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    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Prince Of Persia: Warrior Within ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ FAQ/Walkthrough ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version: 1.10 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~

    ~~~~~~~~~~~~~~~ Author: Zenithwillrule ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AKA: David DeGregorio ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Email: [email protected] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    ******************Table Of Contents:******************

    1) About Me: Description of the author of this guide.2) Spoilers: My view on spoilers and why I never use them in my guides.

    3) Getting Started: Some details about the game.4) Controls: Detailed list of the game controls.5) Walkthrough: The Walkthrough.

    a) A Ship Under Siegeb) Wreckagec) The Ruined Fortressd) First Steps In The Paste) The Fortress Rebuiltf) A Damsel In Distressg) Fate's Dark Handh) A Helping Handi) The Key And The Lockj) The Towers

    k) The Water Maidenl) Water And Gardensm) The Second Towern) Clockworks And Gearso) The Door Is Openp) The Empressq) The Long Way Homer) You Cannot change Your Fates) A Throne And A Maskt) The Face Of Timeu) A Second Chancev) Mirrored Fates

    w) The Race To The Thronex) The Death Of A Prince6) Version History: History of this FAQ.7) Legal Information: Copyright Info.

    *********About Me:*********

    Hello, everyone. My name is David DeGregorio and I am a sophomore incollege. I have recently decided to start writing FAQs for my favoritegames. This is my sixth guide to date. If you would like to read any ofmy other FAQs, just click on my username on the previous page and you

    will see all of my FAQs.

    Prince Of Persia: Warrior Within is a great game. It built upon the

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    success of the first game with new and unique puzzles, new combattechniques and abilities, and a huge arsenal of secondary weapons. Ifigured that, after I wrote my FAQ on the first game, I should followit up with this.

    I have done my best to make sure there are no errors in the FAQ. If youfind any, let me know and I will update as soon as I possibly can (and

    I'm not busy usually so it won't take long). Also, if you have anyquestions, comments, concerns, etc. just email me and I will emailback. I check my email every day. It doesn't even have to be about thegame. I will take any emails you send me. Anyway, I usually start toramble around this time so I will get back on track.

    *********Spoilers:*********

    As usual, I will refrain from using spoilers in this guide. I don'tbelieve in spoilers. They ruin the story for you, the gamer, and take

    away from the experience. So, yeah, no spoilers will be included in anyof my guides. If you see something that looks like a spoiler, pleaselet me know and I will edit that part or take it out completely. Thankyou.

    ****************Getting Started:****************

    First of all, you will need a copy of Prince Of Persia: Warrior Within.Buy it, rent it, or borrow it from a friend if you have to, however youwill need the game to use this guide. This guide is for the PS2 versionof the game. The only real differences between this and the other

    versions are the controls.

    Pop the disc into your system and you're ready to go. You are incontrol of the prince again. He has changed a lot since the last game.After years of being hunted by a nameless force, he has hardened andbecome a warrior. This game is much darker than the previous one andhas some rocking music to go along with that. (I like it. Others mightnot)

    I will only be going over the main walkthrough of this game. If thereis an artwork chest along the way, I will explain how to reach it but Iwon't be doing an in-depth artwork FAQ. Also, I will not explain how toobtain the special weapons unless it coincides with the mainwalkthrough. The only reason for this is because some weapons requiregoing back through previous sand portals which can cause game-stoppingglitches. The only optional weapon I will include in this walkthroughis the water sword because it unlocks a second ending.

    *********Controls:*********

    Button ~ Function-------------------------------------

    General Controls (non-combat)

    -------------------------------------Left Analog Stick ~ Move the princeRight Analog Stick ~ Rotate camera

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    X button (stationary) ~ Jump straight upX button (while moving) ~ RollX button (near edge) ~ Running jumpX button (hanging) ~ Pull yourself upX button (swinging) ~ Jump to next pole, ledge, etc.circle button (on ledge) ~ Drop into hanging positioncircle button (hanging) ~ Let go of current ledge

    L1 button (hold) ~ Rewind time using daggerL1 button (tap) ~ Slow timeR1 button (towards wall) ~ Run up or along wallR1 button ~ Grab moveable objectR1 button (on pole) ~ Start swingingR2 button ~ First person viewR3 button ~ Exit first person view while in itL2 button ~ Landscape viewStart button ~ Bring up pause menu-------------------------------------

    Combat Controls-------------------------------------

    Left Analog stick ~ Move the princeX button ~ Roll (while moving forward)X button ~ Backflip while moving backwardsX button (towards wall) ~ Push off wall and flip over enemiesSquare button ~ Swing primary swordTriangle (two weapons) ~ Swing secondary swordCircle (one weapon) ~ Pick up secondary weaponCircle (two weapons) ~ Throw secondary weaponTriangle (one weapon) ~ Vault over enemyL1 button (hold) ~ Rewind timeL1 button (tap) ~ Slow TimeR1 button ~ Block with your swordSTART Button ~ Bring up pause menu

    ************Walkthrough:************

    *******************A Ship Under Siege:*******************

    Watch the opening scene and get ready for battle. This first partserves as a tutorial to get you used to the battle system. Take out thecreatures and walk left until you are interrupted by a cut scene.

    Now you are inside the ship. Drink some water (R1) if you need healthand walk forward. Kill some more creatures and turn around. There isanother corridor on the right. Walk down it and watch the scene.

    Kill more creatures and make your way to the upper left side of theship. Walk down the burning walkway and watch another scene.

    Prepare for a fight.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Mysterious Woman

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

    This is pretty tough for a first boss. The main thing to do in thisfight is block. Block as much as you can and you will stay alive muchlonger. Now, block her attacks until she does that upward thrust and a

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    single slash afterward. After this she will stop attacking for a bit.This is your cue to get in a bunch of hits. Don't be too greedy or shewill attack you and you will lose a chunk of health. Attack until sheblocks your attack and block her attacks some more. This battle will belengthy but if you continue this pattern of blocking and attacking youwill stay alive. When she loses one third of her health, a cut scenewill take place and you will return to the battle. After fighting her

    some more, it will show a close-up of both of you. Rapidly press squareto knock her off balance. Continue attacking her and a scene will takeover.+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    *********Wreckage:*********

    *****************Beach - (Present)*****************

    We will get revenge on that woman later. The only weapon you have rightnow is a wooden stick. Kill the birds that attack you and drink waterfrom the ocean to replenish your health.

    Head left and you will come to a staircase. Break open the chest on theleft side of the staircase to unlock artwork #1(ship). Go up the stairsand turn right. Jump across the gap and jump to the top of the pile ofrocks.

    Go forward, jump across the next gap, and drink water at the fountain.The fountains here function as save points in addition to giving youhealth. Save your game.

    Continue forward and your path will be block by a bunch of rocks. Jumpup and you will grab onto a ledge. Move to the right until you areblocked by a rock. Press circle to drop into a hanging position andcontinue right.

    Pull yourself up and go right. Jump the gap to reach a platform. Turnleft and you will see a ledge. Jump up and grab it. Pull yourself upand move left. Go around the corner and move left as far as you can.Jump across to the ledge on the other side.

    Move right and jump to the ledge above. Move right again and you willbe on another platform. Go forward and run up the wall. Head up thestairs and jump down to the platform on the right.

    Run along the left wall (R1) to reach another platform. Head rightuntil you see a small column. Grab onto it and climb to the top. Jumpto the column on the left and climb further up. Jump to the column onthe left and climb to the top.

    Jump to the platform behind you. Go right and break open the chest forartwork #2 (Evil Crow). Go left and roll through the small hole on theright. There are creatures here that you can fifth or avoid. It's bestto fight them because they drop secondary weapons that you can pick up.

    Once these two creatures are dead, run along the left wall to reachanother platform. Go forward and run along the right wall this time.Jump at the end of your wall-run to reach the next platform.

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    Kill two more creatures and walk through the doors. Climb up the ledgeand walk forward until you reach a wall. Climb onto the small ledge onthe left and run up the wall. You will grab a ledge at the top. Jump tothe other side.

    Walk forward for a scene. You now have the spider sword. Use it to kill

    the creatures. Return to the wall you jumped over. Look left and youwill see that a door is now open. Go through and save your game at thefountain.

    ********************The Ruined Fortress:********************

    *****************************Fortress Entrance - (present)*****************************

    Go forward and jump over the gap. Turn right and jump over the nextgap. Head forward for a quick scene.

    ^^^^^^^^^^^^^^^The Crow Master^^^^^^^^^^^^^^^

    This is a mini-boss and isn't that hard. Run towards him and vault overhim. Get in a couple slashes on your way down and block his attacks.Continue to vault over him and slash until he turns into crows.

    He will be up on a higher platform, so you will have to get to him. Runback to the entrance of this area. To the left of the door is a small

    wall. Run up to the top and pull yourself up.

    Run up the next wall and jump back to reach the platform behind you.Pull yourself up. Run along the left wall until you reach the shadow ofa column and jump to the right to reach the column. Jump to the nextcolumn and you will see the crow master on the platform next to you.

