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www.psneurope.com September 2015 Vive la révolution! The French National Orchestra and an Optocore ring help Bastille Day go with a bang P38 P44 EYE OF THE STORM CHLORINE-PROOF KIT AT WET AND WILD PLOPSAQUA P20 LIKE A ROLLING STONE RECORDING KEEF’S FIRST SOLO ALBUM IN 23 YEARS P36 LEARNING TO FLY ROCKIN’ 1000 AND THE ART OF IMPRESSING DAVE GROHL

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Page 1: PSNE September 2015 Digital

www.psneurope.comSeptember 2015

Vive la révolution! The French National Orchestra and an Optocore ring help Bastille Day go with a bang P38

P44EYE OF THE STORMCHLORINE-PROOF KIT AT WET

AND WILD PLOPSAQUA

P20LIKE A ROLLING STONERECORDING KEEF’S FIRST SOLO

ALBUM IN 23 YEARS

P36LEARNING TO FLYROCKIN’ 1000 AND THE ART OF

IMPRESSING DAVE GROHL

Page 2: PSNE September 2015 Digital
Page 3: PSNE September 2015 Digital

www.psneurope.com

The last two weeks of this issue’s production cycle has found me on jury

service in Croydon, that Shrangri-La of a town south of London.

In between stints of courtroom theatrics (which in reality has been

an awful lot of slouching around, looking at Buzzfeed and waiting for

my name to be called – oh yeah, and writing this), I’ve made time to explore the

locale. That’s when I stumbled upon the somewhat tired-looking massif of the

Fairfi eld Halls (see p57), the hallowed venue where Flood and Mel Wesson saw

Tangerine Dream play in the ’70s, a gig which was hugely infl uential on their work

as Node, as you may have read about in our April edition.

But while I’ve been doing my civic duty, PSNEurope’s own panel of expert

judges from across the industry have been busy selecting the winners for

this month’s third Pro Sound Awards, at the Ministry of Sound in the tropic of

Elephant & Castle.

Having spent an evening totalling up the votes I can tell you, it’s been pretty

close in a couple of the categories: that’s where – literally – every vote has

counted. In my daydreaming here in the Jury Assembly Room, I realised I’ve

already seen some solid potential entrants for the Awards in 2016: Goldie’s

peerlees and frenetic performance of Timeless at the RFH; the Will Gregory Moog

Ensemble’s charming the Barbican audience with a night of ‘synth’s greatest

hits’; the stunning clarity of the Rising stage at Roskilde, featuring a Meyer Sound

LEOPARD rig; Róisín Murphy and her band and tearing up the techno manual at

Wilderness; and ZZ Top still ruling the roost with an Electro-Voice X-Line Advance

and a lifetime of experience (they’ve been around as long as me!) in Straubing. I

hope some of these make next year’s fi nal foursome.

Meanwhile, of course, that Node gig? That’s on this year’s list… See you at the

Ministry on 24 September!

PSNEUROPEP3

SEPTEMBER2015Welcome

DAVE ROBINSONEditor@PSNEurope

Editor

Dave Robinson

[email protected]

Deputy editor Jon Chapple

[email protected]

Managing editor Jo Ruddock

[email protected]

Advertising manager Ryan O’Donnell

[email protected]

Account managerRian Zoll-Khan

[email protected]

Commercial director Darrell Carter

[email protected]

Head of design Jat Garcha

[email protected]

Production executive Jason Dowie

[email protected]

Contributors: Michael Burns, Mike Clark, David

Davies, Mark Hallinger, Kevin Hilton,

Marc Maes, John Stadius, Wes Maebe,

Phil Ward, Dave Wiggins

PSNEurope NewBay Media,

1st Floor, Suncourt House,

18–26 Essex Road, London N1 8LN

Editorial: +44 20 7354 6002

Sales: +44 20 7354 6000

Press releases to:

[email protected]

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Subscribe by email to:

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Subscriptions tel: +44 1580 883 848

PSNEurope is published 12 times a year

by NewBay Media,

1st Floor, Suncourt House,

18–26 Essex Road, London N1 8LN,

United Kingdom

ISSN: 0269-4735 (print)

2052-238X (digital)

© NewBay Media 2015. All rights

reserved. No part of this publication

may be reproduced or transmitted

in any form or by any means without

the prior permission of the copyright

owners. The contents of PSNEurope are

subject to reproduction in information

storage and retrieval systems. NewBay

Media is now the Data Controller under

the Data Protection Act 1998 in respect

of your personal data. NewBay Media

will only use your data for the purposes

originally notified and your rights under

the Data Protection Act 1998 are not

affected by this change.

The publishers reserve the right to

refuse subscription applications

considered inappropriate and to restrict

the number of free copies sent to a

company or organisation.

2015 subscription rates for non-

industry/non-European readers are:

UK: £39/€62

Europe: £54/€86

Other countries: £106/$170

Printing by Pensord Press, Tram Road,

Pontlanfraith, Blackwood NP12 2YA

Cover image: Bastille Day 2015 concert, Paris

Page 4: PSNE September 2015 Digital

Business6 Show preview: AES 139

7 SSE and Sound Image’s special relationship

8 Pro Sound Awards: Lifetime achievement winner

10 Vocal channel: David Wiggins and Wes Maebe

12 Movers and shakers

14 PSNTraining

18 The strategic position: John Stadius, DiGiCo

Technology16 New products

24 Show preview: IBC

28 Feature: Broadcast consoles

52 Feature: Stadiums

Studio

20 Crosseyed Talk: The return of Keith Richards

Broadcast28 Reaching Nirvana over IP?

Live32 Coda AiRAY: Not just a placebo

36 Learning to fl y with viral sensations Rockin’ 1000

38 Cover story: A networking revolution for Bastille Day

40 Outline’s GTO C-12: It’s a Corker

Installation42 On the red carpet at Cinecittà World

44 RH braves the chlorine at Plopsaqua

48 A deep dish of KV2 for Chicago in Stuttgart

50 Symetrix fi lls Kaiser Bill’s hollow tooth

Back pages57 Hither & dither

58 Backtalk: Morten Büchert, Roskilde

In this issue...

www.psneurope.com

P4SEPTEMBER2015

Contents

P6139th AES CONVENTIONHEADSETS ON! FOCUS ON VR AS AES RETURNS TO NEW YORK

P32CODA AUDIO AiRAYTHE INNOVATIVE LINE ARRAY THAT’S ABOUT MORE THAN THE SOUND

P52SOUND FOR STADIUMSHOW AUDIO CONSIDERATIONS ARE SHAPING THE VASTEST OF VENUES

P42CINECITTÀ WORLDCINEMA SOUND WITH A DIFFERENCE

Page 5: PSNE September 2015 Digital

ANDREW DUBOWSKI /SAN FRANCISCO SYMPHONY

Read the full interview at

meyersound.com/sfsymphony

LEOPARD AND 900-LFCTHE NEWEST MEMBERS OF THE LEO FAMILY

“The more natural the sound, the more perfect the

amplification. LEOPARD’s sound is so natural, it fools

me into thinking the sound is not really amplified, even

though I know it is. That feels like magic.”

Andrew Dubowski, Director of Operations

Page 6: PSNE September 2015 Digital

Oculus chief scientist

Michael Abrash, known

for his work in high-end

graphics, performance

programming and virtual reality, will

kick off the 139th AES International

Convention in New York City on

Thursday 29 October with his

keynote speech, entitled Virtual

Reality, Audio and the Future.

“Michael’s address is a great

opportunity to bring awareness of

VR to the audio community,” says

AES 139 co-chairman Jim Anderson.

“In the future, audio will contribute

to this fi eld in ways that we can only

presently imagine.”

Oculus’s Rift headset, which the

AES says is “poised to transform

gaming, storytelling, fi lm and

much more”, can be paired with an

immersive audio feed to simulate

a true virtual-reality world. At last

year’s Commonwealth Games in

Glasgow (see PSNEurope July 2014)

a Rift and four-capsule Soundfi eld

microphone array deployed by BBC

R&D gave viewers the sensation

of “being transported inside the

stadium and being part of the

crowd”.

Returning to the convention for

a second year is the Live Sound

Expo (LSE), held in association

with PSNEurope’s sister magazine,

US-based Pro Sound News, which

off ers expert advice to the live sound

engineers who make up 25 per cent

of AES Convention attendees. With an

emphasis on practical applications

– from touring and theatre sound

to installed sound and houses of

worship – the LSE will address

topics including the changing state of

wireless audio; virtual soundchecks

and networking; and console and

microphone design and use.

The second Live Sound Expo

will be broken up topically across

the convention’s three days into a

‘Broadway day’, ‘house of worship

sound/fi xed install day’ and ‘tour

sound day’, each with dedicated

presentation and panel programmes.

Complementing the Live Sound

Expo is the ever-popular Project

Studio Expo (PSE). Presented in

association with Sound on Sound

magazine and sponsors Genelec,

Neumann and Prism Sound, the

PSE off ers attendees the chance

to connect with their peers and

get hands-on experience with the

latest tools and techniques in audio

engineering and production.

Topics covered include ‘making

the most of your studio purchasing

budget’, ‘the fi ve most common

recording mistakes’, ‘personal

networking for the audio professional’

United States

www.psneurope.com/business

P6SEPTEMBER

2015

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Virtual reality, audio forensics and advice on how not to run a recording session

are among the highlights at the AES’s 139th Convention in New York City

Calm before the storm: New York’s Javits Center as it won’t appear in November

Oculus’s Michael Abrash, keynote speaker

Page 7: PSNE September 2015 Digital

www.psneurope.com/business

P7SEPTEMBER

2015

United Kingdom/United States

By Dave Robinson

SSE, Sound Image form transatlantic alliance

PA hire giants SSE Audio Group in the

UK and California-based Sound Image

have announced their collaboration in

a transatlantic joint venture. Dubbed

the United Audio Companies (UAC), the agreement

is designed to provide all the resources required,

including “a common touring infrastructure and

around-the-clock support”, for touring clients

working on either side of the Atlantic.

“It’s not just a US company operating via

an EU satellite office or vice versa in the US,”

explains SSE Audio Group MD John Penn. “It’s

two full-service national PA companies with a full

complement of staff, service facilities, vehicles,

production managers and their long-developed

support networks that are made available to the

touring production – in addition to the equipment

inventory and crew.

“It means that when a tour hits a snag, SSE in

Europe or Sound Image in the States are far more

likely to resolve the issue quickly.”

Each of the partnering companies has

introduced common technologies to facilitate

the transition between continents: for instance,

SSE has added a JBL VTX system to its rental

stock (which is principally L-Acoustics kit). All

productions will have additional local contacts

assigned to assist planning and coordination and

reduce down time.

www.uac.global

and ‘building and developing a career’, and Prism

will present its Mic to Monitor workshop series,

which aims to “dispel the many myths surrounding

the recording process” (see PSNTraining, PSNEurope

August 2015).

AES 139 is also slated to host “the most in-

depth technical programme of the year for audio

professionals” in the form of four days of workshops,

tutorials, paper sessions, career development

events and more covering recording and production,

live sound, broadcast and streaming, mixing and

mastering, game audio and systems integration.

Research papers this year will tackle forensic

audio, cinema sound, sound reinforcement and

spatial audio, while there will be tutorials on

interactive music, microphone techniques, AES67

interoperability, intellectual property and the

impressively specific ‘low-frequency behaviour in

small high-accuracy listening environments’.

Mark Frink, a veteran live sound engineer, writer

and Live Sound Expo host, says: “AES in New York

was where I introduced a live sound loudspeaker

networking users group in 1987 at the 83rd

Convention, and it has always been a destination for

professional live sound. [The AES Convention] is the

only pro-audio trade show to address standards and

professional papers, while showcasing demo rooms

and new products,”

“This year’s AES Convention programme is set

to be one of the largest and most in-depth in recent

years,” adds Jim Anderson. “The committee has

put together a very timely and important set of

presentations for our return to New York City with

the hope of reaching every attendee on a level

that inspires and enlightens them. Once again, our

convention will serve as the hub of professional

audio ideas and innovations for the international

community.”

