project design - clean water frenzy program

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Page 1: Project Design - Clean Water Frenzy Program

8/3/2019 Project Design - Clean Water Frenzy Program

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Page 2: Project Design - Clean Water Frenzy Program

8/3/2019 Project Design - Clean Water Frenzy Program

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Clean Water Frenzy Program (outline drawing)

3º step (classroom,water filter and seeds) 

2º step (visit aquarium,museum or zoo) 

1º step (classroom, ID – water problems) 

Bing Maps –

(Identification anddistribution of sign in

Schools and Institutions

around the world) 

4º step

(World game –

WaterFrenzy) Built with the assemblage

of all quizzes 

3 weeks  1 week  4 weeks 

3 weeks 

Page 3: Project Design - Clean Water Frenzy Program

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First Step: students research about freshwater

1º step (classroom) 

Identify the problem: 

Fresh water limited 

resources and their use

with lack of conservation Groups 3-4 students

search for in each country: •Fresh Water reserves and values

estimates of preserved water; •Spots of sewage water; •Places with measures to treat

sewage water; •Natural places with fresh water

preserved. 

Publish the research

they made in several

different ways online

to be compared with

other places in the

world 

Students decide

how they are

going to present

their research

(Blog, Video,

webpage, wiki,

PowerPoint

presentation). 

Teachers Collaboration: Geography and Science

and ICT 

Goals

Methodology 

Results

3 weeks 

Time spent in the step

Collaborators andhelpers

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Second Step: students research out of classroom

2º step (visit aquarium,

museum or zoo) 

Identify who fresh water is

used in natural life and is

importance to be preserved  

They learn in this visit thepreservation, recycling and

how to save the water in our

planet, they answer a

questionnaire about the use

of fresh water in our

environment. 

They present the final

paper with the answers to

be classified and graded for

each group. According with

the good results, theyreceive materials to built a

water filter at school and a

amount of seed to grow

with the filtered water

they produce. 

Students decide

what trail to do

and the bestinformation they

need to solve

the questions. 

Collaboration team: Science

teacher; Institute keeper (zoo,

aquarium or museum); math;

geography; scientist; ICT. 

Quiz creation 

Goals

Methodology Results

Time spent in the stepCollaborators andhelpers

1 week 

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Third Step: students built the water filter and test

it with plants growth3º step (water filter and

seeds) C onstruct the water 

 filter according with the

research they have to

do in the Internet  Groups of 3-4 students

build the filter and start

watering the seeds with

filtered water. The plant

growth is monitored

and registered by

students.

Students investigate how

to built the water filter

with materials they

received from the step 2

visit and assemble the

different parts with art

teacher help.Test the water filter and

start watering seeds,

measuring the amount of 

water used and the

growing of plants.

Calculate the amount of 

water filtered and the

rate of plants growth. The plants will be offered

to the institution visited

for continuing their

growth. The results will

be published online.

Students research and

decide the best way to

built the water filter

with the materials theyreceive and fill a

observation table. They

decide also what will be

the best way to publish

online their growing

seeds development. 

Collaboration team: Science; math;

ICT and art teacher. 

The schools and the institutionsinvolved in to this program will

be mapped on Bing Maps and

they will have some links were

they share the results of the

students research. 

Goals Methodology  Results

Time spent in the step

Collaborators andhelpers

4 weeks 

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4º step (World game – 

Water Frenzy) Each team of teachers in each

country gather all the created

quizzes for students andsubmit them to a data base to

create the world game with

interactive questions (like Hot

Potatoes quizzes).

The students that had sign in to

this program will participate in

the game trying to respond to

the questionnaire to learn not

only information from their

countries, but what happens in

other places.

Students play allthe activities onlinein an interactiveprogram called HotPotatoes. They canidentify the wronganswers, correcttheir mistakes.

The program give each

student a score and thedata base rank each one in

a list of better results. The

students became aware of 

the need of freshwater

conservation with many

knowledge built and learn

the care of freshwater in

other countries.

Fourth Step:(World game  –  Water Frenzy)

Built with the assemblage of all quizzes

Collaboration team: All the

teachers involved in the program 

Goals

Methodology Results

Time spent in the stepCollaborators andhelpers 3 weeks