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Prince of Persia 2 - Walkthrough

PRINCE OF PERSIA II: THE SHADOW AND THE FLAME (IBM Version)JORDAN MECHNER/BRODERBUND SOFTWARE, 1993

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T H E S H A D O W A N D T H E F L A M E

If you can't see the ASCII above, try highlighting it and/or viewing from a distance.ASCII art copyright Eizaz Azhar, 2003.

WARNING: As with my other FAQs, this FAQ is best viewed in 1024 by 768 pixels. It may cause some inconvenience, but in return, you get a detailed (if not the only) FAQ on this game.

+=+=+=+=+=+=+=+=+=+=+=+UPDATES/VERSION/HISTORY+=+=+=+=+=+=+=+=+=+=+=+

- Second version of FAQ (1.1) -# Work on FAQ started on Friday, 22nd August, 2003. Allright everybodyyy!!! I'm back from my exams now, and this is the first update in a while. Yes, ys I know... It's the damn Level 6: Ruins Of The city. I've recieved a hell lot of mail regarding this, and I'm glad to say that I've got it under control. Read on to find out more...

- First version of FAQ (1.0) -# Work on FAQ started around 11.43 PM, Monday, 12th May, 2003.# FAQ completed at 1.28 PM, Thursday, May 29th.

+=+=+=+=+=+=+=+=+

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FAQ INTRODUCTION+=+=+=+=+=+=+=+=+

Guess who's back... That's right! It's yer old buddy, Eizaz. If you recall, I wrote aFAQ on the game Prince Of Persia, and this time I'm writing a FAQ/Walkthrough on the gamePrince Of Persia 2. If I start on one, I will most certainly try to finish the other halfof the series. Unlike Prince Of Persia, which I have been playing since 1990, I only startedplaying this game in 1994. Okay, 9 years of experience then. In this FAQ, I'll refer to thecharacter as "Prince", as there was no formal name given. Note that this FAQ may spoil somestuff. I assume you want to win the game and I'm telling you how, regardless of the storyline,but still, I'll try my best to keep the story alive for you. (Don't worry; I won't give awayeverything.) It's fine with me if you want to post this FAQ on your page, as long as you givecredit where it's due, and you ask my permission.

Do e-mail me about any new tricks/hints/glitches, but chances are it's already covered in my FAQ.If you have any comments, anything about this game, this FAQ or even myself (yikes!)feel free to contact me at the following address:

[email protected]

+=+=+=+=+=+=+=+=+GAME INTRODUCTION+=+=+=+=+=+=+=+=+

In the year 1984, a little-known game named Karateka stunned the gaming world withits fluid-like graphics and amazing animation - Not to mention its brain-cracking puzzleswhich left most gamers (myself included) tearing out their hair in frustration. It was agreat improvement over most of the games of that time, as virtually nobody had seen suchsmooth graphics before. Invented by Jordan Mechner, the game was the pioneer of 2D side-scrolling games back then. Its music was also very-well expressed; It had a lot of "emotions"that suited each particular scene.

And just when people thought things couldn't get any better, Mechner came up with a new game;Prince Of Persia. Like Karateka, this game was also a side-scrolling 2D game, but with vastimprovements over the former. The game boasted even smoother graphics than those of Karateka,and was also one of the first ever games to capitalise on motion-capture techniques, whichwere still experimental at the time. This resulted in very realistic-looking movements, andthe game was an instant hit. There were two versions available, for both Macintosh and IBM machines.

There was a sequel to the original game, named Prince Of Persia II: The Shadow And The Flame.Improved graphics, background music, a narrator for the story (yes, it speaks!), puzzles...You name it, it had it. And yes, the mind-boggling puzzles are back, this time much morecomplex, and so was the storyline. Instead of someone staring out of an hourglass, thescenes are shown in a more cinematic syle via a slideshow. The levels are bigger, thereare more secrets, more traps, more enemies, and more allies. The game doesn't share thesame commands as Prince 1, unfortunately - hence a bit of a disappointment there. Nevertheless,Prince Of Persia 2 is still a classic, and a worthy successor to the Prince Of Persia series.

So, if you thought Prince Of Persia was tough...

You ain't seen nothin' yet!!!

+=+=+=+=+=+LEGAL INFO+=+=+=+=+=+

As with all FAQs, this section must be included to avoid any legal complications.___________________________________________________________________

This FAQ is written by Eizaz and is copyright �Eizaz Azhar, 2003.No form of reproduction of this FAQ is allowed and it may not bedistributed in any way without the author's content (me).For the time being, only http://www.gamefaqs.com has myauthorization to post this FAQ on its page.Violating this rule can and will induce serious legal action,so you might not want to do anything rash. You may print/downloadas copy of this document for your personal use, but you cannotsell it, or use it to gain profit.___________________________________________________________________

There. Sorry, but it had to be said.

BTW, does anyone actually read this crap?

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+=+=+=+=+=THE STORY!+=+=+=+=+=

-------------------------------------------------------------------------------When you stowed away on a ship bound for Persia, little did you dreamthat would fall in love with the Sultan's beautiful young daughter.Still less could you have imagined that you, an unknown adventurer withneither wealth nor title, would win her hand and be hailed by anadoring population as the new Prince of Persia.

In fact, the Sultan has counted on marrying his daughter, if not to aking, then at least to a prince whose wealth and stature wouldfavorably complement his own. The thought of giving her up to someonesuch as yourself upset the Sultan so much that he nearly ordered yourhead cut off on the spot.

Only the Princess's quick intervention saved your life. And only bymeans of the most eloquent pleading (backed by copious tears) was sheable to persuade her father to grant your request. So it was thatPersia gained a new Prince.

This, at least, is how you remember it.

Until, one morning, you enter the throne room and find your place atthe Princess's side already taken by someone who bears a disturbingressemblance to you. Worse, even the Princess doesn't recognize you.

At a word from the "Prince", the Sultan's guards lay hold of you. Thisis no time to argue. You break free and leap through the stained glasswindow on the rooftop of the palace. With every guard in Persia afteryou, you barely escape with your life by jumping onto a merchant ship.

As the wind carries you away from Persia, ever further away from thePrincess and the happiness that was all too briefly yours, you vow thatfrom this moment on you will live only to find your way back. Youdon't know who your enemy is, nor how you will defeat him...but betweenyou and the solution to his mystery lies your greatest adventure yet.-----------------------------------------------------------------------------

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=NEUTRAL CONTROLS (IBM VERSION)+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

These are covered in the manual, and are for the keyboard, but I'll just placethem here for reference. The keys are different from the original Prince Of Persia,as you will see. Also note that Prince Of Persia II has a lot of alternate keys forthe directional buttons. Unless there happens to be a two-player function, or even a3-player function, I don't find this to be of much use.

-= Up/E/I button

Prince takes a small hop upwards with arms raised. If there are some loose slabs above you,hop to touch them and they will fall. Also used to scale ledges and to jump. Note that eachhop will move you slightly forward. In the En Guarde stance (swordfighting), the up buttonis used to block an attack.

-= Down/D/K button Prince ducks on the ground. The crouch will last as long as the button is held.Used to scale down ledges, and moves you slightly forward with every crouch. Inthe En Guarde stance, this will put your sword back in its scabbard. Err...Did he have a scabbard in the first place? Strange...

-= Left/S/J button Prince turns to the left. Prince will run forward for a short distance if tapped;Will run continuously if held.

-= Right/F/L button Prince faces the right of the screen. As above, Prince runs forward for a short distance ifbutton is tapped; Runs continuously if button is held.

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-= Page Up/O/R button When pressed, Prince jumps to the RIGHT. Use this if you're unsure whether pressingUP + Directional Button will work.

-= Insert/I/Q button When pressed, Prince jumps to the LEFT.

-= Shift buttonUtility button. Used to hang on to ledges, walk slowly, and pick up stuff.

-= Control buttonUsed to draw your sword, and to fight. Unlike in Prince Of Persia, you can draw your swordanytime you want in this game, without a guard around. The command button has since beenreplaced by the ALT key. Can also be used as the utility button, but will conflict withthe sword-drawing animation.

-= SpacebarShows you the amount of time you have left. This only applies for the later part of the game,where you have 75 minutes to save the Princess. Awww, man! Not again!?

-= ALT+GSaves game. Now, the save game function has been completely revamped. You can save anywhere youwant, anytime, and you can save up to 10 games at a time. You even get to rename each and everyone of your saved files! Note that you can only load from a checkpoint, or from the beginningof a level.

-= ALT+L Loads a saved game. Press this anytime to load a game, unlike Prince Of Persia where you haveto press it during the intro screen.

-= ALT+R Restarts game; Back to the intro screen

-= ALT+A Restarts level. This will only reset the current level you are on in case you get stuck.Note that time will still flow here.

-= ALT+K Sets the controls to Keyboard Mode. Use this if your keyboard doesn't function properly.Apart from "How to quit the game", I also get the question "I can't move at all" frequently.This happens frequently in POP1, but in POP2, they seem to have replaced the default controllerwith the keyboard. Change the configuration using the "Setup" program in the game directory.

-= ALT+J Sets the controls to Joystick Mode. Use this to refresh your gamepad/joystick.

-= ALT+Q Quits to DOS. People love to ask me about "How to quit the game." Control+Q also works here too,surprisingly.

-= ALT+S Turns sound ON/OFF, along with the music.

-= ALT+V Shows the version of the game. This command isn't included in the manual.

-= ALT+M Turns the background music ON/OFF. Compatible with Sound Blaster only.

-= ALT+O Goes to the "Options" menu.

-= ALT+H

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Goes to "Hall Of Fame".

