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Power Control Game Performance in Cognitive Femtocell Network Anggun Fitrian Isnawati, Wahyu Pamungkas, and Jans Hendry Faculty of Telecommunication and Electrical Engineering, Institut Teknologi Telkom Purwokerto, 53147, Indonesia Email: [email protected]; [email protected]; [email protected] Abstract The growing number of the implementation of a cognitive femtocell communication system as a micro-scale communication system is caused by the fact that it presents a solution to the macro-scale communication system regarding the deployment flexibility, low cost in network development, and improving user quality at cell edge area. However, this condition also brings disadvantages related to user interference. One way to overcome the problem is by applying a power control system. Due to the dynamic nature of the user in the cognitive femtocell network, the user's own power control method is appropriate to be applied. The self-power control method in this study was based on the game theory approach or commonly known as the power control game (PCG). The number of users was firmly related to the performance of PCG. The results show that as the number of users increased, the power consumed and the number of iterations needed to achieve the condition of Nash equilibrium also increased. But the increase in the number of users reduced the achieved SINR. Index Termspower control, cognitive femtocell, interference, PCG, Nash equilibrium I. INTRODUCTION The main problem for mobile network micronization is that the infrastructure network is still expensive to develop. The latest development of network micronization is the femtocell network, also called base- stations, with short, and low-cost scope areas, and can be installed by consumers for improved indoor voice and data reception [1]. Utilization of cognitive radio technology on cellular networks (cognitive radio network, CRN) strongly supports the development of mobile communication, especially femtocell network technology. Development of cognitive femtocell network (often referred to as cognitive femtocell network, CFN) can provide cost- effective improvement solutions in several scenarios related to spectrum scarcity [2]. The disproportionate use of transmitting power from any user causes interference. Interference between users happens to multiple users either in one femtocell or different femtocell but using the same channel (resource block, RB) at a time [3]. Therefore, it is necessary to have an uplink power control system applied to the user side to control the amount of generated interference amongst cells so as to minimize the interference that occurs [4]. Manuscript received July 25, 2018; revised January 16, 2019. Corresponding author email: [email protected]. doi:10.12720/jcm.14.2.121-127 The purpose of power control is to ensure that the transmitting power of each transmitter can attain a high enough level to be detected by the receiver and low enough to avoid interference to other users. However, the purpose is inseparable from the trade-off on the mobile system. Higher user SINR yield better communication service, but as consequence it requires higher power consumption, thus, the battery lifetime will be shorter and interferes other users's signals. Therefore, an effective power control algorithm must be applied to control interference to all users by reducing the transmitted power of each user to ensure the optimal power distribution in the system [5]. In this case, the user should lower the transmitting power if user is close to the base station and increases the transmitting power when far away from the base station. The use of game theory algorithm on power control is originated from the existence of conflicts among self- organized users in non-cooperative power control. Game theory is in accordance with the character of the user who is distributed, organized independently (self-organized), and non-cooperative. Non-cooperative game theory characteristics that use strategy methods to users without having to obtain global information from the entire user are suitable if applied to femtocell networks with user characteristics as mentioned. A previous study reported a game theory applied to many players with incomplete information because the players are not in mutual coordination and not cooperative in the strategy selection [6]. In the wireless communication, each user has the same desire that selfishly raises the maximum power to meet the target SINR; thus, generating interference to other users. Hence, the need for game theory method on the power control system for the selection of user power strategy independently is essential. Power control Game method proposed by Koskie Gajic or known as KG algorithm has not accommodated the effect of channel addition to SINR and user transmitting power. Even though the convergence speed is almost the same, it cannot achieve the SINR target [7], [8]. Similar to KG, the method presented by Al Gumaei [9] also could not meet the SINR target. Meanwhile, Thalabani [10] presented a technique where the user consumed a lesser power than the KG algorithm when reaching convergence, but the SINR target was not met. The obtained SINR was even lower than the value in the KG algorithm. In 121 ©2019 Journal of Communications Journal of Communications Vol. 14, No. 2, February 2019

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Page 1: Power Control Game Performance in Cognitive Femtocell Network · Power Control Game Performance in Cognitive Femtocell Network . Anggun Fitrian Isnawati, Wahyu Pamungkas, and Jans

Power Control Game Performance in Cognitive Femtocell

Network

Anggun Fitrian Isnawati, Wahyu Pamungkas, and Jans Hendry Faculty of Telecommunication and Electrical Engineering, Institut Teknologi Telkom Purwokerto, 53147, Indonesia

Email: [email protected]; [email protected]; [email protected]

Abstract—The growing number of the implementation of a

cognitive femtocell communication system as a micro-scale

communication system is caused by the fact that it presents a

solution to the macro-scale communication system regarding

the deployment flexibility, low cost in network development,

and improving user quality at cell edge area. However, this

condition also brings disadvantages related to user interference.

