product + ux: how to combine strengths to make something truly great! *updated*
TRANSCRIPT
HELLO VISTA!PRODUCT + UX
Jeremy Johnson VP of Customer Experience
— confidential —
@jeremyjohnson slideshare.com/jeremy jeremyjohnsononline.com
Designing digital products since 2001
Mapping Journey
Defining Expectations Picturing the Vision
Demonstrating Bill Pay
Reviewing Experience
Experience-Driven Transformations
projekt202 is the leader in applying experience strategy and
observational insights to the development of mobile, cloud, web
and workplace software. We’re actively redefining the user
experience (UX) and changing the ways people interact with
technology around the world. Recognized by industry analysts for
setting the standard for the way modern businesses develop
software, projekt202 builds emotionally rich, resonant solutions
that enable customers and end users to fully realize technology’s
potential in today’s connected world.
We’re designers, developers, researchers, program managers
WE WORK WITH SOME OF THE BIGGEST
COMPANIES IN THE WORLD TO HELP
THEM CAPTURE MOMENTS, IMPROVE
METRICS, LAUNCH TECHNOLOGY
SOLUTIONS AND TRANSFORM THEIR
ORGANIZATIONS.
We have a unique and established methodology for
understanding people in context — we reveal unmet needs
— which drives everything we do. This leads to a crisp,
clear understanding of the customer which shapes the
design and development of new solutions and experiences.
With over 15 years perfecting our approach we have the
experience, teams, skills and scale to deliver sophisticated
software solutions that improve any and all touch points
across the user journey.
• CONTEXTUAL INQUIRIES
• UX DESIGN
• VALIDATION TESTING
• PROTOTYPE CREATION
• VISUAL REFRESH
• TECHNICAL ARCHITECTURE
• FULL STACK AGILE DEVELOPMENT
• EXPERIENCE-BASED PERSONAS
• JOURNEY MAPS
• WORKFLOW DIAGRAMS
• SERVICE DESIGN
• CONCEPT STORYBOARDS
• PRIORITIZED INSIGHTS
• EXPERIENCE STRATEGY ROADMAP
• ON-SITE MENTORING
• DESIGN-RESEARCH CENTER
• DESIGN SYSTEMS
• CHANGE MANAGEMENT
• EMBEDDED TEAMS (DESIGN / DEV / PM)
• TRAINING & WORKSHOPS
• CUSTOMER EXPERIENCE ASSESSMENT
Software Design & Development Customer Experience Strategy Customer Experience Adoption
Dist
ill M
eani
ng fr
om O
bser
vatio
n
CONTACT
proj
ekt2
02 M
etho
dolo
gy
FOCUSED INNOVATION
Qualitative Research
Quantitative Research
Affinity DiagrammingConstruct themes from qualitative data.
Analysis & Synthesis Opportunities and Strategy Definition
Design Research Strategic IdeationExperience Strategy Definition
Iden
tify
Chal
leng
es in
Con
text
REVEALING REALITY
Foundational Analysis
Heuristic EvaluationIdentify initial breakdowns and opportunities.
Digital Marketing SWOT AnalysisIdentify strengths, weaknesses, opportunities & threats.
Stakeholder InterviewsUnderstand stakeholders’ business goals & strategy.
Technical Organization Capability AnalysisAnalyze existing skills and toolsets.
Scenario-based System WalkthroughsDemo of existing solution.
Metrics EvaluationEstablish quantitative baseline of engagement & conversion data.
Content InventoryCatalog the content of the site or application.
Competitive AnalysisEvaluate competitors and comparables on specific axes.
User Experience
Data
Technology
Enterprise Architecture Capability AssessmentReview existing enterprise technology infrastructure.
Solution(s) Architecture AssessmentReview existing application(s) architecture.
RFP RequestDeliver proposal to defined scope document and existing requirements.
Project ApproachAssess a possible project and plan high-level approach.
Align & Assess WorkshopAssess readiness across core capabilities.
Existing Research ReviewMarket research, website feedback, corporate strategy, etc.
Brin
g th
e So
lutio
n in
to F
ocus
Research PlanDesign activities to meet research goals.
Contextual InquiriesObserve & document users in context & environment.
Users Journals & DiariesUsers document their experiences over time.
Participatory DesignCo-creation explorations with users.
Card SortExplore users’ mental models for content and labeling.
SurveysSolicit structured feedback from users.
User Workflow ModelingVisually document workflows & work systems.
Ideation WorkshopsImmerse stakeholders in data and brainstorm opportunities.
Persona DevelopmentCreate customer types to document observed behaviors and values.
Consolidated Workflow DiagramAggregate individual user workflows into one diagram.
Current Journey MapVisualize the user’s perspective of the current experience.
Quantitative Data VisualizationPresent quantitative data visually.
Opportunities Generation & EvaluationOpportunities & prototype choice.
Opportunities MatrixPrioritize in three dimensions, including user experience impact.