-= Escape button Pauses the game. They cancelled the single-frame movement function here, unfortunately,so it's used strictly for pausing. Press anything else to resume.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+LOADING YOUR GAME/ADVANCING A LEVEL+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Remember Prince Of Persia 1? Where when you load a game, or advance a level, whereyou had to open the manual (or my walkthrough) to get past the security system? Well,it's back. A bit less confusing, but it's back. This time, instead of coming to a roomwith potions (which I happened to like) you come to a menu, and a bunch of weird symbols,where it states "Select the symbol that appears on page X of the manual". You have 3 tries.If you fail on all 3 occasions, the game will automatically quit and say "Copy protectionerror" in DOS. Much more stringent than Prince Of Persia 1, I see. Of course, there's abackdoor to everything, and I'll exploit it here. The location of the symbols are fixed,which means that I can give you each and every symbol without looking at the picture usingits location!

Here they are in order, 10 altogether, arranged in a 2x5 pattern.

Upper row: [SUNFLOWER] [8-SIDED STAR] [8-SIDED CROSS] [MOSQUE DOME] [STRANGE WAVY PATTERN?]

Lower row: [ROUND DIAMOND] [OCTAGON] [SQUARE] [THIN DIAMOND] [WOVEN PATTERN]

And here are the pages for them:

Pages 1 & 19.......... 8-Sided CrossPages 2 & 12.......... 8-Sided StarPage 3................ SquarePages 4 & 16.......... Strange Wavy PatternPages 5 & 7........... SunflowerPages 6 & 15.......... Round DiamondPages 8 & 17.......... Mosque DomePages 9 & 13.......... Thin DiamondPages 10 & 18......... Woven Pattern

There you go. A complete list of codes, for Prince Of Persia 2. Contact me ifyou run into any problems.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=RUNNING, JUMPING, CLIMBING, AND CRAWLING+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Now that you know the basic controls, let's put them to good use. To run, holdthe left or right button. To jump, you have to press both UP and the direction youwant to jump to simultaneously. To do an extended jump, begin with a running start.Your character will jump at the last moment, so when you are about 1 slab away fromthe ledge, while still holding the run button, press up. This will come in very handyto clear long distances.

If you hold SHIFT while trying to run, nothing happens. SHIFT is used for walking, and eachstep equals to one tap of the LEFT or RIGHT. You can use this to clear unsure areas (brokenslabs, spikes, pits) where Prince will take a step, then suddenly put his leg in, as if he'sunsure whether to step on it or not (i.e. Try stepping of a ledge.) This only happens once,as a warning. Do it again and Prince goes "Okay, if you say so." and walks, regardless. Toclimb, you have to be near a ledge that has another ledge on top of it. You can also joinSHIFT after a jump/running jump to hang on to a nearby ledge. Note that during a running jump,in POP2, the timing is much more stringent than POP1, where you run, you jump, and Prince willautomatically align himself to the edge before he jumps off. Not here. Your timing (pressing UP)counts a lot here, and you might find yourself with a mouthful of spikes if you make a mistake.

When you are near a ledge, hold the UP button. Tapping it will make Prince touch the edgeof the ledge (no puns intended) while holding it will make Prince climb it. You don't haveto align yourself perfectly to the ledge to climb it, Prince isn't that stupid. All you haveto do is to go close to it, and Prince will align himself when you press UP. You can hang onto a ledge by holding SHIFT. The amount of time you hang on to the ledge is entirely up to you,as it depends on how long the SHIFT button is held, provided you are motionless. But, if you arehanging and swinging, then Prince can only hang on for a certain period of time before he falls

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(to his doom or otherwise). Speaking of doom, you can only survive a 2-storey drop, which willeat a single bullet of your life bar. A 3-storey drop will kill you instantly, no matter how muchlife you have. In certain areas, Prince has to crawl. Do this by holding DOWN + any directionalbutton. Note that you can't crawl anywhere you like; This is strictly for certain areas.(i.e. Horizontal cutters)

Note that you need at least 2 steps to run and jump - or else you'll just run off the ledge.Also, unlike POP1, Prince cannot run and jump off the edge that is a loose slab. I've tried,and failed repeatedly. There are some exceptions to this, and you'll see it later in the game.

+=+=+=+=+=+=+=EN GUARDE MODE+=+=+=+=+=+=+=

What is En Guarde mode? In French, it means "On Guard", meaning to be on standby for a duel.In POP2, the guys at Broderbund changed the controls to what they are now. You automaticallyown a sword, without having to look for one. If you press the Control button or confront aguard, Prince draws his sword and goes in a one-on-one fight with the guard (or nobody, ifyou draw your sword for no reason). I guess the explanation for the controls would be thatthe Shift button is frequently used... Walking, hanging... So if you could draw your sword,that would probably conflict with the Shift button, and they changed it to the Control button.

During this mode, Neutral moves are no longer present. The moves are now:

-= UP/I/W buttonPrince guards against an attack. Anticipate when your opponent will strike. When he does,block, and follow up with a strike of your own. Every block will push you back by a bit.

-= DOWN/K/S buttonPrince puts his sword back in his scabbard, and while doing so, reverts back to Neutral mode.If a guard strikes you in Neutral mode, it's curtains, unless you are facing his way whenthat happens. Use this to run away from fights, but only if you are at a safe distance.

-= LEFT/A/J buttonPrince moves one step to the left.

-= RIGHT/D/L buttonPrince moves one step to the right.

-= Control buttonPrince draws his sword. You can do this anytime, anywhere unlike POP1. Makes sense, right?I mean, why the bloomin' heck can't I draw my own sword? Must there be a guard around forthat to happen? (POP1) Anyway, use this to attack a guard. Sometimes a guard may block yourattack, and will follow up with a strike. If you don't block immediately, you may get injured.If you block, the attack will end there. You can also follow it up with a strike of your own.However, sometimes, guards will block your attack again and follow up with a strike. Now, thiscan go on forever, with you blocking and attacking and him doing so too. In this case, justmash the UP and Control buttons together repeatedly to engage in a long swordfight, and hopethat you get a strike or two in. Note that this is particularly difficult to execute in POP2,so you'll have to bear with it.

You can switch places with a guard during a swordfight by moving to the left or right.When you move past a guard,Prince will turn to the opposite side to face the guard. Usethis if you want to kill the guard quicky (i.e. there's a pit behind him) or just to seehim come to a gory end (there's a cutter behind him).

After you finish off a guard, a song comes out, meaning that you've just killed someone.

NOTE: En Guarde mode isn't so strict about a guard striking you in Neutral mode any more,where you die instantly. They loosened it up a bit, so if you are facing an enemy in Neutralmode and he strikes you, you won't die but lose one bottle of life. Of course, if you'refacing backwards in Neutral mode and a guard strikes you, it's curtains. And also note thatthere CAN and WILL be more than one guard in a screen. They will wait for one to die beforeattacking, but if they're at 2 positions (one front, and one back) they will attack withoutwaiting, and you're toast.

+=+=+=+=+=+=+=+=+=+=+LIFE BARS & INJURIES+=+=+=+=+=+=+=+=+=+=+

Now, during gameplay, you can see on the bottom-left corner of the screen are 3

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bullets, like the original game - Except that the bullet shapes have been replaced by...Well, bottles. Each full bottle represents a bullet of life. For every injury you sustain,some life will be lost. A lost life will be replaced by an empty bottle. You can extendyour life to more than this, but only if you find special potions (LEPs). Here are a listof some light (and severe injuries).

Light Injuries include: (One bullet of life)

A broken slab falls on youA two-story fallA guard strikes you during En Guarde modeDrinking potions unapproved by the FDAGetting hit by a dart gun

----------------------------------------------------

SEVERE INJURIES INCLUDE: (DEATH)

3-STOREY OR HIGHER FALLGUARD STRIKES YOU WHEN YOU ARE NOT IN EN GUARDE MODEYOU FALL ON SPIKESGET SLICED IN HALF BY A CUTTERGETTING FRIED TO A CRISP BY LAVA

and numerous others.

+=+=+=+=+=+=+=+=+PICKING UP STUFF+=+=+=+=+=+=+=+=+

Along the game, you will see a bunch of stuff that you can pick up by pressingSHIFT while close. Here's a list of them:

-= Short Sword A small sword used to replace your own, as you will lose it in Level 5. A bit smallperhaps, but it gets the job done.First appearance: Level 6Found in: Level 6Classification: Better than nothing

-= Magical SwordSomewhat like your original sword, this sword once belonged to Prince's father.Bigger, better and does more damage to them floating heads. Seems to havemagical powers...First appearance: Level 8Found in: LevelClassification: Smash them 'eads with this

-= Healing PotionHeals your life by one bottle. Looks like a goblet, instead of a gourd.First appearance: Level 3Found in: Throughout the entire gameClassification: Friendly

-= Evil PotionEats one life bar if drank. To differentiate between a Healing Potion and a Evil Potion,look at the bubbles. Healing Potions have RED bubbles, while Evil Potions have BLUE.For all of you who still play this game on black-and-white monitors, you're going to haveto guess. There is a slight difference in bubbles, but I'm not sure which one is which.First appearance: Level 3Found in: Level 3, Level 8Classification: Evil stuff

-= Life Extension PotionExtends your life by one bottle, while healing any other injuries. Comes in a vaseinstead of a goblet.First appearance: Level 3Found in: Throughout the gameClassification: Friendly

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-= Reversal PotionTurns the whole screen upside down. Controls remain the same, it's only the point of viewthat changes. Also comes in a vase like a Life Extension Potion. To differentiate betweenthese, again, look at the bubbles. LEPs have RED bubbles, and other potions in vases haveGREEN. To set the screen back, you have to find and drink another Reversal Potion. Unlikein POP1, the UP and DOWN controls are completely reversed during this state, but the LEFTand RIGHT remain the same.First appearance: Level 10Found in: Level 10Classification: Joke

-= Anti-Reversal PotionDrink this during inverted mode to return the screen and controls back to the originalposition.First Appearance: Level 6Found in: Level 6Classification: Joke

-= Landing Buffer PotionWill buffer your landing when taken. A strange song will linger about, and when you jump,you will float down to the ground, in which case you can jump down from a ridiculousheight and survive. The song lasts as long as the effect, so if the song disappears,the buffering does too, and you'll plummet to the ground like a rock. Doesn't seem toexist in Prince Of Persia 2.First appearance: N/AFound in: N/AClassification: Friendly

Well, those are all the things I know about. Any others?