    Jump to the platform and get ready to fight the crow master again. Hehasn't changed his fighting style. Continue to vault over him, slash,and block his attacks until he turns into crows again.

    You have to get to him again. Man, this guy is a coward. Anyway, runalong the left wall (towards the crow master) to reach the nextplatform. Turn around and run along the right wall to reach a ledge.Jump up and grab the next ledge.

    Jump to the right to grab a column. Jump to the right again and youwill reach the platform with the crow master.

    The crow master still hasn't changed. Use the same tactics and he willfinally be defeated. On the right wall is a symbol. This is actually apressure switch, so run up the wall to press it. This opens a door onyour left. Go through to the next area.

    Run along the left wall until you reach the banner. You will

    automatically slide down the banner to the bottom. Defeat all of theenemies here.

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    Return to the banner you slid down and turn around. Climb onto theledge in front of you. Run up the pillar on the left and grab the ledgeat the top.

    Shimmy to the left and pull yourself up. Go forward and kill the enemy.Run along the left wall to reach a ledge. Drop into a hanging positionand move left as far as you can (around the corner and into the

    hallway). Drop down to the next ledge and then drop down again to reachsolid ground.

    Go forward and follow the hallway to the end and go through thewaterfall. Save your game at the fountain.

    Go forward for a scene. You are now in the past. Go back and save yourgame at the fountain.

    ************************First Steps In The Past:************************

    **************************Fortress Entrance - (past)**************************

    You now have the recall power. This is just a fancy title for theability to rewind time. If you ever make a mistake while platforming,just hold L1 and you can rewind time.

    Continue down the hall, avoiding the spiked poles, until you reach agap. You can't jump this, so wait until the saw lowers and run alongeither wall. Continue forward and kill more enemies. Enter the nextroom.

    Locate the column in one corner of the room. Climb to the top and jumpto the pillar behind you. You will grab onto a ledge. Shimmy to theleft and climb up to a platform. Break the chest to your right forartwork #3 (Fortress Entrance).

    Go left and run along the right wall to reach a ledge. Drop into ahanging position and shimmy to the other side. Jump to the platform onthe left. Run along the right wall to hit the switch and slide down thebanner.

    Go through the open door into the next room. Head across the bridge.Don't go through the door just yet. Run up the left wall and pullyourself up. Run up the next wall and jump to the platform on theright.

    Head forward and run along the left wall to the next platform. Kill theenemies and walk forwards. On the left side of the stairs, break thebarrels and you will see a switch. This opens a gate temporarily at thetop of the stairs.

    In order to get through the gate in time, step on the button, run upthe wall to your right and jump over the railing. You are now on thestairs. Run along the left railing twice (it seemed to me that wall-running is faster than walking). Now you're at the top of the stairs.

    You can see the small opening in front of you. Run as quickly as youcan and roll through the gate.

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    Note: You can do this at a later time when you have the ability to slowtime, however it is possible to get through the gate now.

    I will proceed with the guide as if you went through the gate. You arenow in a corridor with traps and obstacles. Run along the left wall toavoid the spinning blade and crusher block.

    Run along the right wall to get past the blade and dual crusher block.At the end of you wall run, quickly go forward to avoid the spikes thatcome out of the floor.

    Run along the right wall to avoid the next set of traps. Roll past thelast rotating blade and you will reach a red symbol on the wall. Ascene will take place and you will get your first life upgrade.

    What does this do? Apart from giving you more health, which is veryuseful, if you get all nine life upgrades you will get to see a secretending. I will get to that later, though.

    Backtrack through the hallway. All of the traps have been deactivated,so you can move freely. Run up the wall on the left to press anotherswitch. The gate will open again. Roll through it.

    Go on the right side of the stairs. Behind the column, in the righthand corner, is a bunch of barrels. Smash them and break open the chestbehind them for artwork #4. Run back down the stairs and return towhere you fought the enemies.

    Run along the right wall to return to the platform and run along theright wall again. Jump down to the ground and go through the door youignored earlier.

    Dodge the first two spiked poles and turn right. Roll under the nextpole when it rises. The next two poles move at different speeds. Waituntil they are far enough apart and roll past. Save at the fountain.

    *********************The Fortress Rebuilt:*********************

    **************************Fortress Entrance - (past)**************************

    Go forward and watch the quick scene. Kill the shadow creatures withvault attacks and they will fall quickly. Walk up the long staircase.

    *********************Central Hall - (past)*********************

    Kill the creatures and the shadow creature and continue forward. Walkdown the hall and a rotating blade will emerge from the ground. Rollpast it and jump the gap to reach a ledge.

    Jump up and grab the next ledge. Jump up to a third ledge and hang fromit. Shimmy right until you are above more ledges. Drop down two levels

    and jump to the hall on the right. Kill the enemy and roll past therotating blades.

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    You will reach a large room. Kill all of the creatures here and jumpthe gap at the end of the room. Heal at the fountain and save yourgame.

    Jump back across the gap and turn right. There are the ledges here.Climb to the top of them. Jump to the column on the left. Jump to thecolumn on your right. Now, jump to the column on the left.

    In front of you are more ledges. Jump to them and climb to the top. Runalong the left wall and jump to reach a balcony. Kill the enemy andwalk down the hall.

    Wait for the pole to move away from you and jump the gap (it looks toolong of a jump but you can make it). Wait for the next pole to moveaway from you and jump the next gap. Slide down the ladder and kill theenemy.

    Wait for the spike pillars to descend and run along either wall. Climbonto the ladder and wait for all three spike pillars to separate enough

    to create a gap. Slide down the ladder through the gap.

    Jump to the ledge across the way and shimmy right until you are acrossfrom the other ladder. Jump to it and slide down. Kill the enemieshere.

    *************************Southern Passage - (past)*************************

    Run down the passage to avoid the spikes that emerge from the groundand save at the fountain.

    Wait for the spiked log to rise and run down the hallway. In the nexthall, wait for the pole on the far right to move to the end of itstrack and go behind it. Walk into the next room for a scene.

    There is a new type of enemy that is very agile and will constantlyjump over you and dodge your attacks. Kill the other enemies first andthen focus on this one. Keep attacking and she will get hit. Once youget in that first hit, use lots of combos until she starts dodgingagain. Repeat this pattern and she will eventually go down.

    Now, we have to find a way to reach that lever and open the door.First, go to the door that the woman ran through and turn left. Runalong the right wall and turn left again. Break the chest here to findartwork #5.

    Run back along the wall to the door. Turn right and, on the left sideof the room, you should see a low-hanging pole. Jump up and grab it.Turn around (tilt the left analog stick in the direction you want togo) and swing to the next pole. Shimmy to the right and turn thecorner.

    You are on the wrong side of the pole, so turn around and you are onthe right side of the pole. Shimmy left as far as you can and turnaround again. Swing to the platform on the right.

    Kill the enemies. Balance across the beam and kill some more enemies.Turn around and you should see a low-hanging pole on the right side.

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    Jump to it and swing to the next pole. Jump to the wall and rebound (X)to the beam above. Jump to the platform on the right. Kill some moreenemies here.

    Turn right and you will see some beams. Hang over the side of therailing and jump to the beam behind you. Walk right and turn left atthe intersection. Walk across the main beam and turn left. Walk left to

    the end of the beam. Jump to the platform on the right.

    Kill some enemies and turn right. Jump to the banner and, before youreach the end of the banner, jump back to reach platform. Turn aroundand walk along the beam. On the beam, one of the enemies will attacktry to make you fall off. One attack will kill it but you have to timethe attack right.

    Walk across the beam to the other platform. Kill some more enemies hereand turn around. On the right side of the platform, similar to thepoles, a beam is sticking out of the wall. Jump to it and jump to thesecond beam.

    Jump to the wall and rebound to the higher beam. Jump to the platformon the right. Kill some more enemies and turn right. There is a beamhere. Hang on the side of the railing and jump to the beam. Killanother enemy on the beam.

    Ignore the lever for right now and go right some more. Jump to theplatform on the right. Bust open the chest for artwork #6. Kill theenemies here and return to the hanging lever. Jump straight up to graband pull it.

    This opens the door forward. Jump forward and grab the banner. Slidedown and go through the door. Go down the stairs and hang of the edge.

    Let go to slide down the banner. Jump off at the end to reach a beam.

    Walk left and jump forward to the short beam. Jump to the other shortbeam on the right and jump forward to reach another beam. Jump forwardto land on solid ground. Run forward so you aren't skewered by thespikes in the floor.

    Save your game at the fountain.

