planning locative media

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Rung-Huei Liang, Yin-Huan Dept. of Commercial and Industrial Design , National Taiwan University of Science and Techn Planning Locative Media within Physical Space and Collaborative Workspace 1

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As internet technology develops, we transfer more and more physical activities into cyberspace. On the other hand, mobile technology frees the location of cyberspace participants, and therefore, the situation and context of an avatar come back to the physical space which not only plays a role of computing interface but also provides physical social interaction and contextual experience. The emerging of locative media in urban space focuses on placing media at a location and in advance, it is often designed, planned, discussed, experienced, and modified forward and backward. Due to the complicated and time-consuming procedure of locative media planning, this paper proposes a collaborative workspace to support tangible, participative, and collaborative design by linking physical location and workspace simultaneously.

TRANSCRIPT

Page 1: Planning Locative Media

Rung-Huei Liang, Yin-Huan ChenDept. of Commercial and Industrial Design ,

National Taiwan University of Science and Technology

Planning Locative Media within Physical Space and Collaborative Workspace

1

Page 2: Planning Locative Media

Introduction

Cooperative discussion Field

work

Locative media

experiencing

2

Page 3: Planning Locative Media

Locative Media Design Procedure

Locative media design procedure3

Page 4: Planning Locative Media

System Architecture

4

HP iPAQH6300LOLUX

GPSlim 236

MXR Toolkit

Web server

Page 5: Planning Locative Media

3D Collaborative Workspace

Special Makers(media) in Relative Locations

Physical Model proportioned to real scale

5

Page 6: Planning Locative Media

Control Block > Locative Maker

choose delete play location6

Page 7: Planning Locative Media

Operation Method

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Selecting Different Media

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Scenarios

PDA interface Collect authentic data

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Physical Space Interface

Playing interfaceChoose the music

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Bidirectional Connection

Notify immediately Changing locative music 11

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Bidirectional Connection

Status Changed notice at once Changing locative music 12

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Research Evaluation(Questionnaire Survey afterward)

13

Graduate students in Ming Chuan

Not Ming Chuan students

1

2

Between-subject experiment

Page 14: Planning Locative Media

Arrange 8 Location Media

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Campus Map

Our System

Mission 1

Mission 2

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Statistic Analysis 1(familiar with location)

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Question

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3

2

1

0

Satisfaction

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Statistic Analysis 2(strangers)

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Question

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2

1

0

Satisfaction

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Our system helps(familiar with location)

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Question

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0

Satisfaction

Q1: The setup helps the task.

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Our system helps.(strangers)

1 2 3 4 5 6 7

Question

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5

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3

2

1

0

Satisfaction

Q1: The setup helps the task.

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Our system encourages lab discussion.(familiar with location)

1 2 3 4 5 6 7

Question

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5

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2

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Satisfaction

Q3: During the task, we discuss locative music in lab.

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Our system encourages lab discussion.(strangers)

1 2 3 4 5 6 7

Question

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3

2

1

0

Satisfaction

Q3: During the task, we discuss locative music in lab.

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Our system reduces discussion time at location.(very significant with familiar ones)

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Question

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Satisfaction

Q4: During tdiscuss he task, we go to the location and its locative music together.

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Our system reduces discussion time at location.(not so significant as familiar ones)

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Question

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Satisfaction

Q4: During tdiscuss he task, we go to the location and its locative music together.

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Familiar ones are confident and need no more tools.

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Question

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Satisfaction

Q5: In addition to the setup, we need more tools to finish the task.

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With our system, strangers feel that they need more help.(with map, strangers are much confident)

1 2 3 4 5 6 7

Question

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Satisfaction

Q5: In addition to the setup, we need more tools to finish the task.

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Familiar ones feel less time pressure with our system.

1 2 3 4 5 6 7

Question

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3

2

1

0

Satisfaction

Q6: The task time is very tight.

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Strangers also feel less time pressure with our system.

1 2 3 4 5 6 7

Question

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4

3

2

1

0

Satisfaction

Q6: The task time is very tight

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Familiar ones feel no difference about the locative music satisfaction

1 2 3 4 5 6 7

Question

6

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Satisfaction

Q6: I am satisfied with the planned music listened at the authentic location

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Strangers feel more satisfied about locative music with our system.

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Question

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Satisfaction

Q6: I am satisfied with the planned music listened at the authentic location

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We integrating two research paradigms, a collaborative workspace connected with mobile users in physical space successfully.

1

Our work provides global and in situ viewpoint on a collaborative platform such that designers and participants can cooperate in virtual space and physical space.

2

In our preliminary observation, scale model (lab method) and mobile devices (field work) can facilitate designing locative media.

3

Conclusion

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Strangers love and need our system to plan and experience locative media.

4

Average task time is shorter.Experience of locative music is better.

5

Designing tools for locative media planning, needs to regard the user whether s/he is familiar with the site.

6

Conclusion

Page 31: Planning Locative Media

Rung-Huei Liang, Yin-Huan ChenDept. of Commercial and Industrial Design ,

National Taiwan University of Science and Technology

Planning Locative Media within Physical Space and Collaborative Workspace

31

Page 32: Planning Locative Media

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Questionnaire

Page 33: Planning Locative Media

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