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Victory Starts Here!
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TRADOC G2: ACE Threats – Integration
Threat Tactics Course
US Army TRADOC G2: ACE Threats - Integration Distribution authorized to DoD and DoD contractors. Further dissemination only as directed by ACE
Threats-Integration, TRADOC G2 or higher DoD authority, as determined on 12 February 2015.
Hybrid Threat Defensive Tactics
Victory Starts Here!
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Terminal Learning Objective
Action: Discuss Hybrid Threat defensive tactics at the Brigade Tactical Group level and below.
Condition: Given a professional education seminar; threat training literature (U.S. Army TC 7-100 series); tactical vignettes that illustrate operational environment (OE) conditions and PMESII-PT variables; motivations, behavior, and characteristics of a threat; and probable-possible functional actions and enablers to achieve a mission task.
Standard: Understand the threat functional organizations and offensive actions of area defense, maneuver defense, complex battle positions, and simple battle positions.
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Defensive Tasks
BTG and HigherTactical Actions
Maneuver Defense
Area Defense
BDET and LowerTactical Actions
Disruption
Main Defense
Support
Reserve
ElementsDisruptionMain DefenseSupportReserve
DisruptionMain DefenseSupportReserve
Forces
Brigade Tactical Group
X
Battalion Detachment
II
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Defensive Purposes
Protect Personnel and Equipment Creates one or more locations in a battle zone where forces
critical to the OPFOR effort are protected from enemy reconnaissance, acquisition, and defeat/destruction.
Restrict Freedom of Movement Prevents the enemy from maneuver options.
Control Key Terrain Prevents enemy seizure of geographic features or facilities.
Gain Time Prevents enemy from successful scheme of maneuver before a
certain point in time or prior to a given event taking place.
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Common Defensive Tactical Missions
Contain: stop, hold, or surround enemy forces or to cause them to center their activity on a given front and prevent them from withdrawing any part of their forces for use elsewhere.
Block: denies the enemy access to an area or prevents his advance in a direction or along an avenue of approach.
Fix: prevents the enemy from moving any part of his force from a specific location for a specific period…or obstacle effect with fires and obstacles to slow movement.
Delay: trades space for time by slowing down the enemy’s momentum and inflicting maximum damage on the enemy without, in principle, becoming decisively engaged.
Disrupt: direct and indirect fires, terrain, and obstacles to upset an enemy’s formation or tempo, interrupt his timetable, or cause enemy forces to commit prematurely or attack in piecemeal fashion.
Turn: forcing an enemy force from one avenue of approach or mobility corridor to another.
C
B
F
D
D
T
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Tactical Considerations
Frontal
Flank
Envelop
Aerial
Land
Urban Rural
Aerial
Surface
Subterranean
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Historical - Stalingrad 1942
1 2
7
8
9
6
3
4
5
http://www.history.com/topics/world-war-ii/battle-of-stalingrad
Complex terrain
Terrain feature
Preparation Fortified positions
Improvised C&C
Leverage conditions
Close combat Anti-personnel wpns
Artillery
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Historical: Manila 1945
What actionsdo you see inthe urban combatof Manila?
1
2
7
9
3
4
5
6
8
One urban block…
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Historical: Manila 1945
What actions do you see in the urban combat of Manila?
1
23
4
5
6
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Historical: Manila 1945
Look for actions—What did you see in the urban combat of
Manila? Dismounted infantry―small arms―grenades―machine guns Engineer support―smoke―flamethrowers―explosives Armor in direct fire engagements Light and heavy artillery direct and indirect fires… versus Fortified concrete buildings-complex street grid-trenches &
tunnels Historical multi-level city-coastal defenses-channeled fields of
fire
No enemy surrender—fight to the death…
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Basic Battle Positions
Simple Battle Position A simple battle position is a
defensive location oriented on the
most likely enemy avenue of
approach. SBPs are not necessarily
tied to complex terrain. However,
they often employ as much engineer
effort and/or camouflage,
concealment, cover, and deception
(C3D) measures as time allows.