One way to overcome the problem is by applying a power

control system. Due to the dynamic nature of the user in the

cognitive femtocell network, the user's own power control

method is appropriate to be applied. The self-power control

method in this study was based on the game theory approach or

commonly known as the power control game (PCG). The

number of users was firmly related to the performance of PCG.

The results show that as the number of users increased, the

power consumed and the number of iterations needed to achieve

the condition of Nash equilibrium also increased. But the

increase in the number of users reduced the achieved SINR. Index Terms—power control, cognitive femtocell, interference,

PCG, Nash equilibrium

I. INTRODUCTION

The main problem for mobile network micronization is

that the infrastructure network is still expensive to

develop. The latest development of network

micronization is the femtocell network, also called base-

stations, with short, and low-cost scope areas, and can be

installed by consumers for improved indoor voice and

data reception [1].

Utilization of cognitive radio technology on cellular

networks (cognitive radio network, CRN) strongly

supports the development of mobile communication,

especially femtocell network technology. Development of

cognitive femtocell network (often referred to as

cognitive femtocell network, CFN) can provide cost-

effective improvement solutions in several scenarios

related to spectrum scarcity [2].

The disproportionate use of transmitting power from

any user causes interference. Interference between users

happens to multiple users either in one femtocell or

different femtocell but using the same channel (resource

block, RB) at a time [3]. Therefore, it is necessary to have

an uplink power control system applied to the user side to

control the amount of generated interference amongst

cells so as to minimize the interference that occurs [4].

Manuscript received July 25, 2018; revised January 16, 2019. Corresponding author email: [email protected].

doi:10.12720/jcm.14.2.121-127

The purpose of power control is to ensure that the

transmitting power of each transmitter can attain a high

enough level to be detected by the receiver and low

enough to avoid interference to other users. However, the

purpose is inseparable from the trade-off on the mobile

system.

Higher user SINR yield better communication service,

but as consequence it requires higher power consumption,

thus, the battery lifetime will be shorter and interferes

other users's signals. Therefore, an effective power

control algorithm must be applied to control interference

to all users by reducing the transmitted power of each

user to ensure the optimal power distribution in the

system [5]. In this case, the user should lower the

transmitting power if user is close to the base station and

increases the transmitting power when far away from the

base station.

The use of game theory algorithm on power control is

originated from the existence of conflicts among self-

organized users in non-cooperative power control. Game

theory is in accordance with the character of the user who

is distributed, organized independently (self-organized),

and non-cooperative. Non-cooperative game theory

characteristics that use strategy methods to users without

having to obtain global information from the entire user

are suitable if applied to femtocell networks with user

characteristics as mentioned. A previous study reported a

game theory applied to many players with incomplete

information because the players are not in mutual

coordination and not cooperative in the strategy selection

[6]. In the wireless communication, each user has the

same desire that selfishly raises the maximum power to

meet the target SINR; thus, generating interference to

other users. Hence, the need for game theory method on

the power control system for the selection of user power

strategy independently is essential.

Power control Game method proposed by Koskie Gajic

or known as KG algorithm has not accommodated the

effect of channel addition to SINR and user transmitting

power. Even though the convergence speed is almost the

same, it cannot achieve the SINR target [7], [8]. Similar

to KG, the method presented by Al Gumaei [9] also could

not meet the SINR target. Meanwhile, Thalabani [10]

presented a technique where the user consumed a lesser

power than the KG algorithm when reaching convergence,

but the SINR target was not met. The obtained SINR was

even lower than the value in the KG algorithm. In

121©2019 Journal of Communications

Journal of Communications Vol. 14, No. 2, February 2019

Page 2: Power Control Game Performance in Cognitive Femtocell Network · Power Control Game Performance in Cognitive Femtocell Network . Anggun Fitrian Isnawati, Wahyu Pamungkas, and Jans

methods proposed by Zhao Chenglin [11] and Luyong

Zhang [12] the obtained SINR was remarkably higher

than the SINR target. However, the provided Quality of

Service (QoS) was excessive in a communication system

that does not need high quality. It also consumed more

extensive power than necessary. Both methods improved

the KG algorithm in terms of reaching the SINR target,

but the obtained value was excessive.

