portable operating system interface thread yukai hung [email protected] department of mathematics...
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Portable Operating System Interface ThreadPortable Operating System Interface ThreadYukai Hung
[email protected] of MathematicsNational Taiwan University
Yukai [email protected]
Department of MathematicsNational Taiwan University
POSIX Thread BasicPOSIX Thread Basic
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POSIX Thread BasicPOSIX Thread Basic
What is process? What is thread? - a thread of execution is the smallest unit of processing that can be scheduled by operating system, which is contained inside a process - multiple threads can exist within the same process and share resources, while different processes do not share the resources
How to create new process? - use system function fork(), which creates a copy of itself - parent and child process can tell each other apart by examining the return value of fork() system function (non-zero or zero value)
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POSIX Thread BasicPOSIX Thread Basic
int pthread_create(…) create new thread with specified thread attributes and execute thread function with specified function arguments http://opengroup.org/onlinepubs/007908799/xsh/pthread_create.html
void pthread_exit(…) terminate the current calling thread and makes the return value pointer available to any successful join with the terminating thread http://opengroup.org/onlinepubs/007908799/xsh/pthread_exit.html int pthread_join(…) suspend the execution of the current calling thread or process until the target thread terminates, unless the target thread has already terminated http://opengroup.org/onlinepubs/007908799/xsh/pthread_join.html
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POSIX Thread BasicPOSIX Thread Basic
#include <stdio.h>#include <stdlib.h>#include <pthread.h>
int main(int argc,char** argv){ int error1; int error2; int input1; int input2; int return1; int return2;
pthread_t thread1; pthread_t thread2;
input1=1; input2=2;
error1=pthread_create(&thread1,NULL,tfunction,(void*)&input1); error2=pthread_create(&thread2,NULL,tfunction,(void*)&input2);
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POSIX Thread BasicPOSIX Thread Basic
if(error1!=0||error2!=0) printf(“Error:thread create\n”);
error1=pthread_join(thread1,(void*)&return1); error2=pthread_join(thread2,(void*)&return2);
if(error1!=0||error2!=0) printf(“Error:thread join\n”); printf(“thread 1 return %d\n”,return1)); printf(“thread 2 return %d\n”,return2));
return 0; }
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POSIX Thread BasicPOSIX Thread Basic
void* tfunction(void* input){ printf(“thread %d is executing\n”,*((int*)input));
pthread_exit((void*)1); }
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POSIX Thread BasicPOSIX Thread Basic
int pthread_equal(…) compare two threads from two thread handles http://opengroup.org/onlinepubs/007908799/xsh/pthread_equal.html
pthread_t pthread_self(…) return the thread handle of the current calling thread http://opengroup.org/onlinepubs/007908775/xsh/pthread_self.html int pthread_cancel(…) request the thread be canceled, the target threads cancelability states and types determines when the cancellation takes effects http://opengroup.org/onlinepubs/007908775/xsh/pthread_cancel.html
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POSIX Thread BasicPOSIX Thread Basic
void pthread_cleanup_push(…) the function shall push the specified cancellation cleanup handler handler routine onto the calling threads cancellation cleanup stack http://linux.die.net/man/3/pthread_cleanup_push
void pthread_cleanup_pop(…) the function shall remove the routine at the top of calling cleanup thread cancellation stack and optionally invoke it (if input is non-zero) http://linux.die.net/man/3/pthread_cleanup_pop
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POSIX Thread BasicPOSIX Thread Basic
#include <stdio.h>#include <stdlib.h>#include <pthread.h>
int main(int argc,char** argv){ int rvalue; pthread_t thread;