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=TRAPS, SWITCHES AND OTHER EVIL STUFF+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Throughout the dungeon, there are a lot of trap doors, switches, and instant-killmachines. I'm listing all of them down here.

-= Gate-opening switchUsed to open a gate barring an area. The gate will remain open for a certain period oftime before closing. Once the time finishes, the gate will start to close, bit by bit.The gate will remain open as long as the switch is continuously held.(i.e. you make aslab drop on it, kill a guard on it)[First appearance: Level 3 & above[Found in: Throughout the entire game[Classification: Switch/Trap in Level 3, just plain switch elsewhere

-= Gate-closing switchA trap used to shut a gate down before its time expires. The gate shuts down instantlywith a THWACK! You may get trapped, but this device mainly wastes time, as the gateyou have opened suddenly closes, and you have to press the gate-opening switch again.This device cannot work if it is held down. If the trap is held down, by something,and when you open the gate, nothing happens, so the gate can no longer close instantly.[First appearance: Level 3[Found in: Throughout the entire game[Classification: Trap/Switch in Level 3, just trap anywhere else

-= Level switchThe switch which opens the door to the next level. Often put in awkward and hard-to-reachplaces, you normally have to get past some obstacles to hit the switch. Once activated, thedoor will remain open, waiting for you to step in.[First appearance: Level 3[Found in: Every level has one of these. Well, not really, but most do![Classification: Switch

-= Loose slabsThese slabs can be anywhere. They could be below you or above you. The only way to tell thedifference between a loose slab and a firm one is by hopping (UP button). Hop and all loose slabswill shake, giving them away. You can run across loose slabs, but remain idle for too long andyou go down with it. There are 2 types of loose slabs:a) Delayed reactionb) Instantaneous

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As the names above, delayed slabs are your typical loose slabs. Jump and they'll shake, giving

them away. As for the instantaneous slabs, the slightest movement sends them tumbling to theground. Beware of these...[First appearance: Level 3[Found in: Throughout the entire game[Classification: Cheap materials.

-= Flip-Flop slabsThese slabs are traps. The slightest movement activates them, but unlike instantaneous looseslabs, these things over vertically, sending any unfortunate being to the ground below,more often than not ending up in:a) A pitb) A crusherc) A set of spikesd) Most certainly doom and disaster.You won't see them until you jump or step on them. Really have to be alert, this one.[First Appearance: Level 10[Found in: Level 10[Classification: Trap

-= PitsAh, the classic fall of doom. Who hasn't seen one of these? These pits are incredibly deep,and falling into them forces you to restart the level.[First appearance: Level 1[Found in: Throughout the entire game[Classification: Sends you to China

-= Lava PitsA puddle filled with volcanic lava. Step into one of these and you're toast. No, really.If you fall inside, the game helpfully makes a sound sound like something's being friedto a crisp, apparently trying to stress on the point that you actually got fried alive.Pshhhh... Ouchie![First appearance: Level 3[Found in: Level 3 to Level 5[Classification: Nature's way of telling you not to play in puddles

-= Dart GunsLittle guns that shoot pellets at you. Activated by a switch, they only fire if you step on 'em.Not much of a threat, but you will lose a bottle of life if you get hit by their pellets.[First appearance: Level 3[Found in: Level 3 to Level 5[Classification: Annoying little things, really.

-= SpikesThese spikes have sensors that seem pretty advanced for ancient Persia. They react instantly to anylife form within its sensor range. If you fall on one of these, you can join Barnum & Bailey's Circusas "The Amazing Human Pincushion". You'll normally find these at the bottom of ledges or pits,waiting for any foolish being to fall, but are sometimes placed along the floor. To get across these,take step by step, or if you think you can, run and jump over them. If you try to run straight,Prince will trip and PSSIOK! - Ouch. You can do short runs across ground-level spikes,but you can never run directly across them. Does not appear to exist in Prince Of Persia 2.[First appearance: N/A[Found in: N/A[Classification: Evil stuff

-= Horizontal SpikesMan, I hate these things! These are placed on walls, so if you run/jump into them, or even tryto scale down the wall, these spikes come out with a PSSIOK! And you can see another deathanimation for Prince, not to mention joining Barnum & Bailey's. You can walk up to them,but don't even think of running. Amazing how ancient Persians can think of these, huh?[First appearance: Level 3[Found in: Throughout the entire game[Classification: Evil stuff

-= CuttersInteresting. A pair of evil-looking blades that snap shut and open again at intervals.If you have bad timing, step in one of these and... Well, let's just say all the king'shorses and all the king's men (not to mention surgeons) couldn't put Prince together again.The intervals are slower when there is a guard around and become slightly faster when theguard dies. Doesn't seem to exist in Prince Of Persia 2.[First appearance: N/A[Found in: N/A

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[Classification: Evil stuff

-= Horizontal CuttersYou thought cutters were bad enough? Well, look at these. Perhaps a replacement for theoriginal things, these are even more discreet. Basically a curved blade placed in a sliton the wall, most people barely notice it until it springs out. Once Prince's in range, thisevil blade springs out and severs you in half. To get past these, you have to crawl underneaththem - or lose your lower body. You can run and jump across them, but it very rarely works.[First appearance: Level 6[Found in: Level 6 and above[Classification: Evil stuff

-= CrushersLook closely. What do you see? "A wall." Look again. "Yo man, I can't see anything but a wall."Look REALLY closely. "Well, it seems to be closing in on me. Getting closer... And closer..."And SPLAT! Whaddaya know, I'm crushed to death. Placed at the side of a wall, normally in a pit,this giant slab of concrete crushes you against the side of the wall, reducing you to a bloody pulp.Virtually impossible to identify, you only know they exist when it's too late.[First appearance: Level 10[Found in: Level 10 to Level 13[Classification: Evil stuff

# Did I mention how to activate the switches? Just step on 'em and they'll work. As for the level door, to enter, press hop while in front of it - provided the door is open, of course.

# In the Skull Caves, switches double as traps.

+=+=+=LEGEND+=+=+=

LEP: Life Extension Potion

LBP: Landing Buffer Potion

Potion: Healing Potion, unless stated otherwise

+=+=+=+=+=+=+=+=+=+=+=+=+=+WALKTHROUGH/GUIDE/FAQ/HELP!+=+=+=+=+=+=+=+=+=+=+=+=+=+

NOTE: Most levels have multiple paths that you can take to complete the level. All paths will be added in the later version of this walkthrough. Also, there are many more LEPs along the way - will be added in later version of FAQ.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL ONE: ESCAPE FROM PERSIA!+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

STORY: In ancient Persia... There lived a Sultan who had an only daughter... ...whose beauty was like the moonrise in a clear heaven. Now it happened that the Sultan left his kingdom, to fight in a foreign land. In his absence, the Princess fell in love with a young traveller who climbed the palace walls to see her. This did not please the Sultan's Grand Vizier who meant to marry the Princess himself. Seizing power, Jaffar had his rival thrown into the dungeons, but the young man escaped and struck down the evil magician. (Prince Of Persia 1 theme song appears during this scene)

When he learned of the Vizier's treachery, The Sultan offered riches... ...but the stranger requested one reward.

And so the young lovers were wed and they lived happily...

...Well, for eleven days.

One morning...as the Prince stands between the doors of the throne room... A coldness like a shadow passes over him. As he approaches the throne... He feels the eyes of the court upon him. The Princess and Sultan stare at him.

Prince: "Princess, why do you look at me so strangely?"

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Princess stares at Prince for a while. Suddenly, another Prince emerges from the shadows behind her.

"Prince": "How dare you speak to the Princess! Guards! Seize him! Seize him!"

Princess: "Don't hurt him! He's just a poor mad beggar."

Guards: "After him! Don't him let him get away!"

"Prince": "Don't worry, my dear." He won't get far. (Jaffar's face appears, replacing that of Prince's.)

Crash! Boom! Bang! That's the sound you hear when you smash out of the window, likein the movies. As I said, every guard in Persia is after your butt! Time to pull aHoudini act. Face the guard to your left. Kill him! To your right is a pit, a.k.a doom.Now move to your left. Get rid of any guard you meet along the way. Run and jump acrossthe pit on the left, and climb up the ledge you see there. There are a number of guardsbehind you, and one about to jump from the ledge, so climb it quick! Jump past the pit,walk to the end and climb down.

At the second area, you should be standing on the roof of a shop or something. To yourright is a dead end. When I say dead end, I mean DEAD END, i.e. walk there and you getkilled for no reason. It's not important, so run and jump to the left. Keep doing sountil you come to the end of the dock. You see a ship sailing away. Quick! Run, jump,and hang on to the ship as it sails away! Allright! You've made it! (If you didn't, don'tworry. You'll continue from the roof of the shop instead of the entire level.)