Complex Battle Position A complex battle position (CBP) is a defensive
location designed to employ a combination of
complex terrain, C3D, and engineer effort to protect
the unit(s) within them from detection and attack
while denying their seizure and occupation by the
enemy.
Limited avenues of approach. (CBPs are not
necessarily tied to an avenue of approach.)
Any existing avenues of approach are easily
observable.
360-degree fire coverage and protection from attack.
Engineer effort prioritizing C3D measures; limited
counter mobility effort that might reveal the CBP
location.
Large logistics caches.
Sanctuary from which to launch local attacks.
This is different than the US “Complex Battle Position!”
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Simple Battle PositionA simple battle position is a defensive location oriented on the most likely enemy avenue of approach. SBPs are not necessarily tied to complex terrain. However, they often employ as much engineer effort and/or camouflage, concealment, cover, and deception (C3D) measures as time allows.
TC 7-100.2, Opposing Force Tactics
ElementsDisruption
CSOPAmbush, Attack by FireDelay, Disrupt, Fix
Ambush TeamMain Defense Reserve
Counterattack Conduct Counter penetration / anti-landing Act as deception element
Support Element
Tactical Task 7.0 Defend From a Simple Battle Position Subtasks:• Control. Orient on enemy
avenue of approach• Gain Advantage. Employ terrain,
survivability, and C3D to provide an advantage over attackers
TC 7-101, Exercise Design, APP B
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SBP Functional Organization
Typical functional organization for a simple battle position:
Action Element. (Main Defense) Uses a functional designation that describes its action task, such as support by fire, to defeat or destroy the enemy attacking force.
Enabling Elements. (Disruption, Support, and Reserve) Disruption Element. Locates enemy elements operating in the
area of responsibility or zone of reconnaissance responsibility. Support Element. Support capabilities can include command
and control (C2), combat service support (CSS), supporting direct or indirect fires, mobility support, SPF, and/or INFOWAR.
Reserve Element. Capable of exploiting an enemy vulnerability by isolating, delaying, blocking and/or fixing the enemy.
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SBP Defense Vignette – Forces
Order of Battle (Infantry Company – CDET)
Main Defense Elements
CSOPs
Fires Elements
Functional Task Organization
Reserve
L
Disruption Elements
I
L
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Mission: Delay Enemy Pursuit Action• Accomplishes the mission• How do I delay?
Main Def Element• T: Destroy• P:Restict FoM
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
SBP Defense VignetteFunctional Tactics (Build Back)
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UNCLASSIFIEDNNot to ScaleNOTE: Some elements removed for clarity.
ø
ø
Action Function: Main Defense ElementTask: DestroyPurpose: Achieve PLT OBJ: Delay
Action Function: Main Defense ElementTask: DestroyPurpose: Achieve PLT OBJ: Delay
KILLZONE
KILLZONE
SBP Defense Vignette
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Mission: Delay Enemy Pursuit Action• Accomplishes the mission• How do I delay?
Main Def Element• T: Destroy• P:Restict FoM
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
Enabling• Assists mission accomplishment• How do assist delaying?
CSOP Element• T: Disruption• P: gain time
SBP Defense VignetteFunctional Tactics (Build Back)
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UNCLASSIFIEDNNot to ScaleNOTE: Some elements removed for clarity.
ø
ø
KILLZONE
KILLZONE
SBP Defense Vignette
D
D
CSOP
CSOP
Enabling Function: CSOP ElementTask: DisruptionPurpose: Degrade and Restrict FOM
Enabling Function: CSOP ElementTask: DisruptionPurpose: Degrade and Restrict FOM
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Mission: Delay Enemy Pursuit Action• Accomplishes the mission• How do I delay?
Main Def Element• T: Destroy• P:Restict FoM
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
Enabling• Assists mission accomplishment• How do assist delaying?
CSOP Element• T: Disruption• P: gain time
Disruption Elem.• T: Support by Fire• P: Canalize & Restrict
SBP Defense VignetteFunctional Tactics (Build Back)
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UNCLASSIFIEDNNot to ScaleNOTE: Some elements removed for clarity.