if(pthread_create(&thread,NULL,tfunction,(void*)1)!=0) printf(“Error:thread create\n”); if(pthread_join(thread,(void*)&rvalue)!=0) printf(“Error:thread join\n”);
printf(“thread return %d\n”,rvalue));
return 0; }
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POSIX Thread BasicPOSIX Thread Basic
void* tfunction(void* input){ printf(“thread start\n”);
pthread_cleanup_push(cleanup,"thread first handler"); pthread_cleanup_push(cleanup,"thread second handler"); printf("thread push complete\n");
pthread_cleanup_pop(1); pthread_cleanup_pop(1);
return (void*)1; }
void cleanup(void* string){ printf(“cleanup:%s\n”,(char*)string);
return;}
Race Condition and Mutex LockRace Condition and Mutex Lock
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Consider the following parallel program - threads are almost impossibly executed at the same time
Race Condition and Mutex LockRace Condition and Mutex Lock
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Scenario 1 - the result value R is 2 if the initial value R is 1
Race Condition and Mutex LockRace Condition and Mutex Lock
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Scenario 2 - the result value R is 2 if the initial value R is 1
Race Condition and Mutex LockRace Condition and Mutex Lock
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Scenario 3 - the result value R is 3 if the initial value R is 1
Race Condition and Mutex Lock Race Condition and Mutex Lock
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Solve the race condition by Locking - manage the shared resource between threads - avoid the deadlock or unbalanced problems
Race Condition and Mutex LockRace Condition and Mutex Lock
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Guarantee the executed instruction order is correct - the problem is back to the sequential procedure - lock and release procedure have high overhead
Race Condition and Mutex LockRace Condition and Mutex Lock
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Solve the race condition by Semaphore - multi-value locking method (binary locking extension) - instructions in procedure P and V are atomic operations
Race Condition and Mutex LockRace Condition and Mutex Lock
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Race Condition and Mutex LockRace Condition and Mutex Lock
#include <stdio.h>#include <stdlib.h>#include <pthread.h>
int main(int argc,char** argv){ int value; int error1; int error2;
pthread_t thread1; pthread_t thread2;
value=0;
error1=pthread_create(&thread1,NULL,tfunction,(void*)&value); error2=pthread_create(&thread2,NULL,tfunction,(void*)&value);
if(error1!=0||error2!=0) printf(“Error:thread create\n”);
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Race Condition and Mutex LockRace Condition and Mutex Lock
error1=pthread_join(thread1,NULL); error2=pthread_join(thread2,NULL);
if(error1!=0||error2!=0) printf(“Error:thread join\n”); printf(“final result is %d\n”,value)); return 0; }
void* tfunction(void* input){ *((int*)input)=*((int*)input)+1; return NULL;}
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Race Condition and Mutex LockRace Condition and Mutex Lock
int pthread_mutex_init(…) initialize the mutex referenced by mutex with specified attributes initialize an already initialized mutex results in undefined behavior http://opengroup.org/onlinepubs/007908775/xsh/pthread_mutex_init.html
int pthread_mutex_destroy(…) destroy the previously initialized mutex lock the mutex must not be used after it has been destroyed http://www.mkssoftware.com/docs/man3/pthread_mutex_destroy.3.asp
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Race Condition and Mutex LockRace Condition and Mutex Lock
int pthread_mutex_lock(…) lock the specified initialized mutex. if the mutex is already locked, the calling thread blocks until he mutex becomes available or unlock http://www.mkssoftware.com/docs/man3/pthread_mutex_lock.3.asp
