pod 3: game on

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Pod 3: Game on. Learning outcomes By the end of this pod you will be able to: design a new game and its equipment using STEM agree criteria and plan a project give and receive feedback use feedback to improve a game present the new game for evaluation reflect on your learning. - PowerPoint PPT Presentation

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© Nuffield Foundation 2010

© Nuffield Foundation 2010

Pod 3: Game on

Learning outcomesBy the end of this pod you will be able to:• design a new game and its equipment using STEM• agree criteria and plan a project • give and receive feedback• use feedback to improve a game• present the new game for evaluation• reflect on your learning.

© Nuffield Foundation 2010

Activity 1: What makes a great game?

In your group• Make a list of some features that are important in the

design of a new game.• Compare your list with another group and agree the

seven most important features of a new game. As a class• Agree seven features to be included in the new game.Individually• Write the features on Activity sheet 1 What makes a

great game?

© Nuffield Foundation 2010

Activity 1: What makes a great game?

You must demonstrate the following when you present your game:•Some equipment has been tested or improved.•You have gathered evidence that practice can improve performance in your game.

© Nuffield Foundation 2010

Activity 1: What makes a great game?

Agree criteria for your presentation of the new game. You will evaluate each other’s presentations using these criteria. Criteria could include, for example:•Each team member contributed. •The presentation was interesting.•The team kept to time.•The team answered questions well.

Write the agreed criteria into Activity sheet 5 Assessing the game.

© Nuffield Foundation 2010

Activity 2: Choosing the game

© Nuffield Foundation 2010

Activity 2: Choosing the game

Carry out an attributes analysis•Use the Attributes analysis sheet to add some structure to the design of the game.•You could start by using a familiar game and vary the attributes one at a time.•Or you could use the sheet to plan a game from scratch.

© Nuffield Foundation 2010

Activity 3: The game plan • Make a group plan for your project, using the planning sheet.• Divide the main tasks into sub-tasks, plan who will lead each task and

set deadlines for each sub-task.• Agree checkpoint times where you re-group to discuss any changes

needed to the plan.

Main tasks• Research existing games.• Design, make or select equipment.• Demonstrate that practice can improve performance.• Design a playing area.• Write rules.• Design a scoring and league system.

© Nuffield Foundation 2010

Activity 5: Assessing the game • Pair up with another group to help improve your game. Give positive

informal feedback using the ‘Assessing the game’ sheet.

Feedback process• Group 1 presents its game to group 2.

Group 2 gives feedback on the game and presentation plan.• Group 2 presents its game to group 1.

Group 1 gives feedback on the game and presentation plan.

Responding to feedback• Once you have given and received feedback, agree the tasks that

your group needs to carry out before your final presentation. Plan these using your planning sheet.

© Nuffield Foundation 2010

Activity 6: Talking a good game

• Each group makes its final presentation to a new group.

• The groups use the agreed criteria to evaluate each other’s work.

• Use the sheet ‘Talking a good game’ to score and feed back to the group you are evaluating.

© Nuffield Foundation 2010

Activity 7: Well played

• What made a great game?• What made a great presentation?• Use your learning log to reflect on what you have

learned in this pod.