Hence starts the adventure of a lifetime... Or was that in Prince Of Persia 1?

+=+=+=+=+=+=+=+=+=+=+=+LEVEL TWO: SKULL BEACH+=+=+=+=+=+=+=+=+=+=+=+

STORY: The Prince leaves Persia as he arrived, a stowaway on a merchant ship... Known to none, scorned by all. "Come to me!" says a voice. As Prince is awakened by the voice, Jaffar blows up a violent storm, and a bolt of lightning strikes the ship! The breaks in half, and you find yourself marooned on a desert island...

As the story above said, you should find yourself just waking up on a beach. To theright is the wreck of your ship. There's no way you can fix it by yourself, and besides,it leads to a dead end. If you keep going, you should hit a switch. I have no idea whatthis is for. Some help, anyone? Anyway, go to the left, and you should see a huge rock,blocking the entrance to a cave. Don't walk on the quicksand. Yes, that's quicksand! Tryand you'll be buried six feet under (maybe more, if you're unlucky). Wait and 6 slabs willpop up. On one of them is a symbol that matches the one on the huge rock. Avoid that at allcosts. Step on all the blank slabs, and they will dissolve into the sand. Then, the doorwill open. If you stepped on the slab with the symbol, game over. The door won't open, andyou have to press ALT+A.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL THREE: THE SKULL CAVES+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Okay, time to open the manual, and look for "The symbol that appears on page X ofthe manual". Once you get it right, you'll find yourself in the skull caverns.Lots o' traps here, so beware!

You come out of the level door. To the left is a dead end. Go to the right, andclimb down two storeys. When you reach the bottom, you see a door, a skeleton,and a dart gun on the left. Ignore it and proceed to the right, where you willsee two more dart guns. Once past them, you should see two switches, a gate, anda pit. Okay, so maybe it's not a gate. A stone door, to be accurate. Note thatthis door can crush you if you stay underneath it when it closes, so be careful!Anyway, both switches open the stone door ahead. If you step on any of them whenthe door is open(ing), press any switch to shut it down. In the Skull Caves, allswitches work two ways, as a trap and as a switch. Knowing when to step on themmay lead to your survival.

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Go through the door, ingore the switch you see, and climb down. On the platformis a loose slab. To your left is a door, a switch, and some horizontal spikes.Behind that door is an LEP. Grab it, but don't fall on the horizontal spikes. Nearthe LEP is a lava pit, and a switch. This is a trap. Evil! Don't even think abouttouching that switch. Wait! *Sigh* I told you so. Press ALT+A. There is no way ofgetting back up. Anyway, after getting the LEP, go right and you see a skeleton anda lava pit. Carefully jump over it, and draw your sword. Why? Because the skeletonwill come alive, like in POP1! This time, the skeleton has a life bar, so you can killhim, but it's only a matter of time before he comes alive again. Okay, proceed to theright to find a door, a switch on a platform, and a pit. Hit the switch, jump to thedoor, and go to the right.

Ignore the switch, and climb down. There will be a dart gun beneath you, and a looseslab on top of it where you are standing. Drop the switch on the dart gun to smash it,so it won't shoot annoying pellets at you. Head to the right again, and you should seethe level door. Drop the loose slab on the switch, to open the door on the right. Getpast it, scale up the platforms there, hit the switch, and enter the level door. Don'tfall in the lava pit!

NOTE: The stone doors in the Skull Caves can crush you to death if you remain underneath them for too long.

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL FOUR: THE SKELETON ARMY+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

STORY: Meanwhile... The Sultan's enemies are marching against Persia. No sooner has the Sultan left for battle, than the new "Prince" seizes power. Princess writes a letter to her father, saying:

"Dear father, my heart is broken. The Prince has betrayed your trust. You must return with your army and take back your throne.

Suddenly "Prince" barges in, and spots the contents of the letter!

Princess: Oh no!

(Once again, Jaffar's face replaces that of the fake Prince's. I'll refer to him as "Jaffar".)

News of the Princess's sudden ilness stuns the kingdom. Amid growing unrest, the "Prince" declares martial law, and a reign of terror is loosed upon the land.

In this scene, you see Princess in a coma, with her pet mouse from POP1 beside her.From now onwards, you have 75 minutes to save the Princess. Here we go again...

Now, start of Level Four. You start at a junction. You have two choices; Left or right.The path on the right leads to a door, separated by a pit. Inside the door, is a deadend. Climb down at the expense of a life bottle. You should land on a switch, and thedoor should open. Climb up the platform, head to the right, and jump past the horizontalspikes you see there. Take the potion, and climb down. Go to the right, past another setof horizontal spikes. You see an LEP, with two stone doors blocking it. Step on the switchand drink the LEP as soon as you can, and get out of there. All you have to do is to getpast the second door. The switch in the middle activates the first door, so you can getout. If you failed, you can climb down via a pit on your left, which leads to an Evilpotion, a skeleton, and ultimately, a dead end. Alt+A, please.

Once you acquire the LEP, head left and climb down the pit. You will be standing ona platform, and there is a dart gun on your left. That's your destination. Now, readcarefully. Carefully walk to the extreme RIGHT edge of the platform. From there, jumpover to your left. You should be able to make it. This requires you to align yourselfto the ledge; One wrong calculation and you end up in the lava pit below. Once you'reacross, carefullywalk to the left. You see a huge pit. Climb down, and climb down again(2 floors total).

You should now be standing next to the level door. Now to open it... Head right.Hit the switch to open the door. Run in. Go to the end to activate the level switch.Hmm... There's an awful lot of skeletons here... This can't be good. After activatingthe level switch, run! Run like there's no tommorow, as the skeletons will come aliveand run after you! You may be able to take out one or two skeletons, but a whole armyof them? I'd recommend running away. While running back to the level door, remember tohit the switch that opens the door that you came through in the first place! Run! Okay,you're out. Hit the switch again! Close the door! Pheew. Now that things are a bit relaxed,you can enter the level door with ease.

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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL FIVE: UP, UP AND AWAY!+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Start of Level Five. You can't open the door on the left, so go right. Climb upthe platform, jump past the spikes, and prepare to draw your sword to block an attack.Kill the skeleton or push him into the lava pit. Frying someone alive is always fun,no? Ha-ha! Head right again. You see two doors, a set of spikes, a dart gun and a switchbelow a platform. You'll have to sacrifice one bottle of life for this. Hit the dart gunswitch, which will open both doors. Go to the next screen, where you will see 2 dart guns.They pose no threat, as the switches to activate them are below loose slabs. Just run acrossto the next screen.

In the next room, you see a carpet lying around in the middle. What would a carpetbe doing here? Of course! It's a flying carpet! This will be your ticket out of theSkull Caves, in case you're wondering. Just go to the middle of the carpet, and pressDOWN to activate it. Note that there is a gate above you. You can try to board the carpetnow, and...

SQUASH!

So you see, if you try to ride the carpet with the gate closed, the carpet will turnyou into spaghetti by squashing you between itself and the gate above. The switch forthe gate is located on the top-right corner of the screen, on the platform. Well, wesolved the location... Now to actually get there. Okay, here goes. Head to your right.You should be in the middle of two platforms. Go to the bottom platform, carefully walkto the edge, and jump down. You should end up on another platform. Now, you have to zig-zag from platform to platform. Jump to the one on your left, then the one on your right,all in all 2 screens. At the bottom, climb down the ledge on the left. You should end upon another ledge. Now jump to the right. Head right, until you see a door, a potion anda dart gun. Hit the switch to open the door, and go in.

Head right. Note that the dart gun's switch is located just on the ledge, so if youtake the potion, you'll still get hit by its pellet. Anyway, after heading right, yousee a lava pit and a platform above it. Ignore the entire setup and proceed to the right.You will come to a series of ledges, and another lava pit. Continue by scaling up theledges on your left. When you reach the next screen, again, climb the ledges to yourleft. You should come to a platform with a dart gun, a set of spikes, and a switch toopen the door to the left. Ignore all of these, and scale up the ledges on your right.You then come to yet another set of ledges, really high up, and a platform on your left.Climb up all of them, but watch for the loose slab!

When you reach the platform, head to your left. You should get a glimpse of a switch,and you will be on a hanging bridge, guarded by a skeleton. The skeleton's physics arethe same as the skeleton in POP1 (old bag-of-bones), where he has no life gauge, i.e hecan't be killed. The switch you just stepped on before entering the bridge opens the dooron the next screen, to the left, which in turn leads to the gate switch. Switch sides withthe skeleton, and run towards that door! Home free!

But wait! When are about 1-2 metres from the door, the door shuts, forcing you to hitthe switch again. Huh? Never mind, perhaps you didn't make in time. So you hit the switch,fight the skeleton, and try to make past that door, guarded by a dart gun. Aw, heck! Itshut down again! What's the big idea? Okay, okay. By now, you may have realised that ifyou fight the skeleton for too long on the bridge, the bridge collapses (too much movement,perhaps) and you fall to your doom. What does this have to do with everything? Here's what:

Absolutely nothing!

I have no idea why, but the door remains open once the bridge collapses. Now, now, it'sno time to argue about the logical probabilities of the game, but if the gate opens, itopens. The trick is to make the bridge collapse without you going down with it too. Here'show:

1) Switch sides with the skeleton. You will now be on the left, and 'skel should be on the right.2) Go to the left side of the bridge. 'Skel won't walk on the safe part, where the bridge won't collapse, giving you a general idea where the border is.3) Go to the edge of the border, and start hitting 'skel. Poke him like crazy!4) Eventually, the bridge collapses, with some accompanying music, perhaps as a warning.5) Hit Shift to hang on to the left side, and pull yourself up.

