principles of sound
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Physics of Sound
Sound is a series of atmospheric pressure wavesproduced by a vibration
The height (amplitude) corresponds to loudness andthe wavelength to frequency
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Physics of Sound
Loudness is determined by the amount ofpressure produced by a wave measured indecibels
An increase of 10 decibels equals twice thevolume
Threshold of hearing is the softest audiblesound, threshold of pain is 130dB. A normalconversation is 65 dB above the threshold ofhearing
Dynamic range: highest to lowest point
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Physics of Sound
Frequency determines the pitch of a sound
The cycles of waves are measured in hertz(Hz) or cycles per second. Westerninstruments use 440 Hz as a standard for thepitch A
Doubling the frequency = octave
Ear is more sensitive to midrange frequenciesthan to low or high frequencies
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Physics of Sound
Frequency response refers to how an audiosystem or microphone responds to variousfrequencies
Good audio recorders are capable of flat orequal response to all frequencies, consumercamera mics may not be
Using equalizers to change the frequencyresponse for given ranges of any soundchanges the nature of that sound
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Sound Equipment
Camcorder mics work well for shortdistances, the inverted square rule
Professional camcorders give you audio levelcontrol, consumer ones often dont
Using mics outside the camcorder offersmore flexibility in shot choice and the chanceto have a master soundtrack
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Sound Equipment
Microphone types
- dynamic or moving coil are quite rugged,resistant to hand noise, require no battery
- condenser mics are more sensitive andrequire a power source
- electret condenser mics have a permanently
charged capacitor and may be small andrequire no power supply
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Sound Equipment
Microphone directionality
- omni-directional mics respond equally to sounds fromany direction
- cardioid mics are most sensitive to sounds comimgfrom the front, less to the sides, and least to the back
- super-cardioid mics are insensitive to sounds not
coming from the front
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Sound Equipment
Microphone
directionality
- polar diagrams show
sensitivity from above
- hyper/super cardiod
(shotgun) mics do not
magnify sound, but
exclude it
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Sound Equipment
Lavalier mics or lapelmics
- useful for recording
individuals in noisyenvironments
- the resonation of soundin the chest can makethe voice sound low and
unnatural
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Sound Equipment
Stereo Mics
- X-Y configurationsare usually built intocamcorders
- uses two cardioidmics each pointed45 to the side
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Sound Equipment
Stereo mics
- M-S (mid-side) micsuses a cardioid mic
facing forward and afigure 8 mike for thesides
- useful for mixing down ifyou have good editing
equipment
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Recording Techniques !
Controlling microphone noise
- wind across the microphone creates loudrumbles, crackle, and pops
- wind screens and blocking objects help
- handling of the microphone or touching of thecamera and vibrations from the tripod can
also create noise
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Recording Techniques
Microphone distance
- ideally 1-3 feet, camcorder mics recordspeech accurately up to about 5 or six feet
- too close, breathing, s sounds, pops, basstone proximity effect
- to far away means more ambience sound
- compromised sound perspective can beadjusted with reverb
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Recording Technique !
Digital recording levels and overmodulation
- overmodulated (too loud) analog soundsbecomes crackly, with digital recording, it isdistorted and clipped off
- digital recordings should be concerned morewith recording too loud, though camcordersdont overmodulate easily
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Recording Technique
Camcorders and Automatic Level Control
- ALC or automatic gain control works by
adjusting the recording level based on thesignal it receives
- test the sound signal in your environment to
see of any radical level changes take place
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Recording Technique
Ambient sound
- the background sound in any production canbe minimized by turning off appliances,choosing quiet times and spaces, or usingsound blankets
- record about a minute of room tone at everylocation
- ambient sound should be consistent from oneshot to the next
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Recording Technique !
Noisy locations
- get the mic as close to the source as possible
- use lavalier mics- use directional mics like shotgun mics andposition your subject outside of a major noisesource
- ideal to have two sound sources, subject andbackground
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Recording Technique !
Acoustic space
- live spaces reflect sound and cause echos,such as empty rooms with hard smooth wallsand floors
- dead spaces absorb the sound, such ascarpeted rooms with lots of furniture andirregular walls.
- outdoor spaces can be dead because theyhave no reflecting surfaces
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Recording Technique
Controlling reflected sound
- a live room can produce a muddledreverberating sound
- you can minimize reverberation:
- close directional
- deaden walls and floor with curtains/blankets
- you may use reflected sound to youradvantage
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Recording Techniques
Position mics to
avoid reflected
sound from the
camera
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Recording Technique
Narration
- voice over tracks are ideally recorded insound proof environments. A make shift onecan be made out of sound blankets
- off screen narration gives the video a senseof omniscience, objectivity, andpredestination
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Recording Technique !
Capturing sound effects
- sounds directly captured from the
environment- sounds from a sound library or from the
internet
- foley sounds
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Sounds Impact on Image
High pitch = tension, suspense
Low pitch = less tension, mystery
Loud sounds = intense, threateningQuiet sounds = delicate, hesitant
Fast tempo = more tension
Silence = highlights, isolates image, can
represent death, sticks out if a mistake
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Sounds Impact on Image !
Sound effects both atmospheric and diagetic
Off screen sounds can expand the film worldbeyond the frame
Sounds can be used like motiffs and servesymbolic functions
Sounds can be used as to aid transitions and
foreshadow action
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Sounds Impact on Image !
Music
- sets a mood
- suggest historical references, a time period- can suggest locales, classes or ethnic groups
- used as foreshadowing and musical warnings
- atonal music can create anxiety- can reference other settings of music
- music can provide ironic contrasts with image