Marketing OpportunitiesStrategic planning of owned, earned & paid online tactics.
Engagement PlanDevelop the strategic and tactical plan to achieve the client’s goal.
Experience-Driven RoadmapPlan how great UX can be achieved through the design.
Design PrinciplesArticulate design principles to guide the design and development process.
Requirements & User Stories DefinitionWrite user stories based on detailed user scenarios.
Application & Navigation FrameworkValidated navigation and framework.
Wireframed Key WorkflowsValidated wireframes of key workflows.
Visual Design LanguageVisual design language defined.
Information ArchitectureMap the product from the users’ points-of-view.
StoryboardsIllustrate graphical representations of scenarios.
User ScenariosWrite detailed narratives for user experience flows.
Ideation & Iteration
Validation & Evaluation
Qualitative & Quantitative Data SynthesisAnalyze validation data.
Future Journey MapVisualize the user’s future, improved experience.
Concept ValidationValidate design prototypes through user feedback.
Application & Navigation Framework ConceptsCreate models for the navigation & framework of the application or site.
Workflow ConceptsDraw high-level wireframes for key workflows.
Visual ExplorationExplore different visual treatments and styles of the application or site.
KANO Feature PrioritizationPrioritize features with users through KANO analysis.
Design is still miss-understood.
Dist
ill M
eani
ng fr
om O
bser
vatio
n
CONTACT
proj
ekt2
02 M
etho
dolo
gy
FOCUSED INNOVATION
Qualitative Research
Quantitative Research
Affinity DiagrammingConstruct themes from qualitative data.
Analysis & Synthesis Opportunities and Strategy Definition
Design Research Strategic IdeationExperience Strategy Definition
Iden
tify
Chal
leng
es in
Con
text
REVEALING REALITY
Foundational Analysis
Heuristic EvaluationIdentify initial breakdowns and opportunities.
Digital Marketing SWOT AnalysisIdentify strengths, weaknesses, opportunities & threats.
Stakeholder InterviewsUnderstand stakeholders’ business goals & strategy.
Technical Organization Capability AnalysisAnalyze existing skills and toolsets.
Scenario-based System WalkthroughsDemo of existing solution.
Metrics EvaluationEstablish quantitative baseline of engagement & conversion data.
Content InventoryCatalog the content of the site or application.
Competitive AnalysisEvaluate competitors and comparables on specific axes.
User Experience
Data
Technology
Enterprise Architecture Capability AssessmentReview existing enterprise technology infrastructure.
Solution(s) Architecture AssessmentReview existing application(s) architecture.
RFP RequestDeliver proposal to defined scope document and existing requirements.
Project ApproachAssess a possible project and plan high-level approach.
Align & Assess WorkshopAssess readiness across core capabilities.
Existing Research ReviewMarket research, website feedback, corporate strategy, etc.
Brin
g th
e So
lutio
n in
to F
ocus
Research PlanDesign activities to meet research goals.
Contextual InquiriesObserve & document users in context & environment.
Users Journals & DiariesUsers document their experiences over time.
Participatory DesignCo-creation explorations with users.
Card SortExplore users’ mental models for content and labeling.
SurveysSolicit structured feedback from users.
User Workflow ModelingVisually document workflows & work systems.
Ideation WorkshopsImmerse stakeholders in data and brainstorm opportunities.
Persona DevelopmentCreate customer types to document observed behaviors and values.
Consolidated Workflow DiagramAggregate individual user workflows into one diagram.
Current Journey MapVisualize the user’s perspective of the current experience.
Quantitative Data VisualizationPresent quantitative data visually.
Opportunities Generation & EvaluationOpportunities & prototype choice.
Opportunities MatrixPrioritize in three dimensions, including user experience impact.
Marketing OpportunitiesStrategic planning of owned, earned & paid online tactics.
Engagement PlanDevelop the strategic and tactical plan to achieve the client’s goal.
Experience-Driven RoadmapPlan how great UX can be achieved through the design.
Design PrinciplesArticulate design principles to guide the design and development process.
Requirements & User Stories DefinitionWrite user stories based on detailed user scenarios.
Application & Navigation FrameworkValidated navigation and framework.
Wireframed Key WorkflowsValidated wireframes of key workflows.
Visual Design LanguageVisual design language defined.
Information ArchitectureMap the product from the users’ points-of-view.
StoryboardsIllustrate graphical representations of scenarios.
User ScenariosWrite detailed narratives for user experience flows.
Ideation & Iteration
Validation & Evaluation
Qualitative & Quantitative Data SynthesisAnalyze validation data.
Future Journey MapVisualize the user’s future, improved experience.
Concept ValidationValidate design prototypes through user feedback.
Application & Navigation Framework ConceptsCreate models for the navigation & framework of the application or site.
Workflow ConceptsDraw high-level wireframes for key workflows.
Visual ExplorationExplore different visual treatments and styles of the application or site.
KANO Feature PrioritizationPrioritize features with users through KANO analysis.