    ***********************"A Damsel In Distress":***********************

    **************************Sacrificial Alter - (past)**************************

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Mysterious Woman

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^This fight isn't much different from the first time you fought her. Iactually think it is easier because of your life upgrade and rewindpower. The main thing to do, like the last time you fought her, isblock her sequence of attacks until she does that last slash. When sheis done attacking, attack her using a three-hit combo then vault over

    her for two more attacks. If you are lucky, you can get in two moreslashes afterwards. If she blocks your third hit, immediately startblocking. Stay defensive and this shouldn't be a hard fight. She will

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    try to knock that other woman off the platform but attack the bossbefore she has the chance. The only difference in this fight is that,at times, she will kick you far away for a large chunk of damage. Ifind that, if you block all her attacks, she won't kick you (or maybeshe can't kick you because you block it). Either way, blocking helps.When she loses 1/3 of her health, you will see a close up of bothcharacters and you will have to rapidly press square again. This

    happens again when she lose 1/2 health and again when she loses 1/4health. Continue uses the 5 (or seven) hit combo and she will go down.A scene will take place.+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    After the scene, turn around and walk up the steps. Pull the largestone object backwards (R1 + left analog) and a door will open behindit. Follow the hallway until you see a section of the floor that hasspike-holes.

    Run quickly across and dodge the spiked poles at the end. Turn left andwait for the spiked pole to rise. Run down the hall and roll under the

    spiked pole. Role past the rotating blade at the end.

    Wait for the saws to descend and run along either wall to get past thepit. Roll past the rotating blade and spikes at the end. Turn left andwait for the spiked log to move towards you.

    Roll under it and run forward. You will reach another red symbol andreceive your second life upgrade.

    Backtrack to the beginning of this hall. Before you go down the steps,go to the left side of the platform and you will find a chest. Bust itopen for artwork #7.

    Now it's time to leave this area. Walk down the steps and climb ontothe small stone ledge on the left. Climb onto the higher ledge and turnleft. Jump to the ledge and shimmy to the right.

    Jump to the pole and swing to the ledge up above. Jump to the ledge onthe left. Shimmy to the left as far as you can. Jump to the pole on theleft.

    Jump to the wall and rebound to the higher pole. Turn around and jumpto the platform on the left. Run up the wall to grab the rope. Swing onthe rope back and forth (R1 + left analog) to gain momentum and run tothe right to reach a beam.

    Jump forward to reach the next platform. Save your game at thefountain.

    *****************Fate's Dark Hand:*****************

    **************************Sacrificial Alter - (past)**************************

    Turn right and hang off the edge of the platform. Make sure you are in

    the middle of the ledge and drop down to the beam. Walk to the end andjump to the other beam. Walk forward to the ledge and edge around thecorner to reach another beam.

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    Walk across it and jump to the ledge on the left. Move left and jump tothe pole on the left. Swing to the beam on the left. Walk to the walland jump up to a ledge. Jump up again to grab a groove in the wall.Shimmy to the right to reach a platform. Pull yourself up.

    Climb up the small ledges against the wall and run up the wall to grab

    the rope. DON'T try to run along the wall or you will fall. There is ahole blocking your wall-run. Instead, climb to the top of the rope andjump to the hanging lever. This closes two shutters near you.

    Jump back to the rope and slide down to the bottom. Drop down to thefloor. Run along the left wall, across the shutters you just closed, toreach another platform. Run up the left wall to reach another rope.

    Sing back and forth on the rope and run to the right to reach a newplatform. The button on the wall makes spikes come out of the tiles onthe floor but only while you are pressing it. We'll get back to that ina sec. Turn right and enter the next room.

    Enemies will drop from the ceiling. Now is your chance to utilize thebutton. Run but to the previous area and your enemies will follow you.If you want, you can kill these enemies the old-fashioned way but Ilike to lure them onto the tiles and then run up the wall (over thebutton) skewer them with spikes.

    When they're dead, go back the room they first appeared in and run upthe wall on the right. You should reach a ledge. Pull yourself up andjump to the next ledge. Jump to the pole on the right and swing to thenext pole.

    Turn around and jump to the higher pole. Swing to the walkway to the

    left. Run across the floor to avoid the spikes and run up the wall.Grab the ledge and pull yourself up. Jump to the next ledge. Jump tothe pole behind you.

    Turn around and jump to the wall. Rebound off of the wall to reach thenext pole. Turn around and jump to the ledge. Don't pull yourself upyet. Shimmy to the left and wait until the spiked pole moves to theright of you.

    Pull yourself up and jump to the ledge across the way. Drop back into ahanging position before the pole returns. Shimmy to the right and pullyourself up when the pole moves away again.

    Follow the hallway until you reach a pit. Wait for the saw to descendand run along the right wall. You will grab a rope. Jump across to therope on the left. Wait for the saw in the distance to raise and runalong the wall to solid ground.

    For this next part, the two poles on the right and left are stationary.There are two poles in the middle moving towards and away from you.Stand in front of the pole on the left and wait for the middle pole tomove to the right.

    Stand in between it and the other moving pole. Walk forward and dart tothe right when you get past the stationary pole. Walk through the

    waterfall and save your game at the fountain.

    In this room, you will see four pressure switches on the four pillars.

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    If you run up and press one, you will notice that they either light uppermanently or just flicker for a second.

    What you have to do is press them in a specific order in order to lightall four permanently. The order is random, so just use trial and errorto figure out the proper order. Walk forward to return to the present.

    You also gain the eye of the storm power. This is just a fancy name forthe ability to slow time. Tap L1 to use this power.

    Go forward and save at the fountain.

    ****************************Southern Passage - (present)****************************

    Go through the waterfall and you will have to face some more traps.Wait for the first spiked pole to reach the left wall and run forward,across the spikes and past the two poles.

    Climb over the small ledge at the end of the hall and jump towards thewindow behind you. You will grab a ledge. Drop down to the ledge belowit. Drop down again to reach a small platform.

    Run along the left wall to reach a new platform. Jump down to the rightto reach another platform. Hang of the edge and drop down to theground. Turn left to reach a new hallway.

    Step on the switch to open a door at the end of the hall. It isn't openvery long, so we need to use some time manipulation. Slow down time,run forward, and roll through the closing door.

    Kill the enemies and jump into the hole for a scene. Turn right and runalong the right wall to reach a beam. Jump forward to reach anotherbeam. Walk left and jump to the rope on the right.

    Swing back and forth on the rope and run left to reach a pole. Swingacross the two poles to reach another platform. There is a small beamsticking out of the left side of the platform. Walk across it and jumpto reach another beam.

    Walk left until you reach the end of the beam. Jump forward to grab agroove in the pillar. Shimmy to the right until the banner is directlybehind you. Jump to the banner and slide down. Jump before you reachthe bottom of the banner to reach another beam.

    Walk to the end of the beam and jump forward to reach a pole. Shimmy tothe right until you are facing a platform. Swing to the platform andturn left. Jump the gap to reach the platform with all the enemies.

    Kill all the enemies here. You can slow time to make this much easier,especially when dealing with those acrobatic women. When they're dead,walk forward and turn right. Run up the wall to grab the edge and pullyourself up.

    A cut scene will play. Right now, you are in between the wall and apillar. Run up the wall and jump at the top of your wall run. Rebound

    off of the pillar and then the wall. Continue jumping from wall topillar until you reach a groove in the pillar.

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    Jump to the wall to reach a small ledge. Jump back to the pillar andjump from wall to pillar until you reach a second groove in the pillar.Shimmy to the left until the beam is behind you. Jump to the beam andthen jump to the ledge below the hole in the wall. Jump up and gothrough the hole in the wall.

    Save your game at the fountain and go right. Jump over the gap and go

    outside for a scene.

    ***************Dahaka Chase #1***************

    Run forward because the floor is collapsing underneath you. Turn thecorner and run along the left wall to reach the next platform. Turnright and jump from pole to pole to reach another platform.

    A scene will take place and you are safe again. Well, at least for themoment. Go forward and break the barrels. Turn right and run up the

    staircase. Turn right again and kill the creature.

    Walk forward to drop down to a platform below. Run along the left walland jump to reach a column. Climb to the top and jump to the platform.

    Go through the door to your left. A cut scene will take place.

    *****************************Fortress Entrance - (present)*****************************

    Run along the left wall and slide down the banner. As soon as you reachthe bottom, walk directly across from the banner and climb the small

    ledge. Run up the pillar on the left and grab the small ledge. (Yes,you have been here before)

    Shimmy left and pull yourself up onto the platform. Walk forward andrun along the left wall to reach the ledge. Drop into a hangingposition and shimmy left as far as you can (until you are above anotherledge). Drop down to that ledge and drop down to the ground.

    ***************Dahaka Chase #2***************

    Run down the hallway until you reach a pit. Run along the left wall andcontinue forward for a scene. Save your game at the fountain.

    *****************"A Helping Hand":*****************

    Walk forward and use the portal to return to the past.

    **************************Fortress Entrance - (past)**************************

    Use the fountain and walk through the waterfall. Avoid the spiked polesand continue down the hallway. Wait for the saw to lower and run alongthe right wall. Follow the hallway to the end and you will be treated

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    to a scene. Who is that mysterious creature?

    Turn left and climb the column. Jump to the pillar behind you and youwill grab onto a ledge. Jump up to the ledge above and shimmy to theleft. Pull yourself up to the platform.

