pounding pixels since 1997 phil goddard, creative lead ...media and mobile with hands-on passion for...
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Pounding Pixels Since 1997
Phil Goddard, Creative Lead, Product Lead, UX/UI Somewhere in rural Chorley
Mobile 07961 857135 Email [email protected]
Skype phil-goddard LinkedIn https://uk.linkedin.com/in/philgoddard
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Hands-on Creative / Product Lead with 17+ years’ experience in Interactive
Media and Mobile with hands-on passion for UX & UI Design. Built and led four
Studios from the ground up and held middle-management roles for the past 10
years. Father to two mischievous children and husband to a beautiful wife.
Unhealthy obsession with collecting Lego and toys.
“Phil is a sharp, empathetic person who has
a knack for understanding complex
organisational structures. He works well
under pressure by keeping calm, cool and
collected, which in turn resonated well with
the rest of the team. His ability to listen and
make sure that people's wellbeing was
primary makes him, in my opinion, a great
leader. Hope one day we cross paths and
work together again!”
Adele Asuncion
Design Consistency @ Nordea
“Phil is one of the greatest talents I’ve ever
had the pleasure of working with in my
career - He’s down to earth, straight talking
and a genuinely nice guy. I look forward to
our next project working together.”
Rick Giolito, Executive @ EA
“He has an excellent understanding of quality
user experience. From personally being part
of the same team, hearing him provide
direction and guidance, I can attest to Phil’s
capability as a leader and director.”
Richard Turek, Senior Producer @ Dubit
Management & Strategy - Studio and Team Management
- Planning & Product Management
- Creative Concept & Strategy
- UX Concept and Strategy
- User Flow and Information
Architecture
- Wireframing and Prototyping
- Product Analysis
- QA Testing and Review
Product Design
- Digital Product Design
- UX / UI Design and Art Production
- Responsive Website Design
- Illustration
- Interactive Media / Presentations
- Graphic Design
- Artworking
- 2D Animation
- Motion Graphics & Video
Financial Energy Education Automotive Media Retail Entertainment
Messaging Sport Travel Children Games
Head of Product Flow XO Jul ’17 – Feb ‘18
Consultant and Interim Head of Product to set up and lead a new development team and product
for Flow XO, a conversational service platform enabling B2Cs and Digital Agencies to easily build
end to end services for multiple messaging platforms, including Facebook Messenger, SMS,
Telegram, WhatsApp and iMessage… Smart Chatbots with purpose.
The role was to help form a new studio and development team in Manchester, take ownership of
the Flow XO chatbot platform, hands on UX, UI and product design, and handle the day to day
running of the new studio. In addition, regular stakeholder meetings out of the head office in
Manchester, as well as regular customer meetings for product feedback.
Roles and responsibilities included:
• Hiring, Managing, inspiring and motivating team members
• Introduce a new production / agile culture to the organization for growth
• Created company’s first Product Vision and Strategy doc and presentation
• Working with the Head of Marketing on product communication
• Set up company’s partnership with Facebook Messenger partnership program
• Managing design and development backlog across multiple streams
• Design forecasting, strategy and planning backlogs for future sprints
• Running stand-ups, product presentations and brainstorm meetings
• Regular communication Stakeholders and Customers
• Helping to shape Use Cases and User Journeys
• Created the companies first UX Toolkits for consistency and efficient design in the future
• And obviously getting my hands dirty with plenty of UX / UI Design Work!
After kicking things off for this role at the head office in Lancashire, my first responsibility was to
shortlist and settle on a new studio in central Manchester. We opted for a co-working environment
to help bring us closer to likeminded companies that could help shape our product, as well as being
attractive to new developers in the area.
I was responsible for hiring our first in-house development team, as well as working with multiple
remote contractors. I introduced a ‘flexible’ agile way of working, and mindful to ensure that the
process allowed us to evolve and grow with the team, as well as appreciating the history and ways
of working with the original team in Lancashire. I created and was responsible for managing the
product backlog, consisting of multiple development tracks, from new tools on the platform, to
feature improvements, QA and RnD projects.
With Flow XO being in its infancy as a team, it was essential that management were also very
hands on with production work too. With my creative and design background I also took
responsibility for all UX and product design work, producing flow diagrams, high fidelity wireframes,
and the company’s first UX Toolkit.
