prof. feng liuweb.cecs.pdx.edu/~fliu/courses/cs510/lectures/lecture7.pdfhigh dynamic range imaging...
TRANSCRIPT
![Page 1: Prof. Feng Liuweb.cecs.pdx.edu/~fliu/courses/cs510/lectures/Lecture7.pdfHigh dynamic range imaging Digital Visual Effects Yung-Yu Chuang with slides by Fredo Durand, Brian Curless,](https://reader034.vdocuments.net/reader034/viewer/2022042401/5f105bd17e708231d448b7b3/html5/thumbnails/1.jpg)
Prof. Feng Liu
Spring 2020
http://www.cs.pdx.edu/~fliu/courses/cs510/
04/21/2020
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Last Time
Re-lighting
◼ Tone mapping
2
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Today
Re-lighting
◼ High dynamic range imaging
3
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High dynamic range imaging
Digital Visual Effects
Yung-Yu Chuang
with slides by Fredo Durand, Brian Curless, Steve Seitz, Paul Debevec and Alexei Efros
![Page 5: Prof. Feng Liuweb.cecs.pdx.edu/~fliu/courses/cs510/lectures/Lecture7.pdfHigh dynamic range imaging Digital Visual Effects Yung-Yu Chuang with slides by Fredo Durand, Brian Curless,](https://reader034.vdocuments.net/reader034/viewer/2022042401/5f105bd17e708231d448b7b3/html5/thumbnails/5.jpg)
Camera is an imperfect device
• Camera is an imperfect device for measuring
the radiance distribution of a scene because it
cannot capture the full spectral content and
dynamic range.
• Limitations in sensor design prevent cameras
from capturing all information passed by lens.
![Page 6: Prof. Feng Liuweb.cecs.pdx.edu/~fliu/courses/cs510/lectures/Lecture7.pdfHigh dynamic range imaging Digital Visual Effects Yung-Yu Chuang with slides by Fredo Durand, Brian Curless,](https://reader034.vdocuments.net/reader034/viewer/2022042401/5f105bd17e708231d448b7b3/html5/thumbnails/6.jpg)
Camera pipeline
lens sensor shutter
tEdtEX i
t
t
ii ==
=0
= diLE ii ),(
ii
),( pL
p
Assume a static
scene, Thus, L
is not a function
of time.
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Camera pipeline
12 bits 8 bits
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Camera pipeline
12 bits 8 bits
camera response
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The world is high dynamic range
1
1,500
25,000
400,000
2,000,000,000
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The world is high dynamic range
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Real world dynamic range
• Eye can adapt from ~ 10-6 to 106 cd/m2
• Often 1 : 100,000 in a scene
• Typical 1:50, max 1:500 for pictures
10-6 106
Real world
High dynamic range
spotmeter
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Short exposure
10-6 106
10-6 106
Real world
radiance
Picture
intensity
dynamic range
Pixel value 0 to 255
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Long exposure
10-6 106
10-6 106
Real world
radiance
Picture
intensity
dynamic range
Pixel value 0 to 255
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Camera is not a photometer
• Limited dynamic range
Perhaps use multiple exposures?
• Unknown, nonlinear response
Not possible to convert pixel values to radiance
• Solution:
– Recover response curve from multiple exposures,
then reconstruct the radiance map
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Varying exposure
• Ways to change exposure
– Shutter speed
– Aperture
– Neutral density filters
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Shutter speed
• Note: shutter times usually obey a power
series – each “stop” is a factor of 2
¼ , 1/8, 1/16, 1/32, 1/64, 1/128, 1/256, 1/512,
1/1024 sec
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Varying shutter speeds
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HDRI capturing from multiple exposures
• Capture images with multiple exposures
• Image alignment (even if you use tripod, it is
suggested to run alignment)
• Response curve recovery
• Ghost/flare removal
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Image alignment
• We will introduce a fast and easy-to-implement
method for this task, called Median Threshold
Bitmap (MTB) alignment technique.
• Consider only integral translations. It is enough
empirically.
• The inputs are N grayscale images. (You can
either use the green channel or convert into
grayscale by Y=(54R+183G+19B)/256)
• MTB is a binary image formed by thresholding
the input image using the median of intensities.
Fast, Robust Image Registration for Compositing High Dynamic Range Photographs from Hand-Held Exposures .
Greg Ward. Journal of Graphics Tools
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Edge map Input MTB
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Why is MTB better than gradient?
• Edge-detection filters are dependent on image
exposures
• Taking the difference of two edge bitmaps
would not give a good indication of where the
edges are misaligned.
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Search for the optimal offset
• Try all possible
offsets.
• Gradient descent
• Multiscale technique
• log(max_offset) levels
• Try 9 possibilities for
the top level
• Scale by 2 when
passing down; try its 9
neighbors
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Threshold noise
ignore pixels that are
close to the threshold
exclusion bitmap
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Results
Success rate = 84%. 10% failure due to rotation.
3% for excessive motion and 3% for too much
high-frequency content.
