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    Case AnalysisMarch 29, 2012Presented by:

    Johnny Burns Cara Dickinson

    Joe Martini Jaime Mizrahi

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    Executive Summary

    LEGO all started in the workshop of Ole Christiansen, who was a carpenter from Billund,

    Denmark. He began making wooden toys in 1932 and by 1934 the company LEGO was formed.LEGO expanded to producing plastic toys in 1947. By 1949, the infamous interlocking plastic

    pieces were crafted. The business of LEGO was ecstatic up until the 21st

    century. However, with

    an extreme focus on the interlocking brick concept, the wave of the internet was soon to knock

    LEGO off their brick reliance.

    With a high concentration on the LEGO Brick, competition providing other entertainment

    needs for children from computers and video games to software and robotics, LEGO suffered a

    large threat to dominance among child entertainment. LEGO witnessed this and acted by

    introducing various products to keep up with the wave of technology. These new product lines

    were profitable for the company, however, the brand of LEGO suffered. Confusion amongconsumers on what LEGO actually was and how to differentiate among their other products was

    occurring rapidly at the employee and consumer level.

    LEGO must rebrand the entire company at the local and global level to one main concept

    in order to take control of their brand. The strategy to implement is known as Beyond the

    Brick. This concept is driven by four simple components: Explore, Make & Create, Stories &

    Action, and Next. The first step is to drive consumers to the idea of play. LEGOs mission

    statement is to nurture the child in each of us and this is proven highly in the concept. Once

    children are in the doors and given the opportunity of playing, they then have the ability to build

    with LEGO bricks. This construction of bricks and opportunity to construct revitalizes the classicand neglected creative side of LEGO. After using hands on work with bricks, children are given

    the possibilities of being involved in predefined stores, characters, or universes. Jump into an

    epic battle of Star Wars, fly around with Harry Potter, or save the day with Jack Sparrow are all

    possibilities. Finally, the main component is to transition consumers to other product lines from

    the brick product. One example is for children to realize they have a connection with Harry

    Potter and to then make that transition to a Harry Potter video game.

    With the introduction of the Beyond the Brick campaign, the global and local vision of

    the brand will be static. Having this focus on the heritage of where the company comes from to

    then transition consumers to other product lines is ideal for the companys success. LEGO willsee extreme growth by introducing this strategy for overall brand management.

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    Table of Contents

    Current Situation and Problem Analysis ................................................... 4

    Current Performance Strategic Position Corporate Governance & Key Management

    SWOT Analysis ......................................................................................... 5

    Strengths Weaknesses Opportunities Threats

    Situational Analysis ................................................................................... 6

    Strategic FactorsStrategic Alternatives ................................................................................ 8

    Beyond the Brick

    Independent Unit Concentration Age of Technology

    Recommendation ....................................................................................... 9

    Implementation ........................................................................................ 10

    Evaluation ................................................................................................ 10

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    Current Situation and Problem AnalysisAs with anybusiness, LEGOs audience has continuously changed since the company

    started. Changes in childrens development and play patterns, the increase in technology

    capabilities and devices, and a driven focus on getting kids outdoors has generated greatcompetition for the LEGO brand. Additionally with the increased competition, LEGO has caused

    its own splintering in order to keep up with the ever-changing world.

    Current Performance

    Although LEGO has enjoyed decades of continuous growth and has always been

    considered a symbol of a family brand, in recent years the LEGO company has faced a decline in

    performance due to several adverse factors. Such decline has come in the form of dusty image

    among children, a fragmented brand, decreased market share, poor management, and almost no

    effective communication within the organization. This situation has been manifested in thecompany in many different ways, for example there is a lack of guidelines, follow up processes,

    and independent department. The result, LEGO has lost considerable territory to its competitors.

    In divergence with the past, LEGO not only competes with other toy manufacturers; LEGO now

    competes with many other forms of entertainment for children, such as the digital world, which

    is gaining more territory every day in todays market.

