power of play - learning with knowledge guru

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. The Power of Play By Bottom-Line Performance

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Knowledge Guru is a game engine

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Page 1: Power of Play - Learning With Knowledge Guru

.  

The Power of Play

By Bottom-Line Performance

Page 2: Power of Play - Learning With Knowledge Guru

Your Game Masters…aka presenters

Sharon  Boller  Bo%om-­‐Line  Performance  

Lead  designer,  Knowledge  Guru™  game  engine.  @Sharon_Boller  

Sco,  Thomas  ExactTarget  

@sco%_thomas_et  

Page 3: Power of Play - Learning With Knowledge Guru

•  I  like  to  play  (board  games,  team  games,  computer  games,  puzzles,  word  searches,  social  games,  etc.)  

•  We  acLvely  use  game-­‐based  learning  in  our  organizaLon  

•  I’d  like  to  implement  game-­‐based  learning  in  my  organizaLon  –  but  haven’t  convinced  people  of  its  value  yet.    

The Power of Play for You?

Page 4: Power of Play - Learning With Knowledge Guru

Today’s agenda  

   

Page 5: Power of Play - Learning With Knowledge Guru

Why  games?

Play Game

“I learned SO much by playing this game. It was

tons of fun. I learned more by

playing this game than any webinar,

meeting, or document I’ve encountered.”

“Mind-blowing”

“Can you create

more stuff like this?”

Annika, Age 8

Page 6: Power of Play - Learning With Knowledge Guru

Why do games work? 1  

3  2  

The  short  answer?    

Because  they  are  FUN.  

 

Page 7: Power of Play - Learning With Knowledge Guru

Expert  view:  Carnegie  Mellon….  To  progress  in  a  game  is  to  learn;  when  we  are  ac3vely  engaged  with  a  game,  our  minds  are  experiencing  the  pleasure  of  grappling  with  (and  coming  to  understand)  a  new  system.      (Jessica  Trybus,  New  Media  InsLtute’s  resident  Game-­‐based  Learning  and  CommunicaLons  Guru  and  Director  of  Edutainment  for  Carnegie  Mellon  University's  Entertainment  Technology  Center.)  

 www.bo%omlineperformance.com  

Page 8: Power of Play - Learning With Knowledge Guru

But what’s FUN?

•  Winning •  Achieving goals •  Triumphing •  Collaborating •  Exploring and building •  Collecting •  Problem-solving or strategizing •  Role playing or imagining •  Surprise – surprising others and

being surprised ourselves.

Page 9: Power of Play - Learning With Knowledge Guru

What’s Required to Learn? Relevant  Prac7ce  

Specific,  7mely  feedback  

Ability    to    retrieve  later  

Page 10: Power of Play - Learning With Knowledge Guru

Breaking  it  down  further:  Feedback

“The  premise  of  a  feedback  loop  is  simple:  Provide  people  with  informaLon  about  their  acLons  in  real  Lme,  then  give  them  a  chance  to  change  those  acLons,  pushing  them  toward  be%er  behaviors.”    Wired  Magazine,  June  19,  2011  

www.bo%omlineperformance.com  

Page 11: Power of Play - Learning With Knowledge Guru

Breaking  it  down  further:  Feedback  School  district  had  huge  problem  with  speeding.    Tried  replacing  old  signs  with  bigger,  new  ones,  LckeLng  people  during  drop-­‐off,  pick-­‐up  Lmes.  Nothing  worked.    What  finally  gave  measurable  improvement  was  “dynamic  speed  displays”  or  driver  feedback  signs.  “Your  speed.”    Signs  have  proven  to  be  consistently  effecLve,  gecng  people  to  slow  by  10  mph  over  several  miles.  They  work  because  they  leverage  a  feedback  loop.  

www.bo%omlineperformance.com  

Page 12: Power of Play - Learning With Knowledge Guru

Linking  Games  to  Learning Learning  Element   Game  Elements  that  Match  

MoLvaLon   Game  goals,  PBLs,  levels,  flow,  the  “fun”  

Relevant  pracLce  

Game  mechanics,  story,  challenges,    (.e.g.  the  rules),  game  theme.  

Timely,  specific  feedback  

Immediate  rewards  and  consequences  

Retrieval  later   1)  Repeat  to  remember  –  repeLLon;  2)  spaced  learning  3)  Relevant  pracLce.    

Page 13: Power of Play - Learning With Knowledge Guru

Today’s agenda  

   

Page 14: Power of Play - Learning With Knowledge Guru

What  is  the  Knowledge Guru? A solution to a problem we’ve seen over and over

with our clients.

Page 15: Power of Play - Learning With Knowledge Guru

We wanted… For people to be able to PLAY

For them to LEARN while they played.

For clients to TRACK what people were learning

(or not learning)

And for players to REMEMBER, long after they played.