The 139th Audio Engineering Society Convention

will take place on 29 October–1 November at the

Jacob Javits Center in New York City.

www.aes.org

Mike Sprague, director of touring, Sound Image; John Penn, MD, SSE; Dave Shadoan, president, Sound Image;

Jesse Adamson, business development, Sound Image; Yan Stile, hire director, SSE; Dan Bennett, project manager, SSE

Page 8: PSNE September 2015 Digital

www.prosoundawards.com

P8SEPTEMBER

2015

Pro Sound Awards

Sponsors and shortlists and winners, oh my!

The empress crowned

Colette Barber, Abbey Road Studios’ long-serving

studio manager, will receive the lifetime

achievement award at the Pro Sound Awards on

24 September.

Barber, who announced her retirement after 36 years at

the end of June, joined Abbey Road in 1979 as an accounts

temp and rose through the ranks to become the ‘studio

empress of London’ at the world-famous recording facility.

She was made a fellow of the Association of Professional

Recording Services in November.

“I am extremely grateful to even be considered for this

award and would be honoured to accept it on behalf of

everybody at Abbey Road Studios, who work so hard to

make it, in my opinion, the best recording studio in the

world,” Barber says. “I have spent an amazing 36 years at

Abbey Road, and, although I am retiring early next year, I am

very excited about its future, which includes the creation

of new studios and fi lm facilities. I will miss not being a

part of it but I am very proud to have even been a part of its

incredible history.”

Previous Pro Sound Awards lifetime achievers include

Grammy-winning recording engineer and Meyer Sound/

Constellation consultant John Pellowe and veteran

acoustician Andy Munro.

As the event approaches, PSNEurope is also delighted

to announce that global post-production/creative services

provider Technicolor will make its Pro Sound Awards debut

as photobooth sponsor.

Technicolor’s sound division, Technicolor Sound

Services, off ers sound design for feature fi lms, television

programmes, video games, DVDs and other digital

media from state-of-the-art facilities in London, Toronto,

Hollywood, Paris and Bangkok. Technicolor is shortlisted

in the best broadcast facility category (for its facility

in Lexington, Soho), as well as for best sound in post-

production.

Recognising outstanding achievement in professional

audio, PSNEurope’s Pro Sound Awards return to the

Ministry of Sound nightclub in London for the third time on

Thursday 24 September.

Focusrite (which sponsored February’s PSNPresents

event at the Ham Yard Hotel in Soho), Martin Audio and

Soundcraft are also supporting the event, sponsoring the

studio category, the drinks reception and the rising star

award (see box), respectively.

A range of other sponsorship opportunities – from

headline sponsor to category, red-carpet and afterparty

sponsorship – are also available; contact PSNEurope ad

manager Ryan O’Donnell ([email protected]) or

account manager Rian Zoll-Khan (rzoll-khan@nbmedia.

com) for more details.

For ticket information, email Georgia Blake at

[email protected].

www.prosoundawards.com

www.technicolor.com/london

Tickets are available now for £49, which includes

drinks reception, food, the awards and the afterparty.

And a splendid social occasion!

More information at www.prosoundawards.com

RISING STARSPSNEurope sister title Audio Media International

revealed its 10-person shortlist of up-and-coming

pro-audio ‘rising stars’ last month. As in 2014, the

winner of the award – sponsored again by

Soundcraft – will receive their trophy from

AMI editor Adam Savage on the night.

The fi nalists are:

Stuart Allen-Hynd

Transfer engineer, Jungle Studios

Dean Cross

Head technician, Bucks Students’ Union

Andy Egerton

Monitor engineer (Mumford & Sons, The Maccabees)

Stanley Gabriel

Production director, Spitfi re Audio, and composer/

programmer/engineer

Steve Goodison

Engineer/producer, Old Pig Farm studios, Sheffi eld

Jonas Andreas Jensen

Sound designer, Sony Creative Services Group

Riley MacIntyre

Assistant engineer, The Church Studios

Zoe Martin

FOH and monitor engineer (The Radiophonic

Workshop), teacher at BIMM Brighton

Eric Milos

Owner, Clear Lake Recording Studios, North

Hollywood

Sam Turner

Freelance recording/mixing engineer, SoundQuake

Sponsored by

Page 9: PSNE September 2015 Digital

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Page 10: PSNE September 2015 Digital

www.psneurope.com/business

P10SEPTEMBER

2015

Vocal channel

Our greatest challenge…

T he pithily accurate comments

of Brit Row MD Bryan Grant

on how audio is undervalued

in last month’s PSNLive

supplement reactivated some dormant

thoughts of my own.

I have felt for many years that the

single greatest challenge facing the

modern live sound industry is that audio –

even great audio – is taken almost entirely

for granted. Outside of our little world

there is virtually no understanding of

what it takes to fill a space with powerful,

controlled and intelligible sound. There

is not the slightest grasp of any of the

underlying technologies nor the skills of

our practitioners, and this manifests itself

in a total lack of how do they do that? – the

fact that, as just one example, a festival-

goer can rock up to some remote off-the-

grid location and enjoy fabulous audio

miles from any utilities is not considered

in any way remarkable.

It’s at least partly our own fault. The

rugged yet modest pragmatism on which

the industry prides itself means that jobs

just get done with the absolute minimum

of drama – no matter where or when or

under what conditions, the show will go

on. The live sound industry is filled with

people who are totally focussed on doing

whatever it takes to make sure that it all

happens, and that is a truly remarkable

yet brutally undersold thing. On top of

this, we are guilty of creating something

of a closed shop. Historically the industry

did not give up its knowledge and secrets

easily, though the doors are much more

open than previously with many more

avenues of entry available to younger

people looking to make a career in live

sound.

Further, and especially in recent

years, we are obliged to compete with

visible technologies that make a greater

immediate impact on the senses. Lights,

lasers, SFX and video are now simply

extraordinary, forming hugely important

parts of many larger shows, and their

ability to dazzle and impress, even if only

fleetingly, always seems to make a bigger

impact on our punters. But, the central

fact remains, no audio equals no show

– no exceptions. Until there is a much

greater understanding of this absolute

value, our profession will continue to be

regarded as the poor production relation.

It’s in all our interests to get this done,

and in my view there is no one better

placed to lead this vital awareness-

raising exercise than our trade

associations. In much the same way

that BEIRG has done an amazing job of

fighting our corner for radio frequency

space, could PLASA, the PSA and

perhaps others lead the charge?

As SSE boss John Penn once wisely

said to me, “No one goes home whistling

the lights...”

What about the artwork?

Plenty of us remember sitting in

front of the stereo, listening to

some killer records and reading

through all that information

on the LP sleeve. We knew the record

label, the publisher, who guested on the

recordings, where the music was recorded,

who mixed it, who mastered it all, what the

lyrics were (if we could figure out what on

earth they were singing about)… Man, what

an amazing amount of real-estate for the

artwork!

Cassette tape inlays brought that

acreage down originally, but you still

had those cool accordion-style fold-outs

containing all the info. The early ’80s

introduced the compact disc; however, we

could still find out everything we needed

about our favourite music.

Now, in the current musical environment

of streaming, we’re not only being deprived

of sonic quality, but none of that ‘cool’

information is available for us to peruse.

On top of that, we’re left with a pitiful inch-

and-a-half of artwork!

That brings us to the question: What

happened to our credits? Months and

sometimes years go into making a

record. The musicians, the songwriters,

the engineers, the producers, the studio

personnel, the backline techs, the

publishers, the management – all part

of the team that ensures you as the

consumer gets the most satisfaction out of

your purchase.

I do realise I’m in danger of sounding

like an old-timer, daydreaming about the

‘good old days’, but I vividly remember

my dad waking me up every day to go

to school with Time on side one of Pink

Floyd’s The Dark Side of the Moon. The

quality of the sound and the music just

drew me in. Even at that early age, I had to

know more. Who played it, who recorded

it and who was responsible for that

mesmerising album artwork.

Needless to say, this all leaves me

wondering where we stand in today’s

musical fast-ood land: not just artwork

wise, but more importantly with giving

credit where credit is due.

Thanks to the hard work of several

organisations, especially the Grammy

P&E Wing and the MPG, we’re well on the

way to standardising certain sections of

the metadata that is attached to musical

works. The ultimate goal will be that all the

credit- and royalty-based information is

attached and embedded in the files. And,

of course, for the music creators, labels,

graphic designers and software developers

to get together to ensure that all this

information translates cross-platform and

is collated in a database accessible to the

collection agencies in order to guarantee

accurate royalty payments.

And since we’re talking about software

developers, let’s find a funky way to have

artwork ‘pop up’, give you the option to

look through lyrics and credits information

and access links to websites, social media

and extra content. There are hints of

this showing up on the grid, but we need

standardisation. Let’s keep the dialogue

going.

WES MAEBE is a freelance recording, mixing

and mastering engineer and a

board director of the APRS

DAVE WIGGINS is a freelance marketeer and

pro-audio pundit

Page 11: PSNE September 2015 Digital

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Page 12: PSNE September 2015 Digital

www.psneurope.com/business

P12SEPTEMBER

2015

Movers and shakers

Two new sales managers boost systems integration team

Sennheiser UK serious about SI

Sennheiser has made two new

appointments to its UK sales force.

Mark Haigh (left), who most recently

spent 13 years at Bose, and Kevin

Gwyther-Brown, who was head of sales at

Enlightened Lighting, both join Sennheiser UK’s

systems integration (SI) team as channel sales

managers.

Haigh will take on responsibility for the company’s

SI dealers in the Midlands and north of England and

Gwyther-Brown the south and south-west of the UK.

“Mark and Kevin are great additions to the

Sennheiser UK team,” says Simon Holley, sales

director, pro AV and systems integration, at

Sennheiser UK. “We are delighted to welcome them

on board and are looking forward to working together

on some exciting new projects.”

www.sennheiser.co.uk

Aimline, a German manufacturer of digital steerable

loudspeaker columns, has announced that Trius

will become a distributor in Germany. Aimline, which

debuted at ISE in February, is led by a team of veteran

pro-audio professionals including Tobias Schulte

(ex-Tannoy and Turbosound), Nigel Miller (Tannoy and

Tascam) and Claus Behrens (Lab.gruppen, TC Group).

www.aimline-audio.comwww.trius-audio.de

Loud Technologies has named V Hypersound & Light

as its new distributor in Cyprus for its Mackie and Ampeg

brands. “It is both an honour and a privilege to represent

Mackie and Ampeg in Cyprus,” says Hypersound’s

founder, Vassos Mouzouras.“We strongly believe that we

share the same values [and] dedication to quality, service

and innovation, and we look forward to a long-lasting,

fruitful and mutually beneficial relationship.”

www.loudtechinc.comwww.hypersound.com.cy

Michael Kinzel, a pro-audio industry veteran who has

held senior roles at beyerdynamic and Kling & Freitag,

has founded his own company, Kinzel AVL, which will

serve as a Europe-wide sales network and logistics,

marketing, communication and after-sales service for

Chinese manufacturer Tendzone.

www.tendzone.comwww.kinzel-avl.com (coming soon)

DEALER NETWORK

Avid has appointed Paula E. Boggs

to its board of directors. Boggs is

a former lawyer for Starbucks, a

voting member of the US National

Academy of Recording Arts and

Sciences and songwriter/lead

vocalist with the Paula Boggs Band.

www.avid.com

Loud Technologies, the parent

company of Mackie, EAW and

Martin Audio, has announced the

appointment of Larry Pendergrass

to the position of senior vice-

president of engineering of its

music gear group.

www.loudtechinc.com

Peter Robberechts has joined

Riedel Communications as sales

manager for Belgium from

Outside Broadcast’s Mediasense

division. He was previously COO

of production company Talent &

Vision.

www.riedel.net

Lawo has appointed Robert

Charles ‘Chas’ Rowden to head up

its global strategic sales. Rowden,

who has 30 years of experience in

senior sales roles in broadcast and

production, was previously senior

sales manager, EMEA, for Calrec

Audio.

www.lawo.com

Neumann&Müller Event

Technology has named

Stephan Hartmann as the

third member its executive

management team, alongside Prof.