The condition of users who dynamically changes will

affect system performance. In systems with self-

organizing users, changes in the number of users can

affect how quickly the system can achieve convergence

(stable) conditions while maintaining SINR according to

the target at optimal power. The effect of increasing the

number of users on femtocell communication networks

also affects system performance. Previous studies have

presented methods with low power and high convergence,

but they have low qualities in terms of achieving the

SINR target. The SINR obtained by previous methods are

lower than the target or remarkably higher than the target,

which consumes more extensive power than necessary.

This study analyzed the performance of the proposed

Power Control Game (called PCG Proposed) compared to

the previous methods under changing user conditions.

The performance was assessed in terms of user SINR

parameters, user power, and the time and the number of

iteration required to reach convergence (Nash

equilibrium).

The rest of this paper is shown as follows. The system

model is described in Section II, and Section III explains

the power control game in the cognitive femtocell

network. Section IV shows the simulation results of the

comparison among power control game methods and

distributed power control method, and conclusions are

given in section V.

II. SYSTEM MODEL

The system model used in this study consists of several

pairs of femtocell user equipment (FEU) as a transmitter

and a Femtocell Access Point (FAP) as a receiver. The

system model used three user schemes, which were three-

user, five-user, and ten-user schemes. The use of the three

schemes aimed to analyze the effect of user addition on

the PCG performance. The number of channels used in

each scheme was identical, which was four channels.

There are some pairs of cognitive user transmitter and

receiver in the system model. The solid lines represent

the communication link, while the dashed ones indicate

the interference links, as shown in Fig. 1.

Fig. 2 shows the flowchart of the Proposed PCG that

explains the process of changing the power strategy based

on the power update iteration method. The power update

formula was generated from the novel utility function of

the Proposed PCG method.

User 1

User 2

User 3Ch 2

Ch 1

Ch 3

User

Group

Channel

GroupCh 1

Ch 2

Ch 3

Ch 3

Ch 4

FUE 1

FUE 2FUE 3

FAP 1

FAP 2

FAP 3

Signal Interference

Fig. 1. System model for three-user scheme

Start

End

Initialization Pi

and Pmax

Pi < Pmax ?

Increasing Pi by Power Update

Proposed Power Update Formula

P(t+1) = P(t)?

No

Yes

|P(t+1)-P(t)|�Ɛ?

P(t+1) Pmax?

P(t+1) = Pmax = P*

Convergence

condition with

P(t+1)=P*

No

No

Yes

Yes

Yes

No

Proposed Utility

Function

Fig. 2. Flowchart of the proposed PCG

The utility function and power update formulas in this

study were [13]:

2

2 2 tar

i i i i k i i iU a p b c (1)

122©2019 Journal of Communications

Journal of Communications Vol. 14, No. 2, February 2019

Page 3: Power Control Game Performance in Cognitive Femtocell Network · Power Control Game Performance in Cognitive Femtocell Network . Anggun Fitrian Isnawati, Wahyu Pamungkas, and Jans

( ) ( ) 3

( 1)

( ) ( ) 2

( )

( )

t tt tar i i i

i k t t

i i i

p a pp

c

(2)

with ai, bi and ci are the constants, pi is the i-th user power,

k is the channel sharing factor, γi is the user SINR, γtar

is

the SINR target, pi(t)

and pi(t+1)

are the i-th user power at

time (t) and (t+1).

Start

End

Initialization Pi

and Pmax

Pi < Pmax ?

Increasing Pi by Power Update

DPC Power Update Formula

P(t+1) = P(t)?

No

Yes

|P(t+1)-P(t)|�Ɛ?

P(t+1) Pmax?

