product mgmt and lean 2.0

21

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This presentation was given at devlink 2012-03-15. It is about product management in a lean and agile environment.

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Page 1: Product Mgmt and Lean 2.0
Page 2: Product Mgmt and Lean 2.0

Know IT Technology Management

Product Management 2.0 – A Process of Learning

Pär Hammarström Senior Mgmt Consultant

Know IT Technology Management

[email protected]

072 202 62 77

Page 3: Product Mgmt and Lean 2.0

• Strategy and Funding

• Program Mgmt

• Requirements Mgmt

Technology Management

Agenda

Page 4: Product Mgmt and Lean 2.0

Technology Management

Product Development is Learning

Real World

Information Decision

Decision making rules

Mental Model

Feedback

? Disruptive

change

Page 5: Product Mgmt and Lean 2.0

Technology Management

4 Mental Models of Innovation

Business as usual Let’s fire all the managers

80/20 Continuous innovation as the bottom line

Based on: Gary Hamel ”What Matters Now”

Page 6: Product Mgmt and Lean 2.0

Technology Management

Agility?

Page 7: Product Mgmt and Lean 2.0

Technology Management

Product Manager

Regulations

Customers

Innovation

Page 8: Product Mgmt and Lean 2.0

Technology Management

The Product Management Dilemma

Product Managers are assumed to be

omniscient and telepathic

Always present for the team Always out in the field

Page 9: Product Mgmt and Lean 2.0

Technology Management

Reality: Strategy by Laundry Lists

Page 10: Product Mgmt and Lean 2.0

Technology Management

Innovation

Reality: Wishful Thinking

Page 11: Product Mgmt and Lean 2.0

Technology Management

Product Mgmt 2.0

Page 12: Product Mgmt and Lean 2.0

Technology Management

Support

Interest to Technical Debt

Innovation

Waste Eats Value

Page 13: Product Mgmt and Lean 2.0

Technology Management

The Biggest Waste– Unused Features

64% of features are typically never used Standish Group CHAOS report 2006

You have 64% of

your development

capacity available to

understand what

you really should

do!

Page 14: Product Mgmt and Lean 2.0

Most Requirements are just Design done by Amateurs

“The worst scenario I can imagine is when we allow real

customers, users, and our own salespeople to dictate ‘functions

and features’ to the developers, carefully disguised as ‘customer

requirements’. Maybe conveyed by our product owners. If you

go slightly below the surface of these false ‘requirements’

(‘means’, not ‘ends’), you will immediately find that they are not

really requirements. They are really bad amateur design for the

‘real’ requirements….” - Tom Gilb

Page 15: Product Mgmt and Lean 2.0

Technology Management

Support

Interest to Technical Debt

Regulations/Standards

Promises to Customers

Innovation

Waste Eats Value

Page 16: Product Mgmt and Lean 2.0

Customer Insight Driven – Not Customer Driven F

igu

re o

ut

the

sto

ry

Tell a

new

sto

ry

Concrete

Abstract

Analysis Synthesis

Context Artifacts

Observe how a job is done Prototype and evolve a minimum

desirable, viable and feasible product

Insight

Ask why 5 times

Ideas

Describe the benefits

Page 17: Product Mgmt and Lean 2.0

Technology Management

Entrepreneurial Product Leader

Behind every brilliant

product is a leader with:

- Great empathy for the

customer

- Insight into what is

technically possible

- The ability to see what

is essential and what is

incidential

“Innovation is saying ‘no’ to 1,000

things.”

- Steve Jobs

Page 18: Product Mgmt and Lean 2.0

Technology Management

Think Products, Not Projects

Projects have an end – successfull software does not

- Up-front funding

- Scope fixed

- Success = cost, schedule, scope

Successfull Products don’t end – Team stays with the Product

- Incremental funding

- Scope evolves

- Success = profit/marketshare

Page 19: Product Mgmt and Lean 2.0

Technology Management

Product Development Framework P

ortfo

lio

Pro

gra

m

Te

am

Business Epics

Architectural Runway

Release Train

Po

rtfolio

Ba

cklo

g

Investment

Themes

Product Mgmt

System Architects

Te

am

Backlo

g

Te

am

Ba

cklo

g

Release

Planning

Pro

gra

m B

acklo

g

Team A

Team B

Iterations Iterations

Program Mgmt

Version Version ++

Inspired by: Dean Leffingwell ”Scaling sw Agility”

Page 20: Product Mgmt and Lean 2.0

• Strategy and Funding

– Disturbing Innovation => Continuous Innovation

– Economic Value (NPV) => Customer Value (e.g. Net Promoter Score)

• Program Mgmt

– Capacity => Flow

• Requirements Mgmt

– Requirements => Design Thinking

Technology Management

Summary – Product Mgmt 2.0

Page 21: Product Mgmt and Lean 2.0