Now, the door should be open. Unless you are really low on life, ignore the dart gun.Jump to the platform on the left, and climb up. Head left. There should be anothe dart gun,an activation switch, and a skeleton. The gate switch is on your left, separated by a pit.You better do this quick, before the skeleton wakes up. If he does, you're history. Did Imention that you lost your sword when the bridge collapsed? If you were quick, you mighthave seen a sword falling down on the left side of the bridge.

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Well, all you have to do is to run and jump over the pit, hang on, pull yourself up,and hit the gate switch on the left. Hah! That'll teach you to keep Prince in some stinkin'cave! The gate then opens, and you can board the carpet. Prince sits down on it ala Aladdin(pun intended, as I think Disney stole the idea from the game.) and Up, Up And Away! endshere. No squash this time, hopefully (you can close the gate back via the switch.)

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL SIX: RUINS OF THE CITY+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

STORY: You see Prince sitting on the carpet, over the blue sea, over the clouds... He must really be high up, but he doesn't seem to suffer from decompression or any sort of oxygen loss. The carpet drops you off at the ruins of an ancient city... You're on your own now.

---------------GLITCH ALERT!!!---------------

[Remember this part below? Yes, that's a glitch, and I have recieved countless e-mails regarding this. I suspected something was amiss - Jordan Mechner would have never made the game so easy! The real, true, complete guide to get past this area is below this subtopic, titled "THE REAL STUFF".]

Ouch! Rough landing? Well, that's the least of your problems for now. You should bestanding at the edge of a high cliff. Take a look at the scenery around you. You seemto be at the entrance of an abandoned city. The path to the right leads to a 100-metredrop (maybe more), so go left. You find yourself inside an ancient... Well, dungeon ofsome sort. This is the easiest level of 'em all. Perhaps there was a glitch. Perhaps Iaccidentally hacked the game. Or, perhaps this is the easiest level of all. Anyway, theminute you step into the dungeon, you find yourself standing directly beside an openlevel door. Just run up and end the level. By the way, if you notice, there is a snake-like symbol (think the letter S with a loop at its end) on the walls. You'll meet thissymbol again much later in the game. This doesn't make any sense... Oh, I forgot. Neverquestion the logical probabilities of this game...

--------------THE REAL STUFF--------------

Allrighty people, you've been pestering me like hell for the past few months, and here's whatyou asked for - the real way through this paricular level. Certain versions are hacked; i.e.the door is open, you can skip the security confirmation screen, etc. For those of you who don't,please, PLEASE read this guide below. :)

Now, the door's not open, and there's no way out - so here's what. Go to the left. You should seea loose slab, and a pit. Don't go here! (I'll explain later on what this does.) Head to the right.There are exactly 4 loose slabs at the corner. Run to the extreme right of the loose slabs, andyou should fall down on a platform. Failure doing so will result in death, ya hear me! DEATH!!!Okay, now climb down and slice the snake in half. Head left. There's a cutter discreetly placedhere - crawl underneath it, and continue going left. You should see a dead end. Okay, it isn'tdead at all; rather, there's a tunnel just ahead. Climb up, and crawl under the suspicious-looking"crack". Okay! You're now in a tunnel, which will lead to a short sword. Pick it up, and drop theloose slab on your left. Climb up to encounter a head. Jump to the right, and kill it.

How to kill heads: You're gonna have to get a first strike in if you want to win. Normal strikes won't usually work here; All they do is miss, and leave you vulnerable to attack. What you should do is a defensive strike, by holding UP and striking. If done correctly, Prince raises his sword, as if to deflect an attack and combo it with a strike. This strike will (usually) hit, and with proper timing, you'll be able to win. Look carefully at the head's life. Each life bottle equals to 2 lifes, not 1. In other words, if a head has 3 lives, it will take you 6 strikes to kill it. Stupid floating freaks! These are by far the toughest and most annoying enemies yet. If you can't win, practice! You'll get it in time, I'm sure.

NOTE: This head-killing guide is repeated in Level 7.

Now, go back to the platform on the left, and drop the 3 loose slabs above it. Don't attempt toclimb them; they'll only fall down, and you lose a life. Climb to the second screen of the leftledges, and jump to the right. Surprisingly, those slabs are solid! Okay, once done, head left.This will lead to a pit, and an LEP should be in sight. Walk to the very end of the cliff (SHIFT+ walk) and take 2 steps back. This is to make sure that you don't fall short of the chasm. Now,run and jump as soon as you can. 2 steps is enough for a takeoff, and hold SHIFT! Climb up and

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grab the LEP.

What about climbing down? Remember the loose slab in the first section that I was talking about?That's right - that will help dampen your fall, and you'll only lose a single life. Without it,say hello to the Grim Reaper. Okay, go back via the tunnel, and where you fought the head. Climbup the ledges on the left, and reach the top. Now, go left and climb down again. Don't rush; Idon't need to explain what happens if you fall. Once you reach the 2nd screen, don't go down;there's a evil potion, guarded by 2 heads (why anyone would take that is beyond me.) Jump overto the platform on the left, and continue. Crawl past the cutter, and go left again. You cometo a pit. Jump over to the left platform, and climb down.

Once there, head right. Before that, do you see that "crack" on the wall? Yeah, you guessedright. It's a tunnel. Go in and meet a snake. Quick! Crawl back out! You can't slice thingswhile crawling throught a tunnel, so go back out and wait for the snake to appear. Kill it,then make your way in to find, of all the things, an inverter potion and an anti-inverterpotion. All in all, waste of time, so don't bother doing this and make your way to the right.

There are 2 level doors here, and a head to guard them. Kill the head, and open any one of them.The switch on the left opens the door on the right, and the switch on the right opens the dooron the left. Head right again to find those two blasted heads - bad idea. Which door to take,you may ask? They both lead to the same place, only different areas. You can decide by throwinga dice, flipping a coin or using a timer with miliseconds; start and stop it. If the milisecondvalue is an even number, take the left door. If it's an odd number, take the right - althoughthe door on the right is faster, and easier to manouevre through.

On with the levels!

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL SEVEN: SNAKES, SLABS, AND FLOATING HEADS (LEFT DOORWAY/GLITCH WAY)+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

Start of Level Seven. You mysteriously have a sword here. Don't ask why, beats me. Anyway,you find yourself in a cell. Get out via the loose slab at the left. Climb down. You shouldsee a snake slithering around. All snakes are poisonous, and they will kill you with one bite.That must be some potent venom! To kill it, just draw your sword and strike it. Prince willautomatically aim low, and will slice the snake in half. Of course, you could just wait untilit goes back in its hole, and run away. That done, climb down the ledge on the left. You shouldbe on a platform, and a floating head should be in sight. If the head spots you, it will comeafter you, and keep ramming itself against you (now that's what I call using your head). Itcan ram you from once to 4 times in a row, leaving you no chance to attack it. Believe me,you do not want to get hit by this guy 4 times in a row.

NOTE: If you used the Glitch Way, this will be your first time fighting heads/snakes. If otherwise, prepare for more...

You're gonna have to get a first strike in if you want to win. Normal strikes won'tusually work here; All they do is miss, and leave you vulnerable to attack. What youshould do is a defensive strike, by holding UP and striking. If done correctly, Princeraises his sword, as if to deflect an attack and combo it with a strike. This strike will(usually) hit, and with proper timing, you'll be able to win. Look carefully at the head'slife. Each life bottle equals to 2 lifes, not 1. In other words, if a head has 3 lives,it will take you 6 strikes to kill it. Stupid floating freaks! These are by far the toughestand most annoying enemies yet. If you can't win, practice! You'll get it in time, I'm sure.

That done, climb up the ledge on your right and drink the potion. Go right again. Oh, no!Not another head! Follow the steps above to kill it. Head right, hit the switch and climb upthe ledge there. WAIT! Before that, head right. You will soon come to a level door.[CONTINUED IN NEXT SECTION] Guess what;

-----------------------LEVEL SEVEN: Right Door-----------------------

This is where you will start from if you pick the door on the right. If you started from here,head left and climb up the ledge on the right, and go straight. Crawl through the cutter, andhead right to find a head. Kill it, and go right again. You should see a closed gate (no wayto open it) and a path leading above, on the left. Climb up. [FROM LAST SECTION] Grab thepotion that you see. Now, climb up via the top-right ledge, near the gate. The switch thatyou just activated opens the gate on the right, where you have to run and jump over a hugepit. Hold SHIFT! Got it! Barely made it, but still hanging on. Eh? What's this? Another head?!Climb up! Quick! Now, go to the right. (If you followed the door on the right, and killed thehead, this won't be there.) Grab the potion, and drop the loose slabs above you. Head rightagain. There will be 2 snakes, and a horizontal cutter. Kill both snakes, cos' you can't havethem sinking their fangs into your butt (ouch) while trying to crawl underneath the cutter.Get past the cutter and the snakes, and climb up the ledge on your left. Ignore the snakes

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below.

This part is probably the toughest in the stage. Once you've climbed up the ledge on yourleft, immediately jump to the right. A head will lunge at you, and if you try to fight iton that small platform just now, chances are that you'll fall and crack your skull. The headhas 4 lives, meaning 8 strikes. Bloomin' heck! This one is really hard to kill. Don't give up,though! If you die, you'll restart from the horizontal cutter on the floor below. At least it'snear.

Once you've finished off the head (Hargghh... At last!!!) continue to climb up tbe ledgeson your left. Don't forget to take the potion before you go. Once at the top, proceed left.Yes, you will meet another bloomin' head. Terminate it and head left again, to find a deadend, blocked by a gate. Okay, you're stuck. What next? Press Alt+A...