ø
ø
KILLZONE
KILLZONE
SBP Defense Vignette
D
D
CSOP
CSOP
ø
Enabling Function: Disruption ElementTask: Support by FirePurpose: Canalize and Restrict FOM
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Mission: Delay Enemy Pursuit Action• Accomplishes the mission• How do I delay?
Main Def Element• T: Destroy• P:Restict FoM
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
Enabling• Assists mission accomplishment• How do assist delaying?
CSOP Element• T: Disruption• P: gain time
Disruption Elem.• T: Support by Fire• P: Canalize & Restrict
Fire SPT Element• T: Suppress• P: Degrade
SBP Defense VignetteFunctional Tactics (Build Back)
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UNCLASSIFIEDNNot to ScaleNOTE: Some elements removed for clarity.
ø
ø
KILLZONE
KILLZONE
SBP Defense Vignette
D
D
CSOP
CSOP
ø
Enabling Function: Fire SPT ElementTask: Suppress Purpose: Disintegrate Enemy Forces
S
S
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UNCLASSIFIEDNNot to ScaleNOTE: Some elements removed for clarity.
ø
ø
KILLZONE
KILLZONE
SBP Defense Vignette
D
D
CSOP
CSOP
ø
S
S
LReserve
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Mission: Delay Enemy Pursuit Action• Accomplishes the mission• How do I delay?
Main Def Element• T: Destroy• P:Restict FoM
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
Enabling• Assists mission accomplishment• How do assist delaying?
CSOP Element• T: Disruption• P: gain time
Disruption Elem.• T: Support by Fire• P: Canalize & Restrict
Fire SPT Element• T: Suppress• P: degrade
• 2x INF PLT•Tank (L) PLT (Reserve)
• 2x Recon Sqds
• 1x INF PLT
• 1x IDF PLT
Kill
Zone
Disr
uptio
n Zo
neSu
ppor
t Zo
ne
SBP Defense VignetteFunctional Tactics (Build Back)
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UNCLASSIFIEDNNot to ScaleNOTE: Some elements removed for clarity.
ø
ø
KILLZONE
KILLZONE
SBP Defense Vignette
D
D
CSOP
CSOP
ø
S
S
LReserve
Main Defense
Fire Support Element
Main Defense
Disruption Element
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Complex Battle PositionA complex battle position is a defensive location designed to employ a combination of complex terrain, C3D, and engineer effort to protect the unit(s) within them from detection and attack while denying their seizure and occupation by the enemy.
TC 7-100.2, Opposing Force Tactics
ElementsDisruption
CSOPAmbush, Attack by FireDelay, Disrupt, Fix
Ambush TeamMain Defense Reserve
Counterattack Conduct Counter penetration / anti-landing Act as deception element
Support Element
Tactical Task 8.0 Defend From a Complex Battle Position Subtasks:• Protect. Employ complex terrain,
survivability, and C3D to protect the defending force from destruction.
• Degrade. Retain ability to conduct systems warfare actions from protected positions.
TC 7-101, Exercise Design, APP B
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CBP Functional Organization
Typical functional organization for a complex battle position:
Action Element. (Main Defense) Uses a functional designation
that describes its action task, such as attack by fire, to defeat
or destroy the enemy attacking force.
Enabling Elements. (Disruption, Support, and Reserve) Disruption Element. Locates enemy elements operating in the
area of responsibility or zone of reconnaissance responsibility.
Support Element. Support capabilities can include command and
control (C2), combat service support (CSS), supporting direct or
indirect fires, mobility support, SPF, and/or INFOWAR.
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GG
G
G
Attached from guerrilla battalion
INFOWAR
INFOWAR
HQ &SVC
WPN
2xAT-14
2xSA-186xSNIPERG
GHQ
GGG
GGGGHQ
Guerrilla Company(task organized)
12.7mmG
G
1x82mm RGG3x82mm
RG
G
3x60mmG
7.62mm G
7.62mm G
Recoilless Rifle Video
CBP Vignette Forces
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UNCLASSIFIEDNot to Scale
N
CBP Defense Vignette
MISSION: Protect CDET C2 & SUST (in UGF)
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N
CBP Defense Vignette
Action Function: Main Defense ElementTask: DestroyPurpose: Achieve CDET OBJ: Protect
KILLZONE
KILLZONE
KILLZONE
KILLZONE
KILLZONE
KILLZO
NE
Victory Starts Here!
