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Latar Belakang • Perkembangan ICT di Indonesia per tahun selama kurun waktu 5 tahun ini selalu melampaui 10% • Pertumbuhan Indonesia masih dibelakang Malaysia, Singapura, Thailand, Filipina dan Australia • Indonesia harus segera mengejar ketinggalan menuju era-Globalisasi yang sudah dekat

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Latar Belakang

• Perkembangan ICT di Indonesia per tahunselama kurun waktu 5 tahun ini selalumelampaui 10%

• Pertumbuhan Indonesia masih dibelakangMalaysia, Singapura, Thailand, Filipina danAustralia

• Indonesia harus segera mengejar ketinggalanmenuju era-Globalisasi yang sudah dekat

Pertumbuhan ICT 2010

Posisi Indonesia untuk ekspansi

• Posisi 5 Besar di Dunia untuk ekspansi produk High-End maupun Low-End

Tantangan ICT Indonesia

Riset & Pengembangan

Industri

Pemasaran

Infrastruktur

Regulasi & Support Pemerintah

Pendidikan & Pemenuhan SDM

Indonesia ICT

4 billions mobile phone subs

Era Mobile (Triple A) IT

Perkembangan Content & Services

Suara(termasuk mobile)

IT services untuk

business

Content services

untuk consumers

1980 Dominasi Suara 2002 Transformasi 2010 Era Content & Aplikasi

$

• Keberadaan content dan aplikasi akan semakin dominan pada dekade mendatang

12 Kompetensi Baru

1. Searching, with search engine

2. Collecting, MP3, graphic, animation,video

3. Creating, developing web and game

4. Sharing, web pages, blog

5. Communicating, e-mail, IM, chat

6. Coordinating, workgroups, mailing list

7. Meeting, forum, chat room

8. Socializing, various social online group

9. Evaluating, online advisor

10.Buying-Selling, Online Transaction

11.Gaming, game online

12.Learning, online journal, online researchBernie Trilling, Toward Learning Societies, 2006

Definisi m-Learning

“m-Learning is the intersection of mobile

computing and e-learning, that includes

anytime, anywhere resources; strong

search capabilities; rich interaction;

powerful support for effective learning;

and performance-based assessment”

[Clark Quinn, 2000]

Source: Quinn, C. (2000). mLearning: Mobile, Wireless, in-Your-Pocket Learning

Perubahan Konsep Belajar

Learning 2.0

Traditional vs Innovative Training

m-Learning

www.ndlw.org & www.usdla.org

Konsep Dasar

Trickle Down Effectively

…“mobile” is not just a device, it’s all the digital

environments the learners live in…

…“mobile” is not just a device, it’s all the digital

environments the learners live in…

Peluang Baru

www.ndlw.org & www.usdla.org

Peluang dalam m-Learning

Dari e-Learning ke m-Learning

Source: http://learning.ericsson.net/mlearning2/old_sites/elearnmlearn.html

The promise of now…

www.ndlw.org & www.usdla.org

22

CONTENT PEDAGOGY-Formal curriculum

-Textbooks and educational content

-Online courseware

- Assessments- Mandated content

LEARNER CONTEXT-Formal learning

-Prepared for the environment

-Minimal distraction

ACCESSIBILITYAll are measured and driven by standards-In classroom & blended classrooms

-LMS/VLE, moderated environments

-Web portals and Web 2.0 tools that

are a part of measured success

{unique pedagogy}+{multiple access points} = Adaptive MobilityTMExtended

LearningEnvironments

FormalLearning

Environments

ACCESSIBILITYMultiple devices and environments-Mobile devices

-PC & Online in distracted learning environments (all times except when in

class or in formal systems)

-Social networks

CONTENT PEDAGOGYEnvironment / Content Aware-Review, Reinforce & Self-assess

-Learning accompaniment, not replication of

formal content

-Smaller nuggets of learning consumption

-Utilize device and environmental features

LEARNER CONTEXT-Inherently distracted environments

-“Learning Moments” are small and grabbed as possible

-Use as needed to learn better

From Formal to Extended Learning

Komponen m-Learning

Penentuan Standarisasi

Menjamin

interoperabilitas &

usabilitas

Pengumpulan Modul

E-Learning

Packaging

Programming

MobileDimana saja & Kapan saja m-

Learning

Memudahkan pencarian

konten yang relevan

Simulasi & penentuan

performansi (WEB, WAP,

SMS, Client, MMS)

Penentuan Kompetensi

berdasar Modul

Road Map m-Learning

• SMS: Short Message Service allows users to send/receive messages of

up to 160 characters between mobile phones (text messaging).

