presentation week 4
TRANSCRIPT
![Page 1: Presentation week 4](https://reader034.vdocuments.net/reader034/viewer/2022052600/55829281d8b42ac9798b53bc/html5/thumbnails/1.jpg)
Gold Digger
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Theme of GD
• Action-Platform game genre
• Ancient themed (Mummies / Ghost / Stone Warriors / Pyramid Temple / Relic gold etc.)
• Exploration
• Player = Underground Explorer
• To gather as much gold as you can as you progress further down
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Craft Design - Floor Plan• Randomly Generated map
• Player transverse from top to bottom
• Trap falls slowly after a certain time
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Craft Design - Game View• Focused on the player’s
location
• Follow where the player ismoving
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Craft Design - Character
➢ Single Player➢ Default of 3 lifes➢ Basic Movement - Run / Jump➢ Buy upgrades from the store
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Game Mechanics• Randomly generated level design• Randomly generated monster spawn• Randomly generated gold coins collectables• Randomly generated Shop location• Dodging/fighting skills without having the need to lose a health
bar• Quickness of escaping traps
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Victory/Defeat ConditionsVictory❖ Entering the golden door to find treasures and gold❖ Getting pass the level by reaching the end of the bottom map
(Level-Victory)Defeat❖ Player loses all the health❖ Caught in traps❖ Clearance over the time limit
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Puzzles to Include
• Item Use
• Pattern Recognition
• Spatial Reasoning
• Exploration
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Puzzles - Item Use
Inventory: Switch Key
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Puzzles - Pattern RecognitionE.G. In boss fights (Boss’ pattern of attack):
Blocks for 3 seconds
Attack twice in a swift motionAttack thrice in a swift motion
Blocks for 2 seconds
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Puzzles - Spatial Reasoning
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Puzzles - Exploration
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Challenges• Upgrades lost if all lifelines are lost
• Solve puzzles to clear the level (using items / shifting of items)
• Deduction of every life if killed / unable to complete the level within time limit
• Vision of the game is limited
• Boss fights with certain “unknown” patterns
• Randomly generated levels
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Rewards
• Gain Gold for every level cleared / boss defeated
• Limited vision gets broader after every 7 successful levels
• Random chance of dropping extra life for boss fights
• Achievements for certain clearance during gameplay
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Bonus
• Extra life is gained if cleared within a specific timing and without losing a health bar
• If boss is killed without losing a health bar, extra achievements, gold and extra life is gained
• If game is cleared without killing any enemies & losing health, extra gold is gained & achievements
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Motivation
• To allow players to gain the achievementso able to show off to their friends (through social
media)
• Challenge themselveso test how far can they complete the gameo put their skills to the test
• To be able to upgrade the player to more “God-like” state