“Last week, the first
of 100 signs that
are part of an
initiative to rethink
parking was installed
in Los Angeles by
Mayor Eric Garcetti.”
https://hyperallergic.com/197408/new-la-parking-signs-are-good-design/
https://www.theverge.com/2018/1/18/16905512/hawaii-missile-software-false-alarm-emergency-alert
“Design Thinking?How about… Thinking?”
Kelly Moran Principal Experience Researcher
projekt202
Iterative Testing? Customer Insights?
https://www.youtube.com/watch?v=u00S-hCnmFY
Rapid / Lo-Fi Prototyping?
https://www.slideshare.net/jeremy/
My frustration around wanting to build better stuff!
& trying to convince people there is a better way…
INSIGHTS & IDEAS
VALIDATION BACKLOGS
DESIGN VALIDATION DEVELOPMENT
BACKLOG
LIVE TEST
SPRINT DEVELOPMENT
SPRINT DEVELOPMENT
Ideas & Insights (AKA Hypothesis)
Validated Design
ExperimentsValidated Development ExperimentsLaunch
Are you validating your experiments before sending a full development team to build?
If not, you’re missing out on half the value of modern product development.
https://www.pinterest.com.au/pin/29203097558880694/
THE RIGHT EXPERIENCE DONE WELL
Bad design… Popular, successful site…
Good design… Out of business…
http://startupgraveyard.io/company/rdio/
http://startupgraveyard.io/company/rdio/
0 Unrecognized UX is “not important”
1 Interested UX is important but receives little funding
2 Invested UX is very important and formalized programs emerge
3 Committed UX is critical and executives are actively involved
4 Engaged UX is one of the core tenets of the organization’s strategy
5 Embedded UX is in the fabric of the organization;not a separate discussionCUSTOMER DRIVEN
Maturity Model
http://johnnyholland.org/2010/04/planning-your-ux-strategy/
https://www.nngroup.com/articles/usability-maturity-stages-1-4/
0-1 (Org Wide)
1-5 (Org Wide)
Ratio 1:100
Ratio 1:50
Ratio 1:15
Ratio 1:4
DESIGN CAN SOLVE BUSINESS CHALLENGES
Additional revenue via better experience which drive more
customers & sales.
MORE REVENUE
Savings via improved processes, systems, via digital transformation.
REDUCED COSTS
Get to market with the right product or service faster, and
hit the mark the 1st time.
TIME TO MARKET
Identify new concepts and revenue streams that
leverage your brand in new services or products.
INNOVATION
Winning today’s marketplace takes increasingly better
brand experiences.
MARKETSHARE
Moving to new platforms needs a dedicated plan that
takes into account more than the technical specs.
MODERNIZATION
QUEST TO BUILD BETTER THINGS!
PRODUCT + UXHow to
combine strengths to
make something truly great!
USER EXPERIENCE DESIGNER
I FIGHT FOR THE USER
BUT… TO GIVE THE USERS SOMETHING GOOD…
WITH SOLID TECHNOLOGY…
http://www.poetpainter.com
DEV UX
PM
today…
today…
Marty Cagan
“Marketing Owners” “Project Managers”
“Product Owner”
“Visual Designer” “Business Analysts”
“UX Designer”
“Product Owner”
+“UX Designer”
“Product Owner”
+“UX Designer”
Hi!
Software development has changed.
And not just from waterfall to Agile…
“”
“Agile doesn’t have a brain”
Bill Scott VP Engineering PayPal
— http://www.jeffgothelf.com/blog/agile-doesnt-have-a-brain/
“”
“Understanding the what and why around your customer’s behavior is one of the top things you need to do
well to be successful.”
“Organizations that understand their customers well
are more successful at retaining them and attracting
new ones — we know this from experience. It’s why
most CX pros do customer research.”
“Customer understanding is Crucial — and Harder than it looks”
• Elicit unconscious thoughts and emotions
• Examine context’s influence
• Test ideas with customers
• Measure behavior directly rather than relying on
recollection
To tap into hidden and unpredictable aspects of customer behavior, CX pros should use methods that:
INSIGHTS & IDEAS
VALIDATION BACKLOGS
DESIGN VALIDATION DEVELOPMENT
BACKLOG
LIVE TEST
SPRINT DEVELOPMENT
SPRINT DEVELOPMENT
Ideas & Insights (AKA Hypothesis)
Validated Design
ExperimentsValidated Development ExperimentsLaunch
Are you validating your experiments before sending a full development team to build?
If not, you’re missing out on half the value of modern product development.
INSIGHTS & IDEAS
VALIDATION BACKLOGS
DESIGN VALIDATION DEVELOPMENT
BACKLOG
LIVE TEST
SPRINT DEVELOPMENT
SPRINT DEVELOPMENT
Ideas & Insights (AKA Hypothesis)
Validated Design
ExperimentsValidated Development ExperimentsLaunch
Are you validating your experiments before sending a full development team to build?
If not, you’re missing out on half the value of modern product development.