The other strand to my role was establishing relationships with our customers and peers to receive
feedback on our product. I established our first meetings with Facebook Messenger partners, as
well as setting up seminars to educate businesses on messaging as an industry.
http://www.flowxo.com
Head of Mobile Design Nordea Bank Dec ’16 – Jul ‘17
Consultant & Head of Mobile Design for Nordea Digital Banking – Headed up the Mobile Design
Team for Nordea Bank, the largest banking organisation in Scandinavia, primarily based out of
Helsinki, with regular travel to Copenhagen, Stockholm and Oulu. I was responsible for a team of
12 Designers working on iOS and Android Mobile Apps and responsive Web.
My primary feature teams sat within the ‘Digital Servicing Stream’, but Designers spread out across
Digital Sales and Remote CX, and also have regular communication with Digital Engineering. I am
also part of a middle management team, primarily focused on Mobile, but with experience and
access to Research and Insights, Use Cases and User Journeys, Consistency (developing
toolkits), and of course Web / Desktop.
Roles and responsibilities included:
• Managing, inspiring and motivating team members
• Introduce a new design culture to the organization
• Managing design backlogs across other feature team Product Owners
• Running design stand-ups, weeklies, workshops, reviews etc.
• Regular communication with other POs, Bas, Scrum Masters and Stakeholders
• Helping to shape Use Cases and User Journeys
• Helping to define Design Toolkits for consistency across teams
• Working with the brand team on creating digital brand guidelines
• Working alongside the Web Team Lead to align Web with Mobile
• Design forecasting, strategy and planning backlogs for future sprints
• And again, getting my hands dirty with plenty of UX / UI Design Work!
Priorities for 2017 were led by a huge migration to agile methodologies and ways of working. I was
integral in helping them form a plan to deliver x4 Pi’s per year, each one consisting of x5 two-week
Sprints, with an additional Sprint for RnD and contingency.
I was also responsible for defining the Product Vision for the Bank’s primary Personal Banking
Mobile Application, working together with the brand team in Sweden, Digital Sales Teams and
Marketing.
To help this process I also introduced a new ‘design culture’ to the organization, removing as much
hierarchy and ‘ego’ as possible and encouraging input and ownership from the ground up.
My work at Nordea Bank was run through my own UK Ltd Company, Peepo Digital Ltd. This was
set up to allow me greater freedom to explore new ideas, strategies and Products, and help form
greater partnerships with likeminded people.
http://www.nordea.com
Freelance Jul ’16 – Dec ‘16
Consulting and working with a variety of agencies for their client projects, products and services
including User Experience and Interface Design, responsive website design, Mobile Apps &
Games:
Certas Energy (part of Gulf Oil) - GPS Logistics App to help drivers and fleet managers to
promote their Fuel Cards.
Consulting > User Flow > Wireframing > Prototype > Iteration > UI Design
Creative Director & Product Owner 360 Studios Nov ’13 - Jul ‘16
Partnered with UFC veteran, Bruce Buffer, to build a new agile development studio in Manchester
for MMA Federation – a strategy fighting game for iOS and Android developed in Unity3D. Role was
to be the main point of contact and ‘funnel’ between Board members and Stakeholders and the
development studio, while remaining hands-on as Design Lead, UX/UI, and being responsible for
the overall vision of the product.
Line Manager and directly responsible for Design, Art, Animation and QA Teams. Hands-on with
UX / UI Design, Economy Design, Features, Progression, Narrative and Art Production.
UX and UI role covered initial prototyping phases, beginning with playable paper prototypes,
resulting in three complete fundamental mechanics. Complete user flow (produced in Visio) with
individual features split into separate wireframing and interactive prototypes (mostly using InVision
and Photoshop).
Managed processes with internal and external user testing, partnering with local Universities and
creating test labs. Used closed social networks and community for testing and feedback. Final art
production of all User Interface assets including ‘Move Cards’, working with art team for 3D assets
and Animation team for relevant ‘character poses’.
Led the production of a ‘vertical slice’ product in order to present to potential investors. Managed
the development of the final product to soft-launch (Canada), and iterative design and data-driven
process leading to full launch. Successfully launched 4.5+ star rated flagship App early 2016.
Studio Setup > Concept > Stakeholder Management > Prototypes > User Flow >
Feature Design > Wireframing > UI Prototypes > Testing > UI Design > Vertical Slice > Soft
Launch (Canada) > Iterative Phases > Global Launch > Maintenance
http://www.mmafederation.com
Design Director & Product Owner Rivet Studios Jan ’13 – Nov ‘13
Invited initially on board as Design Director to lead Design Team and to fulfil all hands-on UX / UI
work, quickly taking on role as Creative Director and managing Art, Animation and Audio staff, for
ION and Primal Rumble Apps for iOS and Android developed in Unity3D..