Mission: Protect C2 Action• Accomplishes the mission• How do I protect?
Main Def Element• T: Destroy• P:Protect Pers/Equip
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
CBP Defense VignetteFunctional Tactics (Build Back)
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
CBP Defense Vignette
GG
G
G
G GKILLZONE
KILLZONE
KILLZONE
KILLZONE
KILLZONE
CSOP
CSOP
Enabling Function: CSOP ElementsTask: DisruptionPurpose: Degrade and Restrict FOM
CSOP
CSOP
CSOP
CSOP
CSOPKILL
ZONE
Victory Starts Here!
Mission: Protect C2 Action• Accomplishes the mission• How do I protect?
Main Def Element• T: Destroy• P:Protect Pers/Equip
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
Enabling• Assists mission accomplishment• How do assist protecting?
CSOP Elements• T: Disruption• P: Degrade & Restrict
CBP Defense VignetteFunctional Tactics (Build Back)
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
CBP Defense Vignette
GG
G
G
G GKILLZONE
KILLZONE
KILLZONE
KILLZONE
KILLZONE
D
CSOP
CSOP
D
CSOP
D
CSOPD CSOP
D
CSOP
DDCSOP
Disruption Element
Disruption Element
Disruption Element
Disruption Element
Enabling Function: Disruption ElementsTask: DisruptionPurpose: Canalize and Restrict FOM
Disruption Element
KILLZO
NE
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
CBP Defense Vignette
GG
G
G
G GKILLZONE
KILLZONE
KILLZONE
KILLZONE
KILLZONE
D
CSOP
CSOP
D
CSOP
D
CSOPD CSOP
D
CSOP
DDCSOP
Disruption Element
Disruption Element
Disruption Element
Disruption Element
Enabling Function: Disruption ElementsTask: DisruptionPurpose: Canalize and Restrict FOM
Disruption Element
T
KILLZO
NE
Victory Starts Here!
Mission: Protect C2 Action• Accomplishes the mission• How do I protect?
Main Def Element• T: Destroy• P:Protect Pers/Equip
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
Enabling• Assists mission accomplishment• How do assist protecting?
CSOP Element• T: Disruption• P: Degrade & Restrict
Disruption Elem.• T: Disruption• P: Canalize & Restrict
CBP Defense VignetteFunctional Tactics (Build Back)
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
CBP Defense Vignette
GG
G
G
G GKILLZONE
KILLZONE
KILLZONE
KILLZONE
KILLZONE
D
CSOP
CSOP
D
CSOP
D
CSOPD CSOP
D
CSOP
D
D
DCSOP
GG
G
øINFOWAR
Disruption ElementG
Disruption Element
Disruption Element
øINFOWAR
Disruption Element
G
Disruption Element
IED
IED
IED
IED
IED
IED
IED
IEDIED
T
Fire Spt Element
SA-18
Enabling Function: Fire Spt ElementsTask: Support by FirePurpose: Canalize and Restrict FOM
KILLZO
NE
Victory Starts Here!
Mission: Protect C2 Action• Accomplishes the mission• How do I protect?
Main Def Element• T: Destroy• P: P:Protect Pers/Equip
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
Enabling• Assists mission accomplishment• How do assist protecting?
