principles for the working product designer

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Principles for the Working Product Designer PDX UX, November 6, 2014 @chrisrivard [email protected]

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Page 1: Principles for the Working Product Designer

Principles for the Working Product DesignerPDX UX, November 6, 2014

@chrisrivard [email protected]

Page 2: Principles for the Working Product Designer

1. Materials

2. Craft

3. People

4. Business

5. The Design Problem

Page 3: Principles for the Working Product Designer

Materials

Page 4: Principles for the Working Product Designer

Industrial Design

Silicon Anodized aluminium Stainless steel Glass

Page 5: Principles for the Working Product Designer
Page 6: Principles for the Working Product Designer

Musical Composition

Rhythm Melody Key Scale Consonance & Dissonance

Page 7: Principles for the Working Product Designer

Clint Mansell Leaving Earth or First Snow (The Fountain, Black Swan, Moon, ME3)

Hans Zimmer Jisas Yu Holem Hand Blong Mi (Thin Red Line, The Tree of Life)

Philip Glass Koyannisqatsi, Pruit Igoe & Prophecies (Koyannisqatsi, Watchmen)

Page 8: Principles for the Working Product Designer

“The author is not inclined to the sanguine belief that such a subtle and imaginative art as that of composition can be acquired by those not possessed of the innate faculty, by simply studying from books.”

- Percy Goetschius, Material Used in Musical Composition, 1913

Page 9: Principles for the Working Product Designer

Writing (prose) Corbett and Conners, Style and Statement

Antimetabole (repetition of words)

Chiasmus (reversal of structure)

Synecdoche (part for the whole)

Metonymy (substitution of attribution)

Page 10: Principles for the Working Product Designer

The Classic Style

Elegant Efficient Unadorned Truthful Confident Conversational (single reader vs. group)

Page 11: Principles for the Working Product Designer

“Every country possesses, it seems, the sort of cuisine it deserves, which is to say the sort of cuisine it is appreciative enough to want.”

“It is the destiny of mint to be crushed.”

- The Food of France, Waverly Root

Page 12: Principles for the Working Product Designer

Design posture

The nonfiction essay Conversational Looks easy

Page 13: Principles for the Working Product Designer

Fashion and digital design

The business of design Language constrains the way we talk about design (design critique).

Page 14: Principles for the Working Product Designer

“One of the surest of tests is the way in which a poet borrows. Immature poets imitate; mature poets steal; bad poets deface what they take, and good poets make it into something better, or at least something different.”

- T.S. Eliot

Page 15: Principles for the Working Product Designer

Passive (cognitive) vs.

Interactive (cognitive + physical)

Page 16: Principles for the Working Product Designer

Software Product Design

Pixels Algorithms Compute Behavior & Interactions Business Model

Page 17: Principles for the Working Product Designer

Software Product Designer

(Research, Interaction/Behavior, Business, Engineering, Marketing)

Page 18: Principles for the Working Product Designer

Craft

Page 19: Principles for the Working Product Designer

“[Form] is the combination of feelings and a function; shapes and things that come to one in connection with the discoveries made as one goes into the wood that pull it all together and give meaning to form.”

- James Krenov, A Cabinetmaker’s Notebook

Page 20: Principles for the Working Product Designer

Warm up away from a machine

Page 21: Principles for the Working Product Designer

Designing is defining

No instructions

Page 22: Principles for the Working Product Designer

“Practicing” my running

Importance of repetition and volume. Ira Glass: The Gap.

Page 23: Principles for the Working Product Designer

Be a generalist

(but an expert in something, T-shaped)

Page 24: Principles for the Working Product Designer

“In the beginner's mind there are many possibilities, but in the expert’s mind there are few.”

- Shunryu Suzuki

Page 25: Principles for the Working Product Designer

Know your habits

Cowboys, Ninjas and Unicorns. Multidimensional.

Page 26: Principles for the Working Product Designer

Just enough design process Guidelines to fall back on if things go pear-shaped Checklists and runbooks (Atul Gawande) Collaborate: succeed or fail together Quickly get your product to your users (quality/speed balance) Agency vs. In-house

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Page 28: Principles for the Working Product Designer

People

Page 29: Principles for the Working Product Designer

“It requires a genuine fight to produce one well designed object of relatively permanent value.”

- George Nakashima, The Soul of a Tree

Page 30: Principles for the Working Product Designer

“We’re in violent agreement.”

Page 31: Principles for the Working Product Designer

The buddy system

(suiting up)

Page 32: Principles for the Working Product Designer

Nonverbal behavior

(Power poses, physical barriers to collaboration)

Page 33: Principles for the Working Product Designer

Mentor & Protégé

(be both)

Page 34: Principles for the Working Product Designer

Find a design confidant

Page 35: Principles for the Working Product Designer

Design management

(we need more leaders)

Page 36: Principles for the Working Product Designer

Design +

Engineering ** (conspire to make it real) Product management Marketing Sales

Page 37: Principles for the Working Product Designer

“Empathy is a respectful understanding of what others are experiencing”.

- Marshall Rosenberg, Nonviolent Communication

Page 38: Principles for the Working Product Designer

Business

Page 39: Principles for the Working Product Designer

"You can start to use a design as a tool to spot where the problems are in a company.”

-Irene Au, Khosla Ventures

Page 40: Principles for the Working Product Designer

“If you can’t measure it, you can’t manage it.”

–Edward Deming

Page 41: Principles for the Working Product Designer

Sustainable software products

(let people pay you)

Page 42: Principles for the Working Product Designer

Product lifecyle

(inception to EOL)

Page 43: Principles for the Working Product Designer

Scale & complexity

(levers and switches)

Page 44: Principles for the Working Product Designer

Entropy & Incrementalism

(big ships turn slowly)

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“Constraints are hard because they represent the bar, and the bar is high on existing, successful products.”

- Julie Zhuo, Product Design Director, Facebook

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The Design Problem

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Thank you for your attention.@chrisrivard [email protected]

Page 52: Principles for the Working Product Designer

References / Resources / Attribution

Edward P.J. Corbett and Robert J. Conners (1999). Style and Statement. London. Oxford University Press.

Krenov, James (1976). A Cabinet Maker’s Notebook. Fresno, CA. Linden Publishing

Nakashima, George (2012). The Soul of a Tree: A Woodworker’s Reflections. Tokyo. Kodansha International.

Root, Waverly (1992). The Food of France. New York, NY, Vintage Books.

Goetschius, Percy (1882). Material Used in Musical Composition. New York, NY. G. Schirmer.

Rosenberg, Marshall (2003). Nonviolent Communication: A Language of Life. Encinitas, CA. PuddleDancer Press.

“Good artists borrow, great artists steal.” http://quoteinvestigator.com/2013/03/06/artists-steal/

Icons from The Noun Project: T-shirt: Josh from Toronto, Food: Rodolfo Alvarez, Shelter: Public Domain.

Page 53: Principles for the Working Product Designer

Set in Raleway

The League of Moveable Type https://www.theleagueofmoveabletype.com/ @theleagueof