Starting with people to buildan experience strategy
An experience strategy identifies the most important,
holistic experience for both a business and a
customer. That identification process involves much
more than sending out a survey or conducting an
interview.
You need to spend time with people in their
context, in the places where they live and work, to
observe, to build authentic relationships and to
uncover the real truths that shed light on
understanding a customer's journey with a company. Mapping Journey
Defining Expectations Picturing the Vision
Demonstrating Bill Pay
Reviewing Experience
Building Empathy
Rolling out new software is hard in any company, but it’s even harder when your employees still send faxes.
“OpsSuite was built by Southwest and a
Texas-based software design and UX firm,
projekt202, which specializes in what
they call “complex digital
transformations” for their clients.”
Southwest Airlines’ Digital Transformation Takes Off
fastcompany.com/3065045/wanderlust/southwest-airlines-digital-transformation-takes-off
— confidential —
PROJEKT202 METHODOLOGY
ACROSS THE ORGANIZATION
REVEALING REALITY FOCUSED INNOVATION BUILDING & EVOLVING LAUNCH MEASURE & LEARN
CUSTOMER / USER INSIGHTS
• Validation Tests • Prototypes • UX Design • Usability Tests • Co-creation • 404 Testing
• Generative Research • In-Person Studies • CX Journey Maps • Personas • Diary Studies • Prioritized Enhancements
• A/B Test • Iterative Experiments • Live Testing • Analytics Tooling
• Agile Development • DevOps • Design Systems • Automated Testing • Full Stack Development
• NPS / VoC • Analytics • Feedback • Customer Acquisition
DR
CD
POPM SA
BED
FED
DO
UXD
QA
SPRINTTEAM 3
2
2
2
2
FSESA
Front End Developer
Back End Developer
Dev Ops
Quality Assurance
User Experience Designer
Solution Architect
Full Stack Engineer
Leads
BED
FED
DO
UXD
QA
SPRINTTEAM 2
2
2
2
2
FSESA
BED
FED
DO
UXD
QA
SPRINTTEAM 1
2
2
2
2
FSESA
1. “Knew” PhotoShop
2. Made things look good
3. Could code CSS
4. Make it look like your brand
1. Deep Design methodology
2. Trained in understanding customer needs
3. Leads teams in building empathy
4. Can help shape product strategy
WHAT DOES A UX DESIGNER DO?
IN THE PAST TODAY
https://www.mountaingoatsoftware.com/training/courses/certified-product-owner
http://www.romanpichler.com/training-courses/certified-scrum-product-owner-course/
http://www.romanpichler.com/training-courses/certified-scrum-product-owner-course/
https://www.mindtheproduct.com/2017/08/lean-dont-speculate-accumulate-validate-succeed/
https://www.mindtheproduct.com/2017/08/lean-dont-speculate-accumulate-validate-succeed/
“I found that 23% of customers who chose to sign up using Facebook authentication did not click on the link in
the verification email.”
https://www.mindtheproduct.com/2017/08/user-behavior-can-bite-lessons-product-management-trenches/
“After a lot of head scratching, here’s what I did. I connected to customers who did not complete the
verification process by sending out a Facebook messenger request.
The predominant feedback I received was: “I don’t remember the email address associated with my
Facebook account.” … you might as well ask the users to climb a 10-foot wall.”
https://www.mindtheproduct.com/2017/08/user-behavior-can-bite-lessons-product-management-trenches/
“Because we are blind to real customer needs or fail to see the constraints of user behavior we end up creating more problems than we solve. The best bet is to take the
plunge and observe how customers react.”
https://www.mindtheproduct.com/2017/08/user-behavior-can-bite-lessons-product-management-trenches/
PRODUCT?
UX?
We’re not trying to take each other’s job…
“…as a product leader you are only as good as your team, and setting them up for
success and giving them the space and air cover to do their best is ultimately how you
and your product will be successful.”— http://www.mindtheproduct.com/2017/03/product-managers-not-ceo-anything/
“”
Product Owner… CEO?
product? UX?
product? UX?
product? UX?
team sport
1. “Knew” Jira
2. Made checklists
3. Built Roadmaps
4. Carried down directions from the top
1. Sets strategic direction
2. Has deep customer understanding
3. Facilitates team dynamics
4. Sets scorecards for metrics
WHAT DOES A PRODUCT OWNER DO?
IN THE PAST TODAY
WHAT DOES A PRODUCT OWNER DO?
“Getting things done”
vs.
“Getting the right things done”
https://medium.com/@melissaperri/product-manager-vs-product-owner-57ff829aa74d
IMMATURE
Weak Product Management
or
Weak User Experience
“Product Owner” “UX Designer”
“I need to better understand my
users…”
“I need to have a bigger effect on the
product”
http://www.romanpichler.com/blog/ux-skills-for-product-owners-and-product-managers/?utm_source=Twitter&utm_medium=Blog&utm_campaign=UXSkills
http://www.romanpichler.com/blog/ux-skills-for-product-owners-and-product-managers/?utm_source=Twitter&utm_medium=Blog&utm_campaign=UXSkills
THE BATTLE FOR…
UX
WHAT CAN A UX DESIGNER DO?