CSOP Element• T: Disruption• P: Degrade & Restrict
Disruption Elem.• T: Disruption• P: Canalize & Restrict
Fire SPT Element• T: Suppress• P: Disintegrate
Fire SPT Element• T: Support by Fire• P: Canalize & Restrict
CBP Defense VignetteFunctional Tactics (Build Back)
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
CBP Defense Vignette
GG
G
G
G GKILLZONE
KILLZONE
KILLZONE
KILLZONE
KILLZONE
D
CSOP
CSOP
D
CSOP
D
CSOPD CSOP
D
CSOP
D
D
DCSOP
GG
G
øINFOWAR
Disruption ElementG
Disruption Element
Disruption Element
øINFOWAR
Disruption Element
G
Disruption Element
IED
IED
IED
IED
IED
IED
IED
IEDIED
T
Fire Spt Element
SA-18
G
G
GKILL
ZONE
G
Victory Starts Here!
Mission: Protect C2 Action• Accomplishes the mission• How do I protect?
Main Def Element• T: Destroy• P:Protect Pers/Equip
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
Enabling• Assists mission accomplishment• How do assist protecting?
CSOP Element• T: Disruption• P: Degrade & Restrict
Disruption Elem.• T: Disruption• P: Canalize & Restrict
Fire SPT Element• T: Suppress• P: Disintegrate
• 7x Guerilla SQD+ • 6x Guerilla OP
• 2x Guerilla SQD+
• 1x 60mm MTR Sect• 1x SA18 SQD
Kill
Zone
Disr
uptio
n Zo
neSu
ppor
t Zo
ne
Fire SPT Element• T: Support by Fire• P: Canalize & Restrict• Guerilla Sniper Sect
CBP Defense VignetteFunctional Tactics (Build Back)
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MAIN
EFFORTMAIN
EFFORT
CBP
Red-Speak Blue-SpeakStrong point – A heavily fortified battle position tied to a natural or reinforcing obstacle to create an anchor for the defense or to deny the enemy decisive or key terrain. (ADP 3-90)…an anchor around which more mobile units maneuver, or as part of a trap designed to destroy attacking enemy forces that attack. (FM 3-21.10)
Complex Battle PositionA complex battle position (CBP) is a defensive location designed to employ a combination of complex terrain, C3D, and engineer effort to protect the unit(s) within them from detection and attack while denying their seizure and occupation by the enemy. • Limited avenues of approach. (CBPs are not necessarily tied to an
avenue of approach.)• Any existing avenues of approach are easily observable.• 360-degree fire coverage and protection from attack. • Engineer effort prioritizing C3D measures; limited counter mobility
effort that might reveal the CBP location.• Large logistics caches.• Sanctuary from which to launch local attacks.
(TC 7-100.2 para. 4-108)
For Discussion
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Area DefenseArea defense is a type of defensive action designed to achieve a decision by either Forcing the enemy’s offensive operations to culminate before he can
achieve his objectives or Denying the enemy his objectives while preserving combat power until
decision can be achieved through strategic operations or operational mission accomplishment.
TC 7-101, Exercise DesignElements
Disruption CSOP
Ambush, Attack by FireDelay, Disrupt, Fix
Ambush TeamMain Defense Reserve
Counterattack Conduct Counter penetration / anti-landing
Support Element
Brigade Tactical Group
X
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Area Defense Considerations
Area defense are conducted where the OPFOR must deny key areas or are overmatched. Area defense inflicts losses on the enemy, retains ground, and protects friendly forces.
(TC 7-100.2, pgs. 4-14,4-15)
Area defense may be used when: Conducting access-control operations. OPFOR has a significant RISTA and precision
standoff advantage. Conditions are suitable for canalizing the enemy into areas
where the OPFOR can destroy them.
A well conducted area can allow a significantly weaker force to defeat a stronger enemy. OPFOR typically executes counterattacks in complex terrain throughout the AOR to steadily drain the enemies combat power and resolve.