int pthread_mutex_unlock(…) attempt to unlock the specified mutex. If there are threads blocked on the mutex object when unlock function is calling, resulting in the mutex becoming available the scheduling policy is used to determine which thread acquire the mutex http://www.mkssoftware.com/docs/man3/pthread_mutex_unlock.3.asp int pthread_mutex_trylock(…) try to lock the specified mutex. If the mutex is already locked, an error is returned, otherwise, the operation returns with the mutex in the locked state with the calling thread as its owner http://www.mkssoftware.com/docs/man3/pthread_mutex_trylock.3.asp
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Race Condition and Mutex LockRace Condition and Mutex Lock
#include <stdio.h>#include <stdlib.h>#include <pthread.h>
pthread_mutex_t work_mutex;
int main(int argc,char** argv){ int value; int error1; int error2;
pthread_t thread1; pthread_t thread2;
value=0;
if(pthread_mutex_init(&work_mutex,NULL)!=0) printf(“Error:work mutex create\n”);
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Race Condition and Mutex LockRace Condition and Mutex Lock
error1=pthread_create(&thread1,NULL,tfunction,(void*)&value); error2=pthread_create(&thread2,NULL,tfunction,(void*)&value);
if(error1!=0||error2!=0) printf(“Error:thread create\n”);
error1=pthread_join(thread1,NULL); error2=pthread_join(thread2,NULL);
if(error1!=0||error2!=0) printf(“Error:thread join\n”); printf(“final result is %d\n”,value);
if(pthread_mutex_destroy(&work_mutex)!=0) printf(“Error:work mutex destroy\n”);
return 0;}
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Race Condition and Mutex LockRace Condition and Mutex Lock
void* tfunction(void* input){ int* value;
if(pthread_mutex_lock(&work_mutex)!=0) printf(“Error:lock work mutex\n”); *((int*)input)=*((int*)input)+1;
if(pthread_mutex_unlock(&work_mutex)!=0) printf(“Error:work mutex unlock\n”);
return NULL;}
Signal and Condition VariableSignal and Condition Variable
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Signal and Condition VariableSignal and Condition Variable
int pthread_cond_init(…) initialize the condition variable referenced by cond with specified attributes initialize an already initialized condition variable results in undefined behavior http://opengroup.org/onlinepubs/007908775/xsh/pthread_cond_init.html
int pthread_cond_destroy(…) destroy the previously initialized condition variable the condition variable must not be used after it has been destroyed
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Signal and Condition VariableSignal and Condition Variable
int loop=1;
pthread_cond_t cond;pthread_mutex_t mutex;
int main(int argc,char** argv){ pthread_t thread1; pthread_t thread2;
pthread_cond_init(&cond,NULL); pthread_mutex_init(&mutex,NULL);
pthread_create(&thread1,NULL,fthread1,(void *)NULL); pthread_create(&thread2,NULL,fthread2,(void *)NULL);
pthread_join(thread1,NULL); pthread_join(thread2,NULL);
pthread_cond_destroy(&cond); pthread_mutex_destroy(&mutex);
return 0;}
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Signal and Condition VariableSignal and Condition Variable
void* fthread1(void* input){ for(loop=1;loop<=9;loop++) { pthread_mutex_lock(&mutex);
if(loop%3==0) pthread_cond_signal(&cond); else printf("thread1:%d\n",loop);
pthread_mutex_unlock(&mutex);
sleep(1); }
return NULL;};
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Signal and Condition VariableSignal and Condition Variable
void* fthread2(void* input){ while(loop<9) { pthread_mutex_lock(&mutex);
if(loop%3!=0) pthread_cond_wait(&cond,&mutex); printf("thread2:%d\n",loop);
pthread_mutex_unlock(&mutex);
sleep(1); }
return NULL;};
Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
A host thread can maintain one context at a time - need as many host threads as GPUs to maintain all device - multiple host threads can establish context with the same GPU hardware diver handles time-sharing and resource partitioning
host thread 0 host thread 1 host thread 2
host memory
device 0 device 1 device 2
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
cudaGetDeviceCount() returns the number of devices on the current system with compute, capability greater or equal to 1.0, that are available for execution
