play.analyze.create: using game in education
TRANSCRIPT
Play . Analyze . CreateUsing Games in Education
Andy PetroskiDirector & Assistant Professor of Learning TechnologiesHarrisburg University of Science & Technologyapetroski.wikispaces.com@[email protected]
Andy PetroskiDirector of Learning TechnologiesAssistant Professor of Learning TechnologiesHarrisburg Universityapetroski.wikispaces.com@[email protected]
LTMS
CAELT
Harrisburg University
(a) contextual bridging, (b) high time-on-task,
(c) motivation and goal orientation, even after failure,
(d) providing learners with cues, hints and partial solutions to keep them progressing,
(e) personalization of learning, and
(f) infinite patience
game attributes & learning
Flow: The Psychology of Optimal ExperienceMihaly Csikszentmihalyi
Ch
alle
ng
e
Skill
Flow Channel
motivation
types of educational games
Simple Games Simulated Environments
Adventure Worlds
•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions
•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions
•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions
simple games Simple Games
•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions
Examples
simple games
Benefits•Lots of existing games & templates•“Easy” to create•Simple to implement•Simple to play •Targeted content•Content can easily be changed / adapted
Simple Games
•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions
simple games Simple Games
•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions
simple games
Limitations•Memorization and identification•Limited feedback•Story and character is difficult to pull-off•Multiplayer is competition only•Limited motivation over time•Requires little teacher interaction
Simple Games
•Primarily single player•Drill and Practice•Game show / TV show themes•Content driven•Limited play time / sessions
simulated environments
Examples
Simulated Environments
•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions
simulated environments
Benefits•Targeted content•Multimodal interaction•Story / path intensive•Character driven•Each play can be a different experience•Requires teacher interaction
Simulated Environments
•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions
simulated environments Simulated Environments
•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions
simulated environments
Limitations•Somewhat limited availability•Difficult to create yourself (team)•Cannot customize the experience•Confined environment•Multiplayer is primarily competition•Takes time to play, including orientation
Simulated Environments
•Primarily single player•Decision making•Job / life themes•Variable driven•Moderate play time / sessions
adventure worlds
Examples
Adventure Worlds
•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions
adventure worlds
Benefits•Open experiences•Environment intensive•Multimodal interaction•Customizable through Modding•Recording (Machinima)•Customizable avatar•Collaboration as well as competition•Requires teacher interaction
Adventure Worlds
•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions
adventure worlds Adventure Worlds
•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions
adventure worlds
Limitations•Somewhat limited availability•Very difficult to create yourself •Takes time to play, including orientation•Play needs to occur over multiple sessions•Requires teacher interaction•Themes may not relate to every student
Adventure Worlds
•Multiplayer•Planning and decisions•Fantasy themes•Experience driven•Expansive play time / sessions
Students Games
EffectiveTeaching &
LearningStrategies
Improved Learning Outcomes21st Century Skills
Educators
games in education
https://www.filamentgames.com/
Earth & Space Science
Engineering & Technology
Languages & Music
Language & LiteracyLife Sciences
Physical Sciences
Cognitive Skills
Math and Social StudiesFREE Client Games
Fee-Based Games ($0.99 - $12.00)
PLAY GAMES
Learning Technologies Master of Science (LTMS)
Concentrations
•Instructional Technology Specialist
•Instructional Design
•Instructional Development
•Serious Games & Simulations
www.harrisburgu.edu/learningtechnologies
Andy PetroskiDirector of Learning TechnologiesAssistant Professor of Learning TechnologiesHarrisburg University@[email protected]
LTMS
CAELT
Harrisburg University