PROPER RATIOS
LEADING CUSTOMER INSIGHTS
PART OF SENIOR TEAM
HELP DRIVE DECISIONS
EMBEDDED
GET YOU CLOSER TO THE CUSTOMER
MORE THAN JUST “VISUAL DESIGN”
VALIDATING BACKLOG ITEMS
BUILDING INTERACTIVE PROTOTYPES
ABLE TO MOVE
METRICSUNDERSTAND TECHNOLOGYCAN TALK
BUSINESS
VISUALIZING USER
JOURNEYS
CAN LEAD DISCUSSIONS
INTERVIEWING USERS
DESIGN PROCESS
CREATE UNDERSTANDING
VISUALIZE AS MUCH AS POSSIBLE
VALIDATE YOUR IDEAS
THREE (OF THE MANY) WAYS YOU CAN UTILIZE YOUR UX DESIGNER
CREATE UNDERSTANDING
“As a builder, as an entrepreneur, how can you create something for someone else if you don’t have even
enough glancing familiarity with them to imagine the world through their eyes?”
Chris Sacca Lowercase Capital
“”
I’m a hipster designer 😎
I don’t work in food services.
I’m not a tattoo artist.
I’m not an astronaut.
I don’t work in a factory.
I’ve never been a police officer.
I’m not a lawyer.
I’m full sighted.
I’ve never been a cowboy.
(And I’m from Texas!)
User Researcher: “User researchers are the eyes, ears and conscience of your product manager,” the guide explains. User researchers provide the knowledge that ensures that you “build products that delight your customers through a
great user experience.”
“”
13 Jobs That Now Matter The Most, From A Digital Perspective
“What’s important to remember is that customer journeys aren’t created; they’re discovered. When we try to create
journeys, we fall into one of these two traps: we either hallucinate customer needs or throw away the customer
experience playbook altogether and focus on the needs we know intimately: our own.”
“”
— Jake Sorofman
http://blogs.gartner.com/jake-sorofman/customer-journeys-are-discovered-not-created/
“…data can’t substitute for the real, deep insight gained from talking to real
customers and users.”“
”Jens-Fabian Goetzmann
Product Manager @ Yammer. https://medium.com/@jefago/why-pms-need-qualitative-research-2990b49fc46e
1. … it can get you to the “why” behind the data
2. … it can generate new ideas and hypotheses to test
3. … you can validate hypotheses that aren’t A/B testable
4. … it can address new users that aren’t using your product today
5. … it can get you to answers faster (without building anything)
6. … you will stay more humble and grounded
“”
“The solution? Exposure hours. The number of hours each team member is exposed directly to real users interacting
with the team's designs or the team's competitor's designs. There is a direct correlation between this exposure and the improvements we see in the designs that team produces.”
“”
“It's the closest thing we've found to a silver bullet…”
https://www.linkedin.com/pulse/fast-path-great-ux-increased-exposure-hours-jared-spool
Jared Spool
“Observing users in person provides you with data that surveys and behavioral data simply can’t, just as surveys
and behavioral metrics provide you with data and reliability that qualitative work can’t. You need both— and
you need to do both well”
“”https://medium.com/@mgallivan/the-case-for-talking-to-users-in-the-age-of-big-data-bca4159e9620
Matt Gallivan
Customer experience (CX) professionals know that the first step on
the path to delivering good experiences is doing research to
understand their customers. Yet many fail to recognize that it’s easy
to draw false conclusions — and that doing so is even more
dangerous than being ignorant. In this report, we warn teams
about the most common pitfalls and explain how to adapt your
practices and mindset to avoid them — and get the insights you
need to succeed.
Build Real Customer Understanding How To Avoid Research Pitfalls And Achieve Insight Instead
https://www.forrester.com/report/Build+Real+Customer+Understanding/-/E-RES136384
A contextual inquiry is a cross between an interview and an observation that combines the strengths of both.
In a contextual inquiry, the interviewer goes to the user and interviews them where they perform the activities being investigated. The idea is to interview users in the context of their lives while they are performing their tasks, asking them questions about what they are doing and why (when necessary) along the way.
Contextual InquiriesRevealing Reality
Mapping Journey
Defining Expectations Picturing the Vision
Demonstrating Bill Pay
Reviewing Experience
Journey Maps are meant to clarify customer understanding at various points along a continuum. The purpose of the Journey Map is to identify high and low points for the user within the experience. High points being portions of the flow that are working well and are enjoyable for the user and low points being areas where the experience is difficult or frustrating.
A Journey Map will help prioritize UX design efforts by identifying areas that have the greatest opportunity for improvement.