cudaSetDevice() set the specific device on which the active host thread executes the device code. If the host thread has already initialized he cuda runtime by calling non-device management runtime functions, returns error
must be called prior to context creation, fails if the context has already been established, one can forces the context creation with cudaFree(0) cudaGetDevice(…) returns the device on which the active host thread executes the code
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
#include <cuda.h>#include <stdio.h>#include <stdlib.h>#include <pthread.h>
#define MaxDevice 8
int main(int argc,char** argv){ int size; int loop; int devicecount;
float* h_veca; float* h_vecb; float* h_vecc;
pthread_t threadt[MaxDevice]; pthread_c threadc[MaxDevice];
size=32000*4; h_veca=(float*)malloc(sizeof(float)*size); h_vecb=(float*)malloc(sizeof(float)*size); h_vecc=(float*)malloc(sizeof(float)*size);
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
for(loop=0;loop<size;loop++) { h_veca[loop]=1.0f; h_vecb[loop]=2.0f; h_vecc[loop]=0.0f; }
cudaGetDeviceCount(&devicecount); devicecount=(devicecount>MaxDevice)?MaxDevice:devicecount;
printf(“device number is %d\n”,devicecount);
for(loop=0;loop<devicecount;loop++) { threadc[loop].index=loop; threadc[loop].subsz=size/devicecount; threadc[loop].hveca=h_veca+loop*subsz; threadc[loop].hvecb=h_vecb+loop*subsz; threadc[loop].hvecc=h_vecc+loop*subsz; }
for(loop=0;loop<devicecount;loop++) pthread_create(threadt+loop,NULL,tfunction,(void*)(threadc+loop));
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
for(loop=0;loop<devicecount;loop++) pthread_join(threadt[loop],NULL); for(loop=0;loop<size;loop++) if(h_vecc[loop]!=3.0f) printf(“Error:check result\n”);
free(h_veca); free(h_vecb); free(h_vecc);
return 0;};
struct pthread_c{ int index; int subsz;
float* hveca; float* hvecb; float* hvecc;};
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
void* tfunction(void* content){ int index; int subsz; int gsize; int bsize;
float *hveca,*dveca; float *hvecb,*dvecb; float *hvecc,*dvecc;
index=(*((pthread_c*)content)).index; subsz=(*((pthread_c*)content)).subsz; hveca=(*((pthread_c*)content)).hveca; hvecb=(*((pthread_c*)content)).hvecb; hvecc=(*((pthread_c*)content)).hvecc;
printf(“thread %d start!\n”,index);
//for(int loop=0;loop<subsz;loop++) //hvecc[loop]=hveca[loop]+hvecb[loop]; cudaSetDevice(index);
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
cudaMalloc((void**)&dveca,sizeof(float)*subsz); cudaMalloc((void**)&dvecb,sizeof(float)*subsz); cudaMalloc((void**)&dvecc,sizeof(float)*subsz); cudaMemcpy(dveca,hveca,sizeof(float)*subsz,cudaMemcpyHostToDevice); cudaMemcpy(dvecb,hvecb,sizeof(float)*subsz,cudaMemcpyHostToDevice);
bsize=256; gsize=(int)ceil((float)subsz/256); vecAdd<<<gsize,bsize>>>(dveca,dvecb,dvecc,subsz); cudaMemcpy(hvecc,dvecc,sizeof(float)*subsz,cudaMemcpyDeviceToHost);
cudaFree(dveca); cudaFree(dvecb); cudaFree(dvecc);
cudaError_t error; if((error=cudaGetLastError())!=cudaSuccess) printf(“cudaError:%s\n”,cudaGetErrorString(error));
printf(“thread %d finish!\n”,index);
return NULL;};
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
__global__ void vecAdd(float* veca,float* vecb,float* vecc,int size) { int index; index=blockIdx.x*blockDim.x+threadIdx.x;
if(index<size) vecc[index]=veca[index]+vecb[index];
return;};
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
Where is constant memory? - data is stored in the device global memory - read data through multiprocessor constant cache - 64KB constant memory and 8KB cache for each multiprocessor
How about the performance? - optimized when warp of threads read same location - 4 bytes per cycle through broadcasting to warp of threads - serialized when warp of threads read in different location - very slow when cache miss (read data from global memory) - access latency can range from one to hundreds clock cycles
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
How to use constant memory? - declare constant memory on the file scope (global variable) - copy data to constant memory by host (because it is constant!!)