Just kidding. The slab to the right of the gate is a loose one. It drops without warning,so all you have to do is to hop and it'll fall. Climb down, at the expense of one life, andyou see the level door. Hurrah! The switch is located to the left, so go there. There seem tobe two ways to hit the switch. Climb underneath the cutter, or run along the platform aboveto save time. Okay, so you took the easier way, via the top platform. When suddenly...

A thought strikes you. The platform above was made entirely out of loose slabs! When youfall, you'll get sliced in half by the cutter! C'mon...! You should have seen it coming!It's Prince Of Persia 2, where the easiest way always leads to your doom. If you die here,you'll have to start back from the last checkpoint. Well, now that you've opened the switch,you can climb up the level door to the next level.

NOTE: This should clear up the glitch area once and for all. Any problems? Mail me.

+=+=+=+=+=+=+=+=+=+=+=+=LEVEL EIGHT: DAD'S SWORD+=+=+=+=+=+=+=+=+=+=+=+=

When you come out of the level door, there is a snake to your right. Ignore it (orif you really want to see blood, then kill it) and go left. Once you reach the nextscreen, stop! Climb down all the ledges there. When you get to the 3rd ledge, youmay notice a loose slab. Drop the slab and climb down. There is a gate to your left,and the switch is located on your right. You'll have to get past the cutter to getthere. Once you hit the switch, get past the cutter again and walk to the edge ofthe ledge. Jump! Don't hit the trap! As always, there is a reason for this. The slabyou just dropped was to stop a trap, which will close the gate, and you'll have to jumpover it. There is another loose slab near the gate. When you jump over the trap, you'llfall into a pit. Doom!

Now that you're past the gate, beware! There's a head to your left! An easy way to killit is to strike it as near as possible to the wall on your left. When the head hits thewall, it will explode. Easy! Of course, if you make a slight mistake in timing, you're dead.Now, climb up and head to your left. Go through the gate and note the loose slabs! Okay,you've made the checkpoint. Kill both snakes, and go left again. You see a cutter and a head.To attract the head's attention, climb up the platform above. Kill it, and go left again.It may seem tough, but trust me, there's worse to come.

Once you finish off the head, go to the next screen on the left. You see another head!Oh-oh. It won't notice you at first, but hold your ground and it'll come. This head has3 lives = 6 strikes. Aw, man! Keep at it... Got it? Wicked! Now climb up the platform anddrop the loose slab. Climb up. You find yourself in an ancient palace of some sort. Thereare gates to both your right and left, but the gate on your left is the only path. You cantry going there, but it's gonna take something bigger that that knife of yours to take out9 HEADS! You hear me? 9!!! Which reminds me... If you haven't noticed, there is a sword onyour right. Hmm... A trap? Pick it up, and Prince will fall into a coma...

Game Over. Well, that's what I thought, until the music never stopped playing. So ifyou want to see the movie, don't press anything. Just wait, and wait... Until somethinghappens. The palace is mysteriously restored, from rubble to a magnificent palace, completewith pillows and gold-plated background. A figure of a woman appears. You look familiar...Hey! Aren't you the lady that appeared in my dream?

Mysterious Lady: "Once this was a great city, ruled by a son of kings. He was slain and his palace lay waste by the armies of darkness. I died at his side. You alone were spared, my son. I gave up hope that you might live. This was your father's sword. Avenge us."

"Avenge us..."

This should give an idea of what's going on here. What? You're still stuck there?Press SPACEBAR to wake up. Anyway, the woman was apparently Prince's mother. Bothher and Prince's father were killed. Stupid heads! Now, it's payback time...I shall avenge you!

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Cool! You've got a new sword! Don't lose it this time! Read this first, or you won'tstand a chance against the heads! Killing heads is easier with dad's sword this time,as each strike takes away 1 full life of a head. You're gonna have to fight differentlyhere, as the sword has more reach than your previous knife. Here's how:

1) Start with a strike-block (Hold up, and hit Ctrl.)2) When the head takes damage, the head falls back. The head will recover for a moment, around 1/2 a second, giving you a chance for another strike. Don't do a strike-block; just strike normally.3) As above, the head takes damage and recovers. Hit it again, and repeat until the head goes bust.

NOTE: If you try to strike-block the head while it's still recovering, chances are that it'll miss and you'll get hit instead. Also, this may take some time to get used to, but you'll get it soon! It took me nearly a day, just for the record. Sometimes, the head may be pushed back too far away to strike, in which case you'll have to move a step forward to stike it again.

Okay, now here comes the tough part. If you're low on life, press Ctrl+A. You'll restartfrom where the sword was. Go left, to terminate the heads once and for all. In the firstroom, there are 3 easy heads. Sometimes, when you hit a head, the head will start to get"sick" and fly away to the end of the room. When this happens, the next head will attack,so be careful! The other heads will wait till the first one's dead before attacking you.When you destroy all 3 heads, on to the next room. There are another 3 heads, medium difficulty.Kill all of them, and take the potion lying on the floor. Remember to hit the level switchas you run by. Now to the next room. Yet another 3 heads, difficulty set to HARD. Each ofthese heads have no less than 3 life bottles, and you have to strive to get past these guys!

Once you're done, run up the level door and end the level.

NOTE: This part is among the most frustrating of the game. It took me bloomin' ages to get past this one! I tried everything. From running across the heads (You can, but it's only a matter of time before they catch up and kill you simultaneously) to luring them away, and none of them worked. There's only one way - Kill them or be killed!

+=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL NINE: HI-HO, SILVER!+=+=+=+=+=+=+=+=+=+=+=+=+=

Hmm... Strange title. Oh well. When the level begins, go to your left, and beware ofthe loose slabs. In the next screen, stop! There's a floating head lingering about,and is sure to kill you if you jump the pit. Kill it, and run and jump over to the otherside. In the next screen, you should see a snake. Kill it, and follow the path below tothe left. There is a head. Kill it, and proceed to the left. I'll explain the reason forthis later, so don't worry! There should be another head. Kill it again, and go to thenext screen. Crawl underneath the cutter you see, and go left again. There should be 2floating heads. Kill them all! You can explore to your left again, where you'll see a whitemarble horse, and if you go even further, you should be in a desert. This, my friend is theway out! Keep running, and running, and... Whoa, Whoa! There's a HUGE cliff separating youfrom the other side. What next? Think... Think... Oh, yeah! Use the horse! (Of course, assumingthat it can actually come alive in the first place, but considering what you've been through,it's crazy enough to work.)

Now, make your way back to the room with the snake. Climb up. There are loose slabs here!You only have one chance at this, or it's Alt+A for you. Do or die! Run, and when you getto the end, jump. You should make the next platform. Now, carefully step to the edge. Don'trun and jump! If you do, Prince will just run off the ledge, as the 3rd and final step ismade of a loose slab. So just step up to the edge of the 2nd slab, and jump from there. Youshould end up on a single platform in the next screen. Jump over to the next platform on theleft, the long one. From here, run and jump, but time your jump so that it only reaches theslab before the loose slab, at the end. This is quite tough, it may take some time. You shouldbarely make the next platform, with the cutter below. Run over to the end of the current platform,and jump over to the single platform. From there, walk up to the edge, and jump over to the nextsingle platform. Now, jump to the last platform, (this is tricky) again, time your jump so thatyou hit the slab before the last slab, which is a loose one. So you see, if you didn't kill allof the heads before attempting this, they'll kill you while trying to jump. (I tried this out offrustration, and it didn't work.) And, if you make a single mistake along the way, it's Alt+A foryou, mister! You cannot try again, as the loose slabs have dropped by now.

If done correctly, Prince will jump onto the marble horse, cowboy-style and the horsemiraculously comes alive.(His crotch will hurt for weeks! Try jumping onto a stone horse...Ouch.) Now sit back and relax as you watch a movie of the horse crossing the cliff, andventures into an unknown destination...

Pheew! That was tough, especially the part where you have to time your jumps. It'sfrustrating to see all your hard work go up in smoke just because of one mistake.

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+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL TEN: BIRDMEN HEADQUARTERS+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

STORY: The horse comes to a halt outside a fortress of some sort and turns to stone again, leaving you stranded there. You're running out of time...

Start of Level Ten. You find yourself in a brick-red building. To your left is a Flip-Flop;if you want to know about its physics, you can go there and see how it works, how sensitiveit is, if can you hang on to it and so on. If you just want to complete the level, go to yourright. Kill the first guard, and wait for another guard to appear. Kill him too, and anirritating song should appear. You'll soon get sick of this, trust me. Go right again andclimb up the ledge you see. Head right again, and you come to a pit. Don't climb down; instead,jump over to the other side. Drop the loose slab, and climb down. The loose slab should hit thebirdman directly below on the skull, killing him instantly. Jump over the spikes to the right.Keep going until you see the level door on another platform, and hit the level switch. Go backto the spikes, and carefully climb up. Hit the switch and head left. Climb down, at the expenseof a life bullet. Kill the birdm(en) that appear, and go right.

In the next screen, crawl underneath the cutter, activate the switch and climb up the ledge.Jump over the pit and spikes you see, and head right again. Keep going right, crawl underneaththe next cutter, and eventually you'll meet another birdman. Kill him, and climb up the ledgeson your left. Go to the top, and you'll see a potion on a ledge that I can't reach. Ignore itand go left. You will encounter 3 birdmen. They come out at intervals, so wait for 'em! Jumpover to the left ledge, and jump over to another ledge on your left. Run left, hit the switchto open the gate, and you should see the level door there for the taking. I hope you followedmy advice and acivated the level switch earlier...