Journey MapRevealing Reality
PrototypesFocused Innovation
Once we have identified the concepts that we want to validate with users we design and build high-fidelity prototypes. The final prototype can be used for validation studies and is also effective for communicating a concept to internal stakeholders and prospective customers.
Kano StudyThe Kano Model was developed by Japanese Quality Management expert Noriaki Kano - and with this method - testing allows for user input to determine where each feature, or proposed feature, fits in the model by weighing the results of a functional question and a dysfunctional question. Plotting the responses on a matrix and calculating their functional and dysfunctional characteristics leads to recommendations for which features should be prioritized according to users needs, satisfaction, and the relative ratio of effort for each feature in question.
Focused Innovation
Validation TestingFocused Innovation
The goal of validation testing is to identify any usability problems, collect qualitative and quantitative data, and determine the user's satisfaction with the product. By identifying problems with usability testing early in the design phase, fixes will be less expensive
A findings and recommendations report is created after observing users in the testing facility .
DEALING WITHPFI TICKETSI separate the PFI tickets by small, purchase, and general merchandise. I organize the stacks so I can just grab the item quickly instead of walking back and worth.
“
”
L
AFFINITY WALK We started with 1300 Data Points
The team each started in front of a board of notes and moved around reading from top to bottom and noting any ideas that come to mind. At this point we were only concentrating on how we interpreted the information ourselves.AFFINITY
WALK
ROUND 1 SILENT PROCESS
1
The focus of this round was to go around the room once more and read what others had written and to see if it sparks another ideas.
ROUND 2 SILENT PROCESS
2
THE RESULTSOver 375 Opportunities arose from the data
CORPORATE PARTICIPANTSDionne James Azure Hicks Leigh-An Kennedy Mary Brown
Chris Pool Earl Everett Linda Hughes
CSR Dashboard
Customer HistoryDaily
Buys productsCustomer wishlist
Compensation commission hourlyCommunication w/ other CSRs
Helpdesk
Corporate
Store
Schedule
Goals
Sales
Store goals
Team Goals
Filters
Daily, weekly, monthly
Region
Alerts
Help desk
System maintenance
Manager
Transition historyTasksQueues
CSR DASHBOARD
KEY DESIGNPRINCIPLES
WHAT ARE DESIGN PRINCIPLES?Experience principles are guidelines for solving a challenge in dependent of a specific solution. These principles translate our findings into design directives based on an understanding of the design space and the users.
WHY KEY DESIGN PRINCIPLES?These principles outline what is necessary to achieve success, giving designers and implementers a framework in which to generate solutions that align with employee needs and motivations and to serve as guideposts at decision points.
MAKE EMPLOYEES MOBILETECHNOLOGY
5
All employees currently spend a lot of time walking to and from devices around the store to complete their tasks. By providing them with mobile devices they'll be able to complete tasks more efficiently, by searching, scanning, and looking up information while out on the floor or in the back room. This will streamlines processes, making employees faster and less likely to make mistakes.
Associated User Personas:The Overseer The Achiever The OrchestratorThe Warehouse Guard
VERY HIGH PRIORITY
Make Employees Mobile
Codes to Tag Items
VERY HIGH PRIORITYOPPORTUNITIES
Increase Readability
Tracking Inventory Tool
Pricing Tool
HIGH PRIORITY
HIGH PRIORITYOPPORTUNITIES
ADD PHOTOS TO INVENTORY DESCRIPTIONS
Attaching a photo of the item will help the employee match the item in the system to the one on the shelves, reducing time spent searching and the number lost items. It will be especially helpful for unique items such as jewelry, for which written descriptions are not specific enough for identification. Additionally, when uploaded to the Cash America app or outside sites, photos will give customers more information items for sale.
Associated User Personas:The Overseer The Achiever The OrchestratorThe Warehouse Guard
INVENTORY
13 REAL TIME UPDATES
With multiple employees working in the system on multiple devices, in order to maintain consistency the system needs to update in real time between devices. For example a customer pays off a loan and takes in a large amount of money, the system the manager is on in the back room needs to reflect that immediately in order for them to make decisions with up to date information.
Associated User Personas:The Overseer The Achiever The OrchestratorThe Warehouse Guard
TECHNOLOGY
14
CSR INVENTORY
Hi, I have a guitar
James comes in to get a loan on a guitar. Mary inputs the model number to pull up the suggested price for a guitar with those specifications.
ITEM INTAKE
After giving James his loan, Mary attaches a pawn ticket to the guitar, then takes it into the back room and places it on a shelf. She scans the shelf and that location is associated with the guitar in the system.
PLACE IN BACKROOM
The guitar has fallen out of loan, so Mary pulls it for inventory. She takes the guitar from the shelf, scans the ticket on it to identify it, then prints out a price tag. She places the item on the sales floor and scans the shelf she puts it on.
PFI
Dennis is interested in purchasing the guitar. Mary scans it and sees a description, specifications, and an image of the item. She also sees how long it has been in loan, how long it's been on the floor, and how much the store paid for it to help her negotiate.