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BTG Area Defense Vignette
•Main Defense- C2, INFOWAR, SUST, key assets in CBPs integrated in urban areas w/sophisticated C3D- Mech BDET in BP- Tank CO Reserve to exploit success, aid transition to offense, if possible•Disruption Forces in Disruption Zone- IDF in PAA support Disruption Zone, leverage cultural standoff (near dam)- Obstacles, IEDs to slow or stop forces in kill zones creating a “shield of blows”- Irregular-heavy BDETs, incl. armored vehicles and heavy weapons integrated into BPs- Bridges rigged to explode if disruption fails•Disruption- OPs arrayed to ID advancing enemy- Recon elements screen, conduct Counter Reconnaissance- Air Defense ambushes positioned along AAs- INFOWAR to jam enemy comms (EW), conduct Perception Mgt- IED ambushes along all routes•Support Zones- Limited SUST possible from CBP within towns- o/o Tank RES maneuvers to counterattack
3
2
1
Purposes: • Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic action or operational mission accomplishment
4Key: Force culmination, exploit artillery & counterattack opportunities
122
2
3
4
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
BTG Area Defense Vignette
IIAH
III
IAH
III
IIII
MAIN DEFENSE FORCE
Purposes: • Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic action or operational mission accomplishment
1.Establish CBP(s) within the BZ.2.Determine key terrain in BZ.3.Develop counterrecon plan.4.Locate and predict target locations.5.Develop an integrated fires plan.6.Determine decisive points.7.Establish kill zone(s).
I I I (-) IINFOWAR
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
BTG Area Defense Vignette
IIAH
III
IAH
III
IIII
1.Establish CBP(s) within the BZ.2.Determine key terrain in BZ.3.Develop counterrecon plan.4.Locate and predict target locations.5.Develop an integrated fires plan.6.Determine decisive points.7.Establish kill zone(s).
I I I (-) IINFOWAR
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
BTG Area Defense Vignette
IIAH
III
IAH
III
IIII
I
I I
1.Establish CBP(s) within the BZ.2.Determine key terrain in BZ.3.Develop counterrecon plan.4.Locate and predict target locations.5.Develop an integrated fires plan.6.Determine decisive points.7.Establish kill zone(s).
I I I (-) IINFOWAR
II II
I (-)
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
BTG Area Defense Vignette
IIAH
III
IAH
III
IIII
I
I I
1.Establish CBP(s) within the BZ.2.Determine key terrain in BZ.3.Develop counterrecon plan.4.Locate and predict target locations.5.Develop an integrated fires plan.6.Determine decisive points.7.Establish kill zone(s).
I I I (-) IINFOWAR
II II
II(-)
I
I
II (-)
I
I
I (-)I RES
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
BTG Area Defense Vignette
IIAH
III
IAH
III
IIII
I
I I
1.Establish CBP(s) within the BZ.2.Determine key terrain in BZ.3.Develop counterrecon plan.4.Locate and predict target locations.5.Develop an integrated fires plan.6.Determine decisive points.7.Establish kill zone(s).
I I I (-) IINFOWAR
II II
II(-)
I
I
II (-)
I
I
I (-)
I
I (-)
I (-)
I RES
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
BTG Area Defense Vignette
IIAH
III
IAH
III
IIII
I
I I
1.Establish CBP(s) within the BZ.2.Determine key terrain in BZ.3.Develop counterrecon plan.4.Locate and predict target locations.5.Develop an integrated fires plan.6.Determine decisive points.7.Establish kill zone(s).
I I I (-) IINFOWAR
II II
II(-)
I
I
II (-)
I
I
I (-)
I
I (-)
I (-)
I RES
DISR
UPTI
ON Z
ONE
BATT
LE Z
ONE
DISRUPTION ZONESUPPORT ZONE
Victory Starts Here!
Mission: Deny Access Action• Accomplishes the mission• How do I protect?
Main Def Element• T: Destroy• P:Protect Pers/Equip
Step 1: Identify Functions• Start with success • Action Element first; Enabling Element(s) second• ID action form, executable task, and purpose
Step 2: Allocate Resources
• Who can do this?• What do they need?
Step 3: Synchronize• Where do I have to be to employ capability?
Enabling• Assists mission accomplishment• How do assist protecting?