Unaligned HDR Aligned HDR
![Page 25: Prof. Feng Liuweb.cecs.pdx.edu/~fliu/courses/cs510/lectures/Lecture7.pdfHigh dynamic range imaging Digital Visual Effects Yung-Yu Chuang with slides by Fredo Durand, Brian Curless,](https://reader034.vdocuments.net/reader034/viewer/2022042401/5f105bd17e708231d448b7b3/html5/thumbnails/25.jpg)
Recovering response curve
12 bits 8 bits
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Recovering response curve
• We want to obtain the inverse of the response
curve
0
255
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t =
1/4 sec
t =
1 sec
t =
1/8 sec
t =
2 sec
Image series
t =
1/2 sec
Recovering response curve
•
1
•
1
•
1
•
1
•
1
•
3•
3•
3
•
3
•
3
•
2
•
2•
2
•
2
•
2
0
255
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t =
1/4 sec
t =
1 sec
t =
1/8 sec
t =
2 sec
Image series
t =
1/2 sec
Recovering response curve
•
1
•
1
•
1
•
1
•
1
•
3•
3•
3
•
3
•
3
•
2
•
2•
2
•
2
•
2
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Idea behind the math
ln2
![Page 30: Prof. Feng Liuweb.cecs.pdx.edu/~fliu/courses/cs510/lectures/Lecture7.pdfHigh dynamic range imaging Digital Visual Effects Yung-Yu Chuang with slides by Fredo Durand, Brian Curless,](https://reader034.vdocuments.net/reader034/viewer/2022042401/5f105bd17e708231d448b7b3/html5/thumbnails/30.jpg)
Idea behind the math
Each line for a scene point.
The offset is essentially
determined by the
unknown Ei
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Idea behind the math
Note that there is a shift
that we can’t recover
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Basic idea
• Design an objective function
• Optimize it
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Math for recovering response curve
![Page 34: Prof. Feng Liuweb.cecs.pdx.edu/~fliu/courses/cs510/lectures/Lecture7.pdfHigh dynamic range imaging Digital Visual Effects Yung-Yu Chuang with slides by Fredo Durand, Brian Curless,](https://reader034.vdocuments.net/reader034/viewer/2022042401/5f105bd17e708231d448b7b3/html5/thumbnails/34.jpg)
Recovering response curve
• The solution can be only up to a scale, add a
constraint
• Add a hat weighting function
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Recovering response curve
• We want
If P=11, N~25 (typically 50 is used)
• We prefer that selected pixels are well
distributed and sampled from constant regions.
They picked points by hand.
• It is an overdetermined system of linear
equations and can be solved using SVD
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How to optimize?
1. Set partial derivatives zero
2.
=
→−=
N
2
1
N
2
1
ii
b
:
b
b
x
a
:
a
a
bxa ofsolution square-least)(min1
2N
i
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Matlab code
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Matlab codefunction [g,lE]=gsolve(Z,B,l,w)
n = 256;A = zeros(size(Z,1)*size(Z,2)+n+1,n+size(Z,1));b = zeros(size(A,1),1);
k = 1; %% Include the data-fitting equationsfor i=1:size(Z,1)
for j=1:size(Z,2)wij = w(Z(i,j)+1);A(k,Z(i,j)+1) = wij; A(k,n+i) = -wij; b(k,1) = wij * B(i,j);k=k+1;
endend
A(k,129) = 1; %% Fix the curve by setting its middle value to 0k=k+1;
for i=1:n-2 %% Include the smoothness equationsA(k,i)=l*w(i+1); A(k,i+1)=-2*l*w(i+1); A(k,i+2)=l*w(i+1);k=k+1;
end
x = A\b; %% Solve the system using SVD
g = x(1:n);lE = x(n+1:size(x,1));
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Recovered response function
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Constructing HDR radiance map
combine pixels to reduce noise and obtain a more
reliable estimation
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Reconstructed radiance map
![Page 42: Prof. Feng Liuweb.cecs.pdx.edu/~fliu/courses/cs510/lectures/Lecture7.pdfHigh dynamic range imaging Digital Visual Effects Yung-Yu Chuang with slides by Fredo Durand, Brian Curless,](https://reader034.vdocuments.net/reader034/viewer/2022042401/5f105bd17e708231d448b7b3/html5/thumbnails/42.jpg)
What is this for?
• Human perception
• Vision/graphics applications
![Page 43: Prof. Feng Liuweb.cecs.pdx.edu/~fliu/courses/cs510/lectures/Lecture7.pdfHigh dynamic range imaging Digital Visual Effects Yung-Yu Chuang with slides by Fredo Durand, Brian Curless,](https://reader034.vdocuments.net/reader034/viewer/2022042401/5f105bd17e708231d448b7b3/html5/thumbnails/43.jpg)
Tone Mapping
Reprint from [Debevec and Malik 97]
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Student paper presentation
44
Robust color-to-gray via nonlinear
global mapping
Y. Kim, C. Jang, J. Demouth, and S. Lee.
SIGGRAPH ASIA 2009
Presenter: Bohning, Dalton
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Next Time
Panorama
Student paper presentations
◼ 04/23: Chen, Aihua
Color harmonization.
D. Cohen-Or, O. Sorkine, R. Gal, T. Leyv, and, Y. Xu.
ACM SIGGRAPH 2006
◼ 04/28: Crocker, Orion
Color Conceptualization. X. Hou and L. Zhang.
ACM Multimedia 2007
◼ 04/28: Dimaggio, Antonio
Colorization Using Optimization. A. Levin, D. Lischinski,
Y. Weiss. ACM SIGGRAPH 2004
45