Eberhard Müller and Alexander

Ostermaier. Hartmann joined

Neumann&Müller in 1981.

www.neumannmueller.com

TSL Systems has appointed

Roger Henderson to the role of

CEO. He joins TSL Systems from

Calrec Audio, where he spent

six years as managing director.

He has also worked at Trilogy

Communications, Chyron

Corporation and Ascent Media.

www.tsl.co.uk

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P14SEPTEMBER

2015

Get started with Dante at PSNEurope.comThroughout August the PSNEurope website has

hosted Getting Started with Dante, an eight-part

video series which provides a high-level practical

view of Dante audio networking for professionals

and novices alike.

Part one sees Audinate’s Brad Price show

how Dante audio networking is “revolutionising

AV with high performance, low installation costs

and hundreds of products to choose from”. The

remaining installments include a demonstration

of a basic Dante audio network in action, and how

to use Dante controller, the free audio-network

management software from Audinate.

Watch part one at www.psneurope.com/dante-overview.

www.audinate.com

BY JON CHAPPLE

BY JON CHAPPLE

5 September–19 DecemberBritannia Row: Live sound intermediate course

Twickenham, UK

www.britanniarow.com/courses

18–20 SeptemberInternational Conference on Spatial Audio

Graz, Austria

www.tonmeister.de

29 SeptemberInstallFutures

London, UK

www.installfutures.com

20 OctoberSennheiser: Wireless mics and monitoring

essentials

Leighton Buzzard, UK

portal.sennheiser.co.uk/training/course/locale/en/no/21

www.psneurope.com/training

Ampco Flashlight dLivers the goods

A guide to verifying audio system

performance, written by InfoComm

volunteers and industry experts

You developed an audio system for a client that

took many hours to perfect. You step back, gaze

upon your masterpiece and nod in satisfaction.

You’re done, right? Not so fast.

Before you can turn that system over to the

client, you need to verify that its performance

meets requirements – and doing so involves more

than just the system itself. Not only do you need

to test the system, but you should also verify that

the project is in compliance with industry norms.

How do you do that in an organised and sequential

manner?

Read the full article at

www.psneurope.com/now-hear-this

THE ESSENTIALS: NOW HEAR THIS

Ampco Flashlight Sales, a division of Utrecht-based

sales and rental giant Ampco Flashlight Group,

took Allen & Heath’s new dLive digital mixing desk,

launched in June, on a ‘demo tour’ throughout the

Netherlands in August.

The demonstrations were hosted by TM Audio’s

Martijn Verkerk, who visited Utrecht, Assen,

Leeuwarden, Bergen op Zoom and Limbourg with

the new console, which had been two years in

development and off ers twice the speed and power

of its predecessor, the iLive. (TM Audio has been part

of the Ampco Flashlight Group since 2014.)

The Allen & Heath dLive features FPGA

processing at its core, with an array of control,

expansion and networking options, starting from a

base price of €20,000 for a small venue solution to

€30,000 for a larger touring system.

“It really is the ultimate mixing system, with

all the processing tools and power that the most

demanding engineers would expect, and the

fl exibility and networkability to cater for any

application,” said A&H senior project manager Nicola

Beretta in June. “This is coupled with […] what we

believe is the fastest workfl ow in the industry. dLive

is equally at home in fi xed installations, such as a

house of worship or theatre, as it is at festivals and

out touring.”

www.ampco-fl ashlight-sales.nl

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www.psneurope.com

P16SEPTEMBER

2015

New products

K-ARRAYKR802

BEYERDYNAMICDT 1770 PRO

What is it?

The “next step in the evolution” of beyerdynamic’s

DT 770 PRO studio/monitoring headphones.

Details:

A triple-layer compound membrane in the DT

1770 PRO reduces unwanted partial vibrations,

allowing increased accuracy in the reproduction

bass and overtone reproduction. Comfort has also

been considered with exchangeable ear cushions

covered with soft velour or artifi cial leather and

a spring-steel headband that is adjustable and

equipped with exchangeable padding.

And another thing…

The included coiled cable and straight cable,

which are part of the basic version, are single-

sided and securely attached to a lockable Mini

XLR connector.

www.beyerdynamic.com

What is it?

K-array’s loudest portable loudspeaker system.

Details:

The self-powered, 142dB KR802 features a pair of

KMT218 2 x 18” subs each with two channels of

2,500W matched to two KY102s with 4”

neodymium speaker elements. The systems

eature two channels of Class D amplifi cation,

housed in the subwoofer. The rear panel provides

input for a balanced line signal, a balanced

microphone signal with phantom power, and

digital signals in AES/EBU protocol, also on an

XLR for ease of cabling.

And another thing…

All DSP functions, including EQ, can be controlled

with remote managing software via USB or RS485

on a standard XLR.

www.k-array.com

SYMETRIXXIN 4, XOUT 4 and XIO 4x4

What is it?

Three new products allowing integrators to quickly

and easily add extra inputs and outputs to their

SymNet DSP systems.

Details:

xIn 4 is an audio input expander for SymNet

Dante-scalable systems featuring four mic/line

inputs with +48 VDC phantom power, while xOut

4 is, similarly, an output expander. Symetrix xIO

4x4 is an audio input/output expander for SymNet

systems sporting four mic/line inputs and four line

outputs.

And another thing…

All three devices are confi gured using the newly

updated SymNet Composer software, eliminating

any requirement for hardware DIP switches, front-

panel menus or third-party software.

www.symetrix.co

What is it?

The latest addition to Roland Pro A/V’s growing

line-up of OHRCA (Open High Resolution Control

Architecture)-based live mixing consoles.

Details:

Measuring under 30” (74cm), the M-5000C off ers the

features of the M-5000 in a smaller footprint for touring,

broadcast, theatre and live performance applications.

And another thing…

The M-5000C will make its European debut on HHB

Communications’ IBC stand this month.

proav.roland.com

ROLAND M-5000C

Page 17: PSNE September 2015 Digital
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www.psneurope.com/business

P18SEPTEMBER

2015

The strategic position

Since the launch of the fi rst of its SD range of digital mixing

consoles, DiGiCo’s technical director, John Stadius, and his R&D

team have championed the use of FPGA technology over the

available alternatives. He explains what sent him down this path

– and why he is confi dent it’s still the right one for audio mixing

Hooray, hooray for FPGA

W e used Analog Devices SHARC

DSPs in our fi rst DiGiCo digital

console, the D5 Live, when the

company was formed in 2002. We’d

been using them since 1996 in the post-production

consoles made by Soundtracs, the company bought

and built on by DiGiCo, so it was a technology we

were very familiar with. It was certainly the right one

to continue with at that point, but we were already

investigating diff erent processing options and

deciding what would be the right thing for DiGiCo’s

products in the future.

We decided on the use of FPGAs (fi eld-

programmable gate array chips), which, combined

with our propriety Stealth Digital Processing (DiGiCo’s

fi rst use of a single large-scale FPGA for audio

processing, and another signifi cant development for

us), became the core of the SD range of consoles and

continues to be the heart of the audio in our new S21

console.

Today there are three technologies commonly used

to process audio: DSP, FPGA and, more recently, Intel

or similar X86 processors such as the i7. They all

do a similar job, so why did DiGiCo choose the FPGA

approach over the other two, and how is it still the

best approach?

I’ve already mentioned that DSP has been

around the longest. FPGAs suitable for use as audio

processors became available at the start of the 21st

century, around the same time as the fi rst iterations

of the i7 style of processor. Over the years, all three

technologies have progressed: SHARC DSPs from

Analog Devices are now on their fourth generation,

and the i7 is currently on its fi fth generation, soon

to be sixth. While FPGA vendors have progressed (in

a similar way in terms of hardware), the tools for

compiling the devices have also got more effi cient.

On its own, DSP and Intel chips are similar in

the way they process audio: ie one thing at a time.

Using multiple DSPs means a lot of the work can

now be done in parallel, in a similar way to FPGA,

but the audio engine becomes very complicated and

large – 40 DSP chips takes up a lot of space and are

often spread over multiple printed circuit boards with

interconnections. This can make it less reliable than a

single PCB design with one or two chips, such as our

Stealth engine. It will also require a lot more power

than a single FPGA, creating a lot more heat, which

can create other design risks and challenges.

So what about the Intel approach? The i7 was

designed for desktop PC-type applications, so

it doesn’t have the fl exible I/O functionality for

interfacing to audio devices. The I/O is pretty much

limited to PCIe Ethernet and USB, making interfacing

to standard (non-network) audio interfaces complex.

For example, to create a MADI port, you may need a

special PCIe interface from the CPU to a dedicated

MADI block. This is expensive and requires a lot of

hardware and special driver software. With FPGAs,

you just connect their pins to a simple buff er chip and

you have a MADI I/O. Simplicity in a design like this

often means more long-term reliability and a lower

latency.

The Intel i7 and similar are not easy to scale down

as the complexity of their I/O remains for all levels

of audio engines. It also has a much higher power

consumption than the equivalent FPGA design, which

means an active cooling system is normally required,

as well as an operating system to make it work, and

this can be very expensive to develop time-wise.

You could use a third-party OS but, again, that’s an

additional cost and complication.

In the demands of the live audio world boot time

is also an important factor. When you use an FPGA,

the device can be up and passing audio in a second

or two. This is particularly important after a power

cut. X86 processors require the BIOS to boot fi rst,

followed by its operating system, before fi nally

allowing the audio to fl ow. This is simply too long

when you need to get up and running fast.

What’s more, the FPGA approach requires a single

PCB that can sit within the console surface, using the

same power supplies, reducing the risk of external

connection failure.

Our designs have to stand the test of time so

our users and clients have time to get a return

on their investment. In contrast to this, Intel

processors generally have a limited product life

cycle; they change models every few years. This

Page 19: PSNE September 2015 Digital

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P19SEPTEMBER

2015

means that a console using them will have to have

its hardware frequently updated or risk being left

behind. Conversely, despite FPGA devices continuing

to evolve, their manufacturers will supply current

versions for between 10 and 20 years and they still

benefit from the enhancements to the development

tools. Our product upgrade program shows how

effective this is, with more features being able to be

added over the lifetime of our products.

It’s often the case that the engine control software

in a PC-based console will be running on one of the

cores of the CPU in the audio engine. This normally

runs on a non-real-time operating system, such as

Windows or Linux. If the control software crashes and

has to be rebooted, the audio will be lost. The only

way around this is to have two processors running

separately, again increasing complexity and cost.

Designing one processor for audio and application

control with no fail-safe is like having all your eggs in

one basket.

It took us five years to make FPGA work exactly

how we wanted it to, but it has so many advantages,

including scalability; a very fast boot time, delivering

almost instant audio; future-proofing, with designs

that can migrate from one generation to another

using common design tools and don’t require an

operating system to run; lower latency; low power

consumption; and the FPGA audio engine is much

simpler to manufacture.

So if they are so good, why doesn’t everyone use

them? The simple answer is the initial development

time. DiGiCo took around five years to develop its first

FPGA-based product. It requires a special skillset to

achieve this. Programming in a high level language

for X86/i7 processors does get a product to market

quicker, but, as we’ve seen, it has disadvantages.