//declare constant memory __constant__ float cst_ptr[size];
//copy data from host to constant memorycudaMemcpyToSymbol(cst_ptr,host_ptr,data_size);
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
//declare constant memory__constant__ float cangle[360];
int main(int argc,char** argv){ int size=3200; float* darray; float hangle[360]; //allocate device memory cudaMalloc((void**)&darray,sizeof(float)*size);
//initialize allocated memory cudaMemset(darray,0,sizeof(float)*size);
//initialize angle array on host for(int loop=0;loop<360;loop++) hangle[loop]=acos(-1.0f)*loop/180.0f;
//copy host angle data to constant memory cudaMemcpyToSymbol(cangle,hangle,sizeof(float)*360);
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Constant MemoryConstant Memory
//execute device kernel test_kernel<<<size/64,64>>>(darray);
//free device memory cudaFree(darray);
return 0;}
__global__ void test_kernel(float* darray){ int index;
//calculate each thread global index index=blockIdx.x*blockDim.x+threadIdx.x;
#pragma unroll 10 for(int loop=0;loop<360;loop++) darray[index]=darray[index]+cangle[loop]; return;};
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
#include <cuda.h>#include <stdio.h>#include <stdlib.h>#include <pthread.h>
#define MaxDevice 8
__constant__ float cangle[360];
int main(int argc,char** argv){ int loop; int devicecount;
float summation; float hangle[360];
pthread_t threadt[MaxDevice]; pthread_c threadc[MaxDevice]; for(loop=0;loop<360;loop++)
hangle[loop]=acos(-1.0f)*loop/180.0f;
for(loop=0,summation=0.0f;loop<360;loop++) summation=summation+hangle[loop];
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
cudaGetDeviceCount(&devicecount); devicecount=(devicecount>MaxDevice)?MaxDevice:devicecount;
for(loop=0;loop<devicecount;loop++) { threadc[loop].index=loop; threadc[loop].hangle=hangle; threadc[loop].summation=summation; } for(loop=0;loop<devicecount;loop++) pthread_create(threadt+loop,NULL,tfunction,(void*)(threadc+loop));
for(loop=0;loop<devicecount;loop++) pthread_join(threadt[loop],NULL);
return 0;}
struct pthread_c{ int index; float* hangle; float summation;};
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
void* tfunction(void* content){ int size; int index; int gsize; int bsize;
float summation;
float* hangle; float* hvector; float* dvector;
size=32000;
index=(*((pthread_c*)content)).index; hangle=(*((pthread_c*)content)).hangle; summation=(*((pthread_c*)content)).summation;
printf(“thread %d start!\n”,index);
cudaSetDevice(index); cudaMemcpyToSymbol(cangle,hangle,sizeof(float)*360);
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
hvector=(float*)malloc(sizeof(float)*size); cudaMalloc((void**)&dvector,sizeof(float)*size);
bsize=256; gsize=(int)ceil((float)size/256);
kernel<<<gsize,bsize>>>(dvector,size); cudaMemcpy(hvector,dvector,sizeof(float)*size,cudaMemcpyDeviceToHost);
for(loop=0;loop<size;loop++) if(hvector[loop]!=summation) printf("Error: check result\n");
free(hvector); cudaFree(dvector);
cudaError_t error; if((error=cudaGetLastError())!=cudaSuccess) printf(“cudaError:%s\n”,cudaGetErrorString(error));
printf(“thread %d finish!\n”,index);
return NULL;};
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Multiple Thread and Multiple GPUMultiple Thread and Multiple GPU
__global__ void kernel(float* dvector,int size){ int loop; int index;
float temp; index=blockIdx.x*blockDim.x+threadIdx.x;
if(index<size) { for(loop=0,temp=0.0f;loop<360;loop++) temp=temp+cangle[loop];
*(dvector+index)=temp; }
return;};