    Go left and jump to the ledge. Hang from the ledge and shimmy to the

    other side of the wall. Pull yourself up and jump to the platform onthe left.

    Continue left. Run along the right wall, across the pressure switch,and slide down the banner. Go through the open door.

    Note: At this point, now that you have the eye of the storm power, youcan get life upgrade #1 if you couldn't roll through the gate fastenough.

    Walk across the bridge and run past the two spiked poles. Turn rightand roll underneath the next spiked pole. Turn left, wait for these

    poles to separate, and roll past them.

    Save at the fountain. Continue down the hallway, turn right and run upthe long staircase. Kill the enemies at the top and go through thedoor. Turn left, go down the hall, and roll past the rotating blades.

    Jump the gap to reach a ledge. Jump up to the top ledge and shimmy tothe right. Drop down two ledges and jump to the next hallway. Take outthe enemy and roll past some more rotating blades.

    *******************Central Hall (past)*******************

    Enter the next room and kill some more enemies. Go forward, jump thegap, and save at the fountain. Run up the steps and go through the opendoor.

    ************************Hourglass Chamber (past)************************

    Turn left and you will see two spiked logs moving up and down above thestaircase. You can walk under the first log as it moves upwards but youneed to roll underneath the second. Behind this is a rotating blade youmust roll under.

    Wait for the spiked poles to separate and run along the wall to reachthe other side. Roll past the next rotating blade and continue down thehallway.

    When you reach another pit, run along the left wall and jump at the endto reach a ledge. Before the spiked log hits you, jump up and grab theledge above you. Pull yourself up. Head left and get as close as youcan to the log without getting hurt.

    Wait for the log underneath you to go right and hang from this ledge.Shimmy to the left as far as you can and drop down onto solid ground.

    Roll past the last rotating blades and climb the ladder on the left.

    Jump to the ledge on right. This ledge is actually a lever that uses

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    weight to open the door. Slow time and roll through it. Go forward fora scene. You will learn that there are a couple things you need to dobefore you can see the empress.

    At the end, you will gain the serpent sword. This is a powerful swordand a key to accessing the towers. Save your game at the fountain.

    ***********************"The Key And The Lock":***********************

    Face your back to the door you came through. Go to the left side of theleft staircase (behind the torch) and you will see a chest. Break it toget artwork #8.

    Turn around and go to the left side of the door. Run up the wall andgrab another weight lever. This opens the door. Go through and rollpast the rotating blades.

    When you reach the pit, run up the left wall to grab the ledge and moveas close as you can to the stationary spiked pole. Wait for the poleunderneath you to move right and hang down from the ledge.

    Shimmy past the pole overhead and pull yourself up before the movingpole comes back towards you. Shimmy as far right as you can and makesure the moving pole isn't coming back. Drop down to the ledge belowand shimmy right (around the corner).

    Jump to the ledge on the right and climb up to the higher ledge. Jumpup and grab the groove in the wall. Shimmy right until you are aboveanother groove. Drop down to it and drop down to the floor.

    Roll past the blades. Wait for the logs to separate and run along thewall to the other side. Roll past the next blade and roll under the twospiked logs.

    *********************Central Hall - (past)*********************

    Save your game at the fountain and jump the gap.

    *************"The Towers":*************

    Go forward to the flower-like lock and a handle will rise behind you.Kill the enemies that appear from the doorway and go to the handle.Turn the handle counterclockwise twice so that it faces towards thehallway leading to the hourglass chamber.

    This will allow you to reach life upgrade number three. Go back to theflower shaped lock and turn right. There is a small ledge to the right.Jump down to it and hang off the left side of the platform.

    There should be a wall to the left of you. Jump to it and jump fromwall to wall to descend to a lower platform. Hang off the edge of this

    platform and drop down to a lower one.

    Run along the wall on the left and jump from wall to wall to reach a

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    ledge. Turn right and run along the left wall. Jump at the end (beforeyou reach the wall) and you will reach another wall. Rebound off ofthis wall (it doesn't look like it but you it is wide enough to reboundoff of) and jump from wall to wall to descend to a ledge.

    Jump to the ledge on the right and shimmy right to reach a platform.Turn left and go through the door. This corridor is also filled with

    traps but it isn't too bad.

    Slow down time and run past the first hall full of floor spikes andspiked poles. Turn left and run along the right wall to pass therotating blade and stationary spiked pole.

    Roll underneath the next two poles and claim your third life upgrade.Run back down the hallway now that the traps are deactivated. Gothrough the door and turn left. Walk to the edge of the platform.

    Turn right and jump across the gap. Run up the wall on the right andjump from wall to wall to return to the handle. Turn it 90 degrees

    clockwise so that it is facing away from the hallway with the thirdlife upgrade.

    This raises a bunch of platform near a door. Climb onto the smallplatform to your left (on the right side of the raised platforms). Goforward and turn left.

    Run along the left wall and jump at the end to reach a ledge. Shimmy tothe right and jump to the ledge above. Jump to the ledge on the rightand jump to the ledge above.

    Shimmy to the left and jump to the ledge on the other side. Climb up tothe platform. Climb up the ledges on the left to find a chest with

    artwork #9.

    Climb back down and go through the door. Kill the enemies and roll pastthe rotating blades. Step on the button to extend a platform. Walk onit and wait for the platform retract into the wall.

    Drop down and walk down the hall to reach some pots (smash them forsand) and a chest with artwork #10. Run back down the hall and climb upto the button. Step on the button, slow time, and run across theplatforms to the other side.

    Run up the wall on the right and jump to the pole. Shimmy right andswing to the second pole. Jump to the button on the wall and slow time.Run across the platforms to the other side.

    Save your game at the fountain.

    *****************The Water Maiden:*****************

    ********************Garden Hall - (past)********************

    Walk down the hall until you reach a large garden area. Kill the newenemies here. They aren't too hard. Go to the left side of the roomuntil you reach a pool of water. To the left of this pool, hidden by

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    the vegetation, is a chest. Bust it open for artwork #11.

    Return to the doorway you entered before fighting off the enemies. Onthe right side of the doorway, (if you are facing it from inside theroom) you can see a ladder hanging.

    Run up the right wall and jump to the ladder. Flip around to the other

    side of the ladder (left analog) and climb to the top. Up here you willsee the crow master again. Now that you are in the past he is stillalive.

    He is much easier to take out, now that you have a new sword. A couplevault attacks and he will run away again. Climb the ladder to your leftand fight him again. He will run away very shortly.

    Turn left and run along the right wall to the rope. Swing back andforth for momentum and run to the left. Jump at the end to reach theplatform the crow master is on. Fight him and he will flee again.

    Run along the left wall and jump to reach a pole. Swing to the openingon the right. Walk through and jump the gap to reach a ledge. Shimmy tothe left and descend the series of ledges to reach the bottom.

    Go forward and kill the enemy. Run to the other side of the room andclimb the next series of ledges. Shimmy to the right and jump to theplatform on the left.

    Save your game at the fountain.

    ***************Garden - (past)***************

    Go forward and go through the door on the right. Watch the cut sceneand turn the lever to open the next door. Walk through it and cross thebridge. Kill the enemy and turn left.

    Kill all of the enemies in this area. Go to the bottom left corner ofthis area and you should see a place where there is no railing. Hangoff of the edge and drop down to a ledge below.

    Shimmy to the right and drop down to the platform below. Run along theleft wall to reach another platform. Go through the door on the left.Follow the hallway until you reach a large drop.

    Move to the right side and shimmy left along the ledge. Drop down tothe ledge below it and jump to the ledge on the right. Drop down to theledge below.

    Shimmy to the left and drop down to the next ledge. Jump down to theplatform. Turn around and jump to the pole. Swing to the next platform.Turn around and move to the right side of the platform. Hug the ledgeand shimmy right.

    Drop down to the ledge below and jump over to the ledge on the right.Shimmy to the left, drop down to the next ledge, and shimmy left somemore. Drop down to another ledge, shimmy left, and drop down to a final

    ledge.

    Drop down to solid ground. Now that you've reached the hall, we have to

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    navigate past more traps.

    For this first part, run down the hallway and roll under the bladesthat slide down the wall. For the next part, run forward, roll underthe spiked log, and roll past the rotating blade.

    Turn left and you see two fast-moving spiked poles. Slow time, run past

    them, run forward some more, and roll under the sliding blades. Rollpast the next rotating blades.

    Run forward and run under a final log and you will reach another redsymbol. You will get your fourth life upgrade. Trust me, it's worth it.

    Now that the traps are deactivated, run back to the beginning of thehall. Climb back to the top of the hall the same way you came down andgo outside.

    Run along the right wall to reach a platform. Run up the wall and grabthe ledge. Jump up and grab the ledge above that. Shimmy to the left

    and jump back up to the main platform. Kill any enemies that are stillhere.

    There are two more chests in this area. Behind the pillar in the centerof the area is a chest with artwork #12. Go to the upper right cornerand hang over the railing. Drop down to the ledge below. Pull yourselfup and shimmy left until you reach an alcove. Break open the chest forartwork #13.