ON SALES FLOOR
CSR GETTING A LOAN ON AN ITEM
CUSTOMER ARRIVES
Customerarrives Verify customer’s
informationExisting customer
CUSTOMER SHOWS ITEM
New item
Serial number Pull up item via serial/model number
No serial number
Previously loaned-on item
Customer shows item
System suggests price based on:
Add customer’s informationNew customer
NEGOTIATE WITH CUSTOMER
Negotiate with customer
Distribute cash
Search for item with categories
Item
Condition
Customer pickup stats
Similar items priced regionally & nationwide
Find item in customer’s history
Verify item is same as before
Hand customer receipt paperwork. Point out on receipt where customer can pull up their account
to see their due dates, and all of their loans.
Place item on shelf in back room
Scan shelf barcode so location links to the item in the system
0
4
8
12
16
Title Loans Backroom Manager Shift Leads Pawn Brokers Asst Managers Managers
13
11
15
211
CONTEXTUAL INQUIRIES
WHO WE SPOKE TO:We observed 43 team members in total
Breakdown by position
Qualitative Quantitative
Analytics
A/B Testing
Clickstream
404 Testing
Surveys “Voice of Customer”
NPS
Experian
Contextual Inquiries
Personas
Journey Maps
Workflow Diagrams
Affinity Diagramming
Validation Testing
Usability Testing
Qualitative Quantitative
Analytics
A/B Testing
Clickstream
404 Testing
Surveys “Voice of Customer”
NPS
Experian
Contextual Inquiries
Personas
Journey Maps
Workflow Diagrams
Affinity Diagramming
Validation Testing
Usability Testing
VISUALIZE AS MUCH AS POSSIBLE
we like post-it notes
we like to sketch
we like to sort
we like to visualize
hats!
we like to translate requirements into experiences (and experiments!)
VALIDATE YOUR IDEAS
“Developing a product without user research is essentially one expensive experiment which, according to
aforementioned industry benchmarks, has a 90% chance of not paying off (at least without modifications post-launch).”
“”
—
http://www.gallup.com/businessjournal/185345/quantitative-customer-experience-metrics-aren-enough.aspx?utm_source=twitterbutton&utm_medium=twitter&utm_campaign=sharing
Calculating the ROI of Digital Prototyping Nis Frome
Waterfall…
Start Launch
2 years
😥
Agile?
Start Launch
2 years
🤣
“I’m also hoping very much to see more validation of ideas. In other words, let’s stop just shipping features, crossing our fingers, and hoping they work. Let’s figure out how we can test whether we’re moving in the right direction before
we commit six months and hundreds of thousands of dollars toward building something.
“”
— Calculating the ROI of Digital Prototyping
Laura Klein
http://blog.wootric.com/product-managers-stop-worrying-about-building-the-wrong-thing-on-schedule-a-qa-with-laura-klein/
“Remember that our higher order objective is to validate our ideas the fastest, cheapest way possible. Actually building and launching a product idea is generally the slowest, most
expensive way to validate the idea.”
“”
— Dual-Track Agile
Marty Cagan
http://svpg.com/dual-track-scrum/
“…from $1 invested in UX, you save $10 in fixing issues during development, and $100 if the product has been
already released.”
“”
1:10:100
http://nearsoft.com/blog/how-to-make-100-for-every-dollar-you-invest-in-ux-3/
“… due to poor requirements definition”
“…of projects scrapped, or end up being underwhelming”
“…in developer time spent on avoidable rework”
“$600 billion spent on digital projects — with billions wasted…”
30% UP TO
67% UP TO
50% UP TO
[CNBC — Tech spending isn’t all it’s cracked up to be] [usability.gov — Benefits of UCD][IAG — Business Analysis Benchmark Report]
— all avoidable!! —
INSIGHTS & IDEAS
VALIDATION BACKLOGS
DESIGN VALIDATION DEVELOPMENT
BACKLOG
LIVE TEST
SPRINT DEVELOPMENT
SPRINT DEVELOPMENT
Ideas & Insights (AKA Hypothesis)
Validated Design Experiments
Validated Development ExperimentsLaunch
INSIGHTS & IDEAS
VALIDATION BACKLOGS
DESIGN VALIDATION DEVELOPMENT
BACKLOG
LIVE TEST
SPRINT DEVELOPMENT
SPRINT DEVELOPMENT
Ideas & Insights (AKA Hypothesis)
Validated Design Experiments
Validated Development ExperimentsLaunch
“You’re not building to build, you’re building to answer. The prototype is thrown away after a
sprint 99% of the time.”
“”
— Design Sprint
Todd Lombardo
http://www.mindtheproduct.com/author/ctodd-lombardo/
Usability Test Iterative Validation
You have a solution already launched, and you’re looking for areas that could use improvements. Testing with actual users in a 1-1 setting with task based scenarios you’ll capture many of the key issues.