And…we wanted people to be able to play across multiple devices: desktop,

iPad, or Android tablet via web app or native app. We wanted a solution that

could work independently of an LMS…or be Tin Can compliant so it COULD

work with an LMS

Page 16: Power of Play - Learning With Knowledge Guru

How   Guru links to Learning

Annika, Age 8

MoLvaLon  –  in  story,  in  challenge  (become  a  Guru)  

Page 17: Power of Play - Learning With Knowledge Guru

How   Guru links to Learning

Annika, Age 8

MoLvaLon  –  in  PBLs  

Page 18: Power of Play - Learning With Knowledge Guru

How   Guru links to Learning

Annika, Age 8

Relevance–  no  extraneous  content,  period.  

Page 19: Power of Play - Learning With Knowledge Guru

How   Guru links to Learning

Annika, Age 8

Relevance–  game  quesLons  mirror  customer  ?s  

Page 20: Power of Play - Learning With Knowledge Guru

How   Guru links to Learning

Annika, Age 8

Feedback–  immediate,  followed  by  immediate  opp  to  retry.  Consequence  =  points  gained/lost.  

Page 21: Power of Play - Learning With Knowledge Guru

How   Guru links to Learning

Annika, Age 8

Retrieval–  repeLLon,  spaced  learning  

Page 22: Power of Play - Learning With Knowledge Guru

How   Guru does Measurement Admin  tool  lets  you  verify  what  people  do  –  and  don’t  get  

Page 23: Power of Play - Learning With Knowledge Guru

Today’s agenda  

   

Page 24: Power of Play - Learning With Knowledge Guru

ExactTarget (NYSE: ET)

Based  in  Indy,  we  enable  marketers  -­‐  through  sonware  -­‐  to  integrate  data  to  create  a  unified  view  of  each  consumer  and  engage  in  real-­‐Lme,  cross-­‐channel  markeLng.    

We  have:  ü  1,500  employees  worldwide  ü  250,000  users  worldwide  ü  500  +  partners  worldwide  

   

We  also  have  great  customers,  including  Best  Buy,  Groupon,  NASA,  Nike,  Papa  John’s,  Microson      

Page 25: Power of Play - Learning With Knowledge Guru

Why  ExactTarget used the Guru 1.  MulLple  Product  Lines  and  MulLple  Product  Launches  

•  9  disLnct  product  lines  within  organizaLon  •  Product  line  releases  each  month  

2.  Employees,  clients,  and  partners  had  training  overload;  we  needed  to  find  a  way  to  “mix  it  up.”  

3.  MobileConnect  was  one  of  the  largest  product  launches  we  ever  had.  Cri7cal  for  us  to  educate  folks.  

Page 26: Power of Play - Learning With Knowledge Guru

Positioning the game

2. Marketed  the  heck  out  of  it  

1. Reinforcement tactic rather than primary learning method.

Page 27: Power of Play - Learning With Knowledge Guru

   

Marketing Messages ET Used Internal TV

announcements, posters

Incentives (prizes)

Page 28: Power of Play - Learning With Knowledge Guru

    Email messages

Page 29: Power of Play - Learning With Knowledge Guru

Intranet messages, web promo

Page 30: Power of Play - Learning With Knowledge Guru

Positioning the game (cont) 3. Required in some

functional units.

4. Provided managers with idea kits.

5. Drew attention to leaderboards on a regular basis.

Page 31: Power of Play - Learning With Knowledge Guru

What Did Folks Say…        

The game was great! It was a fun way to learn about MobileConnect. I enjoyed the scenario-type questions,

which put it all in perspective.”  

I’m a pretty competitive person, so challenging myself to get one of the top scores added a layer of fun to learning about the MobileConnect  

product.    The repetition of the different paths

helped me retain the information.

Page 32: Power of Play - Learning With Knowledge Guru

ExactTarget  Business  Results… Sales  Related  Metrics:  1.  Quickest  pipeline  developed  and  closed  compared  to  

previous  product  launches  over  the  past  two  years    

2.  Average  contract  value  2x  more  than  comparable  products  

Support  Related  Metrics:  1.  First-­‐call  support  resoluLon  up  45%  compared  to  

other  product  lines  (a  savings  of  ~$35/call)  

Page 33: Power of Play - Learning With Knowledge Guru

Next time….

1. Ask some questions more specific to specific job role

2. Test game as a primary learning method versus as a reinforcement method

Page 34: Power of Play - Learning With Knowledge Guru

Want info electronically? •  Text  the  word  GURU  and  your  email  address  to  38767  –  EX:  GURU  sthomas@exac%arget.com  

•  Email  will  be  sent  with  links  to  a  variety  of  informaLon  sources  regarding  this  breakout  session  

•  You  can  also  email  [email protected]  and  request  info  as  well.  

•  Check  out  public  games  for  yourself  at  www.theknowledgeguru.com/  or  download  a  sample  game  –  NutriLon  Guru  -­‐  from  App  store.  

Page 35: Power of Play - Learning With Knowledge Guru

Thank You! Contact Us… Email [email protected]

 sthomas@exac,arget.com  

Twi%er  Handles  

Sharon_Boller scott_thomas_et

Websites   www.theknowledgeguru.com www.exacttarget.com

Booth   #608 (Sharon) DemoFest   #54 (Scott)