Restructured studio and recruited several new members of staff - design, art and animation. Also
helped the studio with their operations, introducing an agile methodology of scrum, with daily stand-
ups, working in bi-weekly sprints with regular deliverables.
Directed the process of taking original concept for a Facebook product through to ‘mobile-first’
vision, redeveloping the flagship product for iOS and Android on Tablet and Mobile. Directly
responsible for Artists, Animators and Designers. Hands-on with UX / UI Design, Economy Design,
Features, Progression and Art Production.
Re-Concept > Studio Restructure > Stakeholder Management > Transition to Mobile-First >
Prototyping > User Flow > Wireframing > Interactive Prototypes > Iteration > UI Design >
Marketing Assets > Launch
Product VP & Design Lead Dubit Jan ’11 – Dec ‘12
Working on a variety of interactive, virtual world and casual MMO interactive projects predominantly
for the Children’s Youth market. Responsible for strategies to take client IPs cross platform with a
‘transmedia’ mentality’, focussing on User Experience across multiple products.
Lead Producer, Product owner and Design Lead for ‘Legends of Oz: Dorothy’s Return’, a major
movie IP release. Advised on how to transition the movie narrative over to a virtual world scenario,
while retaining the background from the original movie and books. Worked on original business
proposal, design documentation, production schedules through to deliverables across two out of
three project Phases.
Throughout Dubit’s development team I was responsible for Creative Direction across the entire
studio and hands-on production with UX / UI Design, Narrative, Economy Design and Art
Production. Other Clients included Cartoon Network, Nickelodeon, Monty Python, BBC.
http://www.dubitlimited.com
Co-Founder & Design Director GamesChart / MMO Life Jan ’09 - Feb ‘13
Built new studio from the ground up to create innovative ‘games chart’ platform, coinciding with a
series of MMO Web Portals for MMO Life. 15 portals created in total across five languages. Held
Design Director title for MMO Life, taking responsibility for and directing all design for web portals,
advertising, branding and video ads. Hands-on with all user journeys and flow, wireframing,
prototyping and interface design and art. The GamesChart system received 2m+ gameplays per
day across the network at its peak.
http://gameschart.com
Digital Design Lead JWT Digital Jan ’07 - Dec ‘09
Created new studio as first in-house digital team for JWT Manchester, working directly with their e-
commerce and high-street clients including Gamestation, Magnet Kitchens, John West, The Lake
District. Personal clients also included Dubit, Fiat Abarth, Mind Orchard and Wolters Kluwer Health.
Worked on a variety of casual games, websites and other digital experiences across the board.
http://cheethambelljwt.com
Senior Designer Lightmaker Oct ’05 – Jul ‘06
Digital UX / UI Designer for this prestigious agency, primarily responsible for new Virtual World
Education product.
https://www.lightmaker.com
Designer Luxson Feb ’03 – Oct ‘05
Website and Flash designer / illustrator for my first agency / studio role. Worked on a variety of
websites and other digital media for JWT, Tussauds Group, Renault, and more.
https://www.luxson.com
Website Designer JJB Sports Jan ’02 - Feb ‘03
First in-house website designer for national sports retailer. Directly responsible for new website
design, maintenance and working with third party developers for new e-commerce system. Worked
alongside marketing and studio team.
http://www.jjbsports.com
Life
Married with two mischievous children, family, games, movies, martial arts
Favourite Movies
Gladiator, Shawshank, LOTR, Lethal Weapon, Willow
Music
Country, Soundtrack / Scores, Classic Rock
Love of video games began in:
1989 with Gauntlet on the Atari 65XE
Random fact
I have an unhealthy obsession with Lego and collecting toys
Greetings! I’m extremely excited to discuss opportunities for Creative Lead, Product Owner and
UX/UI roles for digital and technologically innovative projects. I’m a seasoned Design
Lead with 17+ years’ experience in Web Apps, Mobile and Interactive Media, 10 of
which have been spent in middle-management as a Team Lead with hands-on UX/UI
and Creative Direction.
My most recent major endeavour for 360 Studios saw me build and lead a team of
20, from the ground up, in Manchester. As well as being directly responsible for
Design, Art, Animation and QA teams, I was also Lead Designer and maintained
hands-on responsibility for all UX/UI Design.
To add to my Design, Lead and Production background I also have experience with
Agile Project management, leading scrums, and dealing with stakeholders and
partners.
I am a ‘form follows function’ kind of chap, creative and ideas led, inspirational and
inspired to and from those around me. I am keen for my next role to be working
collaboratively in a team-focused environment, pushing innovative technology, led by
creative ideas and passion.
Look forward to working with you,