psh look to the future espoo sep 2008
DESCRIPTION
Future of eLearningTRANSCRIPT
We can’t predict the E-, so...
...what will learning be like in 2030?
Presentation at
Looking to the futureEspoo, 22.09.2008
Per Skafte Hansen, M.Sc., Ph.D., DPL, EBA, DL, internal coach in NeoConsult A/SOpening flash
A brief digression
At NeoConsult, the simplest kind of blended learning has been used in e.g. preparation of our project managers for the IPMA certification
This was described in a contribution to ‘Visualization in Learning’, Brandon-Hall 2008
The game plan
The presentation will touch upon
•Trends in technological development
•Authoring now and tomorrow
•Educational ‘paradigms’
- And there will be a conclusion of kinds
A table of contents
Looking at the unpredictable technological development goes against the title, but it is necessary for the rest to make sense...
Some predictions, though...
Technological predictions, after all
Robotics and especially robotic toys will be ‘hot’
Toys can now display a certain ‘learning’ ability
In the not-so-far future, they will also develop into teachers, tutors, mentors etc.
More on toys as teachers
The actors may be dolls, virtual figures, abstracts, etc.
In one configuration, the learner has a wise mentor and a ‘dummy’ to teach:
The learner-as-teacher set up is very powerful
Technological predictions, after all
Symmetric interfaces
The ultimate “pay pr. view” (-?-)
The author must think of content as separate from viewing and even from learning style
The learner can subscribe to “this (kind of) content in this view for this learning style”
Technological predictions, after all
Educational designs
Multiple presentation
styles
Content
Subsciptions
Viewing preferences
Learning style
Pervasive learning
There are some security and anonymity issues, but..
From improved user interfaces to full narration:
Things will tell you what they are, their history and how to use them; and they will adapt to what you like to learn about (data mining)
Technological predictions, after all
More predictions
Brain research will influence all competence development
Learning itself may remain too high-level for progress to make itself felt in the next 20 years
But processes and their stimuli will be far better understood
Technological predictions, after all
Other technologies
Some are just media, others far-fetched possibilities
Voice interfaces
Large, interactive screens
Video conferencing
Sleep research
Non-invasive biometrics (-!?-)
Technological predictions, after all
The Hollywood Syndrome
A recent mini-report from Brandon-Hall, E-learning 101, listed the disciplines
•Content expertise (the subject matter)•Pedagogy [PSH: or Knowles’ “Andragogy”]•Instructional Design•Course Development•Presentation•Graphic Design•Project Management
(J. Clarey, re-ordering by PSH)
Authoring
Clearly, this calls for team efforts
The question is: who will pay for the devlopment of the individual skills and the gathering of teams?
A warning
Just as the PC and later the Internet created “computer illiteracy”, advanced e-learning may create “learning illiteracy”, since:
•Learning interactively is an acquired skill
•This kind of e-learning will be composed and developed under the spell of the Engineering Spirit...
...Yet another version of C.P. Snow’s Two Worlds
This warning actually grew out of the work with this presentation:
The worry has been there for a while, here it takes on a shape
Authoring
Low cost authoring
From an e-learning refresher course in mathematics
Tools, perhaps intended for other uses, are becoming cheap – even free – and powerful
Add to this the open standards for e.g. Storage formats and the free access to an indefinite amount of data
Authoring
Impact on learning
There is both a warning to issue and a joyful message to announce:
•The high complexity/low cost divide will – more than ever before – subject learning to market forces. “People do not always buy what they need. They always buy what they want” W.T. Brooks
•With low cost authoring, no end of brilliant grass-root inventions and developments will emerge
The first supports “Two Worlds”, the second goes against
Whether there will be a market for high priced (high production costs) e-learning will depend on the market success of the toys etc. – and on whether they are seen as educational
Authoring
And now: learning paradigms
Some paradigms of which I know nothing
•Second Life
•Learning games
•Edutainment
No lack of curiosity – but plenty of lack of time...
Paradigms
Second life seems to have its origin in the Make-belief of narration
Learning games existed long before e-learning
Edutainment is a wide category which includes popular science and museums
Social software
Very briefly
•FaceBook, MySpace etc. are “Look at me”-platforms with no moderation (in any sense) and hence no direction
•LinkedIn, Pulse etc. are “Look at me”s for professionals...
•Wikis, however, especially when used as intranets, are the CSCL systems of today
Wikis will probably merge with other ‘carrier’ software
These brief characterisations are almost bound to be unjust – but they attempt to draw an outline of what to expect over the next 20 years
Paradigms
The experimentarium
Half game, half simulator, this inherits from things like Meccano® or LEGO®
It may have ready-made challenges and it may be more or less ‘real’ or ‘realistic’; but:
It has some kind of ‘free mode’ where you can build your own course and machine (or whatever is simulated) and try out its effects
Add the Internet and multi-player participation, and...
I do not know the precise extent to which this is already a fact: SimCity®, Spore® and many others come fairly close
Paradigms
The armchair traveller
This is so obvious that I don’t understand why it is not already overwhelming us:
A hyperlinked multimedia presentation touring either a geograpical area or a more or less abstract subject (“The body”, “Historical paintings”, “Economy and history of the raw materials”) will allow you to sit in your chair and learn, at your own speed, at least the basic facts of exactly what you desire
Maybe we are just waiting for interactive television (-?-)
You will find this – and it also blends with some of the paradigms mentioned above – if you look for it: edutainment is a wide category
Paradigms
The Virtual Grand Tour
You have a map, a vehicle, a tutor, tasks, vistas, the lot
This is my own brain child, first developed with my friend Lars Mouritsen
I would tell you much more...
Paradigms
Conclusion, part I
Three technological trends to watch:
•Voice interfacing
•Robotics
•Brain research
The guide
NB: All three are “outside” e-learning, but will be huge
Conclusion
Conclusion, part II
Three techno-sociological trends to watch:
•Authoring developing into a team effort
•The ‘engineering mind set’ sneaking in
•The counter-move from low-cost authoring
The warning
So: we may move from a scattering to a divide
Conclusion
Conclusion, part III
Three educational paradigms to watch:
•The experimentarium
•Portfolio learning*
•The tour or travel
*I first had: The “look at this” knowledge sharing – but this is where I let hope take precedence
The happy thought
Each will make e-learning so much more fun
Conclusion
That’s all, folksThanks for now...
…and thank you for listening...