preliminary results from the questionnaire study
DESCRIPTION
Preliminary Results from the Questionnaire Study. AtGentive @ Oxford 18.05.2006. The Characters. 3 facial expressions. Five characters (from left to right): Dino, William, Julie, Philippe, and Onty. Study Design. 12 scales Affect space (emotional valence, arousal, dominance) - PowerPoint PPT PresentationTRANSCRIPT
TAUCHI – Tampere Unit for Computer-Human Interaction
Preliminary Results from theQuestionnaire Study
AtGentive @ Oxford18.05.2006
TAUCHI – Tampere Unit for Computer-Human Interaction
The Characters
Five characters (from left to right): Dino, William, Julie, Philippe, and Onty
3 facial expressions
TAUCHI – Tampere Unit for Computer-Human Interaction
Study Design• 12 scales
– Affect space (emotional valence, arousal, dominance)
– Usability space, ISO 9241-11 (effectiveness,efficiency, satisfaction)
– Attention space (conspicuousness, distractiveness,interestingness)
– Role space (sex, pertinence, believability)• 5 agents × 3 facial expressions
• Respondents are instructed and the Web-based questionnaire administered face-to-face
• Our aim is to collect 90 responses (30 for each between-subjects group)
within-subjects between-subjects
TAUCHI – Tampere Unit for Computer-Human Interaction
Preliminary Results
• 45 respondents (16 female, 29 male) – 14-16 per group (expression)– Age from 21 to 53 years (mean ~28 yrs)
• Agent character has a statistically significant effect on several scales¹– 45 evaluations per each avatar – Results still somewhat preliminary
• Especially concerning potential sex differences
• Facial expression has already some significant effects¹ – emotional valence – moderates experienced dominance and characters’
conspicuousness– Only 14 to 16 respondents per facial expression
• More data is required and will be collected
¹ In this case, statistical significance means p<0.05 or less
TAUCHI – Tampere Unit for Computer-Human Interaction
Affect Space: Valence and Arousal
Aro
usa
lC
alm
Aro
used
Emotional valence +-
TAUCHI – Tampere Unit for Computer-Human Interaction
Affect Space: Valence and Dominance
Do
min
ance
Age
ntS
elf
Emotional valence +-
Negative agent
Positive agent
Neutral agent
Female respondentsMale respondents
TAUCHI – Tampere Unit for Computer-Human Interaction
Usability Space: Efficiency and Satisfaction
Sat
isfa
ctio
n
Efficiency
Female respondentsMale respondentsAll respondents
TAUCHI – Tampere Unit for Computer-Human Interaction
Attention Space: Conspicuousness and Interestingness
Inte
rest
ing
nes
s
Conspicuousness
TAUCHI – Tampere Unit for Computer-Human Interaction
Role Space: Pertinence and Believability
Bel
ieva
bil
ity
Pertinence
TAUCHI – Tampere Unit for Computer-Human Interaction
Preference
6 4 1 1 2
3 5 1 3 3
9 5 0 2 0
18 14 2 6 5
1 3 5 3 2
4 1 5 2 3
1 1 7 2 5
6 5 17 7 10
Least pleasantMost pleasant
“Least intimidating”
“Cute, friendly, funny, …”
“Angry expression”
“Childish, naïve, …“
TAUCHI – Tampere Unit for Computer-Human Interaction
Discussion• Facial expressions of a virtual character influence social
human-computer interaction – E.g. a character can signal that it wants to take control
• People expect to learn more efficiently with virtual characters– Better results lead to satisfaction (?)
• Interesting characters draw attention …– … but conspicuousness does not necessarily lead to
interest (e.g., “Character draws negative attention…”)• Pertinent characters are believable
– Human-like, pertinent characters as teachers• Non-human characters are conspicuous and interesting
– Motivators and attention guides• Some characters commented to be more suitable for
children– Support for having different characters for AtgentSchool
and AtgentNet
TAUCHI – Tampere Unit for Computer-Human Interaction
Thank you!