NOTE: From this stage onwards, you can turn into your Shadow, by turning left, then right, and left, and so on. When you are turning, your body will start to flash black. Once the transfomation is complete, your shadow should leave your body in a heap. During Shadow mode, you are completely invincible. No attacks can harm you - i.e. you can drop from a 1000-storey height and survive, you can walk through cutters, etc. You can also walk through gates without having to open them. Cool, eh! Yeah, but this, like everything else, has its pros and cons. For example, you cannot enter the level door without your body. Drinking potions have no effect, be it an LEP, an Evil Potion, a potion, or even an LBP. And most important of all... You need at least 9 lives to switch to Shadow mode. Any lower, and Prince will DIE. Also, when you convert to Shadow mode, the process will take away 7 PERMANENT LIFE BOTTLES. Yes, 7. How do you go back in your body, you may ask? Well, go to your body, and press DOWN. You should be back in your original body.

+=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL ELEVEN: HIGHER GROUND+=+=+=+=+=+=+=+=+=+=+=+=+=+

Start of Level 11. Head left, and climb up the ledges. Go past the gate and youshould come to a room with a set of spikes. Walk slowly up to the spikes, and climbup the ledge on the right. Turn left, and hop. Keep hoppin' until a loose slab fallsdown. Climb up the newly-formed opening, and hit the switch on the left. Jump back,and go past the gate there. This is tricky. Remember the part where I said Princecan't run and jump if the last step is a loose slab? Here's an exception. The lastslab is obviously loose, and you'll need to time your jump directly on the slab.Run, and just before touching the slab, hit SHIFT, and you should be able to jumpon the loose slab. Don't ask me why this works here, but not when you try to jumpon the horse. Anyway, you should make the cut, and hold SHIFT!

You will hang on to a ledge on the next platform. Pull yourself up, and whe you reachthe top, go right. You should come to a room that looks suspiciously like a trap, withan LEP. Guess what; it is. That one was easy, eh? Anyway, jump beneath switch to dropthe loose slab on it. Climb up the gate, and climb down. You should be standing on thetrap that closed the gate behind you. There is a switch at the end, and another switchbeside it. Avoid this at all costs! This switch activates a crusher which will kill you.Jump over the crusher switch, grab the LEP, and climb back up the ledge. The gate shouldopen. Jump over the crusher switch and climb out of the gate. That wasn't so tough, was it?

Now that you've got the LEP, climb over the ledge on your left. You should see a cutterand a switch. Take careful steps to the left first. Careful! I'll show what's in storefor ya. You should see a gate, separated by a pit. The switch guarded by the cutter opensthe gate, and you'll have to be quick to make it in time! Note that the slab at the endis a loose one. Now, here goes: Jump over to the other side. Don't take careful stepsto activate the switch; just crouch until you reach it. Remember? Every crouch moves youforward by a little. If you step, you're taking the risk of getting cut in half, andrestarting the level again. Once you hit it, turn to your left, jump, and run. Just beforetouching the last slab, hit SHIFT and jump! Hang on to the gate entrance, and pull yourself

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up! This might take a while. Got it? Excellent! On to the next sector!

There will be a set of spikes to your left, so carefully jump there and climb up theledges on your right. Climb all the way to the top. You arrive at what looks like a deadend. It isn't, don't worry. Go right, and hit the gate switch. Climb down! Once you landon a platform, jump over to the left. Take one run (tap LEFT once), jump to the other side,and run past the gate! You'll have to rush for this one, and may not make it on your firsttry, but the checkpoint is at the spikes, so you'll start from there if you die.

After making the gate, you will encounter a birdman. After you kill him, there will bemore birdmen jumping via the ledge on the left (4 birdmen altogether). Kill them all!When you're done, climb up the ledge on your right. When you reach the top, take thepotion and go right. You will come to a room that looks like a trap. Once you hit the trap,the gate closes, leaving you no choice but to Alt+A... Not on my watch! Climb up the ledge,and hop to make the slab fall. Climb up the hole, and you should be at the level door. Theswitch to activate the level door is located inside the gate, and the switch to activate thegate is located to your right. Head right, hit the switch, and climb in the gate. There shouldbe a birdman, and something that looks suspiciously like a loose slab. Kill the birdman, butdon't even go near the "loose slab"! It's a flip-flop, and it will send you tumbling to yourdeath if you step on it. The switch beside the flip-flop activates the gate, and the switchon the ledge does nothing. Stand on the ledge and hop upwards to drop the loose slabs above you.Climb up the left side, and... Whoa! Spikes! No harm there... Yeah, jump over to the right.Crawl under the cutter, and make your way to the next screen. You should come to a set of ledges.Climb up any side, drop the loose slabs on top, and climb up.

From there, go right until you come to a platform. Climb up the platform on the right,and climb down the "pit". You should end up on a crusher switch. Oh, no! Busted! But wait!What's this? there's a loose slab at the corner. If you're quick, you should be able to dropthe slab and climb down. Quick! Hurry! Almost got it... Done! Great! Now that you're at thebottom floor, hit the level switch and crawl underneath the cutter. Now, make your way left,and you come to a pit. You have to cross this to return! Run... JUMP! Hang on! That done, youcan now go past the gate, and... Wait a minute. The gate's closed! What the heck... I hope youdropped the slab earlier, as that slab will drop directly on the switch that opens the gate(I think someone planned this whole thing very carefully.), and you're home free. You'llhave to wait a while... See how long the slab took to reach the bottom? You don't want tobe in the slab's shoes, I assure you. Higher Ground? You bet.

Now you're back at the pillars/ledges where you had to climb up, so you can run back andenter the level door. Remember the cutter? Crawl underneath it. Remember the spikes? You'regonna have to measure your jump to avoid the spikes. Why can't you climb down... Rememberthe flip-flop? They all come back like a boomerang. I've measured your jump: Two steps leftfrom the edge of the platform (excluding the loose slab.) Okay, now that you're done, jumpover the flip-flop, head back to the level door, and end the level. Wait! Don't forget the trap!If you step on that, all your hard work will go up in smoke, as you'll get trapped inside the room!

*Pant*Wheeze*... That was long, and tough. There's plenty more to come, so don't get too cocky...

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL TWELVE: THE FLAMING SWORD+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

Start of Level Twelve. Start by going to the right, and activating the switch thatopens the gate on your left. If you keep going right, you should see a sword, situatedon a ledge. Hmmm... Can I pick that up? We'll see... Run to your left and climb up theledge you see. Hop 3 times to the right, and a slab will drop. Climb up, and go rightto drop the loose slab on a switch. Hold SHIFT! That done, climb down and head leftagain, and jump over to the platform with the guard. This is essential!!! Switch placeswith the guard, and push him down, activating the switch. You need to keep that switchopen; if not, go ahead and press Alt+A. You're as good as dead. Once you do that, climbup the ledge on the left. Drop the loose slab(s) in the corner to keep another switch open.Jump to the other side of the platform and drop the loose slab on the switch. It starts tomake sense now... All the slabs (and a birdman) activate a gate, and keep it open. Climbup to the top of the right ledges, and drop the loose slab on the last switch, and all 4 gatesshould be open. Run and jump, and you should make it in one go. Don't jump! If you do, thespikes will be waiting for you... You may notice that you can make your way to the right,only to find the path blocked by a gate. You're on your way to opening it.

Once you're past that, head left. This is another tricky part. You'll have to run andjump to the potion at the extreme left, and drop the loose slab to activate the switch,that will open the gate that you couldn't get past earlier. This is another checkpoint,so if you die or Alt+A, you'll start back from here. When you get there, don't drop theloose slab yet! Jump over to get the potion, and run and jump over to the right, droppingthe loose slab along the way, and you'll end up at a lone platform. Tricky indeed. Thatdone, climb down and head right. Go back to where you killed the guard on the switch,climb up, and at the platform opposite the 4 gates in a row, head right. The gate shouldhave opened now. Beware of the Flip-Flop! It leads to a switch, which will activate a crusher,where you will turn to mashed potatoes.

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Get past the gate, hit the switch, and head right. In the next screen, you should seea switch, and an open gate. How on Earth did it activate? Easy. In the start of the level,you had to climb up, and drop a loose slab on a switch, right? Yeah, that's the switch.Anyway, this is obvious. Run and jump over to the platform on the right. Activate the switchbeside you, then run and jump! Made it? Good! Go right again, and here's another checkpoint.What? You didn't make it before the gate closed? Ah, nuts. Climb up, and drop the loose slab.Climb up again, jump to your left, and drop past the flip-flop. Hold SHIFT, and you should beright where you started, and you can try again. One of the few uses for a flip-flop...

In the next checkpoint, you come to a dead end. Climb down, and you get poked to deathby the spikes. What now? Go back to the gate, and run and jump from there. You should beable to clear the spikes, and land just beside the sword. Cool! Pick it up? What? You can't?Oh-oh. The sword comes alive and attacks you! It's flaming, and it's invincible. Well, notreally, but you can't attack it. You can, but I'm not gonna go into that, okay? Perhaps inthe next version of the FAQ... Anyway, just put your sword down, and run to the right. Youshould see a switch, which activates the gate below you. You can't climb down because of thespikes and a normal jump doesn't have enough distance to get you there, so you'll have tomeasure your running jump. I've measured it for you: 2 steps from the loose slabs. Onceyou're inside the gate, head left and climb down, and you'll activate the level switch.From there, climb down via the exit on your right, and make your way left. Beware of thecutter in the next screen!