One console manufacturer implied recently, when

discussing their new X86-based product, that it was

simply unfeasible to deliver the number of channels

and processing power that a console would require

using standard DSP or FPGA.

Maybe for them – but Calrec, part of the Audiotonix

Group, has been doing more than their quoted

channel number for years by using a low number of

FPGAs in extremely demanding applications.

There is no doubt that using FPGAs has allowed us

to dramatically expand the capabilities of our entire

SD range without making any changes to the basic

hardware of the product: all upgrades and expansions

have been achieved solely through firmware and

software. This is all down to the use of FPGAs, and is

the simple reason why we will continue to use them

for the foreseeable future.

www.digico.biz

GLASGOW | 20-21 JANUARY, 2016 LEEDS | 10-11 MAY, 2016

John Stadius,

technical director,

DiGiCo

Page 20: PSNE September 2015 Digital

World

www.psneurope.com/studio

P20SEPTEMBER

2015

Studio

Some much-loved outboard and collaborators old and new were involved in the recording of Keith Richards’

first album away from The Rolling Stones for more than two decades, writes David Davies

Return of the Human Riff

S everal lengthy tours with The Rolling Stones

and a best-selling memoir, Life, mean that

Keith Richards has hardly been resting on

his considerable laurels in recent years. But

aside from 2005’s Stones album, A Bigger Bang, and

a few fresh tracks on compilations, new studio work

featuring the iconic guitarist has been decidedly thin on

the ground since the turn of the millennium.

That all changes this month with the release of

Richards’ third solo album – and first since 1992’s Main

Offender – Crosseyed Heart. A hugely enjoyable record

that possesses some of the same exuberant energy

as Stones landmarks such as Exile on Main St, it took

shape in relaxed fashion over three years and finds

him reunited with long-term collaborator, drummer/

producer Steve Jordan.

“After doing all the book promotion, Keith didn’t feel

much like playing and I didn’t think that was right,” says

Jordan. “He’s writing all the time so there were plenty of

songs for us to work with. As the recording developed

it stepped up to two or three days per week, but it had a

very low-key start.”

Joining them on the adventure was engineer Dave

O’Donnell, who has worked with Jordan on several other

projects during the last decade. He confirms that the

record was built around initial live takes featuring just

Richards and Jordan, and observes of the duo that they

are “natural musical brothers. Everything they play is

great, so getting a track was just a matter of fleshing out

the arrangement or the sound.”

Essence of Keith

In keeping with the relaxed mood, recording centred

upon two of the team’s favourite New York studios. After

early sessions at One East Studios, operations shifted to

Studio 1 at Germano Studios – not least because of its

Exigy S412G custom four-way monitor system (“really

one of my favourites in the world”, says Jordan).

To best capture the rootsy, organic sound for which

Richards is renowned, it was decided to track to 2”

tape via a Studer A827 before continuing overdubs

and mixing in Pro Tools. An SSL Duality desk was also

employed during the sessions, albeit primarily for

monitoring.

Plenty of Germano Studios’ classic gear was pressed

into service, including Neve 1081 and 1084 four-band

EQ/mic-pres, as well as Chandler stereo limiters and a

Fairchild 670 compressor “which is all over the record”,

notes O’Donnell.

Recording the primary duo of Richards and Jordan

also involved plenty of tried-and-trusted equipment.

Recording Crosseyed Heart with guitarist Waddy

Wachtel and Steve Jordan on drums (Photo: J. Rose)

Photo: Mark Seliger

Page 21: PSNE September 2015 Digital
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www.psneurope.com/studio

P22SEPTEMBER

2015

Studio

Slight of Hand

<< Scan here to learn more about the SSM

www.lectrosonics.com or 1-800-821-1121

In Canada, call 877-753-2876

In Europe, call +33 (0) 78558-3735

It’s not magic... it’s Lectrosonics.

Introducing the SSM micro bodypack transmitter.

Lighter and smaller than any other full-featured transmitter

Remote setting capable with RM or smartphone app

Superb audio quality with Digital Hybrid Wireless®

Lemo 3 standard microphone connector

25 and 50 mW RF power settings

75 Mhz (3-block) tuning range

Mics selected for Keith included the Shure SM57,

beyerdynamic M160, Telefunken ELA M 251E and Royer

R-121, while Jordan –who had two kits set up at any one

time – was recorded with the Coles 4038, Sennheiser

MD 421-II and Neumann U47, among other mics.

“Some songs they would get in a couple of takes.

Some took longer, simply to work towards the desired

arrangement or to maybe change instruments or the

sound. But performance was never a problem,” says

O’Donnell.

With Richards also singing, playing bass on most

tracks, and contributing keyboards, Crosseyed Heart

is very much the distilled ‘essence of Keith’. Recalls

Jordan: “I realised that what people probably wanted

to hear from a new solo record at this point was more

Keith, so he ended up playing a lot of different parts.”

Nonetheless, there was room for some striking

contributions from friends old and new, including

Norah Jones, Ivan Neville, keyboardists David Paich

and Charles Hodges, and guitarist Waddy Wachtel. On a

poignant note, the album also features some of the final

recorded performances from the Stones’ much-loved

saxophone sideman, Bobby Keys, who passed away last

December.

‘Just a joy’

Mixing took place at both Germano Studios and

another local facility, Brooklyn Recording Studio, before

mastering legend Greg Calbi applied the finishing

touches at Sterling Sound.

“I really feel that we got what we wanted with this

album. Basically, if you’re a fan of rock ’n’ roll you’re

going to love it,” says Jordan, who hopes there will

be some live shows to support the release if other

commitments allow –which, in his case, include a

forthcoming fifth stint as music director for the Emmy

Awards and work on The Verbs’ fourth album, Garage

Sale, with Meegan Voss.

For O’Donnell, the sessions shared much of the

sheer love of music-making that characterised one of

his other recent projects, James Taylor’s Before This

World, which he also produced. “The reality is that with

musicians of this calibre, you set up and capture what

they do as best you can,” he says. “Working with Keith

and Steve, everyone knows what to play and falls into

the mix perfectly. The whole project was just a joy all the

way through.”

Crosseyed Heart is released by Republic Records on

18 September.

I realised that what people probably wanted to hear from a new solo record at this point was more Keith, so he ended up playing a lot of different partsSteve Jordan

Photo: Kevin Mazur

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Netherlands

www.psneurope.com/broadcast

P24SEPTEMBER

2015

Show preview

Catch ’em in the RAIW e hate to be the bearer of bad

news, but if you’re reading this it’s

September and (what passed for)

summer is, sadly, all but over.

Still, every cloud and all that: the coming of the ninth

month of 2015 also marks the return of the mother of

all broadcast trade shows, IBC, and with it a whole host

of brand-spanking-new broadcast audio gear.

PSNEurope will, as always, be breaking the big stories

from the event as they happen, but if you can’t wait that

long, or won’t be attending (you really should: they’re

showing Inside Out on the IBC Big Screen on Monday!),

here’s our hopefully-not-too-out-of-date second round-

up of everything we knew at press time. (Read part one

in PSNEurope August 2015.)

Studio furniture specialist Custom Consoles will

showcase a new version of its EditOne desk.

The new EditOne goes beyond a traditional

rectangular confi guration by using sculpted MDF

support panels rather than metal legs. The curved

theme is carried through to the desktop and a raised

monitor shelf.

DPA Microphones, which will bring its NAB-launched

d:facto Interview and d:fi ne In-Ear Broadcast Headset

microphones to IBC, will be running a daily competition,

giving visitors the chance to win a DPA microphone.

Anyone who visits the booth during the day and has

their badge scanned will receive a DPA pin and be

entered into a prize draw.

Genelec’s compact Smart Active Monitoring (SAM)

series of studio monitors will feature in a small 3D audio

set-up at IBC.

The Smart Active Monitor concept off ers its users

automatic acoustic calibration for systems up to 25

speakers and fi ve subwoofers, making it ideal for

multichannel systems. The SAM range consists of three

diff erent products: The 8320A, a two-way system with

a 4” bass driver and ¾” tweeter; the 8330A, also a

two-way system, with a 5” bass driver and 3” tweeter;

and the 7350A, a subwoofer featuring an 8” drive unit

in Genelec´s patented Laminar Spiral Enclosure (LSE)

cabinet.

Products from Merging, PSI Audio, Nagra Audio and

Sonosax – a “display of Swiss excellence” – will feature

on the Merging Technologies stand.

Merging staff will be on hand to show the latest

solutions in its broadcast and post-production range.

“See how Ovation off ers the most powerful solution

for live play-out and show management,” says

Merging, “Pyramix shows why it has been a leader

in DAW technology for so many years and see how

your facility can be dramatically transformed by using

[our] RAVENNA/AES67 networked audio products.”

A demonstration of 3D panning using Pyramix 10

promises to be a stand highlight.

Sennheiser will use IBC 2015 to promote its AVX

wireless microphone system for video cameras.

The compact AVX, launched at NAB in April, plugs

directly into the XLR of a camera where it automatically

pairs with the mic and switches on when the camera

does. It then adjusts the correct audio levels and

transmits using

a specially protected link the

licence free 1.9GHz range.

Soundcraft will show

its Vi5000 and Vi7000

digital mixing consoles.

First seen in Frankfurt in April, the desks replace

the Vi4 and Vi6, respectively, off ering optional 96kHz

processing, upgraded channel counts and improved

hardware reliability.

The Vi5000 and Vi7000 provide a choice of compact

Custom Consoles EditOne

Sennheiser AVX

More of hall 8’s fi nest, battling to banish those September blues

Studer Vista V

Page 25: PSNE September 2015 Digital

P25SEPTEMBER

2015

control surfaces with new local rack and active

breakout box hardware, delivering simultaneous mixing

of up to 128 inputs and 32 mono/stereo buses with

up to 384 I/O, allowing unlimited record feeds from

all channels. Sound quality is assured with ultra-low

noise microphone amplifi er designs and enhanced

96kHz 40bit fl oating point digital audio processing,

with the fi rst-ever digital implementation of the classic

BSS DPR901ii dynamic EQ adding to its channel

processing armoury. Eff ects contain eight independent

Lexicon multi-FX units and a BSS graphic EQ on every

bus output. Both consoles also feature an additional

dedicated 64ch MADI interface for Realtime Rack – a

collaboration with Universal Audio that gives users

access to industry standard UA studio plugins.

The Vista V digital mixing console, built around

Harman sister brand Studer’s Infi nity Core processing

technology, will also be showcased on the same

stand. The 52-fader Vista V is based on the

same Quad Star

technology as its predecessor,

the Vista X, but in a more compact

footprint for smaller studios, OB

trucks and large live productions.

The Infi nity Core uses CPU-

based processors to deliver

800+ audio channels and

more than 5,000 inputs and outputs. The use of these

processors allows for scaling up to even larger channel

counts and for running third-party algorithms, being

able to program in high-level languages like C++ – never

possible when using DSPs and FPGA – speeds up the

time taken to implement new features.

The Infi nity Core also provides 12 high-capacity

A-Link ports (1,536 channels per port) for D23m I/O

integration or direct connection into routing systems

from Artel, Evertz, Riedel and more. The Vista V also

off ers easy integration into most AoIP networks used in

broadcast, including Dante, Livewire and AES67.

Stagetec will unveil an important update for its ON

AIR fl ex broadcast console.

Thanks to the new XACI card, the ON AIR fl ex’s control

logic is now fully embedded into NEXUS, doing away

with the need for an external host PC and boosting its

virtual console-control features.

The Remote User Interface (RUI) is based on web

technologies like JavaScript and Webkit and provides

access to the console’s control logic from almost any

web-savvy device, including mobile devices and tablets,

irrespective of their.

As of IBC 2015 both the control logic and web-based

RUI are available without an external host PC, meaning

the ON AIR fl ex joins other Stagetec consoles that run

their audio and control routines without any help from

an external computer.