    Shimmy to the right and jump from wall to wall to return to the mainarea. Now, we can continue with the story.

    Go to the front of the central pillar (the chest is behind it). Run up

    the pillar and you will reach another weight lever. This raises aplatform to your left. You can see it in the background.

    Slow time, run to the platform, and run up the side of it. Pullyourself up and run the wall to reach another ledge.

    Jump to the tree branch behind you. This functions as a beam. Walk tothe end of the beam and jump to another beam. Walk forward to the ledgeand shimmy to the left.

    Jump to the pole and swing to the ledge on the left. Shimmy to the leftand walk across the beam. Shimmy to the left and walk to the end of thebeam. Jump to the pole and swing to a higher tree branch.

    Walk to the end of it and jump to the rope on the left. Slide down tothe bottom and swing back and forth. Run to the right to reach anotherpole. Swing to the groove in the pillar.

    Shimmy to the right and jump to the beam on the left. Walk to theplatform and you will fight the crow master again. He will soon flee.

    Go left and you will see a small ledge on the corner of the platform.Climb it and jump up to the ledge above it. Shimmy to the left and jumpup to reach the top of the platform.

    There's nothing you can do here, so turn right and jump the gap. Fightthe crow master again and he flees. Run up the wall and jump back topull the hanging lever.

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    jump to the platform behind you.

    Go down the hall and save your game at the fountain. Activate the sandportal the same way you activated the other one. Walk into it andreturn to the present.

    ***********************

    Garden Hall - (present)***********************

    You will gain the breath of fate attack. Use this by holding R1 andpressing L1. Save at the fountain and walk through the waterfall. Godown the hall and defeat the creatures. A fun combo to use is square,square, triangle, triangle. See how athletic the prince is.

    Jump the gap at the end to reach a ledge. Drop down to the ledge below.Drop down to the next ledge and jump to the ledge on the left. Dropdown to reach another ledge and shimmy right until you are over anotherledge.

    Drop down to another ledge and drop down to the ground. Kill theenemies here and walk forward. When the prince makes a comment aboutthe vegetation, turn left and you should see a small rock. Climb ontoit and run up the wall. At the top of your run, jump to reach a beam.

    Walk to the end of the beam and jump forward to reach another beam.Walk to the end of this beam and jump to reach a third beam. Follow thebeam to the right and go around the curve.

    At the end of the beam, jump to the platform on the right. Kill thecreatures here. Go to the left side of the platform and hug the wall.Shimmy to the right and jump to reach a ledge. Jump up to the groove in

    the wall and shimmy left. Pull yourself up and kill some morecreatures.

    There are some camouflaged creatures here. Slow time to get the jump onthem and kill the rest of the enemies. Run along the right wall toreach a beam. Walk to the end of the beam and jump to the ledge on theleft.

    Shimmy right and drop down to another beam. Walk to the end and dropdown to a third beam. Walk forward and jump up to the platform. Walkforward and you will see a beam above you.

    Jump up and grab it. Pull yourself up and walk to the end of the beam.Jump up and go through the opening. Run forwards, jump the gap, anddescend the series of ledges.

    When you reach the last ledge, you will notice that the floor is gone.Instead, there are trees growing everywhere. Jump from the ledge to theroot and walk to the end.

    Jump up and grab the groove in the wall. Shimmy to the left until youare above another root. Walk to the end and jump to a ledge. Climb theseries of ledges and jump to the platform on the left. Save your gameat the fountain.

    ******************Garden - (present)******************

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    Head left and go through the door on your right. The garden has changeda lot since you were last here. Kill the enemies. Directly across fromthe doorway is a ledge you can drop down to.

    Hang from this ledge and shimmy to the right. Drop down to the smallplatform below you. Hang off the right side of the platform and shimmy

    to the right as far as you can. Jump to the platform on the right andkill some more enemies.

    On the left side of this platform is a ledge you can climb to. Climb upand you will be on another platform. Jump up to the ledge on the leftand jump to reach a groove in the wall. Shimmy to the left and pullyourself up onto the ledge.

    Jump up and you will reach another platform. There is a broken walkwayon the left side of the platform. Climb onto it and run along the leftwall. Jump at the end of your run to reach a ledge. Shimmy left andpull yourself up to another platform.

    Turn left and climb onto the platform in front of you. Run up the wallto grab onto a ledge. Jump to the tree trunk behind you. Climb to thetop and jump to the tree branch on the right.

    Walk along this branch and jump to the pole on your right. Swing to thebeam in the distance. Walk left and jump to the groove in the wall.Shimmy as far right as you can and drop down to the platform.

    Walk across the short beam sticking out of the platform and jump toanother pole branch. Swing to the platform on the right. Pull yourselfup and turn left.

    Jump to the pole branch and swing to the next platform. Kill all of theenemies here.

    Turn left and run along the right wall to reach a beam. Turn right andwalk onto the platform. Save your game at the fountain. Run up the wallto the right of the fountain and grab the ledge.

    Jump to the tree in front of you. Jump from tree trunk to tree trunkuntil there is a beam next to you. Jump to it and walk to the platform.Take out some more enemies.

    Turn left and run along the right wall to reach a ledge. Shimmy leftand pull yourself up to the platform. Walk through the doorway and downthe hall. When you reach the pit, wait for a second.

    The two blocks that act as platforms aren't stationary. They slide backinto the wall and rapidly come out (basically they're crushers). Waitfor them to extend and jump the gaps to the reach the fountain. Saveyour game.

    Turn left and you will have to get past two more crushers. Wait forthem to extend and jump to the first crusher. Jump to the second andrun along the left wall to reach a rope. Swing back and forth to gainmomentum. Run right and jump to grab the tree trunk.

    Wait for the spiked log to descend and jump to the column. Slide downand go through the door.

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    The crow master will appear again. It appears that he just doesn't wantto die. Fight him until he flees again and kill the camouflaged enemy.

    Turn right and go through the door. Jump to the column and climb up it.Don't climb too far up, though. Jump to the platform on the other side.Run along the right wall to the net platform.

    Pull yourself up and jump to the column. Climb to the top and jump tothe beam. Walk forward and kill the camouflaged enemies. Turn right andgo through the door for a scene.

    Run along the right wall and jump to reach a column. Slide down andjump to the tree. Jump to the column on the left and climb to the top.Jump to the railing and pull yourself up.

    On this platform, hang off the edge on the right and drop down to theplatform below. Walk forward and go through the door on the left. Killthe enemies.

    Run up the wall in front of you and shimmy to the left. Bust open thechest for artwork #14.

    Drop back down to the ground, go back through the door, and turn right.Run up the wall to return to the platform. Hang off the side of therailing and jump back to the column. Slide down and jump to the tree.

    Slide down to the bottom and jump to the pole on the left. Swing to thepillar and jump to the ledge. Walk left, go across the platform, andjump to the pole in front of you.

    Jump to the platform the crow master is on for a scene.

    ***************Dahaka chase #3***************

    Run along the right wall to reach the ladder. Slide down to the bottom.Jump to the pole and sing from pole to pole to reach a platform. Runforward and turn left.

    The floor will collapse, so run along the left wall to the other side.Run through the door and run along the left wall to the platform. Turnright and run along the left wall again. Turn left and go through thedoor.

    Turn left and run along the left wall to the ladder. Slide down theladder and run along the right wall to reach the door. Run forwarduntil you reach a pit. Run along the left wall and quickly shimmy tothe right.

    Pull yourself up and follow the hallway as it twists and turns.Continue to follow it until you see a broken wall in front of you and apit to the left of it.

    Turn left and run along the right wall to reach a rope. Quickly swingforward and run along the wall to the next platform. Go down thehallway and jump the gap to reach a ladder.

    Slide down to the bottom and jump to the other ladder. Slide to thebottom and run down the hall. Go through the waterfall and you are safe

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    from the Dahaka for now.

    Save your game at the fountain. Activate the sand portal and walk intoit. You will gain a new sand tank. Save your game at the fountain.

    ********************Garden Hall - (past)

    ********************

    Run down the hall and climb up the ladder. Jump to the other ladder andclimb to the top. Jump to the platform behind you and deal with thecrow master.

    Run along the right wall to reach a rope. Swing to the left to reachthe other side. Turn right and walk forward. Hang over the railing onthe right and jump to the pole. Swing from pole to pole to reach theother side.

    Kill the enemies and walk down the hall. Climb up the ladder near the

    door and jump to another weight-based lever. Roll under the door andfollow the path to the end.

    Kill the enemies and turn left. Hug the wall and shimmy right along theledge. Jump and grab the ledge above. Jump up and grab the groove inthe wall. Shimmy right to reach a platform. Climb the ladder to thenext platform.

    Wait until the saws move away from the center of the wall and run alongthe right wall to reach another platform. Go through the door and turnright. Wait for the saws to rise and run along the wall. Jump at theend to reach a platform.

