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    Jim Wood

    EVA London PHD Workshop 5th July 2010

    Developing visualised and objectified

    ubiquitous computing artefactsthrough creative practice

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    The abstract

    research in the crossover between ubiquitous computing anddesign practice.

    the use of design methods in participatory and creative scenariosto encourage conceptualization for "the internet of things"....

    part of a larger research that also includes projects about digitallyembodied objects as tools, and commons-based networks as peerlearning environments.

    Developing visualised and objectified ubiquitouscomputing artefacts through creative practice

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    - Background and scenario.

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    Design Methods and their influences.

    - Design Specification

    - Prototypes

    - Example creative works

    5 outline points

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    - Ubiquitous computing

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    Interaction Design and Tangible Media

    - Engagement for everyday?

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    Design of methods toolkit t2t

    Background

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    The scenario

    - RFID (Radio Frequency Identification) cards

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    The Internet of Things

    - Touchatag - a web based service

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    (N.B. NFC - Nearfield communication p2p mode)

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    Influences: Participatory Design methods

    - How to think of these invisible networks?

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    Provide a useful framework for engagingusers in designing or co-designing

    -Johansson & Lindeplayful collaborative exploration

    -Brandt ..exploratory design games

    Design Methods

    & & & & & & &

    IDEO - Method Cards

    Brandt - The Landscape Game

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    Influences: Notation

    - As in computing

    - UML Case diagrams /Activity diagrams

    -As in Graphic communication

    - A Graphic Language for RFID (Arnall et.al.)

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    Design Specification

    Case study based on touchatag

    create a tool for conceptualising

    thingnetworks

    based on touch / contactlessinteractions [NFC]

    enable design methods forthings in the internet

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    Prototypes

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    10/2010

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    make thingsReplace

    Card

    (Carrier) Process

    Data

    Tag

    Reader

    Writer

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    t2t Cards kit

    * 1st version

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    t2t Cards kit

    * 1st version

    t2t Cards kit

    * 2bd version

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    t2t Cards board

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    Example projects

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    Badger

    A physical artefact related to social networks

    Platforms:

    Mifare RFID reader/tags

    Perl

    Open CI cms

    Adobe Illustrator

    Printer

    Hand Badge press

    Sept-2007

    Collaboration:Jim Wood, Mark Wubben, Audrey,Mediamatic,

    @ PICNIC, Amsterdam, NL. 2007

    Sociables - practice

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    Tag Pet - Punch + Hole

    RFID Smartcard Pet Creator

    platforms:

    USB Mifare RFID reader

    Processing software (JAVA)

    Laser printer

    Feb/Mar 2009

    by Punch and HoleMyah Chun, Nuno Lourinho, Jim Wood

    exhibited as part ofTakeawayFestival @ Kinetica Art Festival, London

    and at Maker Faire, Newcastle

    Invisibles - practice

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    Jim Wood, Goldsmiths University of London

    [email protected]

    questions?