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Preserving Virtual Worlds…. …because a thing of beauty is a joy forever. Project Goals. To help develop mechanisms and methods for preserving digital games and interactive fiction by developing basic standards for metadata and content representation; - PowerPoint PPT Presentation

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Page 1: Preserving Virtual Worlds…
Page 2: Preserving Virtual Worlds…

QuickTime™ and a decompressor

are needed to see this picture.

Preserving Virtual Worlds…

…because a thing of beauty is a joy forever.

Page 3: Preserving Virtual Worlds…

Project Goals

To help develop mechanisms and methods for preserving digital games and interactive fiction bydeveloping basic standards for metadata

and content representation; investigating preservation issues through a

series of archiving case studies

Page 4: Preserving Virtual Worlds…

Key Deliverables

Development of metadata schema and wrapper recommendations

Archiving of key representative contentDevelopment of generalizable archiving

approaches for preserving this content. Community education and awareness-

building.

Page 5: Preserving Virtual Worlds…

Project Partners

Graduate School of Library & Information Science, UIUC

Maryland Institute for Technology in the Humanities, University of Maryland

College of Computing & Information Sciences, Rochester Institute of Technology

Stanford University Libraries Linden Lab

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Project Outline

Phase I: Background ResearchDefine and scope a case setBackground research on preserving

complex interactive behaviorBackground research for schema

development

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Project Outline

Phase II: DevelopmentDevelop new schema necessary for

capturing representation informationDevelop new schema necessary for

capturing context informationDevelop recommendations for best

practices on use of existing wrapper formats

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Project Outline

Phase III: Implementation & Testing Ingest selection of games/interactive fiction

at institutional repositories at Stanford University and UIUC.

Analyze institutional repositories capabilities to support metadata necessary for the curation of games and interactive fiction

Page 9: Preserving Virtual Worlds…

You are in a maze of twisty little passages,all alike.

Project Case Set: Adventure

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Project Case Set: Mindwheel

QuickTime™ and a decompressor

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Project Case Set: Mystery House

QuickTime™ and a decompressor

are needed to see this picture.

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Project Case Set: Spacewar

QuickTime™ and a decompressor

are needed to see this picture.

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Project Case Set: Star Raiders

QuickTime™ and a decompressor

are needed to see this picture.

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Project Case Set: Tetris

QuickTime™ and a decompressor

are needed to see this picture.

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Project Case Set: DOOM

QuickTime™ and a decompressor

are needed to see this picture.

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Project Case Set: Warcraft

QuickTime™ and a decompressor

are needed to see this picture.

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Project Case Set: Second Life

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

QuickTime™ and a decompressor

are needed to see this picture.

International Spaceflight Museum

Democracy Island

Life to the Second Power

Page 18: Preserving Virtual Worlds…

A few things we know so far

The OAIS reference model’s notion of an information package does seem like it can stretch to encompass software, but…

Representation and Context information can be extensive, difficult and expensive to collect, and proprietary.

When preserving complex software, the question of emulation or migration inevitably becomes emulation and migration.

Hardware matters.

Gamers are willing to make LARGE investments of time to support preservation efforts.

Page 19: Preserving Virtual Worlds…

More Info

Website: http://ndiipp.uiuc.edu/pca/

Contacts: Jerome McDonough, [email protected]

217-244-5916

Janet Eke, Project [email protected]

Patricia Hswe, Project [email protected]