    Save your game at the fountain. Run up the wall to your left and gothrough the door.

    **************************Garden Waterworks - (past)**************************

    Kill the enemies here and walk to the handle. Ignore it for now and goto the other side of the area. Kill some more enemies. Go to the rightcorner of this area. Behind a pillar is a chest with artwork #15.

    Return to the handle. Turn it counterclockwise twice so that the handlefaces left. Go to the pillar you just turned and climb onto the smallledge in front of it. Run up the side and pull yourself up.

    Turn left and walk across the long beam. Jump to the column and climbto the top. Jump to the groove in the wall to the right. Shimmy leftand drop down to the platform. Run along the right wall to reach arope. Swing to the left to reach another platform.

    Turn the handle clockwise once. Turn left and walk to the end of thesmall beam. Jump to the platform and turn right. Walk across the longbeam and jump the large platform.

    Turn left and walk to the end of the platform. Turn left again and walk

    across the small beam. Jump to the long beam on the pillar and walkacross it to reach the pillar.

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    Turn right and jump to the platform with the handle. Turn thisclockwise twice. Turn left and run along the right wall to reach arope. Swing to the left to reach another platform.

    Look left and you will see a groove in the wall. Jump up to it andshimmy left. Jump to the column behind you and slide down it. Jump tothe platform to the left and walk across the long beam. Jump to the

    platform.

    Break the chest to your left for artwork #16. Drop down into the smallgroove on the left and roll under the gate. Turn right and climb ontothe small platform on the right. Run up the wall to reach a platform.Pull yourself up and jump up to the next ledge.

    Go down the hall and turn left. There are some more traps here. Thebest thing to do here is to slow down time, run across the floorspikes, and roll under the spiked log.

    Turn right and you will see three more spiked logs. Wait for the first

    to rise and slow time. Run down the hall and roll under the last log.Turn right and you will see another red symbol. Walk forward and youwill get life upgrade number five.

    Run back down the hall and jump down to the handle. Turn itcounterclockwise and watch the scene. Roll back under the gate. Hang onthe edge right above the waterspout and jump to the long beam.

    Walk back to the pillar and jump to the column. Climb the column andjump to the groove in the wall. Shimmy to the right and drop down tothe platform. Run along the left wall to the rope and swing right toreach the next platform.

    Turn the handle clockwise twice. Jump to the platform on your right andwalk across the long beam. Jump forward to the large platform for aquick scene.

    Turn right and walk to the end of the platform. Turn right again andjump to the long beam. Walk forward to the pillar. Turn left and jumpto the platform with the handle. Ignore the handle and Run along theleft wall to the rope. Swing right to reach the platform.

    Jump up and grab the groove in the wall. Shimmy to the right and jumpto the column. Slide down it and jump to the long beam. Walk to theplatform and drop to the ground.

    Kill the enemies on both sides of the area. Go to the handle in thecenter and turn it clockwise twice. The water will open the first lock.

    Go right and go through the door to this area. Drop down and save yourgame at the fountain.

    *****************The Second Tower:*****************

    Run back up to the platform above and turn around. Run along the leftwall to reach a platform. Wait for the saws to descend and run along

    the left wall. Go through the door and turn left. Kill the enemies.

    Wait for the saws to separate and run along the wall. Slide down the

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    ladder and hang off the left side of the platform. Shimmy to the leftand drop down to the ledge below.

    Drop down to the next ledge and shimmy to the left. Kill more enemiesand go through the door. Walk down the hall and climb the ladder on theleft. Jump to the weight lever and roll through the door. Go to the endof the hall and kill the enemies.

    Hang off the railing on the right and jump to the pole. Swing from poleto pole to reach the next platform. Kill the enemies here and walk tothe end of the platform.

    Turn left and run along the left wall to the rope. Swing right to reachthe platform. Kill the enemy and break open the chest for artwork #17.Run up the wall on the your left to activate a pressure switch. Thisextends a platform back on the other platform.

    Slow time and run back along the wall and swing to the platform. Turnleft and climb onto the new platform. Run up the wall and jump to the

    pole. Shimmy to the right and turn the corner of the pole. You are nowfacing a ledge.

    Swing to the ledge and shimmy to the right. Jump to the ledge on theright and shimmy to the right. Jump to the next ledge on the right andshimmy to the right again.

    Drop down to the platform below and slide down the ladder. Go right andrun along the left wall to the rope. Swing to the right and jump at theend to reach a platform. Break open the chest for artwork #18.

    Jump to the banner and slide down to the floor. Return to the statueand go through the door it's facing. (This is the way you came in a

    while ago.)

    Go down the hall and save your game at the fountain. Go forward anddrop down into the trench. Follow it to the end and climb up the ledgesto the platform. Drop into the next trench and pull climb up to thehallway.

    *********************Central Hall - (past)*********************

    Follow the hall and roll past the rotating blades. Kill the easyenemies and walk forward for a scene. You will receive the Lion Sword.

    Jump the gap and save at the fountain near the hourglass chamber. Jumpback across and go to the handle. Turn it clockwise twice so that aseries of ledges rise up to the left of the hourglass chamber.

    Jump back across the gap and break the weapon rack. Run along the rightwall and jump to reach the platform. Run along the right wall to reacha ledge. Jump up and grab the ledge above it. Shimmy left and jump upthe next couple of ledges.

    Jump to the platform on the left. Run up the wall to reach a higherplatform. Jump to the platform diagonally to your right. You will find

    another chest here. Bust it open for artwork #19.

    Jump back across to the last platform and jump to the platform in front

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    of the door. Run up the wall to the weight lever. Slow down time anddrop to the ground. Roll past the blades and go through the door.

    Jump the gap and go to the end of the hall. Run up the wall on the leftand jump from wall to wall to reach the top. Go forward and wait forthe saws to stop. Run forward and climb the ladder.

    St the top, shimmy to the left and turn the corner. Jump to theplatform on the right. Run past the crushers and save your game at thefountain.

    *********************Clockworks And Gears:*********************

    *************************Mechanical Tower - (past)*************************

    Turn right and kill the enemies. Go forward and walk onto the ledge.Shimmy to the left as far as you can. Drop down to a ledge and hangfrom it. Shimmy left some more.

    Drop down a few ledges and shimmy right until you are over solidground. Kill all the enemies and walk towards the door at the far endof the platform.

    A scene will take place.

    ^^^^^^^^^^^Stone Golem^^^^^^^^^^^

    This guy will run at you from the beginning. Slow time and run betweenits legs. Attack the back of its legs and it will fall down on oneknee. Press X near his left leg and you will climb on him.

    Slow down time again and attack the back of its head like crazy. Itshould fall before time returns to normal. The door forward will openand enemies will come out.

    Deal with them and go through the door. To the right of the smallstaircase is a chest with artwork #20. Turn left and walk until you seea pressure switch on the wall.

    Run up the wall and press the switch. This raises a platform to yourright. Run to it and run up the side of it. Pull yourself up and run upthe wall to reach a ledge. Jump and grab onto a ledge above. Pullyourself up.

    Go forward and save your game at the fountain. Turn left and walk tothe end of the beam. Slow time and jump past the gear. Kill the enemiesthat attack you.

    Go to the middle of the platform you landed on after the scene. Youshould see a few columns. Jump to the leftmost column (the one closestto the platform that is moving slowly up and down). Jump to the column

    on the right.

    Jump to the next column and jump to the column on the right. From here,

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    jump to the beam behind the column. Jump to the platform on the rightand take out the enemy.

    Run up the wall to press the switch. This moves the wall (you were juston top of it) to the left for a short time. Run along the right wall tograb a ledge on the side of the wall.

    Slow time and hang from this ledge. Shimmy to the other side of thewall and pull yourself up. Jump to the pole on the left and swing tothe platform. Turn the handle to rotate the pole.

    Jump to the pole and wait for the moving pole to descend. Jump to itand wait for it to rise again. Jump to the platform. There are newenemies here. They explode after a few hits so watch out.

    Jump up and grab the hanging lever. This will raise a platform frombelow. Jump onto it and fight off more exploders. Turn left and jump upto the small beam. Pull yourself up and jump to the small beam on theleft.

    Walk forward to the ledge and shimmy to the left. Jump up and grab thehigher ledge. Jump up again to grab a third ledge. Hang from this andshimmy to the left.

    Drop down to the railing. Pull yourself up to the platform. Kill theenemy and bust open the chest for artwork #21. Climb up the ladder onthe right.

    When you reach the top, shimmy to the right until you are across fromanother ledge. Jump to it and hang from it. Shimmy left and pullyourself up. Jump to the pole behind you.

    Shimmy to the right and turn the corner. Swing to the rotating platformon the left (when it stops moving for a sec). Rotate with the platformand jump to the platform on the left. Turn the handle for a cut scene.

    Jump to the pole on the left and swing to the gear. Wait until the gearrotates twice and jump to the pole on the left. Swing to the platformon the left.