P(t+1) = Pmax = P*

Convergence

condition with

P(t+1)=P*

No

No

Yes

Yes

Yes

No

Fig. 3. Flowchart of the DPC

As can be seen in Fig. 2, when the difference between

the most recent power and the previous power value was

large (larger than ε), the process returned to the start,

which was recalculating the user SINR user and

conducting the power update process again. When the

difference between the most recent power and the

previous power was tiny (smaller than ε) then the

convergent condition or Nash equilibrium (NE) was

obtained, and the resulting power was determined as the

user transmitting power. The ε was set to a tiny value that

was predetermined as the reference of iteration

convergence of the system, which also shows the

computation accuracy and the ε value in this study was

2.10-13

.

In Fig. 3 on the flowchart of Distributed Power Control

(DPC), it is explained that the power control process

starts from the user's power initialization and the user's

maximum power determination. As the initial stage, the

power of the user is compared to the maximum power, if

greater than maximum power then user power is set to

maximum power.

The power update process will only be done if the user

power is less than the maximum power, using the DPC

power update equation. The DPC power update equation

or better known as Power Balancing Algorithm (PBA) is

only affected by the SINR target, SINR user and previous

power users. This process will stop if the difference

between current power and the previous power is tiny

(smaller than ε) which means that convergent conditions

have been reached and the value of power being used by

the user is denoted by P*.

III. POWER CONTROL GAME

A. The Concept of Power Control

Each telecommunication device requires power to

support telecommunication devices and for

communication processes, in this case emitting power to

send signals containing data/ information.

Telecommunication devices that require power control

systems in this study may be cell phones, laptops or other

mobile devices.

Based on the two types of power control namely

Centralized Power Control (CPC) and Distributed Power

Control (DPC), the network with centralized power

control can achieve better performance than with

distributed control. Centralized algorithms can efficiently

achieve optimal solutions with low communication costs

and computationally uncomplicated when on a small

scale system. Because of the increase in femtocell

network size and the uncertainty about the location of the

Femto User Equipment (FUE) and the number of

Femtocell Access Points (FAP), it becomes impractical to

use centralized algorithms. The development of a DPC

algorithm is a very challenging task because the

algorithm must work without global information and

coordinated by the central control station. But distributed

power control is able to avoid the bottleneck effect of

centralized power control and can improve reliability by

eliminating the failure effects at the central station, so this

is advantageous from the point of view of implementation.

Distributed power control algorithm works without

global information and is coordinated by central control.

The distributed power control avoids the bottleneck effect

of centralized power control and can improve reliability

123©2019 Journal of Communications

Journal of Communications Vol. 14, No. 2, February 2019

Page 4: Power Control Game Performance in Cognitive Femtocell Network · Power Control Game Performance in Cognitive Femtocell Network . Anggun Fitrian Isnawati, Wahyu Pamungkas, and Jans

by eliminating the effects of failure in the central;

therefore, it is beneficial to be implemented.

In the DPC, the iteration process is perfomed because

each user functions as a controller either for himself or

for other users. Power updates are performed by each

user to achieve convergent conditions. Determining new

power value in the power update process related to the

previous power value used by the user. The equation is

expressed as follows [14]:

( 1) ( )

( )

tart ti

i it

i

p p

(3)

The equation is commonly known as Power Balancing

Algorithm (PBA). Power updates on the DPC are

obtained based on the user SINR and user power

conditions.

B. The Power Control Game (PCG) Method

On the power update equation of PCG, the power

update component is in the first part of Equation (3). The

component also appears on previous PCG methods, such

as:

1. Koskie Gajic (KG) [15]:

2( ) ( )

( 1)

( ) ( )

t tt tar i i i

i i t t

i i i

p a pp

c

(4)

2. Zhao Chenglin (ZC) [11]:

( ) ( )( 1)

( ) ( )

21t t

t tari i ii it t

i i i i

p b pp

c

(5)

3. Al Gumaei (AG) [9]:

( ) ( )( 1)

( ) ( )

t tt tari i i

i it t

i i i

p b pp

c

(6)

4. Luyong Zhang (LZ) [12]:

1 12 2( )

( 1)

( ) 2

tt tari i

i it

i i i

p bp

c

(7)

5. Thalabani (TB) [10]:

,

( ) ( ) ( ) 3( 1) ( )

( ) ( ) ( ) 2

( )

( )tar i

t t tt tar ti i i i

i it t t

i i i i

p p b pp

c

(8)

IV. SIMULATION RESULTS

The study used three schemes, which were three-user,

five-user, and ten-user schemes using four channels in

every scheme. Three parameters were analyzed in every

scheme, user power requirement, SINR value, and the

number of iteration that represented the convergence rate.