    Strategic Position

    Currently LEGO is mainly positioned as a children oriented organization. The brand

    started focus on toys but in recent years it has expanded its products offerings to software,

    accessories and lifestyle products. Although the company has made considerable efforts to

    maintain its historic heritage, LEGO has additionally attempted to keep up with the newer trends

    and fashions. What has occurred is that LEGO has lost part of its brand identity as it has become

    a product driven organization; most of the activities are based on keeping up with what the

    market desires at expenses of the company historic profile. LEGO has identified several niche

    markets within its target market, theme, technological, and builder toys and decided to focus on

    keeping up in each individual market (with independent departments). In other words, the LEGO

    brand is currently fragmented and its identity is no longer reflected in its offerings.

    Corporate Governance/Key ManagementOne of the reasons the LEGO brand is facing a rather complex situation is the

    inefficiency of its management and corporate structure. With the company operating individual

    departments, management has done a poor job integrating these departments within the LEGO

    umbrella. There is a lack of communication within departments and with consumers; each

    department is working independently on its projects. The inefficiencies that arise from this

    situation have reduced the manageability and profitability of the company.

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    SWOT Analysis

    Strengths

    Recognizable and credible withparents

    Number one brand ranked for decades Good company values Wanting to adapt to latest trends in

    market (i.e. Harry Potter, Star Wars

    etc)

    Entering into 3 globally diversemarkets

    Weaknesses

    Letting other companys gain greaterrespect among core audience

    (families)

    Losing business from changing habitsof children into more technical toys.

    Fragmenting brand architecture withincreased product expansion

    Lacking organizational structure forcommunication among executive

    officers.

    Opportunities

    Recognizable brand is easily grownfrom being in the business for decades

    Incorporating other levels of theentertainment market.

    Using changing trends in technology toadvantage and use resources

    Threats

    Changing children toy habits andgrowth/ development

    Quick changes in the popular trends Dependence of global brands and

    trends

    Competition

    Strengths

    With an evaluation of LEGO, it is clear how it has been a huge part of the toy market for

    decades, which plays to its strength of pure brand recognition. The good reputation they have

    carried for so long has now passed through generations and has given them an advantage in the

    market. In 2002- 2003, they were considered the third most respectable company to families with

    children (Shultz, 8). Seeing they are trying to work with new trends in media and entertainment

    Lego can really grow their global presence.

    Weaknesses

    Even with LEGOs great reputation among families with children, the brand that was once a

    mainstay has become diluted. The described uncoolness of LEGOs toys forced LEGO to grow

    their brand into many areas; this has in turn created less brand awareness in their new products.

    Their brand architecture is fragmented from product expansion and, by doing so, the

    organizational structure lacks needed internal communication.

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    Opportunities

    Growth in the current market is an enormous opportunity for LEGO. With such brand

    recognition, it will be easy to link other developments to the brand for fast development and

    growth in the entertainment market. They supplied decades of entertainment for children and can

    continue to grow with new products while updating traditional products.

    Threats

    Since LEGO has many traditional factors that come with their business and lack of

    organizational structures, they face many industry threats. Without the proper preparations,

    LEGOs competition, which is continually growing, will be able to market to the customer more

    effectively. The advances of technology and ever changing trends make it difficult to have one

    product while maintaining to own most of the market for long periods of time. With children

    developing faster than before, and those children losing imaginative play toys to advanced

    technology, is a huge threat to LEGOs mainstay toy. This threat means that LEGO must

    evaluate and update their product and allow for organizational changes, as well as, continue to be

    successful.

    Situational AnalysisStrategic Factors

    LEGOs current situation indicates that the company is facing a complex brandingproblem, but more specifically, LEGOs consumers have lost the brand image and identity that

    the company enjoyed in the past. In order for LEGO to be able to efficiently reach and target its

    desired consumers, so it can promote and advertise its redefined proposed image, the company

    must pay close attention to four main factors surrounding its desired target market. These four

    factors are namely the cycles of corporate branding: the stating, linking, involving, and

    integrating cycles.