    Step on the button on this platform to turn a section of the wall. Takeout your swords. Run along the right wall and jump to the section ofwall you turned. There is an enemy chilling on the wall you're runningon but you will kill it automatically if you have your swords out.

    Pull yourself up on top of the wall and wait for it to rate back towhere it was before. Jump to the ledge on the right. Shimmy left anddrop down onto the platform.

    Kill the exploders and head into the room on the right. Break thebarrels and run up the wall they were in front of. Jump at the top toreach a hanging lever. This raises the platform again.

    Exit this room and walk onto the platform you just raised. Slow downtime and take care of the exploders. Turn right and jump up to thelarge beam. Walk across the beam in the middle.

    Slow down time and jump past the gear to another beam. Jump to theright to reach another beam. Walk towards the wall and jump up to theledge. Shimmy to the left and jump up to another ledge.

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    Shimmy to the left but don't through the door just yet. Continueshimmying to the left and drop down to the platform. Kill the enemy,break the pots for sand, and bust open the chest for artwork #22.Return to the doorway and walk through.

    Roll past the rotating blades and turn left. Wait for the crusher to

    extend and climb on the right side of it. Run along the right wall toget past the spiked logs.

    Go forward and turn left. Slow time and run past the spiked poles. Rundown the stairs and roll under the logs. There is a button here but itis too high to run up to.

    Turn left and jump on top of the wooden ledge. Jump up and you willgrab a hidden groove in the wall. Shimmy right to press the switch.Drop down and run through the door.

    Go down the stairs and save at the fountain.

    ***********************Mechanical Pit - (past)***********************

    Run down the stairs and kill all the enemies. Turn around and you willsee a pressure switch on the wall. Run up and press it. This raise asmall platform on the left. Slow down time and run to the platform.Climb it and run up the wall to reach a rope.

    Swing back and forth for momentum and run left to reach a platform.Kill the enemies here.

    Note: This next part is optional. The only reason to get this is if youwant to see more artwork. If not, skip this section. After killing theenemies, turn left and go forward. Turn right and go through the door.Slow down time and roll under the log. Run past the crusher and turnright. Run down the stairs and roll under the spiked logs. Roll underthe rotating blade and run past the crusher. Step on the button to openthe door. Climb the ladder on the opposite side of the room and jump tothe platform. Break open the chest for artwork #23. Return to the placewhere you fought the enemies.

    Turn right and watch the scene. Slow time and run along the left wall,avoiding the spokes of the wheel. Kill the enemies here. Slow time andrun along the left wall, avoiding the spokes of the next wheel. Jump atthe end to reach a column. Jump to the next column and jump to theplatform on the left.

    Turn the handle to lower a lift. Jump on it and wait for it to rise.Run along the right wall and jump from wall to wall to reach theplatform at the top.

    Run to the end of the wooden walkway and break open the chest forartwork #24. Run back the way you came and jump the gap for a quickscene.

    ^^^^^^^

    Golem 2^^^^^^^

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    Use the same tactics you used on the last golem. Slow down time, runbetween its legs, and slash at the back of its legs. Climb on top ofit, slow down time, and slash at it until it falls.

    Go through the door on the left and bust open the chest for artwork#25. Go back into the room where you fought the golem. Turn left andyou will see another door. Take out your weapon and run along the wall

    to take out the enemy and reach a rope.

    Swing on the rope and run to the right. Jump at the end to reach aplatform. This platform is filled with water so drink to regain health.In front of you are a bunch of metal gates moving to the left.Underneath each gate is a small space you can roll under.

    Wait until one gate passes and jump into the small waterway. Watch tosee whether the space is on the right side or the left. Roll under eachgate, alternating between openings on the right and left, until youreach a walkway on the right.

    Jump out of the waterway and walk across to the hanging lever. Jump upand pull it. This opens a door further on. Go back to the waterway andcontinue rolling under gates until you reach where the gates are comingout of the wall. Go right and jump up to the pole.

    Swing from pole to pole to reach another platform. Kill the enemies andgo through the door. Run past the floor spikes and spinning pole. Runover the next set of floor spikes.

    When you reach the pit, wait for the saw to descend and run along thewall to reach a rope. Wait for the next saw to descend and run to theleft. Run forward and run past the spinning pole and the crusher. Climbonto the next crusher and run along the wall to avoid the spiked log.

    Run past the spiked pole and the last crusher. When you reach anotherpit, wait for the logs to separate and run along the left wall. GOthrough the waterfall save your game at the fountain.

    Activate the sand portal and go through. You will gain the ravages oftime attack. Save your game at the fountain.

    **************************Mechanical Pit - (present)**************************

    Walk through the waterfall and wait for the spiked log to rise. Runalong the wall to the other side. When you reach the crusher, waituntil it extends and climb on top. Run along the left wall. You shouldavoid the spike log and land on the next crusher.

    Run past the next crusher and the spiked pole. Wait for the saw to riseand run along the wall to the rope. Jump to the ledge behind you andhang from it. Shimmy to the left and pull yourself up.

    Run over the floor spikes, avoid the spiked pole, and run to the end ofthe hallway for a quick scene. Kill the regular enemies and theexploders. Hang off the edge of the platform and shimmy to the rightuntil you are over the banner.

    Slide down the banner to the platform below. Run along the left wall,through the spokes of the wheel, and jump at the end to reach a column.

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    Jump from column to column until you see a platform on your left. Jumpto the platform.

    The lift is automatic now, so jump to it and wait for the lift to rise.Run along the right wall and jump from wall to wall to reach the woodenwalkway. Jump across the gap to the doorway on the right.

    Kill all the enemies in the area and exploders will appear. What youneed to do is lure them over to the boarded-up door that was shown inthe cut scene. Attack one of them and have it explode near the boardsto open the way forward.

    Kill the rest of the exploders. Go through the opening and run alongthe left wall to reach a rope. Swing to the right and jump at the endto reach the platform with water. Drink to regain health.

    The gates in the waterway have stopped moving so you can take yourtime. Jump into the waterway and roll under the first gate. Jump thegap to the other side. Roll under the next gate.

    To your left is a platform with an enemy on it. Jump the gap to thisplatform and kill the enemy. Hang off the right side of the platformand drop down to the ledge below.

    Shimmy to the right and drop down to another ledge. Drop down to theground and kill the enemy. Jump the gap to the next platform and killthe enemy. Turn left and jump through the waterfall to reach anotherplatform. (It's hard to see the platform through the waterfall but youshould be able to make it. If you don't make it the first time, jumpdiagonally right to have a better chance of reaching it.)

    Go through the door and kill the enemy. Go down the stairs and roll

    under the spiked logs. Turn right and step on the switch to open thegate. Kill the enemies and climb up the ladder.

    Wait until you can see an opening in the spinning gear above you andjump to it. You will grab the edge. Pull yourself up and go to the leftwall. Run up it to grab a ledge.

    Jump up to the ledge above. As the gear behind you turns, you shouldsee a ledge on one side of it. Wait for the ledge to turn to face youand jump to it. Wait until the ledge rotates and you are facing thewall on the right. Jump to the ledge on the right wall.

    As the gear rotates some more, you will notice a higher ledge. Jump upto reach a ledge at the top of the gear. Shimmy left until you reach anopening. Jump behind you to grab the edge of the gear. Pull yourselfup.

    Run up the right wall and jump up two ledges. Wait for the ledge on thespinning pole to rotate towards you and jump to it. Rotate with thepillar and jump to a ledge on the left. Jump up to a groove in thewall.

    Jump to the ledge on the rotating pillar (this ledge is all the wayaround it). Rotate with the pillar until you are near the pressureswitch. Jump to it and rebound back to the ledge. Jump to the door on

    the right.

    Go through and save your game at the fountain.

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    Turn left and go down the hall. Jump over the pile of rubble and enterthe next room. Kill the enemies and lure the exploders over to thecracked wall on the right. Use them to blow it up. Jump through thewall for a scene.

    ***************************

    Activation Room - (present)***************************

    Turn around and climb up onto the small ledge. Run up the left wall andjump from wall to wall to reach the top. Kill all of the enemies here.

    Go to the right side of the platform and run up the low wall on theright. Jump to the platform in the center. Turn right and you shouldsee a bunch of brown (wooden) ledges on the wall (light is coming outof this part of the wall). Jump to the first ledge and climb up to thetop.

    You will reach a platform. Turn left and run along the right wall toreach another ledge. Run along the right wall to reach a ladder. Climbup to the top and kill some enemies.

    Go left and break the barrels next to the railing. Hang over the sideof the railing and drop down to the groove in the wall. Shimmy to theleft and jump to the platform.

    Kill the enemies and go to the right side of this platform (towards thegroove you just jumped from). There is a ladder here. Slide down it andflip around to the back of the ladder (left analog). Jump to the beambehind you and jump to the platform.

    Wait for the saws to lower and run along the wall to the rope. Swing tothe left, run along the wall, and jump to reach a ledge. Jump up toreach a platform. Run along the right wall to another platform. Slidedown the ladder and drop down to the ground.