The number of users was varied in each scheme to

analyze the effect of the addition of user on the system

performance based on the assessed parameters.

Fig. 4. Comparison of SINR generated by each method and SINR target

on the three-user scheme

Fig. 5. Comparison of SINR generated by each method and SINR target

on the five-user scheme

Fig. 6. Comparison of SINR generated by each method and SINR target

on the ten-user scheme

The determination of the performance parameters

value on DPC and PCG methods was performed when the

user reached convergence. The results of SINR

comparison reached by the users were based on DPC

method and some PCG methods for the three schemes are

displayed in Figs 4, 5 and 6. The figures show that the

SINR value achieved in the DPC method had the

maximum limit equal to the SINR target of 5 dB.

Meanwhile, the PCG methods had different results. The

KG, TB and AG methods could not meet the SINR target,

124©2019 Journal of Communications

Journal of Communications Vol. 14, No. 2, February 2019

Page 5: Power Control Game Performance in Cognitive Femtocell Network · Power Control Game Performance in Cognitive Femtocell Network . Anggun Fitrian Isnawati, Wahyu Pamungkas, and Jans

while other PCG methods such as LZ, ZC, and Proposed

PCG could meet the SINR target, even surpassing it.

As can be seen on Figs. 4, 5, and 6, the LZ and ZC

methods always had the remarkably higher SINR value

compared to the other methods. This is good for the

system because it means the achieved quality of service

(QoS) was outstanding, but the power-used by both

methods were extremely large, which was wasteful and it

generated larger interference to other.

Changes in the number of users affected the limits of

SINR values achieved by the user. Figures 4, 5, and 6

showed that as the number of users increased, the

achieved SINR also decreased. It is caused by the

decreasing quality of the signal obtained by the user due

to the increasing number of users who communicate

simultaneously in the system. The comparison of the

achieved SINR and the number of users can be seen in

Table I.

Table I displays the SINR achieved by three methods

of KG, TB, and AG in all three schemes had similar

characteristics that were lower than the SINR target

during convergent conditions. Meanwhile, the three

methods of Proposed, ZC, and LC on all three schemes

had the SINR values greater than the SINR target in

convergent conditions.

TABLE I: COMPARISON OF USER SINR

Method User SINR (dB)

Three-user Five-user Ten-user

AG 4.83826 4.87746 4.81895

KG 4.99990 4.99839 4.99504 TB 4.87500 4.87479 4.87308

DPC 5 5 5

Proposed 5.49999 5.49977 5.49783 ZC 29.93543 11.20542 8.542164

LZ 78.60130 19.44684 11.16670

Other than the SINR value, the required power is also

an essential parameter in analyzing the system

performance. The user power requirements on the three

schemes are shown in Figs. 7, 8, and 9. The figures show

that as the number of users increased, the required power

also rose. This is caused by the power required to provide

the adequate signal quality increases as the number of

users increases because the number of competition

between users in the system increases. Figure 7, 8, and 9

also show that the LZ and ZC method required the largest

of power among other methods, which means that these

methods wasted power. However, this generated a high

SINR value in convergence. Other methods of KG, TB,

Proposed, AG, and DPC require nearly the same power

on average for every scheme. The required transmitting

power is related to the SINR achieved by each method.

Changes in the number of users affected the power

required by the users. Fig. 7, Fig. 8, and Fig. 9 displayed

that as the number of users increased, the power required

by the user to reach convergence increased. This is

caused by the power required to provide the adequate

signal quality increases as the number of user increases.

The comparison of power required by the user on every

scheme can be seen in Table II, whereas the comparison

of the number of iterations is shown in Table III.

Fig. 7. Comparison of power requirement between DPC and PCG on the

three-user scheme

Fig. 8. Comparison of power requirement between DPC and PCG on the

five-user scheme

Fig. 9. Comparison of power requirement between DPC and PCG on the

ten-user scheme

Tables I and II showed that the addition of the number

of users affected the user SINR and the power required

by the user to reach convergence. Table I shows that the

Proposed PCG results still reached the SINR target (5 dB).

