
Figure 3
Distance: Displacements Along a Line
Figure 3
Distance: Displacements Along a Line
Figure 3
Distance: Displacements Along a Line
Figure 3
Speed or Velocity sect 11.2 pg 332Speed or Velocity sect 11.2 pg 332
The math portion is the same equation Rate = distance / time
That is how fast is equal to total distance divided by total time
Since direction will be necessary at some time the term velocity is a better choice
So VELOCITY (V) = DISTANCE (D) / TIME (T)
Calculating Average Speed
Section 11.2
Calculating Average Speed
Section 11.2
Calculating Average Speed
Section 11.2
SLOPE pg 334SLOPE pg 334
On a graph the velocity or rate of motion can be found by finding the slope of a line
Slope = rise / run Slope = change in Y’s/change in X’s
Distance-Time Graphs for Motion of Three Cars
Section 11.2
Acceleration sect 11.3 pg 342Acceleration sect 11.3 pg 342
Acceleration is the rate at which velocity changes against time
How fast the rate is increased or decreased or the direction changes
Acceleration equals final velocity minus starting velocity divided by time
A = VF – VI / t
AccelerationAcceleration
Summary Any change in the following can
technically be a form of acceleration Faster velocity Slower velocity Change to direction
Acceleration Acceleration
Name three items in / on a car that can control acceleration
Gas pedal (accelerator) Brake pedal (decelerator) Steering wheel (change direction)
Measuring Acceleration
Section 11.3
Measuring Acceleration
Section 11.3
Measuring Acceleration
Section 11.3
acceleration graphs pg 346Figures 16 and 17
Distance-Time Graph of Accelerated Motion
Figure 18
Average or Constant or InstantaneousAverage or Constant or Instantaneous
Average is the comparison of TOTALS; total distance / total time
Constant (uniform) NO change in the rate or direction
Instantaneous what is happening at a specific moment (how fast when you look at the speedometer of the car)
Equations Equations
Velocity *V=d/t
*d=v*t *t=d/v
Vectors *Add (same) *subtract
(opposite) *Pythagorean c2= a2 + b2
EquationsEquations
Slope *Slope = rise/run
*slope = y2 – y1 / x2 – x1
Acceleration *a = VF – VI / t *t =
VF – VI /a *v (change) =a*t