CSOP Element• T: Disruption• P: Degrade & Restrict
Disruption Elem.• T: Disruption• P: Canalize & Restrict
Fire SPT Element• T: Suppress• P: Disintegrate
• 7x Guerilla SQD+ • 6x Guerilla OP
• 2x Guerilla SQD+
• 1x 60mm MTR Sect• 1x SA18 SQD
Kill
Zone
Disr
uptio
n Zo
neSu
ppor
t Zo
ne
Fire SPT Element• T: Support by Fire• P: Canalize & Restrict• Guerilla Sniper Sect
Area Defense VignetteFunctional Tactics
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
Maneuver Defense Considerations A maneuver defense inflicts losses on the enemy, gains time, and protects friendly forces. Maneuver defense causes the enemy to continually lose effectiveness until they can no longer achieve their defenses. (TC 7-100.2, pgs. 4-10-11)
Maneuver defense is used when: OPFOR is not completely overmatched. Can surrender territory. Has a mobility advantage. Conditions are suitable for canalizing the enemy
into areas where the OPFOR can destroy them.
Basis of maneuver defense is to maneuver thru planned, multiple, defensive arrays. As the enemy moves forward they continue lose forces as they encounter other enemy units.
Brigade Tactical Group
X
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
BTG Maneuver Defense Vignette
Purposes: • Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic action or operational mission accomplishment
1.Plan succession of defensive lines.2.Plan successive BPs, repositioning routes.3.Identify high-value targets and kill zones.
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
BTG Maneuver Defense Vignette
Purposes: • Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic action or operational mission accomplishment
1.Plan succession of defensive lines.2.Plan successive BPs, repositioning routes.3.Identify high-value targets and kill zones.
RES
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
BTG Maneuver Defense Vignette
Purposes: • Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic action or operational mission accomplishment
1.Plan succession of defensive lines.2.Plan successive BPs, repositioning routes.3.Identify high-value targets and kill zones.
CONTACT ELEMENT
SHIELDING ELEMENT
SHIELDING ELEMENT
RES
D
UNCLASSIFIED
UNCLASSIFIEDNot to Scale
N
BTG Maneuver Defense Vignette
Purposes: • Deny access to key area and inflict casualties until
decision achieved (elsewhere) through strategic action or operational mission accomplishment
CONTACT ELEMENT
SHIELDING ELEMENT
SHIELDING ELEMENT
RES
D
Key: Planned sacrifice of terrain for opportunities against key systems
1. Initial Disruption•Irregular forces in the north, supported by IDF conduct ambushes to disrupt BCT movement.
1
2. Contact Force engages•Contact Force maintains contact, withdraws to subsequent position prior to being decisively engaged
2
3. Maneuver through Defensive Array•Shielding elements cover movement of Contact element. •ID & destruction of exposed HVT (C2, Arty) is priority.
3
4. Main Defense and Reserve engagement•Prepared countermobility, defensive positions, and massed IDF halt BCT forward movement.
•Heavy Reserve maneuvers to decisively engage remaining enemy forces.
4
1
HVT
2
3
HVT
4
Starts disaggregation; portrays anticipated defense
Portion of defense force makes initial contact
Maneuver of Contact and Shielding elements
HVTs exposed
Continued HVT attack, Reserve decisively engages
Victory Starts Here!
UNCLASSIFIED
UNCLASSIFIED
Red-Speak Blue-Speak
Mobile Defense A mobile defense is a defensive task that concentrates on the destruction or defeat of the enemy through a decisive attack by astriking force (ADRP 3-90). Mobile defenses orient on the destruction of the attacking force by permitting the enemy to advance into a position that exposes the enemy to counterattack by the striking force. Retrograde is a defensive task that involves organized movement away from the enemy (ADRP 3-90).
Maneuver DefenseInflicts losses on the enemy, gains time, and protects friendly forces. Maneuver defense causes the enemy to continually lose effectiveness until they can no longer achieve their defenses.Basis of maneuver defense is to maneuver thru planned, multiple, defensive arrays. As the enemy moves forward they continue lose forces as they encounter other enemy units. (TC 7-100.2, para. 4-64)
For Discussion
Sacrifice terrain for opportunities against key systems Minimum fix, then decisive attack
RES
HVT
Contact Element
Shielding Element
D1 2
3
7 Main Defense
4
HVT
5
6
Fixing Force
Striking Force