preset max range debuff
TRANSCRIPT
Range Preset 2 : Max Range Debuff
3 Presets that should not be missing in your preset lists.
Focusing on all the Range Buff you can put up.
Focusing on all the Range Debuff you can put up.
Balancing Range & Range Debuff
We will be showing examples of how you can make these presets. In this tutorial we will be
showing Preset 2 , Max Range Debuff.
Preset 1, Max Range is here:
http://www.slideshare.net/Aderik/preset-max-range
Range does not make your troops stronger but what makes Range so devastating
is the fact that it allows troops to attack from further away and allowing them to
continue firing, UNTILL the other sides troops can get close enough to attack back.
When you look at the base stats of RangeD and Range Troops you can see why.
RangeD Troops
Range using Troops Like Siege
Range has advantages and disadvantages, as with any battle stat it can be countered.
But it is extremely useful to have in your preset inventory, with tweaks and modifications
based upon your cards and card levels.
Max Range Debuff Preset
The Cards Used (Example 1)
The Cards Used ( Example 2)
This TR gives : 8019 Range Debuff + 1098 Ranged Range Debuff
Notice that in this example a different Throne was used , the Hallowed Throne.
Notes
It depends on which cards you have and at which level. Giving you a higher or lower max
range debuff then this example.
Use Bright Jewels to “tweak” your presets. Sometimes you can have the same card 2 x
with a different bright jewel, making it suit your presets better.
USE as much general RANGE DEBUFF and then you can add still Ranged Range Debuff.
In example 1 a Range Throne was used and in example 2 a Range Debuff Throne was
used, subtle differences that have an impact.
Range Debuff, debufs ALL troops, everything has some kind of RANGE.
High Range Debuff is also used in FULL CITY DEFEND.
: Sharing is knowledge, and a lot of players are not sharing. Yes it
gives you and edge, or advantage, but it leaves also many people clueless. The
objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the
better the overall experience is for all players. More attacking and defending
means “lively” domains full of activity.