    These previously mentioned cycles, in the order presented, are considered to be a

    standardized set of steps corporations follow in order to brand or re-brand an organization.

    Focusing on the LEGO case, we find that the first cycle, has to deal with stating or setting thefoundation that will provide the source and base for the corporate brand. The stating cycle will

    provide the answer to what LEGO stands for which is to nurture the child inside each and every

    one of us. The idea is that LEGO sets a new foundation where it can encounter a balance

    between what it wants to become and what it was. Such balance will only be achieved if the

    position proposed is in line with the heritage, image, and stakeholders perceptions.

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    After the cycle of stating is finished, the second cycle, linking, comes into play. Linking

    has to do with how the organization will use and take advantage of its current position, activities,

    images, etc. to support the proposed vision of the organizations brand. In the case of LEGO, the

    linking cycle will be extensively related in identifying how the different independent

    departments, product lines, and overall image will enable the implementation of a desired newbrand image and identity. After conducting the linking cycle, the next factor to consider is the

    involving cycle.

    The involving cycle has to do with reaching the different stakeholders of the organization

    and selling them the proposed brand image and identity. What this means, is that LEGO will

    have to consider all the parties involved with its operations and check with each if the proposed

    desired image is in lines with their perception of the company. As an example, LEGO will have

    to check with its suppliers as well as its retailers to see if the proposed change is in lines with

    their expected image and of the company. Additionally, consumers play a huge role in this cycle.

    The last cycle is the integrating phase. After an organization has laid the foundation for

    its brand, revised this proposed brand image with the own organization culture, heritage, mission

    and objective, and check with the stakeholders involved, the next step is to integrate all this

    process into the business environment of the firm. This boils down to carrying out the message

    of a new corporate brand to the businesses and markets, as well as individuals involved with the

    current performance of the organization. For LEGO this will mainly be related to advertising and

    promoting its new brand image to the important parties involved.

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    Strategic AlternativesAlternative #1: Beyond the Brick

    The first alternative to developing a brand image is through a concept that has four

    components/steps known as Beyond the Brick. These components are Explore, Make &

    Create, Stories & Actions, and Next.

    Explore Young children explore themselves and the world around them through play.

    Make & Create Consumers engage in construction and building processes creating their own

    universe, which revitalizes classic and neglected LEGO creative construction.

    Stories & Action Consumers involve themselves in predefined stories, characters, or universes.

    Next Consumers find the most innovative construction play materials that go

    considerably beyond the brick.

    These four stages allow for LEGO to rebuild their image based around the consumer.

    These steps have direct time for implementation and will be followed in order as all of the

    concepts build to the end goal of a stronger brand. Utilizing this strategy will bring growth for

    the brand itself while also developing upon other product lines based out of the brick concept.

    Alternative #2: Independent Unit ConcentrationSince LEGO is currently operating with individual independent silos, Alternative 2

    proposes that each LEGO unit carry outs separate advertising and promotion efforts within a

    single theme for the branding campaign. The idea is that LEGO generates a single brand theme

    that each individual unit will have to demonstrate with it singular efforts. The main idea

    proposed allows for the interaction and creativity of LEGO users by taking them to their own

    universe. As mentioned before, since the company is already fragmented it will make sense that

    each unit, that already knows its market, products, and how to advertise them, provides separate

    advertising and promotion strategies. Although this alternative can be more costly than the other

    proposed alternatives, it also offers a greater degree of possible efficiency in the way it will unifythe brand image of the company.

    More in depth, we expect that the different departments of LEGOs as it are Toys,

    Softwares, and Accessories, review and understand the brand theme LEGO is trying to propose,

    that in this case is allowing interaction and creativity take the user to its own universe. After

    understanding the central theme, each department will proceed very similar to the steps proposed

    in the corporate branding cycles, in order to create a more adequately branding strategy for each

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    of their products. In the end this will allow the organization, while internally working on

    individual departments, to offer a unified image and brand to the external parties.

