playing in the dark problems from ch 8. the os2 story introduced by ibm in 1987 to compete with ms...

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Playing in the Dark Problems from Ch 8

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Page 1: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Playing in the DarkProblems from Ch 8

Page 2: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

The OS2 story

Introduced by IBM in 1987 to competewith MS Windows.

Faster and more reliable than Windowsbut not many applications available.

Page 3: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

A Model of Attracting Developers(Platform Externalities)

• Assume 3 companies who could develop applications. Not cevelop gives payoff 0

• If all 3 develop, each gets payoff of 3 andIBM gets 20• If 2 develop, each gets payoff of 2 and IBM

gets 15• If 1 develops, each gets -1 and IBM gets -2• If 0 develop, each gets 0 and IBM gets -3

Page 4: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

OS2 Developers Game Tree

Page 5: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

How many regular, proper subgames does this game have?

A) 0B) 1C) 2D) 3E) 7

Page 6: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Pure strategy Nash equilibria• In the subgame where IBM

develops OS2 there are 2 pure strategy Nash equilibria. All develop. None develop.

• IBM would develop OS2 if all 3 companies develop apps and would not if none do.

• So there are 2 subgame perfect pure strategy Nash equilibria.

Page 7: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

What actually happened

• IBM developed OS2• Not enough software firms developed

software for OS2 to make it viable.• IBM gave up on OS2 and lost a bundle.• This is not either of the two predicted

subgame perfect Nash equilibria.

Page 8: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Mixed strategy equilibrium?

• There is also a mixed strategy Nash equilibrium

• Prediction of this model is consistent with history of OS2

• Developers do not know what each other will do and choose mixed strategies

Page 9: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Finding equilibrium

• Suppose each developer develops with probability p.

• In equilibrium all are indifferent between developing and not developing.

• If you develop, probability that 2 others develop is p2 What is probability that 1 other develops? Probability that nobody else deveops?

Page 10: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

If 3 players each develop with independent probability p, what

is the probability that if you develop, exactly one of the other two players will

develop?

• A) p• B) 1-p• C) p(1-p)• D) 2p(1-p)• E) 1/p

Page 11: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Expected payoff to Develop if all develop with probability p

• Expected payoff from developing is 3 p2+ 1x2p(1-p)-1(1-p)2

• Simplfies to 4p-1• The payoff from not developing is 0. • Players will use mixed strategy if 4p-1=0, so p=1/4.

Page 12: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

IBM’s expected profit from developing OS2 if developers use misced strategies

• Probability 3 develop is (1/4)(1/4)(1/4)=1/64• Probability 2 develop is 3(1/4)(1/4)(3/4)=9/64• Probability 1 develop is 3(3/4)(3/4)=27/64• Probability none develop is (3/4)

(3/4(3/4)=27/64

Expected Profit for IBM with OS2 is20(1/64)+15(9/64)-2(27/64)-3(27/64)= 20/64>

Page 13: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Prediction of Mixed strategy equilibrium

• IBM would develop OS2, realizing that it might not succeed, but that there enough chance that it would succeed and the winnings if it does are large enough so that it is worth trying.

• Probability that fewer than 2 companies adopt and OS2 fails is 27/64+27/64=27/32

Page 14: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

IBM and Software Developers: Problem 2, p 282

Page 15: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

How many regular, proper subgames does this game have?

A) 0B) 1C) 2D) 3E) 7

Page 16: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Nash equiibria of regular subgames

• Only Nash equilibrium in subgame where IBM and Company 1 develop has 2 develop and 3 develop. Payoff to Company 1 is then 2

• In subgame where IBM develops and Company 1 does not develop there are 2 Nash equilibria for 2 and 3. Both develop or neither develops. In either case, payoff to company 1 is 0.

Page 17: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Subgame between 2 and 3 ifIBM and Company 1 develop

D DNDD 2,2 1,0DND 0,1 0,0

Company 3

Company 2

Page 18: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Subgame between 2 and 3 ifIBM develops and company 1 does not

D DNDD 1,1 -1,0DND 0,-1 0,0

Company 3

Company 2

Page 19: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

What will company 1 do and what will IBM do?

• In subgame where company 2 chooses, only subgame perfect equilibrium is Company 1 develops and so do companies 2 and 3.

• Only subgame perfect equilibrium has all 3 companies developing if IBM develops.

• What will IBM do in a subgame perfect N.E?

• Devlop gives payoff of 5. Don’t gives 0

Page 20: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Problem 1

Page 21: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Find regular proper subgames and trim the tree

• In a subgame perfect equilibrium, what will 3 do at node on left?

• What will 3 do at node on right?• Draw trimmed tree on blackboard.

Page 22: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

x/x y/x x/y y/y

a 1,1,1 2,3,1 1,1,1 2,3,1

b 0,3,2 0,3,2 3,0,3 3,0,3

Player 3 goes d/c/c

Player 2

Player 1

Page 23: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

x/x y/x x/y y/y

a 1,1,1 1,2,0 1,1,1 1,2,1

b 0,4,1 0,4,1 3,0,3 3,0,3

Player 3 goes d/d/c

Player 2

Player 1

Page 24: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

x/x y/x x/y y/y

a 1,1,1 1,2,0 1,1,1 1,2,1

b 0,4,1 0,4,1 3,0,3 3,0,3

Player 3 goes d/d/c

x/x y/x x/y y/y

a 1,1,1 2,3,1 1,1,1 2,3,1

b 0,3,2 0,3,2 3,0,3 3,0,3

Player 3 goes d/c/c

Page 25: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Solving for SPNE

• Find the pure strategy Nash for this reduced game. (use stars)

• What is the subgame perfect Nash equilibrium for the entire game?

Page 26: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Problem 8, p 286

Page 27: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

How many strategies does Player 1 have?

A) 3B) 6C) 8D) 9E) 12

Page 28: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

How many regular, proper subgames are there?

• A) 1• B) 2• C) 3• D) 4• E) 5

Page 29: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Subgames after b1 and c1

• b1 reduces to payoff 1,1,1• c1 reduces to payoff 2,1,0• What about a1?

Page 30: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

Game between 2 and 3 if 1 goes a

Page 31: Playing in the Dark Problems from Ch 8. The OS2 story Introduced by IBM in 1987 to compete with MS Windows. Faster and more reliable than Windows but

There are two SPNEs

• a1/d1/d1, b2/a2/a2, a3 And c1/d1/d1, a2/a2/a2, b3

One N.E. that is not SPNE isa1/d1/e1,b2/a2/a2,a3

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