prodigy teacher overview presentation
TRANSCRIPT
www.prodigygame.com
Prodigy was created for one reason:
Establish a Love of Math
To help ALL students to LOVE learning math
Prodigy Math Game
• Self-paced math game for grade 1-8
• Curriculum-aligned (Ontario, Common Core, MAFS, TEKS)
• Free-to-play
Adaptive Learning
• Initial diagnostic assessment
• Prodigy adapts to keep students in their Zone of Proximal Development, while children feel like they’re just playing a video game
In-game Student Supports
• Text-to-speech: All questions can be read aloud
• Virtual manipulatives (pencils, counters, base blocks, strip diagrams, coins)
• Hint feature
Real-Time Reporting
• Track domains, expectations, and skills for each one of your students
• Assess, differentiate and close gaps in real-time
Teacher Tools: Planner/Assignments
• Control exactly what math content your students see in-game, without them knowing
• Use the planner tool to align your entire class with the topic you will be covering in class
• Use the assignment tool to assign specific students content based on their needs
Real World Problems
Each day Diego’s mother drives to her office in Baltimore. The driving distance from home to Baltimore, Maryland is 77km. On her way home, she runs some errands at the mall so her driving distance is 89km. What is her daily driving
distance?
Write an equation for this situation and then calculate the answer
How many km does her mother drive going to work and coming home for 5 days?
Write an equation for this situation and then calculate the answer.
Equation 1: 77to work
89to home
=km
# of days daily totals= km
Real World Problems
Josephine is out shopping and finds a $426.00 scooter that is marked down by 10%
How much will be taken off of the price in dollars?
What is the new cost of the item?
$
$
Results: Phenomenal Engagement
For every 1 minute a child uses Prodigy at school, the average child spends an additional
1.5 minutes at home, voluntarily!
Results: Change in Attitudes
After 6 weeks on Prodigy, classes surveyed observed a:
• 23% increase in students stating they “like” or “love” math
• 19% increase in students indicating math did not make them feel nervous
Results: Proficiency Improvements
* Improvement measured as change in % of students meeting standards
In a district of 21,000:
Schools using Prodigy improved by 3.0%Schools with high usage improved by 11.6%
Using Prodigy for Best Results
We recommend 30-60 minutes of in-school play per week
(one lab period) for best results.
On average, this results in an additional 45-90 minutes of voluntary play at home for free!
Summary
Free
Differentiating
Engaging
Adoption/Management
Free• Unlimited game-play in
class & at home• Free training for
trainers & teachers
Engaging• Students LOVE playing
Prodigy• Play in class => play at
home
Differentiating• Useful data supports
RTI • Assignments allow for
differentiated practice & assessment
Adoption/Management• Early adopters create
grassroots support• Assign content or let
students play at their own pace