    Alternative #3: The Age of Technology

    With the LEGO brand being well known in the family market, it spreads across a wide

    range of ages. Since we live in a constant changing world of computers and video games it

    makes sense to keep up with the ever changing technologies available. As we see, during the past

    decade or so, childrens play patterns havebecome more technological based and, in some part,

    use less imagination and ingenuity with building block foundations. With this turn we bring in

    the new age of LEGOs.

    The new age will entail phasing out the original and physical building blocks and creating

    a virtual game. This will accommodate the technology age and allow children to still design andcreate, but on a new level. The virtual game will be similar to an architectural simulation and

    allow players to link virtual blocks together and have more options to create structures. The

    virtual game will have layouts or blue prints of basic models but also allow for users to create

    completely different structures freehand. We can also capitalize on different packages for the

    game with more advanced models and advanced shapes. This will appeal to parents who can cut

    back on boxes of LEGO blocks used through the generations of LEGO lovers. Introducing the

    virtual world of LEGO will also bring more attraction to our theme parks because it will be a

    new, real life experience for the younger generations who use the virtual game andbe a

    reminiscing place for the generations before. We can cut costs of packaging, storage for large

    inventory, and factories and maximize profits with an intuitive look at our future generations

    LEGO.

    Recommended Strategy

    After evaluating the three alternative strategies, the one we decided to recommend is the

    Beyond the Brick alternative. Alternative 2 Independent Unit Concentration was disregarded

    as it wouldnt help getting the LEGO organization within a single corporate structure. Althoughthere were several benefits to this alternative, such as effectiveness, the high expected costs and

    efficiency problem are a major setback for this alternative. Looking to Alternative 3, we

    encounter a similar situation. The Age of Technology alternative is convenient as it will allow

    tailoring the company to the current market demands; still it is key for LEGO to maintain its

    heritage and history, for this reason the third alternative cannot be considered.

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    Given the previous analysis of the second and third alternatives, we decided to maintain

    LEGOs proposal and recommend doing the first alternative Beyond the Brick. This option

    allows for many opportunities, first it permits the brand to rebuild its image and re-appeal

    consumers with a fresh new look. As this happens, we expect that this alternative also engages

    the market to closer ties with the brand and products. This option will also allow for flexibilitywithin product development given the age groups and theme groups already determined by the

    organization. Besides the brand, product, and market development options of this alternative, we

    consider the Beyond the Brick option to be the one easily to implement by LEGO, as the

    company already has the structure and resources for such project. By using the Beyond the

    Brick option, we believe LEGO will experience an extreme positive impact on its overall brand.

    Implementation

    As mentioned before, the Beyond the Brick alternative is the easiest and smoothest

    alternative available to implement. Currently, LEGO has the resources, structure, and

    infrastructure needed to support this alternative. We believe the most important action to support

    this alternative is the corporate management buy-in. If the managerial leaders of the

    organization believe and support this option, we expect that this creates a top-down or

    trickledown effect through the rest of the organization. The action plan has already been created

    and the only thing needed is to follow each step carefully and dont try to rush results. With top-

    management committed to the idea, it wont be difficult to implement the plan. Still there are

    some areas that should be deal with precisely and carefully if LEGO want this alternative to

    succeed, being getting every department of the organization together, and unifying research

    methods, procedures, evaluations, follow up and other type of techniques.

    Evaluation

    Successful evaluation and control of the first alternative will be needed to succeed with

    this option. We recommend evaluating the different parties within the organization, as well as

    departments, products, suppliers, retailers, consumers, or any other type of entity involved. We

    believe the right way to asses these different areas of the organization are based on statistics,

    data, and surveys that apply to each section. For example we can measure a product by looking

    at sales data, or distributing follow up surveys or calls to customer or retailers. Similarly we can

    evaluate different departments of LEGO to see if they are working more integrated, for that we

    can measure at communication data as well as distributing survey among the employees. There

    are different options of how to evaluate and assess each entity involved with the LEGO

    organization, by doing so effectively, the alternative implemented would be constantly checked

    and assed to see if the implementation and impacts are as expected or not, something that will

    allow to adapt to different situations and strategies.