powerpoint-presentatie · 12/11/2014 2 educational problem overview game designgame design game...

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12/11/2014 1 The Playground Game: Inquiry-based Learning About Research Methods and Statistics Wim Westera, Aad Slootmaker, Hub Kurvers The playground game Games are fun? Hard fun! (Seymour Papert) Educational problem Overview Game design Game authoring Game experiment Game evaluation Game evaluation Playground game evaluation Quantitative results Test score before 0.515 (SD=0.086) Test score after 0.571 (SD=0.099) Effect size 0.65 t(111)=-5.670, p<0.01, r=0.383. Playground game evaluation Qualitative results “….highly motivating“…completely absorbed in the game and part of the story“…highy realistic.” “…it makes statistics concrete”. “…the game amplifies a critical attitude toward proclaimed pros and cons in research “…great quality of tutor feedback.” Inquiry-based: “….I would have like more concrete instructions what to do”. Educational problem Educational problem Overview Game design Game authoring Game experiment Game evaluation The problem Professionals need statistical and methodological knowledge Students have many difficulties/misconceptions Statistics and methods are complex and abstract Statistical processing is taught as highly mechanical operation “There are lies, damned lies and statistics” British Prime Minister Benjamin Disraeli (18041881) Statistics…. 10 km/h 20 km/h Average/mean speed: 13.3 km/h

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Page 1: PowerPoint-presentatie · 12/11/2014 2 Educational problem Overview Game designGame design Game authoring Game experiment Game evaluation The playground problem case whatIn district

12/11/2014

1

The Playground Game: Inquiry-based Learning About Research

Methods and Statistics

Wim Westera, Aad Slootmaker, Hub Kurvers

The playground game

Games are fun?

Hard fun!

(Seymour Papert)

Educational problem

Overview

Game design

Game authoring

Game experiment

Game evaluation Game evaluation

Playground game evaluation

Quantitative results

Test score before 0.515 (SD=0.086)

Test score after 0.571 (SD=0.099)

Effect size 0.65

t(111)=-5.670, p<0.01, r=0.383.

Playground game evaluation

Qualitative results

• “….highly motivating”

• “…completely absorbed in the game and part of the story”

• “…highy realistic.”

• “…it makes statistics concrete”.

• “…the game amplifies a critical attitude toward proclaimed pros and

cons in research

• “…great quality of tutor feedback.”

• Inquiry-based: “….I would have like more concrete instructions what

to do”.

Educational problem Educational problem

Overview

Game design

Game authoring

Game experiment

Game evaluation

The problem

• Professionals need statistical and methodological

knowledge

• Students have many difficulties/misconceptions

• Statistics and methods are complex and abstract

• Statistical processing is taught as highly mechanical

operation

“There are lies, damned lies and statistics”

British Prime Minister Benjamin Disraeli (1804–1881)

Statistics….

10 km/h 20 km/h

Average/mean speed:

13.3 km/h

Page 2: PowerPoint-presentatie · 12/11/2014 2 Educational problem Overview Game designGame design Game authoring Game experiment Game evaluation The playground problem case whatIn district

12/11/2014

2

Educational problem

Overview

Game design

Game authoring

Game experiment

Game evaluation

Game design

The playground problem case

In what district should the Playground be best

located for maximum reduction of obesity?

Page 3: PowerPoint-presentatie · 12/11/2014 2 Educational problem Overview Game designGame design Game authoring Game experiment Game evaluation The playground problem case whatIn district

12/11/2014

3

Educational problem

Overview

Game design

Game authoring

Game experiment

Game evaluation

Game authoring

Game creation

• Game platform

• Game content

• Game scenes

• Programming

• User interface

• User management

• EMERGO

• Game content

• Wireframe

• Rule composer

• CSS

• User management

COMPONENTS

Page 4: PowerPoint-presentatie · 12/11/2014 2 Educational problem Overview Game designGame design Game authoring Game experiment Game evaluation The playground problem case whatIn district

12/11/2014

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Page 5: PowerPoint-presentatie · 12/11/2014 2 Educational problem Overview Game designGame design Game authoring Game experiment Game evaluation The playground problem case whatIn district

12/11/2014

5

Educational problem

Overview

Game design

Game authoring

Game experiment

Game evaluation

Game experiment

2x2 design: 4 conditions

Neutral score

system

Error-

discouraging

score system

No error-signalling

effects

Condition A Condition B

Acoustic error-

signalling effects

Condition C Condition D

Trial-and-error indicators

Indicator

Expression Description

Error rate 𝑇𝐸1 =𝑁𝑒𝑟𝑟𝑜𝑟𝑠

𝑁𝑑𝑒𝑐𝑖𝑠𝑖𝑜𝑛𝑠/(1 − 𝐾𝑝𝑟𝑖𝑜𝑟 )

Nerrors is the number of errors

Ndecisions is the number of decisions

taken

Kprior is the player’s prior knowledge

ratio

Speed of

action 𝑇𝐸2 =(1 − 𝐾𝑝𝑟𝑖𝑜𝑟 )

𝑇𝑑𝑒𝑐𝑖𝑠𝑖𝑜𝑛𝑠

Tdecisions is the time required for all

decisions

Speed of

action 𝑇𝐸3 =(1 − 𝐾𝑝𝑟𝑖𝑜𝑟 )

𝑇𝑡𝑜𝑡𝑎𝑙

Ttotal is the total time required for the

game

Outcomes

• Error-discouraging score: no effect observed

• User characteristics: no effect observed

• Learning gains in all conditions

• Acoustic cueing: more trial-and-error

Summary Playground game

• Content-based game

• Component-based engine, rule composer

• Browser-based

• Quick authoring

• Easy adjustment

• Cascaded stylesheet /templates

Thank you for your attention!

[email protected]