A non-functional prototype is validated with limited work behind it - to make sure we’re heading in the right direction early in the process. And WAY before development starts to build. This is also done in a 1-1 setting, but changes are made on the fly.
https://material.uplabs.com/posts/top-3-of-2016
https://material.uplabs.com/posts/top-3-of-2016
— confidential —
01 View driver rating
02 Choose car
03 Logo on car
04 Driver info
05 Track driver’s arrival
06 Auto-location/911
07 Rate driver
08 Record driver
09 Stipulate store
10 Browse catalog
11 Type my order
12 Deliver ASAP
13 Scheduled delivery
14 Photo of Item
15/16 ID Badge/Uniform
17 Hand delivery
18 Confirm received
19 Courier
20 Errands
-1.00 -.075 -0.50 -0.25 0 0.25 0.50 0.75 1.00
Stacked coefficients based on Kano rankings
My UX team doesn't do this things?!
This is a problem. Just because you hire someone, doesn’t mean they’re going to be good. You might have to push them in the right direction. If you’re a product owner a well placed… “don’t you think we should do some observations…” could prod the UX team to do a little research about what that would take to do some research, and hopefully get them excited about it.
PO
HIGHLIGHT THE BUSINESS SIDE OF DELIGHTING
YOUR CUSTOMERS
SETTING KEY METRICS FOR THE
TEAM TO WORK TOWARDS
PROVIDE SUPPORT AND COVER-FIRE
THREE (OF THE MANY) WAYS YOU CAN UTILIZE YOUR PRODUCT OWNER
HIGHLIGHT THE BUSINESS SIDE OF DELIGHTING YOUR
CUSTOMERS
https://www.jeremyjohnsononline.com/
http://blogs.hbr.org/2014/04/design-can-drive-exceptional-returns-for-shareholders/
Additional revenue via better experience which drive more customers & sales.
MORE REVENUE
https://issuu.com/anttipitkanen/docs/droi_measurabledesign_2012_issuu_en/1
Savings via improved processes, systems, via digital transformation.
REDUCED COSTS
Get to market with the right product or service faster, and hit the mark the 1st time.
TIME TO MARKET
Identify new concepts and revenue streams that leverage your brand in new services or products.
NEW CONCEPTS
Mapping Journey
Defining Expectations Picturing the Vision
Demonstrating Bill Pay
Reviewing Experience
INSIGHTS & IDEAS
“Customers are really looking for X out of our brand…”
“Can we validate the ways we can solve that problem?”
“We’ve found a great way to solve for X, and it validated really well!”
“Great, let me help build a business case around this so we can prioritize it!”
“I know our CEO is really hot on Y, and X could fit right in!”
“This would increase repeat usage, which would improve conversion!”
“Can we tie this in to get more people to complete the on-boarding? We’re tracking to that metic this quarter”
“I think this could reduce calls to the call center — which would save $XX and help us achieve our goals!”
SETTING KEY METRICS FOR THE TEAM TO WORK TOWARDS
“Make it better” “Solve this problem”“Add these features”
• Profitability…
• Customer Service…
• Retention…
• Efficiency…
• Growth…
• Re-platform…
Problem Base Goal Current Status
Increase On-boarding Completion 43% 60%Increase Conversion 3.8% 4.2%Decrease call-center support 25% 20%
Product X
64%
3.6%
18%
Increase On-boarding Completion
Remove steps
Redesign
Mobile Friendly
Social Sign-on
Text Service
Improved Copywriting
Accessibility Improvements
Add free trial
Increase On-boarding Completion
Remove steps
Mobile Friendly
Text Service
Improved Copywriting
Add free trial
PROVIDE SUPPORT AND COVER-FIRE
• Office politics
• New shiny objects (NSO)
• Unproductive requests
• Keeping leaders informed
• Promoting wins
Don’t take no. Try different avenues. Show how something could be improved.
PUSH, AND PUSH SOME MORE
Why is it like this? What happens if I break this rule? Have we changed? Is it time to rethink this?
DON’T TAKE PROCESSES AT FACE VALUE
Learn the art of being liked, but getting things done. Those are not always in conflict, but sometimes they are.
SOMETIMES YOU HAVE TO BE A BIT OF AN ASS
Prove yourself, then prove yourself again. Show with your own passion, lead.
LEAD
LEADING TO GET
THINGS DONE.
CREATE UNDERSTANDING
VISUALIZE AS MUCH AS POSSIBLE
VALIDATE YOUR IDEAS
HIGHLIGHT THE BUSINESS SIDE OF DELIGHTING
YOUR CUSTOMERS
SETTING KEY METRICS FOR THE
TEAM TO WORK TOWARDS
PROVIDE SUPPORT AND COVER-FIRE
So that you can combine
strengths to make
something truly great!
Jeremy Johnson VP of Customer Experience @projekt202
jeremyjohnsononline.com
We wrote the book on helping businesses gain insight from their customers and users — insights that lead to effective, successful launches.
Designing Software for People: Application Development in the Experience Age
experience.projekt202.com
— confidential —