Tieline describes its Genie Distribution multi-network

codec as “the world’s fi rst multichannel and multi-

network 1RU codec”. Capable of connecting up to six

simultaneous connections over IP, SIP, ISDN and POTS,

the codec replaces satellite, circuit-switched and MPLS

IP infrastructure and can stream multiple algorithms

simultaneously, at diff erent sample rates and bitrates,

over all network transports.

The Genie Distribution supports up to six

simultaneous EBU N/ACIP tech 3326-compliant SIP

connections and a variety of connections, including 3

x bidirectional stereo connections, 2 x stereo and 2 x

mono bidirectional connections, 1 x stereo and 4 x mono

bidirectional connections and more.

The 2015 International Broadcasting

Convention takes place at the Amsterdam RAI on

10–15 September.

www.ibc.org

(With thanks to Mike Hallinger)

www.psneurope.com/broadcast

Merging Technologies Pyramix 10

Stagetec ON AIR fl ex

Tieline Genie Distribution

Soundcraft

Vi7000

Page 26: PSNE September 2015 Digital

United Kingdom

www.psneurope.com/broadcast

P26SEPTEMBER

2015

Broadcast

The UK’s Digital Production Partnership has issued three reports on new TV delivery technologies, including

one on UHD. DPP’s Andy Quested tells Kevin Hilton what’s in the detail, for surround broadcasting and more

UHD is object of DPP

New television delivery and production

formats have developed over recent years

but now broadcasters are faced with a

shift to higher tech ways of working more

quickly than might have been expected. Connectivity

and transfer of audio and video over IP (AoIP and VoIP)

are being consolidated; ultra high-definition (UHD)

services have been implemented in India and the UK,

with Germany to follow this month. All this is happening

before international standards have been put in place,

with sound in particular still an issue to be fully decided.

National trade bodies are offering interim advice, with

the British Digital Production Partnership (DDP) issuing

three new guides during this August.

The DPP was formed by the BBC, ITV and Channel 4

to agree specifications and guidelines for the delivery of

tapeless, data-based programmes to UK broadcasters.

It has produced advisory documents for SD and HD

productions, covering audio considerations such as

loudness. The three new reports are Ten Things You

Need to Know About Connectivity; Ten Things You Need to

Know About Ultra High Definition; and Home Truths No1:

Reaching Nirvana over IP, a report from the first DPP

at Home event, where 30 industry figures discussed

the claims being made for IP-based production and

broadcast.

The reports are the first to be issued since 1 April,

when the DPP became a not-for-profit limited company.

“The DPP’s mission is to help the broadcasting industry

by easing the transition to digital workflows,” comments

DPP managing director Mark Harrison. “These three

publications show the quality of the industry [and the]

wide expertise the DPP can pull together. They will be an

invaluable resource for our members.”

UHD is the most obviously pressing technology area

where producers, broadcasters and facilities need

guidance. The DPP report on the subject describes

the technology, lists the relevant technical terms and

outlines what effects it will have on TV production. This

includes the main visual selling points of UHD: bigger

pictures, higher frame rates and dynamic range and

wider colour gamut. On the audio side, the situation

is less clear. Although NHK’s 22.2 format has long

been linked to 4K and 8K and recent tests of UHD have

featured 5.1, the current guidelines suggest only stereo

as the sound partner.

This perhaps should not be seen as too shocking.

Speaking to PSNEurope on behalf of the DPP, Andy

Quested, the BBC’s head of technology for HD and

UHD, points out that there was no set audio standard

for HD but 5.1 became a major part of the format. The

BBC has decided on 5.1 as the minimum requirement

for its UHD productions. “There is a big gap where

audio is concerned, although it is closing,” Quested

comments. “5.1 is the minimum for delivery of high-

end programmes through BBC Worldwide. These are

only interim guidelines while we’re working with the

DPP but stereo isn’t good enough to meet audience

expectations.”

The ultimate aim with UHD is to have some form

of immersive surround sound, including a sensation

of height as well as width and length. There were

always doubts about implementing 22.2 because of

the number of loudspeaker channels involved. Quested

observes that even NHK is beginning to question the

viability of the format for production. “We need to find a

more efficient way to deliver surround,” he says. “Fixed

channels are not viable in terms of production. On

something like the Olympics there are many sources

from various locations. These could have different

options when they arrive at the sound desk and each

would have to be reproduced as 22.2. Some sources

will be pre-mixed but there still won’t be enough faders.

We have to think differently about that and how the

audience hears the sound.”

For these early stages of UHD, Quested says there

will be no changes to the audio requirements. “But in

the second phase, when the standards have settled

down, there needs to be a move away from channel-

based operation to objects,” he says. “There will have

to be some form of object-based descriptor for how

the signals being delivered to the home are decoded.

SMPTE and the ITU are looking at this for mapping and

are moving away from channels. If we start with 5.1 and

then move to objects that will be easier.”

While films and high-end drama and documentaries

are clear beneficiaries of immersive sound, Quested

points out that not all programmes will require some

form of enhanced surround: “As we move into object-

based spatial audio there will be anything from two

speakers up to infinite. But there are other issues to

consider, such as audibility. We have an aging population

and we have to be careful with a flexible approach

because we don’t want to upset the audience. What is

good sound for people who know about and work in

audio can be bad for everyone else.”

The DPP reports can be downloaded from the

organisation’s website. Further publications on UHD and

the other subjects are planned for later in the year.

www.digitalproductionpartnership.co.uk

5.1 is the minimum for delivery of high-end programmes through BBC Worldwide … stereo isn’t good enough to meet audience expectationsAndy Quested, BBC

Andy Quested

Page 27: PSNE September 2015 Digital

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Page 28: PSNE September 2015 Digital

www.psneurope.com

P28SEPTEMBER

2015

Feature: Broadcast consoles

Broadcast mixing consoles have not changed massively in appearance of late, despite the wholesale move to digital. The

diff erences lie beneath, with more routing and networking capability. But the main function of the desk is to mix, and that

seems to be more of a priority once again, as Kevin Hilton reports

Strictly mixing

The advent of new technologies on long-

established equipment can often detract

from what the device was originally

designed to do. Over the last five or so

years the traditional mixing console – the core

of the sound control room that is used to take

incoming feeds and mix them into a balanced,

finished output – has been supplemented with

routing and switching functions through having

sophisticated network systems connected to it.

This has come about through the changing nature

of TV programmes and how they are produced. With

increasingly complicated and fast-moving productions,

routing and networking are ever more important.

Interconnection between consoles and routers is

well established in broadcast centres where signals

have to be passed round and shared between various

departments, calling for video and audio switchers and

servers to talk to each other seamlessly. This has now

extended into the mixing desk having its own digital

router that can take feeds from stage boxes in the

studio, and anywhere else inside or outside the studios

complex, before distributing them. v

Now that this combination is established,

manufacturers and users alike are looking to push the

routing function more into the background and give

prominence once again to what the mixing console

– and its operator – was always intended to do: mix.

Not that the situation can go completely back to how it

was before: there is now less of a division between the

mixing and routing functions, and the sound mixer is

responsible for both.

Everything at once

“The blurred line between mixing and routing does

indeed exist,” agrees Phil Owens, eastern US sales

for Wheatstone. “That’s because today’s audio board

is really the user interface for the audio router. That

router, in general, has become more decentralised. An

IP-based system like WheatNet-IP will consist of many

networked I/O and processing devices that can be

spread throughout the facility and beyond, as opposed

to a centralised router cage with I/O cards in the rack

room.”

Owens sees the modern audio system being

divided into functional blocks: acquisition, mixing/

processing and distribution. “The ‘acquisition’ block

is very interesting today,” he says, “because you may

be acquiring mic audio from the next room or remote

audio from [a great distance] away sent to you via IP

Unicast. That mix will also include server playback

sent to you over the in-house LAN. It can include MADI

[multichannel digital audio interface] from an intercom

system or another MADI equipped router. And, of course,

there are still HD/SDI embedded sources. All of these

sources are available on the control surface – aka the

audio board – for mixing and processing.”

Bosse Ternstrom, a sound mixer, producer and R&D

engineer with Swedish (Sveriges) Radio, agrees that

the audio mixer is now responsible for more functions

The George Lucas stage

sound gallery at Elstree now

features a Studer Vista X

Page 29: PSNE September 2015 Digital

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P29SEPTEMBER

2015

and runs them all from the audio desk. “Everything has

ended up in our laps,” he comments. “Ever since DAWs

and digital consoles made their way into our lives, more

and more of the functionality is really up to a single

user. Back in the day there were tape machines and

other gear that needed physical assistance, such as

pressing record or loading a tape, using the patchbay

or whatever. All that ended up being done by you, in a

closed environment. It is just you who sees what is being

done and in which order.”

Another trend Ternstrom identifies in what the

modern broadcast console has to do is centralisation,

the dream being that anyone can mix and control

a programme being made in one studio or location

from a control room some distance away. “There is a

very complex structure in the background but it is still

dead simple for the end user,” he explains. “In TV more

resources are centralised, which essentially saves

them a lot of money as they can send small crews to

the actual event and have video mixers, audio mixers,

producers and everybody else in-house, with just a

cameraman and presenters at the site.”

Far away so close

Lawo is currently involved in trials of remote production

in the UK and other European countries using its digital

consoles and the RAVENNA audio-over-IP (AoIP) system.

“RAVENNA is a transport system that can be used for

networking but also on a WAN [wide area network]

basis,” says Barry Revels, Lawo’s UK agent. “In the tests

streams are being sent up and down from football

grounds in the north of England to studios in London,

with remote control over the local mics. It’s a completely

new concept for workflows and efficiency and is based

on devices with IP addresses working end-to-end rather

than point-to-point.”

A key part of this is the Viscon (Visible Connection)

Navigator software that allows all the equipment to be

visualised on the external PC being used for control.

“This doesn’t have to be done through the master

control room, it can come into the audio suite where the

mixing is being done,” Revels says.

There is now a growing trend in broadcasting for

audio control rooms to be able to work with more than

one studio or location, rather than being dedicated to a

specific facility. This has been recognised by most of the

leading console manufacturers, which are producing

more general-purpose desks that can be used for a

variety of applications or simpler consoles for use by

less experienced operators. Lawo launched the mc236

at IBC 2014 for the lower cost market, with features

suited to music mixing as well as on-air broadcast.

“There is not so much control on the user surface but

there are soft buttons that can be used for specific

functions,” says Revels.

Democratising the mixing console

Calrec Audio introduced the desk now branded as the

Summa at IBC 2013, aiming it at local news stations

and lower budget channels that might not have a

trained sound engineer or operator working full-time.

The control surface has been designed to be as simple

as possible so that non-professional or inexperienced

operators – including lighting technicians and

production staff – would be able to run it. To do this, the

channels have been stripped down to the basics, with

features such as input gain made easy to find.

Dave Letson, Calrec’s vice-president of sales, explains

that this style of operation is proving popular for

news and sports programmes: “There is a need to get

fixed-format shows like that on air and they’re being

done without an audio operator. The presenter is often

responsible for putting up his or her own mic but the

director is running the whole show.” Letson adds that

consoles have changed considerable over the past 10

years from being a desk with a patchbay to being linked

The OB market has fully embraced digital consoles

but still needs them to be straightforward and easy to

use by a pool of freelance operators. Arena Television

has expanded its fleet with several new trucks

over the last few years, including the recent OB11,

featuring a Calrec Artemis desk, and OB14, which

broke the mould for the UK market in featuring a

Lawo. The company is in the early stages of building

another truck; OBX will cater for 4K production and

is intended to be as technologically up to date as

possible. Arena’s head of sound, Tim Rowden, says

there are still issues in terms of routers handling both

4K and AoIP. While saying that an IP network is being

considered, Rowden acknowledges analogue will still

play a part with connections on the tail board. “The

console is likely to be a Calrec Apollo,” he says. “We

need a desk to be easy to use with the ability to make

changes on the fly. The main difference will possibly

be some decent ceiling speakers in case we need to

do Dolby Atmos.”

www.arena-tv.com

Console and routing considerations for outside broadcast

The blurred line between mixing and routing does indeed existPhil Owens, Wheatstone

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P30SEPTEMBER

2015

Feature: Broadcast consoles

to stage boxes through a routing system. “In that way

the desk is that much nearer the mics today,” he says.