Even though the values decreased as the number of users

125©2019 Journal of Communications

Journal of Communications Vol. 14, No. 2, February 2019

Page 6: Power Control Game Performance in Cognitive Femtocell Network · Power Control Game Performance in Cognitive Femtocell Network . Anggun Fitrian Isnawati, Wahyu Pamungkas, and Jans

increased, the SINR values achieved still larger than the

SINR target, with the number in the three-, five-, and ten-

user schemes were 5.4999 dB, 5.4977 dB, and 5.49783

dB, respectively. Meanwhile, Table II displays that in all

methods, the user power increased as the number of users

increased. It is caused by the increased number of users

created more competition when sharing the same channel.

As the number of user increases, the SINR decreases and

the power needed to maintain the quality increases.

TABLE II: COMPARISON OF USER POWER

Comparison of simulation time for the three user

schemes is presented in Table III. The simulation time

was influenced by the addition of the number of users. As

the number of users increased, the time required to reach

convergence also increased. The rate of convergence is

represented by the number of iterations required by the

user to convergent.

TABLE III: COMPARISON OF THE AVERAGE OF ITERATION TIME

Method Average of Iteration Time (second)

Three-user Five-user Ten-user

AG 0.0409 0.0721 0.1799

KG 0.0355 0.0780 0.1873 TB 0.0384 0.0884 0.2326

DPC 0.0311 0.0725 0.1758

Proposed 0.0388 0.0810 0.2123 ZC 0.0520 0.1113 0.2448

LZ 0.0536 0.1169 0.2017

V. CONCLUSIONS

The results show that the addition of the number of

users affected the consumed power. As the number of

users increased, the power consumption also increased.

Similarly, the number of iterations required to achieve

convergence also increased as the number of users

increased. In contrast, the addition of the number of users

decreased the achieved SINR even though the decrease

was insignificant because the addition of the user could

still be accommodated by the system. In this case, the

system was still feasible.

ACKNOWLEDGMENT

The authors wish to thank to Institut Teknologi

Telkom Purwokerto.

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IEEEACM Trans. Netw., vol. 13, no. 5, pp. 1017–1026,

Oct. 2005.

Method User Power (mW)

Three-user Five-user Ten-user

AG 3.9030 62.1425 191.199

KG 4.0015 64.2088 198.204 TB 3.9012 62.6131 193.350

DPC 4.0016 64.2295 198.401 Proposed 4.4035 70.6859 218.221

ZC 24.0725 145.4974 340.408

LZ 63.6121 257.1110 447.761

126©2019 Journal of Communications

Journal of Communications Vol. 14, No. 2, February 2019

Page 7: Power Control Game Performance in Cognitive Femtocell Network · Power Control Game Performance in Cognitive Femtocell Network . Anggun Fitrian Isnawati, Wahyu Pamungkas, and Jans

Anggun Fitrian Isnawati was born in

Cilacap, Indonesia, in 1978. She

received Doctoral Degree in

Telecommunication Engineering from

Universitas Gadjah Mada, Yogyakarta,

Indonesia in 2018. She joined as a

Lecturer in the Institut Teknologi

Telkom Purwokerto since 2002. Her

research interests include wireless communication, cellular

network, optical communication, MIMO, game theory and

cognitive radio.

Wahyu Pamungkas was born in

Purwokerto, Indonesia, in 1978. He

obtained a Bachelor Degree in Electrical

Engineering, Universitas Gadjah Mada,

Indonesia in 2002. He received his

Master Degree from Telkom University,

Bandung, Indonesia in 2010. By now, he

pursue Doctoral Program at Electrical

Engineering, Institut Teknologi Sepuluh Nopember Surabaya.

He joined Institut Teknologi Telkom Purwokerto since 2002,

and become senior lecturer. His research interest include

Wireless Communications, Cellular Network, Vehicle

Communications and Satellite Communications.

Jans Hendry received the Bachelor and

Master Degree in Electronics and Signal

System, Universitas Gadjah Mada,

Indonesia. In 2007, he started working as

A/V system researcher in Samsung

Electronics Indonesia to develop various

DVD-Player Models. He joined Institut

Teknologi Telkom Purwokerto since

2017. His interests are Electronics, Control, Instrumentation,

Optimization, Machine Learning, and Signal Processing.

127©2019 Journal of Communications

Journal of Communications Vol. 14, No. 2, February 2019