Crawl beneath the cutter and make your way left. You may encounter a birdman along the way.Kill him and go left. Keep going - ignore the gates you see along the way, just keep goinguntil you come to a birdman, and 2 cutters. Crawl underneath the first cutter, and stand upas soon as posible. Kill the birdman, get past the second cutter, and you should come to anopen gate, with some ledges on the left. To climb the ledges you need to step on the trap;There's no turning back. Climb up all the ledges, and drop the loose slab above. You shouldknow where this is... Head right, climb the ledges, and keep going until you get to the beginningof the stage. The level door on theextreme right should be open. You know, the one in the samescreen as the flaming sword.

Well, what are you waiting for? Climb up and end the level! This level is so complex,and if you forget one step you'll have to start all over again. On to Level Thirteen!

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+LEVEL THIRTEEN: TEMPLE OF THE FLAME+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+

I hope you're familiar fighting with birdmen, as you'll meet a lot of them here! Atthe start of the level, go to the left and drop the loose slab. Run over it, jump on it,anything you like, as long as it falls. The slab activates the gate on the right. Go tothe right. You see a cutter and a platform above it. Climb to the platform, run and jump,and run and jump at the end. You should end up at the next screen, and birdmen should becoming out from the platform you jumped from. Ignore them, and run to the left. Kill ALLthe birdmen (4 in total, they will run and jump from the left) and jump to the other side.Read this carefully! This switch activates a gate which will require you to rush forit. The gate won't stay open long enough for you to reach it, and you won't make it.So, you can either kill a birdman on the switch (quite tough) or let the birdmen openthe switch for you! Here's how. In the next screen, a birdman will run after you. Whenhe is running, he'll activate the switch. You should have just enough time to climb theledge, run and jump, and climb up the gate. This will take practice, so don't give up.IMPORTANT! Wait till the gate completely closes before waiting for the birdman to openthe switch. The time taken for the gate to open should buy you another few seconds.

Then checkpoint! Nothing much here, except that you have to run to your left for a longway. You see multiple level doors along the way. Kill all the birdmen obstructing you, andjump across the pit. Eh? What's this?

"He Who Should Steal The Flame Must Die."

Ah... Just some silly advice by the birdmen. Ignore it and make your way left. Youshould come to a huge torch, glowing alight with a blue flame, and a birdman. Youcan try to touch the flame, but it'll turn you to ashes. I've tried everything, fromdrawing my sword in front of the flame (burnt me to death) to hopping till I reachthe flame (again, burnt me to a crisp). Took me some time to figure this out! Untilone day, the birdman guarding the flame killed me. I got so bored I decided to listento the song, rather than Alt+A. Suddenly, Prince's shadow came out. He jumped there,absorbed the flame, and now he's a flaming blue shadow! Suddenly, all the birdmen kneeldown before me. What is this? Perhaps whoever owns the flame is the leader of the birdmen.Anyway, my point is to get past this part, purposely kill yourself at the birdman guardingthe flame. Don't press anything! Everything should go fine now, and you see the movie.Oh... Now I get it! The transcription on the walls mean "If You Want To Steal The Flame,You Must Die." Perhaps it wasn't silly advice after all...

All the level doors ahould be open by now. Run up any one of them... They all

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lead to the same place anyway. Woo-Hoo! Goodbye, birdmen! Hello, Jaffar!

+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL FOURTEEN: RETURN TO PERSIA+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=

STORY: Prince gets to the top of the birdmen headquarets, and rides his horse out of the window. As ridiculous as this my be, the horse starts flying, and lands on top of the Sultan's palace. It's time we had a little talk with Jaffar...

Walk to the right end of the tower, and climb down. Run in via the window, and youmeet your buddy, Jaffar. A movie starts here...

+=+=+=+=+=+=+=+=+=+=+=+=+=LEVEL FIFTEEN: DIMENSION X+=+=+=+=+=+=+=+=+=+=+=+=+=

STORY: When you walk in, Jaffar suddenly curses you, and you get transported to a chess board in another dimension. Let's see... Pawn, Rook, Queen, King, Bishop, Knight... Spiders?! (note to self; spiders and chess pieces don't mix.)

Okay, welcome to the final and most mind-boggling level of all. You find yourself ina chessboard of some sort. Head left, and keep going, until you come to a room of crystals,and 4 holograms of Jaffar. Kill them all, and climb up to the top floor, to come to a deadend. Huh? All this way for nothing? NOOOOOO!!!

Hey, hey, relax. I was just joking. If you kill Jaffar's holograms as usual,nothing happens, and you won't be able to finish the level. To win, you need tokill Jaffar's hologram with the flaming shadow. Huh? You've only got 6 bottlesof life? Not again! Don't tell me I've got to finish the game, and get all theLEPs in order! Okay, I'll spill the beans. In the starting of the stage, climbdown the left side. Keep going, and you should arrive at a giant spider with blackpalace guards. Everytime you kill one of 'em, they turn into either an LEP or aPotion. Kill all of them until you have 11 lives, then turn into the flaming shadow.Any less and you turn into the black shadow, which is useless here.

Okay, where's that <@&%$�!? Jaffar? Go back to the crystal room, and kill all theholograms in Shadow mode. Now, you can climb to the top via the platform on the left,and you see Jaffar running away like a chicken. Give chase! Catch him! It may take afew rounds to get accustomed to the perspective of the level, but once you catch upwith him, press CTRL to summon a blue fireball, that will turn Jaffar into ashes.Ha-ha! Fried you at last! Hours (perhaps days, or even months... Years? God forbid!)of work, and now it's all worth it!

STORY: With the sorceror's death, the spell was shattered. The Princess looked upon Prince... And saw once again the man she loved. This time the Prince took no chances. He ordered Jaffar's ashes scatterd to the windows. The people rejoiced... So the Prince and Princess dwelt together in joy and serenity - And lived happily ever after.

Suddenly the music turns to terror, and an old witch gazes upon them via a crystal ball. On her forehead is a symbol of a snake, resembling the letter S with a loop. Could she be the one who killed Prince's parents? Could it be...

+=+=+=+=+=+=+=+=CONGRATULATIONS!+=+=+=+=+=+=+=+=

Hey hey! You've actually completed Prince Of Persia 2! That's something to be proud of!And to reward you, here's a cheat code that you can use to cheat the crap out of the game.No more bloomin' heads! Yee-Haw!

Start your MS-DOS Prompt, go to your Prince Of Persia directory, and start the program with the title

"PRINCE MAKINIT"

Here are a list of commands you can do in MAKINIT mode.

Shift+T.................. Adds an LEP to your life

Shift+I.................. Inverts screen

Shift+B.................. Shows only animated objects; the rest turn black

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Shift+K.................. Takes away one life bottle

Shift+I.................. Inverts screen; press again to revert to normal

Shift+W.................. Puts you in LBP mode

Shift+R.................. Tells your location; i.e. ROOM 12

Alt+N.................... Skip level. Cannot skip security confirmation level this time

K button................. Kills all enemies on screen

R button................. Reanimate Prince. Press when dead to live again!

Well, that's about it. Not many cheats, unlike Prince Of Persia 1...But still, enough for you to bully the game, mwahaha!

+=+=+=+=+=+=+=+=+=+=+QUESTIONS AND ANSWERS+=+=+=+=+=+=+=+=+=+=+

Q: Why is it that you can sometimes run and jump over a platform, with the last slab is a loose one?A: This works sometimes, but mostly you'll screw up. It's consistently inconsistent, if you get what I mean.

Q: Why isn't there any "Runthrough" section, like in your POP1 FAQ?A: There's no point in being fast here - the Hall Of Fame only counts the minutes taken to complete the game, not the seconds.

Q: What the hell was that glitch in Level 6 about?A: Beats me. It was there, so I took the easiest way possible.

Q: How did you find out about turning into a shadow?A: There is no more frame-cancel mode (in POP1, press Escape twice), and I wanted to see the animation frames. I kept turning left, then right, then left... When suddenly, I lost all my lifes and died. I later found out that you needed 7 lifes to turn into the shadow.

Q: What are the major differences between this and Prince Of Persia 1, gameplay-wise?A: Perhaps the most major difference of all is that Prince doesn't handle the same. In POP1, you had superb control over him; in this game, it's even tough just to run and jump over a ledge, a relatively simple task in POP1.

Q: Why are all the cheat codes so strange? Makinit, Megahit...A: Perhaps Mechner wanted POP1 to be a mega hit (which it was), and POP2 to simply "make it". In other words, I think it means success for the game.

+=+=+=+CREDITS+=+=+=+

- Dad! For helping me out, spending countless hours with me on this game, teaching me how to play the game, and teaching me how to use DOS. Thanks dad!

- CJayC... Yo, thanks for posting all my FAQs! I hope this one is good too!

- Myself! Hey, I wrote this, didn't I? I've verified, tested and painstakingly looked at every detail to write a good FAQ & walkthrough.

- My computer, for putting up with all the crap I've done, not hanging so much (note the "so much") and certainly for not restarting for no reason.

- Jordan Mechner! You made one heck of a game! You rule, man!

I hate to bring this to an end, but... Well, we've come to the end of anotherwicked FAQ by Eizaz Azhar. Do read my FAQs on the original game - Prince Of Persia 1,the arcade hit Virtual On, and the latest installment of the series, MARZ.Thanks... and adios, amigos!

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+=+=+=+=+=+LEGAL INFO+=+=+=+=+=+______________________________________________________________

This document is protected by copyright law and is copyright�Eizaz Azhar, 2003. This document may NOT be reproducedin any way without my consent. Usage of this guideelsewhere other than www.gamefaqs.com or ign.com without my authorisationis a violation of copyright, and is strictly prohibited.______________________________________________________________

- [fin] -

Submitted by Eizaz Azhar - Published on 10/16/03See all Prince of Persia 2