“There’s also the ability to swap studios and control

rooms round and use the console that makes sense for

the studio production.”

A similar approach to this is being used by BBC

Studios and Post Production (S&PP) at its Elstree studio

complex. Three audio control rooms equipped with

Studer Vista 1 desks are able to work with one of four

studios or the main lot during the making of the soap

opera EastEnders. The Vista 1 is a smaller, more basic

version of the larger Studer consoles that BBC S&PP

uses at its studios. “They’re being used by experienced

sound supervisors who are able to concentrate on

setting up and running the desks without getting into

all the detail of the technology,” comments sound

supervisor Andy Tapley [who you may remember from

PSNPresents in March – Ed]. “They’ve got the faders

and a couple of snapshots but the desk is doing more

in the background with remote control by MADI and

embedding and de-embedding, with everything injected

to Avid for editing.”

Tapley says that sound supervisors have always

been responsible for routing and patching sources and

outputs but that now everything is done on a graphical

user interface. “I haven’t plugged a mic source on

double-enders for quite a few years,” he says. “There’s

now huge potential for different scenarios, including

band set-ups and so on.” Tapley adds that while the Vista

1 is good for a soap opera, it would not be the thing for

a light entertainment (LE) extravaganza such as Strictly

Come Dancing.

This show is due to start its ninth run soon and is also

produced at Elstree, only on the big George Lucas stage.

A Vista X has now been installed in the sound gallery

for this production to cope with the large number of

sources that Strictly calls for, including presenter and

competitor mics and miking the live orchestra. “We’re

using RAVENNA to link to Pyramix, with two MADI and

24 AES feeds linking into the Horus interface,” Tapley

explains. “That’s necessary because of the high track

count on big LE shows these days. Strictly has gone

up from 88 to 128. We upgraded the Vista 8 desk to

the Vista X and a lot more is possible now with that

expandability.”

Angst removal

Tapley adds that the greater amount of processing

and automation on modern consoles means operators

can get on with the serious business of mixing rather

than more mundane, albeit important, tasks like

routing: “It takes away the operational angst so you can

concentrate on the content.” A recent innovation that

also gives mixers more freedom is auto-mixing, which

features on many leading desks today. Systems such

as Lawo’s AutoMix and VistaMix from Studer are not

intended to do away with the operator but to deal with

level changes during fast-moving talk shows.

“Mic automixing has become more popular lately,”

Phil Owens at Wheatstone acknowledges. “We have it

built into our D3 and IP64 boards and it provides gain

averaging, gating and ducking on a selected group

of inputs. It balances soft talkers with loud talkers,

downward expands mics not being addressed to reduce

ambient pickup, and allows a host mic to cause guest

mics to duck when the host is speaking. That really

helps in those shouting heads segments.”

Rather than being a replacement for the sound mixer

or a prop for less experienced operators, automixing is

seen as an aid, that allows the engineer to finesse the

mix and not have to keep on riding faders. According

to Dave Letson at Calrec it can also be used creatively:

“In the US one guy used it really gently to mix a quartet

accompanying a female singer-guitarist,” he says.

“Likewise people are using automixing to avoid making

mistakes, such as missing someone speaking on air.”

After a concentrated period of development resulting

in new features for consoles, broadcast sound engineers

and manufacturers alike are realising that technology

can be more effective when it’s less intrusive.

www.bbcstudiosandpostproduction.com

www.calrec.com

www.lawo.com

www.wheatstone.com

Andy Tapley (left) and Tony

Revell mixing Strictly on the

older Vista 8 desk

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Germany

www.psneurope.com/live

P32SEPTEMBER

2015

Live

By offering squeezed PA companies and installers high output in a compact footprint, Coda Audio

claims to have created ‘a new category in line arrays’. Jon Chapple felt AiRAY at the big launch

AiRAY vision

It’s mid-July and PSNEurope is sitting on

the grass behind Coda Audio distributor

Audiovation’s HQ in Wenden-Gerlingen, Germany.

It’s a comfortable 26°C and a slightly strange

Teutonic-reggae cover of Wish You Were Here is giving

Coda’s brand-new AiRAY line-array system a workout

less than 100 yards away.

It’s not a bad way to spend a Wednesday morning.

But, as you may have deduced, PSNEurope is not in

Wenden on holiday: rather we’re here to experience

what Coda’s sales and marketing director, Paul Ward,

is calling a “new category in line-array systems”.

The last time PSNEurope was a guest of Coda

was at the October 2012 launch of the AiRAY’s

predecessor, the ViRAY. A medium-sized line

array which incorporates the then-new DDP (Dual

Diaphragm Planar) wave-driver technology, the ViRAY

was seen by many as an ambitious bid from the

Hanover-based manufacturer to seriously challenge

the world’s ‘top five’ established loudspeaker brands.

The ViRAY was well received, with especial praise

for its innovative double-coil compression driver

and star turns at Creamfields festival, the Pro Sound

Awards-nominated WWI musical 14–18 (see PSNLive

2014), comedian Jack Whitehall’s 2014 UK tour and

its recent installation in the Liverpool Philharmonic

Hall (the UK’s first ViRAY install).

Like the ViRAY, the AiRAY (pronounced “eye-ray”) –

first seen at Prolight + Sound in April – incorporates

the DDP driver, a patented evolution of the annular

ring diaphragm driver created by Coda Audio founder

Svetly Alexandrov in 1996, and the AiCOUPLER

sensor-controlled subwoofer technology and linear-

phase DSP processing (called ‘ViCOUPLER’ in the

ViRAY). However, while it may be argued that with

the ViRAY the company was too heavily focussed

on specs appeal (a transgression in which it is by

no means alone), 2015’s Coda Audio is increasingly

occupied with more practical concerns.

Not just about the sound

In a speech to the 85 dealers, distributors and

members of the press assembled in Wenden, in the

Sauerland, about 45 miles from Cologne, Paul Ward

outlined that the AiRAY system, despite its impressive

vital statistics, is “not just about the sound”.

Highlighting savings in truck space and manpower

– two people can rig the system as opposed to

six or more – as well as the associated increase

The AiRAY/ViRAY hangs as seen from the DiGiCo SD10 at the mix position

Placebo FOH engineer Ian Nelson (left) tutors Rawad Saad, the

owner of Coda’s representative in the UAE, Sound on Stage Events

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P33SEPTEMBER

2015

in profit margins, he emphasises that Coda “wanted to

make something that was relevant to the current market

situation” and “sympathetic to the guys who are [going to

be] using it”.

It’s this that is AiRAY’s primary USP: that of a line-array

system which combines the output of a large-format

system with the flexibility of a compact one – hence ‘a new

category in line arrays’ – to reduce operating costs and

increase the profitability of the sound companies using it.

“AiRAY was conceived to address the growing needs of

system integrators and rental companies alike,” explained

Ward. “No other manufacturer has provided these sonic

results in a lightweight package that has the same footprint

as a dual 8” system.

“AiRAY changes the way the market will look at high-

output sound systems, now and in the future. We wanted to

use our technology to create tangible benefits for the user

without compromise in the performance. This has been

achieved to a level which will set the standard for many

years to come.“

This was then ably demonstrated by Alexandrov on an

X–Y-axis graph – the X axis showing weight/portability, from

“large, heavy, not flexible” to “compact, light, very flexible”,

and the Y output, from “low output” to “very high output”

– which pitted the AiRAY against standard 2 x 12” and 2

x 15” (large and heavy, high output) and 2 x 6.5”

(compact and light, low output). The AiRAY, with a

maximum peak SPL of 148dB from its 40kg boxes,

falls, naturally, somewhere in the top right.

Value for money was also paramount for

Alexandrov’s team when considering how the

AiRAY would be rigged: its integrated three-point

rigging system is designed to reduce investment

cost by sharing system components with the

ViRAY, including the aforementioned SC2-F bass-

extension system and SCP subs, SCV-F flyable

subwoofer and even identical bi-amp cabling.

“Usually a sound system is a package of different

system components like low [-end] extensions,

subwoofers, frames, amplification, etc,” says

Coda’s official launch blurb. “Therefore investing in

a new system requires the purchase of its specific

system components, increasing considerably the

cost. [AiRAY] allows ViRAY users to upgrade easily

to AiRAY using their existing SC2/SCV cabinets,

LINUS RACKs, cables, etc.”

At the Audiovation demos, 12 AiRAY and three

ViRAY boxes per side were complemented by

SC2-F bass extension modules and SCP-F subs.

In a mature industry mostly dominated by a

select few speaker manufacturers, Coda’s pitch

for the AiRAY is refreshingly direct: roughly, ‘We’ll

match Brand X on specs, but we’ll do it a lot more

cost-effectively’.

But PA companies’ operating costs aren’t the

only thing Coda is targeting with the AiRAY. With

potential uses including both large events like

On day two of the launch, Coda also demoed its new dual

8” passive HOPS (High Output Point Source) system.

Introduced at Prolight + Sound 2015, HOPS comes in

two hardware options – HOPST, for mobile applications,

and HOPSi, for permanent installations – and is

optimised for near-field applications in small-to-

medium-sized venues, providing 100° x 100° coverage

for applications including corporate events, product

presentations, exhibitions, small live shows, DJs, small

nightclubs and AV rooms or as stage monitors, frontfills

and under-balconies.

On the HOPS

Page 34: PSNE September 2015 Digital

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P34SEPTEMBER

2015

Live

festivals and arena shows and small and medium-

sized applications such as corporate events, club

tours or small theatres, the system’s size and weight

(or lack of it) affords it an adaptability lacking in many

larger competitors. According to Coda, the “large

size, weight and inflexibility of [large, high-output]

systems, as well as higher operating costs” has

meant traditionally that “sound companies need to

keep different systems for different applications.

AiRAY changes the rules.”

One rig to rule them all

The company also highlights another ‘unique solution’

where AiRAY excels: in older venues with limited

ceiling-load capacities. In particular, Alexandrov

– who described the system as “the most difficult

product Coda has ever created” –identified Europe’s

historic theatres as a potential install application:

“they are beautiful but weak,” he said, “so they [have

to] fly small, low-output systems [which are lacking in

sound pressure]”.

One attendee also pointed correctly to the AiRAY’s

smaller footprint as being beneficial at festivals and

large outdoor concerts, where organisers want to

block as little of the view of the stage as possible.

In addition to the standard ‘pro-audio demo’

playlist of light jazz, world music, dodgy a capella

cover versions and Phil Collins, the Wenden demos

included two ‘live’ mixing sessions with Placebo’s

FOH engineer, Adlib Audio senior engineer Ian Nelson.

(Adlib is one of two UK Coda dealers and the exclusive

dealer for ViRAY and TiRAY systems.)

Nelson, who has worked with Brian Molko and

Stefan Olsdal’s alt-rock act for almost two decades,

worked his magic on the multis from a recent

live show before handing over his DiGiCo SD10 to

attendees to try their hand at mixing songs like Loud

Like Love and Space Monkey. “If you want to come

down here and show me what a terrible engineer I

am, feel free!” he joked.

Although Wednesday was plenty loud enough, the

system was given more of a workout – although,

Ward assured us, there was plenty more headroom

available – on Thursday morning, when guests were

requested to stand as far away from the speakers

as physically possible without backing into a hedge

and given a bone-rattling blast of U R So Fucked by

Infected Mushroom.

