prototyping ideas
TRANSCRIPT
Prototyping ideasCreate better digital experiences
Colin PrestonLead Creative & Experience Designer
Benefits of prototyping
Prototyping helps us to…
COLIN PRESTON
Reduce waste and cost
Reduces time & effort during the implementation phase of a project
Validate ideas quickly
Validate ideas quickly
Design and create products, services or “Experiences” that are desirable to people, viable
for a business & technically feasible .
Ultimately prototyping helps to…
However…
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Don’t waste your time and money producing the wrong method of prototype, for the
wrong reason!
Prototype for theright reason
Understand the reasonfor your prototype
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The reason we prototype can generally fall into three
categories during the design process
Design and developingan idea
Conceptual prototypes
Conceptual prototypes like roleplaying or sketching is to allow the team to work through a design problem, gain feedback, generate
insight into the roll of the idea
Validate ideas quicklyTest and improvingand idea
Technical prototypes
Technical prototypes like Browser Demo’s allow teams to gain
feedback on tangible features or interactions from reel users about how the idea will be implemented
Validate ideas quicklyCommunicatingan idea
Vision prototypes
Vision prototypes like clickable jpg's allow us to sell an idea externally
and gain feedback on look and feel
Picking a method
Understanding what methodto chose when prototyping
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The method of prototype should
be driven by what you are testing and the feedback
you want.
What role will the idea play in a user’s life? Is it useful or fulfil an need? Prototypes with in the roll corner ask
questions about the purpose or function that an idea serves in a user’s life - the way in which it is useful to
them.
Testing the role of an idea
How should it look and feel? Prototypes in the this corner allow us explore what the user will look at, feel and hear
while using the product in device
Testing the look and feel
This is about the techniques and components through which an idea performs its function—the “nuts and bolts”
of how it actually works.
Testing the implementation
Select the right fidelity
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During the development of ideas we want feedback from
users to be focused on the idea and not the look and feel or a fancy interaction.
Choose the right fidelity level depending on the feedback you
need Low fidelity = Better constructive feedback on details
High fidelity = Feedback can focus on the visual look and feel
Example design problem
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Problem50% of customers new to running
fail to meet their personal fitness goals.
ChallengeHow might we use technology to support
our customers in their fitness goals?
Using prototypes to help generate audience insights
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We can observe users engaging with prototypes in
the real environments
Insights of how runners use a mobile whilst running can fuel ideas in the
design phase
1. Runners can’t work simple controls on an app whilst running
2. Runners find it hard to look at maps whilst running when following new routes
Example observed insights might be
Prototypes to help generate and visualise ideas
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Experience Storyboarding
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Having thought of an initial idea we can use storyboarding as a method of creating a visual prototype of the
whole experience.
1. Focus you to think trough the whole idea and not just a few UI screens
2. Make you think about who will use, where and how
3. Easily communicate the idea to others and gain feedback
Experience storyboarding will…
1. What the user experience looks like2. How the service works3. What the context is4. How user interface generally works
Show in the storyboard:
Role playing
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Another quick an easy way to get some tangible feedback and help the
designer to better understand the problem or idea is to act out the
storyboard or part of it.
The purpose of Role play is to create enough realism to illicit a response from who
ever is acting it out.
1. Help us to see how the idea might be used in context to an environment
2. Identify holes or flaws in the experience quickly
3. Observing might fuel more or better ideas4. Create enough realism to illicit a response
from who ever is acting it out
The purpose of role playing is to…
Paper prototyping
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This is another quick and simple method of working through an idea
in a more visual way.
1. Quickly step through the interaction points quickly
2. Identify holes or flaws in the experience quickly
3. Observe others using them and easily gain feedback
4. Focused thinking around the device interface
Paper prototyping helps you to…
Prototypes to help test and improve interactions
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Sketched interactionin devices
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This is another quick and simple method of working through the
interactions of an idea
Copy write - http://www.smashingmagazine.com/
1. Step through the interaction points on a device
2. Provide more environmental context3. Gain feedback on the concept4. Focused thinking around the device
interface
Clickable prototyping helps you to…
These are just a few examples of how we can use
low fidelity prototyping during the design and development of idea.
Quick, fast and simple
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You should be able to gain valuable feedback and insight throughout the
design thinking process from real users.
Failure and prototypinggo together
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Your prototypes will fail!
Every failure is an opportunity to learn
something new about a user
Create better ideas rooted in human centred design thinking
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Thank you
COLIN PRESTON
1. https://iversity.org/en/my/courses/prototyping-interactionProvide more environmental context
Further resources