    Kill all of the enemies. Run up the short wall on the right to reachanother platform. Turn right and jump up to reach the groove in thewall. Shimmy to the left and jump to the groove on the left.

    Drop down to reach another groove. Shimmy to the left and drop down tothe floor. Head towards the door for a scene.

    ***************Dahaka Chase #4***************

    Run forward and run along the left wall. Turn the corner and run alongthe right wall to the rope. Swing forward and continue your run to theplatform. Turn left and run under the water. Your safe again, for now.

    You will see a pressure switch on the wall here. Run up the wall andpress it. This will bring the other wall closer. Run up either wall andjump from wall to wall to reach the top. Turn left and climb up thesmall ledge.

    Kill all of the enemies in this hallway and turn left. Jump the gap fora scene.

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    ***************Dahaka Chase #5***************

    Run down the hall and turn the corner. Run along the left wall and usethe rope to extend your run. Turn the next corner and run along theright wall. Go through the waterfall to thwart the Dahaka yet again.

    Save your game at the fountain and activate another sand portal. Gothrough the portal and you will get a fifth sand tank.

    Save your game at the fountain.

    ************************Activation Room - (past)************************

    Go through the waterfall. Wait for the log to rise and run along theleft wall. Roll past the rotating blade and roll through the small

    opening under the wall. Roll under the next blade and turn right. Waitfor the saw to rise and run along the wall to the rope.

    Wait for the next saw to rise and use the rope to run along the wallagain. Take care of the exploders and roll under the gear. Jump the gapand take out the enemies.

    Follow the hallway to the end and hang off the edge. Jump from wall towall to descend to the bottom. Go through the waterfall and deal withmore enemies. Run along the left wall to the rope and use it tocontinue your run.

    Step on the nearby button to skewer the enemies with floor spikes.

    Continue down the hall and run along either wall to reach the end ofthe hall. Go forward for a scene. Turn left and run up the wall to finda chest. Bust it open for artwork #26. Jump back down.

    Kill the enemies but watch out. The golem will throw exploders at you,so don't stay in one place for too long. Go to the left side of thearea and you should see a cracked wall. Wait for the golem to throw anexploder at you and roll out of the way.

    If you do this right, the cracked wall will be blown open and you canwalk through. You should be in a hallway with crushers. (This is thehallway for life upgrade number six. If you see a fountain, then youopened up the wrong wall. We'll get to that later.)

    Run forward past the two crushers. Turn right and slow down time. Rollunder the three spiked logs. Turn left and wait for the first crusherto extend. Climb onto it and run along the left wall to reach anothercrusher.

    In front of you is another crusher that is facing a differentdirection. Wait for that to extend and jump to it. Turn left and runalong the right wall to get past the last of the traps. Walk towardsthe symbol to get your sixth life upgrade.

    The traps are deactivated, so run back to the wall you destroyed. Go

    right this time and you should see a bunch of wooden boards blocking adoorway. Wait for the golem again and he will take out the blockade foryou.

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    Save your game at the fountain. Turn right and run up the wall to reachanother weight lever. Quickly drop down and run back outside. Slow timeand run along the right wall, through the spokes of the wheel, and youwill reach a metal platform.

    Jump up to the next ledge and drop down to the platform under the

    hanging rock. Kill the enemies and walk to the left side of the room.Wait at the cracked door for the golem to throw another exploder andquickly roll out of the way.

    Go into the open door and smash the chest for artwork #27. Go to theback of this platform and break the pots around the ladder. Climb theladder and jump to the hanging rock. Hang here and wait for the golemto throw an exploder at you. This will make the bottom part of the rockdrop.

    Look to your left and you should see a ledge. Shimmy to the left untilyou reach the next flat side and jump to the platform. Turn left and

    run along the right wall to reach another platform. Run along the rightwall again to reach a ladder.

    Climb to the top and turn the lever until it clanks in place. This wallextend a platform. Turn left and break the pots in your way. Wait forthe moving parts of the wall to stop moving and run along the left wallto the platform you just extended.

    Wait for the next moving part to stop and run along the left wall to aledge. Shimmy to the right and hang from the ledge. Wait for the gearto stop for a second and drop down to it.

    Wait for it to stop again and drop down to the second gear. The next

    time the gear stops, drop down to the pole below you. Swing to the poleon the right and swing from pole to pole until you reach a ledge. Pullyourself up and shimmy to the right.

    Jump to the pole on the right. Jump to the ledge on the right. Walkforward and jump down to the next platform. Kill the enemies here.Climb the ladder and jump to the hanging stone. Wait for the golem tothrow an exploder at the rock.

    Shimmy to the right until you are on the next flat side and jump behindyou to reach a platform. Turn right and run along the left wall toreach another platform. Run along the left wall again to reach a secondladder. Climb to the top.

    Turn the lever here until it clanks in place. This will extend anotherplatform. (It is interesting to note that, while you are extendingplatforms for yourself, you are also pushing gears into their properspaces.)

    Kill the exploder and wait for the moving wall sections to stop. Runalong the right wall to the platform. Run across another moving wallsection to reach a platform.

    There is a handle here. Turn the handle clockwise until it clanks inplace. This moves the final gear into place. Go back out to the ledge

    and run along the right wall to the platform you just extended.

    Turn right and climb into the window. Break open the chest for artwork

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    #28. Jump to the ledge on the right and kill some more enemies. Slidethe ladder and drop down to the platform.

    Turn right and run along the left wall to another platform. Hang off ofthis and shimmy to the right. Drop down to the next platform. Fromhere, drop down to the ground. Walk towards the golem.

    Before you face the golem, if you need health, turn right and there isa room with a fountain. Return to the golem.

    ^^^^^^^Golem 3^^^^^^^

    This battle plays out the same as the previous battles. Slow down timeand run between its legs. Slash at the back of its legs to make it fallover. Climb onto it and slow time. Slash the hell out of the back ofits head and it'll be dead before time returns to normal.

    Walk towards the wall of gears that the golem was guarding. Run up thewall on the right and jump to the pole. Swing to the left to grab abeam. Jump to a pole on the left.

    Swing to the wall and rebound to reach the higher pole. Jump to thebeam on the right. Walk to the end of it and jump to the ladder. Fliparound to the other side of it and climb to the top.

    Walk past the door and turn right. Run up the wall and jump to reach ahanging lever. Pull this to extend a bridge. Walk across and kill somemore exploders. Turn the handle to activate the tower and finallyunlock the door.

    Walk back across the bridge and go through the door that is now open.Turn right and wait until one of the spokes goes back into the wall.Run along the left wall to the next platform. For the next gear, waituntil a spoke comes out of the wall a bit and run along the right wall.Jump at the end to reach a platform.

    Follow this hall until you reach a doorway. Hang of the edge and slidedown the banner. At the end of the banner, jump across to anotherbanner and slide down it. Jump to a third banner at the end of thesecond and slide down to the bottom.

    Follow the hall to another doorway. Slide down the first banner andjump to a second. Slide to the bottom and you will reach the ground.

    Go to the end of the hall and jump to the platform. Slide down theladder and drop to the next platform. Walk onto the beam near therotating gear. Slow time and jump across. Save your game at thefountain.

    *****************The Door Is Open:*****************

    *************************Mechanical Tower - (past)

    *************************

    Turn right and hang of the edge. Drop down to the ledge below and then

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    drop down to the ground. Make sure you are stocked up on sand. If not,break open the pots. Walk out the door and kill another golem. Hehasn't changed at all.

    After it's dead, walk forward and go to the left. Run up the wall tograb a ledge. Shimmy to the left and pull yourself up. Jump up to ahigher ledge and then jump up to a third ledge. Hang from this and

    shimmy right. Pull yourself up and jump to a higher ledge. Shimmy tothe right and you will reach a platform.

    *********************Central Hall - (past)*********************

    Walk forward and save at the fountain. Run past the crushers and jumpto the groove in the wall. Shimmy to the right and slide down theladder. Walk past the saws. Run along the left wall and jump to thebanner to reach the floor.

    Turn left and run up the wall to reach the weight lever. Slow time,jump the gap, and roll under the door. Roll past the blades and turnleft.

    Jump across the gap to the platform. Jump down to the platform on theright. Face the wall and hang off of the right side of the platform.Drop down to the floor and walk forward for a scene. What is going onwith this story? You'll find out shortly.

    Turn left and jump the gap. Save at the fountain. Go down the long hallto the hourglass chamber, avoiding all the traps. Nothing has changedsince your last trip here.

    **************************Hourglass chamber - (past)**************************

    Heal at the fountain and walk towards the hourglass for a scene. Whenthat's done, walk through the open door and head down the hall. Enterthe throne room for a scene.

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Kaileena

    ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^Kaileena may seem hard at first but this isn't that hard of a fight.The first thing to note is that you shouldn't try to block her attackslike you did with the other woman. Most of her attacks will make itthrough your block. Instead, you should flip backwards and roll away tododge her attacks. From the start of the battle, flip away from her andgo around the room, smashing pots and