play on: serious games for elderly citizens
TRANSCRIPT
Play on: Serious Games for Elderly Citizens
Sabine Wildevuur (Waag Society) Jacco van Uden (STT)
Games for Health Europe Amsterdam, October 24-25, 2011
WWW. SERIOUSGAMES. TV
SERIOUS GAMES for
SENIOR CITIZENS
- Catching up quickly - Avid players - Rise of Health Games - Healthy Ageing
• Physical • Mental • Social
GAMES AND SENIOR CITIZENS: GENERAL OBSERVATIONS (1) - ‘More than a old person’
- Games can serve as stepping stone (self-efficacy)
- ‘Non-social’ games serve important social functions
GAMES AND SENIOR CITIZENS: TRENDS AND OPPORTUNITIES (1) - Increasing familiarity with games (as medium)
- Better, more intuitive interfaces
GAMES AND SENIOR CITIZENS: TRENDS AND OPPORTUNITIES (2) - Gamification: applying succesful game practices to
everyday life
- Invisible exercising / gaming
- Concept driven
- Better use of existing infrastructures
Serious gaming for SOCIAL WELLBEING
FORESIGHT
SERIOUS GAMES FOR ELDERLY
Physical well-being
Mental Social
Prevention Exergaming Brain trainer
Connected ness
Treatment Rehabi- litation
VR treatment
Education Surgical training
Simulation
about THE NEXT GENERATION SENIOR CITIZENS 2025
82,7 TO 87,4
78,8 TO 84,5
CONVOY OF LIFE
12
CONNECTEDNESS THROUGH GAMING?
INTERGENERATIONAL
Gaming for senior citizens: on all levels of well-being
More open ended plays
Translocality
PLAY ON: TAKE AWAY
Download report Play On! (Dutch): http://www.stt.nl/ Jacco van Uden (STT), email: [email protected] Sabine Wildevuur (Waag Society), email: [email protected]