playing and learning: ignite your child’s thinking through games!

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PLAYING AND LEARNING: IGNITE YOUR CHILD’S THINKING THROUGH GAMES! PRE SENT ED BY: DONN A LONG

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Playing and Learning: Ignite your Child’s Thinking Through GAMES!. Presented by: Donna Long. The 3 C’s to board Games. Communication: must work with others to share ideas, compromise, and discuss - PowerPoint PPT Presentation

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Page 1: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

PLAYIN

G AND LEARNING:

IGNITE YO

UR CHILD’S

THINKING TH

ROUGH

GAMES!

P R E S E N T E D BY :

D O N N A LO N G

Page 2: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

THE 3 C’S TO BOARD GAMES• Communication: must work with others to

share ideas, compromise, and discuss

• Challenge: Challenges of game play gives children the opportunity to master new skills, solve problems and build self confidence

• Creativity: Game play allows students time to wonder and stimulate self expression

Page 3: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

BENEFITS OF PLAYING BOARD GAMES• Learn to win, Learn to lose• Learn to follow rules• Enhance critical thinking skills• Develop strategy and thinking skills• Increase social interaction with others• Improve negotiation skills• Reinforce academic concepts

Page 4: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

AFFECTIVE GROWTH STANDARD: RESPECT FOR OTHERSStudents will be respectful members of their

communities:a.Respect the input of others.b.Recognize the value of individual differences.c. Consider other points of view.d.Recognize the strengths of others.e.Accept and use constructive feedback from

others.f. Contribute as a positive and productive

community member.

Page 5: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

Game Focus: Equation Building

Appropriate Grades: Grade 1 and up

ALP standard: Convergent Thinking and Divergent Thinking Students will reason logically using

induction, deduction, and abduction. Students will think creatively to

generate innovative ideas, products or solutions to problems.

24 GAME

Page 6: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

Game Focus: Attributes/Strategy Game

Appropriate Grades: Grade 1 and up

ALP standard: Convergent Thinking and Divergent Thinking Students will reason logically using

induction, deduction, and abduction. Students will think creatively to

generate innovative ideas, products or solutions to problems.

DIZIOS

Page 7: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

Game Focus: Logic Puzzle

Appropriate Grades: Grades 3 and up

ALP standard: Convergent Thinking Students will reason logically

using induction, deduction, and abduction

LOGIC LINKS

Page 8: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

Game Focus: Spatial Skills

Appropriate Grades: Grades 3 and up

ALP standards: Convergent Thinking

Students will reason logically using induction, deduction, and abduction

NOODLERS

Page 9: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

Game Focus: Visual Dexterity

Appropriate Grades: Grades 3 and up

ALP standards: Convergent Thinking

Students will reason logically using induction, deduction, and abduction

Q-BITZ

Page 10: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

.

QUARTO Game Focus: Attributes/Strategy

Appropriate Grades: Grades 1 and up

ALP standards: Convergent Thinking Divergent Thinking

Students will reason logically using induction, deduction, and abduction

Students will think creatively to generate innovative ideas, products or solutions to problems.

Page 11: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

Game Focus: Attributes/Strategy

Appropriate Grades: Grade 1 and up

ALP standards: Convergent Thinking Divergent Thinking Students will reason logically using

induction, deduction, and abduction. Students will think creatively to

generate innovative ideas, products or solutions to problems.

QWIRKLE

Page 12: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

Game Focus: Creativity- Vocabulary- Rhyming words

Appropriate Grades: Grades 3 and up

ALP standards: Divergent Thinking Students will think creatively to

generate innovative ideas, products, or solutions to problems.

RHYME-N-TYME

Page 13: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

Game Focus: Attributes

Appropriate Grades: Grades 1 and up

ALP standards: Convergent Thinking Divergent Thinking Students will reason logically using

induction, deduction, and abduction Students will think creatively to

generate innovative ideas, products or solutions to problems.

SET GAME

Page 14: Playing and Learning:  Ignite your Child’s Thinking Through GAMES!

WHATZIT? Game Focus: Creativity- Vocabulary

Appropriate Grades: Grade 3 and up

ALP standards: Divergent Thinking

Students will think creatively to generate innovative ideas, products, or solutions to problems.