• MMS: Multmedia Messaging Service serves the same purpose as SM

but allows the inclusionof graphics.

• WAP: An international protocol that allows users to access the internet via their WAP

enabled mobile phones.

• Bluetooth: A short range wireless conneciton. This enables PDAs (Personal Digital

Assistants) to pass messages to and from other mobile devices.

• PDAs: Personal Digital Assistants have evolved to mini PCs able to carry out many of

the basic functions of a larger PC using the Palm OS or MS Pocket PC operating

system.

• MP3s: Audio file format that efficiently compresses files and enables them to be

shared.

• CAMs: Video cameras now embedded into mobile phone and PDAs.

Teknologi yang mendukung m-Learning

M-learning menawarkan solusi yang praktis dan

berguna untuk mengatasi berbagai

hambatan/tantangan dalam training dan

pembelajaran, sbb:

• Dalam pengerjaan tugas proyek kolaboratif dan

kerja lapangan

• Sebagai alternatif terhadap terbatasnya buku dan

komputer

• Ketika peserta belajar sangat tersebar

• Untuk ‘just-in-time’ employee training.

Menggunakan m-Learning

• Enables knowledge building by learners in different contexts.

• Enables learners to construct understandings.

• M-learning is convenient, in the sense that it is accessible virtually

from anywhere(class, taxi, laundry room, …)

• M-learning is collaborative; that is sharing is almost instantly among everyone

using the same content, which will in turn also lead to receiving instant

feedback and tips. That will be the best kind of learning

• M-learning is engaging and fun. With this kind of learning, it is much easier to

combine gaming and learning for a more effective and entertaining

experience

Fitur m-Learning

Source: Tech3422

• Interaction: Student interaction with instructors and among each other.

• Portability: PDAs are lighter than books and enable the student to take

• notes or input data directly into the device regardless of location either

• typed, handwritten or using voice.

• Collaborative: Enables several students work together on assignments even while at

distant locations.

• Engaging learners: The new generation likes mobile devices such as PDAs, phones and

games devices.

• Increase motivation: Owner ship of the handheld devices seems to increase

commitment to using and learning from it.

• Just-in-time learning: Increases work/learning performance and relevance to the

learner.

• autonomy : Mobile learning provide the student more autonomy and flexibility

especially in distance education.

Manfaat & Keuntungan m-Learning

Source: Tech3422

Technical challenges Social and educational challenges

ØSmall Screen size

ØSmall key size

Ø Limited Performance, in terms of

processor capability, available

memory, storage space and battery

life.

Ø Slow Connectivity of the internet

Ø Left- to-right scrolling, web sites

too big to see effectively on small

screen

Ø Difficult to assess learning on

mobile phone

Ø No demographic boundary

Ø Mobile communication is still

expensive – especially from abroad

Keterbatasan & Tantangan m-Learning

Source: Tech3422

Adaptive Mobility

The combination of the unique pedagogy of mobility relevant

content and the accessibility of multiple touch points

How?: Adaptive Mobility

Source: mobi21

Indosat m-Learning

• SMS Universitas

• Sistem Informasi Siswa SD, SMP, SMA

Beberapa hal yang perlu dipertimbangkan…

Kesimpulan

• Dengan semakin berkembangnya jaringan akses

berpita lebar (broadband) maka kesempatan utama

bagi pengembang content maupun aplikasi dan

services mLearning lokal

• Tantangan bagi pengembang content & aplikasi

nasional

– Mulailah dari Komunitas

– Memberikan Nilai Komersial baik pengembang, pengguna

maupun industri

Terima Kasih

[email protected]