While all on site were impressed – including your

correspondent, whose notes were full of words like

“detailed”, “natural”, “smooth” and “non-fatiguing” even

as his heart vibrated out of his chest – other reactions

were mixed: workers on a nearby industrial estate

phoned to request some AC/DC, while the residents of

a village several kilometres away complained to the

police about the noise. (Tough crowd.)

Still, it’s the customer, not the Sauerlandish

curtain-twitcher, who is always right, and the

response from the former was sufficiently positive

that Coda received several orders on the day,

including from 14-18 hire company Studio Haifax,

which bought 48 AiRAY boxes with four LINUS

RACK40s and 28 SCP subwoofers with four LINUS

10Cs via Benelux distributor Viladco.

“Attendees were very impressed with all

aspects of AiRAY,” says Coda Audio’s Bjoern Marek.

“Audiovation’s demo area is a paved space with a

grassed slope behind to the back of it. When Ian

Nelson put his multitrack mix of Placebo through

the system, people were literally pushed up the hill

because the SPL was so great!”

www.codaaudio.com

Page 35: PSNE September 2015 Digital
Page 36: PSNE September 2015 Digital

Italy

www.psneurope.com/live

P36SEPTEMBER

2015

Live

Look, up in the sky!

On 26 July, in Cesena, near Rimini, Italy,

1,000 musicians (250 drummers, 350

guitarists, 150 bass players and 250

vocalists), selected from applicants from

all over Italy, recorded the Foo Fighters’ song Learn to

Fly in an appeal to the rock band to come and play in

the city.

A seven-minute YouTube clip of the performance,

rounded off by a heartfelt plea from organiser Fabio

Zaffagnini to the members of the band, soon went

viral, with 22 million views at press time (add one

more at youtu.be/JozAmXo2bDE). It quickly reached

the attention of the ‘nicest man in rock’, Dave Grohl

– who responded with a video message humbly

accepting the invitation.

The event, accomplished on a very tight budget

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Calrec’s industry-leading Hydra2 offers a simple, intuitive solution for managing this potential without unnecessary complications, enabling full integration with the wider broadcast community.

Provided as standard on Apollo, Artemis and Summa consoles, Hydra2 is yet another reason the world’s most successful broadcasters rely on Calrec.

2 A R T E M I S

It’s a bird! It’s a plane! It’s... a thousand Foo Fighters fans and a whole heap of recording kit in a

park near Rimini. Mike Clark was our man on the ground with viral video-mongers Rockin’ 1000

Penolazzi (left) and Ferrari (All photos: Roberto Ugolini)

Page 37: PSNE September 2015 Digital

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P37SEPTEMBER

2015

and entitled Rockin’ 1000 was staged in a Cesena park. The

48-track recording of the audio was made by Sandro ‘Amek’

Ferrari and Vanis Dondi, interfaced via ADAT/MADI with the

production set-up.

The rest of the audio team comprised sound designer

Francesco Penolazzi, sound and lighting supervisor Cisko,

Alberto Paderni and Lucio Boiardi Serri of Bluebeet Studio,

responsible for mix and mastering, and Francesco Filomena

(protocol engineer and MIDI specialist).

Penolazzi positioned 48 AKG 414 ULS microphones

overhead throughout the ‘stage area’ in wide cardioid

configuration. (Mic stands were mounted atop wind-up stands

to reach the required height.) The band was thus covered in

sections, obtaining a more selective compact mix. The consoles

used were a Yamaha PM5D + DSP5D (PM5D brain without

control surface) and an 01V96.

On 9m lifts a short distance from the mega band, the audio

team positioned two more 414s (one cardioid and one figure-

of-eight for the ‘MS’ technique), two Sennheiser MKH816

shotguns and two Sennheiser MKH40 cardioids in X–Y mode.

Positioned on a central riser and facing the

1,000 (though barely seen in the video) the

‘guru’ band, who wrote the parts and selected

the musicians, were covered with near-field

placement of four MKH40s, an EV408s, an SM57

on the snare and BSS DI boxes.

The rest of the mics were around 100 classic

Shure SM58s, distributed between vocalists stage

front and elsewhere among the musicians.

As monitors, the vocalists had an Adamson

rig comprising 12 B218 subs and 12 MH-225

mid/high cabinets, supplied by Paride Pironi’s

TD Rent. Point-source speakers, mounted to

give 180° dispersion, were chosen, as line-array

characteristics were deemed to be unsuitable.

Cans for a conventional click track were

only available for 250 musicians, so the other

participants followed a ‘luminous click’ provided

by 12 DTS LED fixtures mounted on the 18’ tower

hosting conductor Marco Sabiu.

Apart from the sheer scale of Rockin’ 1000,

another incredible aspect of the event was that

the crowd of over 2,000 watching the recording

managed to remain silent during the seven takes

in total it took to make the recording and video.

Rockin’ 1000 production manager Claudia

Spadoni comments: “I’ve worked on a lot of large

complex events, but everybody’s enthusiasm for

this event was something you don’t see every

day, and turning a dream into reality was really

magic!”

www.rockin1000.com

L–R: Penolazzi, Zaffagnini and Cisko

Conductor Marco Sabiu

The drum section

Page 38: PSNE September 2015 Digital

France

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P38SEPTEMBER

2015

Live

France’s Bastille Day spectacular, held

annually in the shadow of the Eiff el Tower,

again sparked huge celebrations this year.

The 2015 quatorze juillet fi reworks display

took on an extra signifi cance as its theme, ‘Paris

Welcomes The World’, was geared very much to the

city’s bid to stage the 2024 Olympic Games.

A classical concert in the Champs de Mars,

presented by the French National Orchestra and

Grand Choir of Radio France (plus soloists) was staged

in front of over 500,000 spectators, with millions

more tuning in to live broadcasts on Radio France and

France 2 TV.

After experiencing problems with sound continuity

in 2014, pristine signal transmission was essential,

so Radio France’s head of sound reinforcement,

Bruno Lompech, contracted Gilles Bouvard’s Events &

Entertainment (GB4D) and tasked it with designing a

sophisticated Optocore network based on a site-wide

dual-redundant ring. The resulting signal transmission

was largely over AES3 and digital MADI, with analogue

back-up made possible by the deployment of Optocore

DD32R-FX and XR6-FX-8MI/LO devices.

Bouvard provided seamless network and audio

signal transmission between several control rooms:

FOH, broadcast, monitor and fi reworks soundtrack.

He says: “The main requirement was to create a

reliable optical fi bre network to eliminate any risk of

electromagnetic interference or use of galvanised

cables between the various points to be connected.”

Out in the fi eld, two Lawo FOH mixing consoles

were linked to Adamson E15 line arrays via Lake

LM44 processors, with an Innovason SY80 console at

the stage. Low latency was the top priority, and in this

respect broadcast preferred an Optocore solution to

other protocols used for delays out in the Champs de

Mars. Meanwhile, analogue broadcast feeds were sent

from a Studer Vista 5 in the Silence OB van.

The recommendation of Bouvard to Radio France

had originally come from sound engineer Stéphane

Pelletier, of PA company Lagoona, who had been

impressed by GB4D’s deployment of the large Optocore

network for the Joan of Arc Festivals in Orleans. (It was

Pelletier who implemented the audio PA system for

Radio France in Paris, assisted by Delphine Hannotin).

Gilles Bouvard, Radio France and Optocore networked up a storm in the shadow of la tour Eiff el for Bastille Day

Tower of power

Page 39: PSNE September 2015 Digital

www.psneurope.com/live

Following his appointment, Bouvard

got to work designing a complex

schematic which was presented to

Laurent Fracchia, sound director at

Radio France, and other FOH sound

engineers, and the Optocore network

principle was adopted.

For his television sound mix,

Fracchia needed analogue converters

in the form of two Optocore X6R-FX-

8MI/8LO because only four MADI ports

were available on Silence’s Vista 5, and

these were required for stageboxes

and multitrack recorders. Analogue

audience mics were also captured and

distributed via the Optocore preamps.

The Vista 5, meanwhile, streamed

orchestra, choirs and final mix to

FOH, where all mixing consoles were

connected to the Optocore network

via MADI. This protocol was recovered

via three Optocore DD2FR-FX: two for

the Lawo NOVA routing system, which

was connected to both Lawo MCe32

and MCe 24 consoles, and one for the

Yamaha DM1000, which was equipped

with a 16 I/O MADI card.

While the DM1000 handled

advertising play-ins and firework

soundtracks, both Lawo desks

were used to capture live the Grand

Orchestra and Great Choir of Radio

France (and soloists).

In total six DD32R-FX interfaces

were deployed, along with two older

X6P-8MI/8LO – connected to AES ports

of the DD32R-FX – three DD2FR-FX and

six X6R-FX-8MI/8LO.

Both the Lake LM44 processors and

Lab.gruppen PLM20000Q amps were

connected to the Optocore network via

AES3 from a DD32R-FX with analogue

back-up.

Finally, production also used

analogue video monitoring devices,

utilising composite video I/O built

into the DD32R-FX and DD2FR-FX, for

control in the OB van, FOH and the

fireworks soundtrack.

Lompech states: “The Optocore

solution not only brought us the peace

of mind necessary for an event of

this magnitude, but the technology

itself, the simple implementation and

security against external interference

through the use of the fibre were all

huge advantages.

“I was also impressed by the

minimal latency time for the routing

of signals – whether they be analogue,

digital or in the MADI format.”

Lompech’s original request had

been merely to set up a number of

secure signal transport topologies

from the console to the various control

locations. “But we realised we could

use the Optocore network to route

signals from the ambient mics to

the mobile recording unit and also to

connect the outputs of the console

returns to the stage monitor amps,” he

observes. “Finally, we were able to use

the Optocore network for routing and

analogue video signal control.”

He adds that for the future he

is already considering a more

comprehensive solution where the

whole transport of microphone

recording can be entrusted to the

network. “With the MADI protocol

being present on most consoles,

signal transport time being so fast and

Optocore’s preamps corresponding to

our expectations, a sharing of resources

will produce an even more qualitative

solution. In terms of installation this will

greatly simplify the task.”

Such is the strength of their resource

that GB4D were simultaneously

handling a similar Bastille Day festival

in the city of Toulouse, where they used

22 Optocore devices to cover distances

of up to 6km (3.7mi). “The reason we are

able to undertake such large projects

requiring Optocore is because we have

18km of quad single-mode optical fibre

in our rental fleet,” concludes Bouvard.

www.optocore.com

www.gillesbouvard.com

www.radiofrance.fr

Gilles Bouvard (left) and Radio France’s Bruno Lompech

Page 40: PSNE September 2015 Digital

Republic of Ireland

www.psneurope.com/live

P40 SEPTEMBER

2015

Live

An Outline C-12 system driven by Powersoft X

amplifiers for the very first time. The result?

Perfection, suggests Michael Burns

Outline takes field for Carreras and Jenkins

This summer saw the City of Cork Symphony Orchestra (CCSO) at Cork’s

legendary Musgrave Park for a blockbuster concert. Superstar Welsh

mezzo-soprano Katherine Jenkins and Spanish tenor José Carreras

performed full sets with the CCSO, with Outline’s GTO C-12 also showing

true star talent in tackling a tricky venue.

Dublin-based EQ Audio and Events has supplied events in Musgrave Park, a well-

established fixture in Irish rugby, on previous occasions, but, as production manager

Shay Hannon found out, a new grandstand had been built over the winter months.

“We treated it like a new venue when commenced the design for this show,” says

Hannon. “One of the main challenges was its proximity to residential properties - and

ensuring that we had no audio spillover at these properties. Thankfully, with Outline’s

OpenArray 3D software package, this issue was able to be addressed in the advanced

stage of the project and the system was exactly as predicted.”

Steven Carr, FOH for Katherine Jenkins for the past five years approved of the PA

design. “The venue is primarily used as a sports ground but the production team made

a decent attempt at turning it into a concert venue,” says Carr. “The main acoustic

challenges were caused by the reflective nature of the grandstands themselves and the

varying height at which the audience members were located, making coverage tricky.”

“We used 12 Outline GTO C-12 per side for the main left and right hangs, with some

Outline Butterfly CDH-483 cabinets for fills,” Hannon explains. “Outfill hangs comprised

10 CDH-483s per side, with some shadow fills behind FOH mix, again, with CDH-483

cabs.”

“All the CDH-483s were powered with (Powersoft rebadged) Outline T7 amps, while

the GTO C-12s were powered by the brand new Powersoft X8 amplifiers,” he adds.

EQ’s Outline kit had been supplied by CUK Audio, whose live sound brand manager

Rich Soper was under no illusion why Hannon had gone with this choice for the PA. “A

very consistent and transparent sound was needed with a very even coverage and zero

coloration,” says Soper. “That’s why EQ chose to deploy C12.”

“As usual it stunned everyone that heard it,” continues Soper. “The riggers love it as

the integrated rigging system is a thing of beauty, it goes up incredibly quickly.

“At 70kg per box you can get an awful lot of SPL hanging on a one-ton point for the

smaller jobs. Considering its SPL is the same as ‘the market-leading large-format

system’ but the size is much smaller and the physical size of the amps are so small, it

greatly reduces set up times and transport costs.”

The Powersoft amps also proved to be a good choice. “The X Series were amazing

in terms of power output, ease of use - and much to the delight of the site manager - a

huge saving in generator fuel,” says Hannon. “To be able to power 24 GTO and 16 GTO

Subs using six amplifiers makes the X Series an essential tool for the touring market.

“Even though we had used the system before in the same venue, it didn’t cease

Page 41: PSNE September 2015 Digital

www.psneurope.com/live

P41SEPTEMBER

2015

to amaze in terms of its performance. The vocal clarity and tone was second to

none and the excellent HF throw and coverage of the the GTO C-12 stunned José

Carreras’s FOH engineer, Peter Schneekloth.”

Indeed, Schneekloth, who has worked with Carreras for 14 years, gave a one-word

response – “perfect” – when asked how well the Powersoft X Series amps worked

with the Outline GTO C12 system.

“The system delivered a very good sound as a starting point, so I only had to make

some phase-alignment and fine tuning of EQ,” says the engineer. “I just added my

Lexicon PCM reverb plug-in with an RME interface for orchestra and vocal reverb. I also

had two custom-modified dbx376 valve preamps with de-essers.

“The centre, frontfills, outfills and subs were mixed via separate auxes. Usually

I prefer to do the main mix all by myself, but in Cork it was a big pleasure working

together with Steven Carr.”

Carr had an Avid Profile at FOH for Katherine Jenkins. “There was a Midas H3000

looking after onstage monitoring,” he adds. “We had d&b M4s as wedges and the

vocal mics were all Schoeps mk4. When I arrived on the morning of the show I walked

around and made some EQ and level adjustments using a combination of my ears and

acoustic measurement software.”

Overall Schneekloth said the coverage was “very even”. “We had a grandstand at

one side, with nothing on the other, so it was an asymmetric venue,” he says, “and the

grandstand was relatively big compared to the stalls area.”

“We made a few changes with the outfills for the grandstand, but the rest worked

from the beginning very well. It was a great help to work with the engineers and

technicians from EQ Audio, as well as the support of Francesco Ferretti from Outline.”

“The benefits of a system like the Outline I used are clear,” concludes Carr. “Good

sound quality, good efficiency and plenty of headroom. All the guys onsite were very

helpful and keen to make the show a success. I was very grateful for that.”

www.outlinearray.com

www.eqaudioandevents.com

Page 42: PSNE September 2015 Digital

Italy

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P42SEPTEMBER

2015

Installation

Phil Ward follows the Yellow Brick Road to Rome and meets the Wizard of Bose

The Interpretation of Themes

Sigmund Freud may have focussed on

the unconscious, but more important in

today’s themed world of entertainment

and distraction is the very conscious

engineering of customer experience – and, as just

one part of a multimedia supply chain, pro audio is

getting very good at it.

A theme park, for such is the famous old Italian

film studio Cinecittà nowadays, is in many ways

the ideal place to showcase a broad catalogue of

professional loudspeakers. The sheer variation in

acoustic spaces – you could say the many different

areas of experience in-fill – constitute the full set

of demands that any single project could have.

Consequently all the solutions are laid out under

one roof or, in a place like this, one sky and scores of

rooves from sound-stages-turned-theatres to, yes,

the inside of a submarine.

Ambient speakers put sound effects in odd

corners. Outdoor speakers make the hedgerows and

fences talk and sing, providing cues for actors and

other scheduled events that transform typical days

here into a kind of surreal calendar that Freud would

have loved. Small, medium and large stages spring

up everywhere for various shows, needing all levels

of sound reinforcement from simple to large – and,

since this is a flagship Bose Professional installation,

that means all the way from portable L1 Compact

arrays to every size of Panaray models and full-scale

RoomMatch hangs.

The different areas of the park are largely

dedicated to one film genre or another, associated

with the golden years of Cinecittà’s output. Not just

Spaghetti Westerns, then – also Gnocchi Horrors,

Spirali Sci-Fis and Ravioli Rom-Coms. Cinecittà

World’s ‘Main Street’ is modelled on 1920s New

York, complete with cops and gangsters, but another

zone which recreates an Old West town is the first

promenade wherein visitors encounter original

music written by Spaghetti Western legend Ennio

Morricone. It comes to them via 20 Bose Panaray

402-II outdoor mid-highs and 10 MB12 subs, delayed

and programmed via the unique combination of

Bose’s ControlSpace signal processing, MediaMatrix

and Dante networking – as is the whole park. Remote

control access is everywhere, and all is zoned,

planned and programmed.

Except, that is, for the daily Enigma show in Teatro

1, once used for the filming of Joseph Mankiewicz’s

Cleopatra among many other Cinecittà triumphs.

It’s an independent system, but it’s one of Bose

Professional’s signature standalone theatre installs

and deals with a lot more than the Queen of Egypt.

“It’s a nice show,” observes Akira Mochimaru,

general manager of Bose Professional, who toured

the facility a week before PSNEurope, “but it’s mostly

playback. Acoustically, this huge sound stage – like

an aircraft hangar – is not very friendly. The system’s

doing a good job, especially with a reverberation time

of about four seconds. RoomMatch is managing to

The idea behind the park was to keep the spirit of movies alive after the studio effectively closedRiccardo Capo, Cinecittà World

The outdoor stage has left and right

clusters of RoomMatch modules

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P43SEPTEMBER

2015

control that.”

There are 16 RoomMatch modules, 10 RMS215

bass modules, eight RMS218 subs, six RMU208

front fills, 14 PowerMatch PM8500N networkable

amplifiers and four ControlSpace processors with

Dante cards. Enigma is mixed on a Yamaha QL5,

and there’s another one in Teatro 4 where a smaller

sound reinforcement system hangs six RoomMatch

modules, with four RMS215s, four RMS218s, six

PowerMatch PM8500Ns and one ControlSpace DSP

with Dante.

Cinecittà World puts on this multimedia confection

every day, but the space is eminently useable for

medium-scale concerts and tours passing through

the area. It’s not clear yet how the commercial

relationship between the theme park and the real

world will evolve, but the potential is vivid. Once

filming of a remake of Ben Hur is completed, in the

wider expanses of the site still used as an actual

backlot, the park will add more zones and attractions

until half of Lazio contributes to the illusion.

The current expanse of the park makes good use

of the latest DSP technology. Federico Carnevale,

professional and live music account manager at Bose,

explains the invisible web of sound. “MediaMatrix

routes the signals from the audio players to all the

zones, and is also on the Dante network,” he says. “So

we have several amplifier racks in different zones,

but they’re all connected to the network. Typically, one

processor has a range of amplifiers with different IP

addresses. From MediaMatrix you can route a signal

to each address or to a single channel or a choice of

channels, enabling you to distribute the audio signals

on the network.”

“So the amps are not all together in one control

room; they’re located all around the park,” adds Paolo

D’Innocenzo, Bose Professional’s sales manager for

Italy. “There are about 10 nodes: at every node there

is one rack of amplifiers and MediaMatrix hardware,

and every node is connected via Dante. Dante is the

‘cloud’ that manages all the signals.”

There are short cable runs between the

loudspeakers and the closest amp rack, and then a

fibre-optic link between the racks and one control

room that contains all of the signal sources: the

fibre ring was put in earlier, with a channel set aside

for audio.

“MediaMatrix is the audio management system,”

continues D’Innocenzo, “giving the amplifiers their

signals, and we placed the amps to optimise the

cable lengths from the control room. With so many

nodes, the cost of the cabling was high: one of the

aims of the design – conceived and executed by our

technical manager Moreno Zampieri – was to keep

this cost to a minimum. The amplifier positioning

therefore ensures the least amount of cabling from

the control room to all the speakers.”

There are two wi-fi networks, too: one is for

visitors, so they can look up whether it was George

Cole or Peter Ustinov who played Flavius in that

aforementioned Pharoah fable; and the other is for

services, via which the audio team can access single

nodes and modify channels, settings and signal

sources using an iPad. This is in fact V-LAN, Yamaha’s

proprietary local area network, and there is a QL3

console in the control room overlooking the central

piazza. In a very modern way, it acts as an automated

hub rather than a board operated by the equivalent of

a FOH engineer.

There is, however, a direct visual link from here to

the largest outdoor stage, spread between two of the

sound stage-cum-theatres and facing the piazza and

its cooling fountains, with left and right clusters of

eight RoomMatch modules each and 16 RMS215 bass

enclosures. But mixing is done on the ground, iPad in

hand, dodging the kids as they run in and out of the

fountains like screaming otters – just your everyday

sound engineering challenge in a place like this.

Even the bubbles are on the Dante network, actually.

This stage is also on the network, so in between

the regular outdoor performances it locks into the

background music system and keeps the fountain of

audio flowing at all times.

Riccardo Capo, general manager of Cinecittà World,

has long experience in theme park management

but acknowledges that this is the only one in Italy

with such a focussed identity. “This was the second

Cinecittà site,” he reveals, “built by the great producer

Dino De Laurentiis in 1960, and many famous

international films were shot here. The idea behind

the park was to keep the spirit of movies alive,

after the studio effectively closed. Unlike Universal,

for example, we don’t base the zones on specific

films – only the genres, in broader terms. It’s our

interpretation of the various themes.”

It was the recently deceased George Cole,

by the way.

pro.bose.com

More zones and attractions are due to be added to the parkComposer Ennio Morricone (red shirt) tours Cinecittà

The outdoor stage has left and right clusters of RoomMatch Bose Professional’s Paolo D’Innocenzo (left) and Federico Carnevale

Page 44: PSNE September 2015 Digital

Belgium

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P44SEPTEMBER

2015

Installation

Custom Renkus-Heinz speakers provide the thunder at the 4,000sqm Plopsaqua water

park in De Panne, which opened in March, reports Marc Maes

Top of the PlopsP lopsaqua is the Plopsa group’s first water

park. Located near the popular Plopsaland

De Panne theme park on the Belgian coast,

Plopsaqua is backed by a private-public

partnership, with De Panne’s local authority granting an

annual dotation in turn for special rates for the seaside

town’s residents. The subtropical water park has a

capacity of 1,250 on its 4,000sqm site.

“We didn’t want to build a traditional indoor

swimming pool,” explains Plopsaqua project manager

Steve van Camp. “The average indoor water parks all

have a glass ceiling, palm trees, slides and wild water

rivers. We opted for a closed construction, allowing us

to implement and control special effects. The project’s

sound design was assigned to Face; together with

[lighting company] Painting with Light they took on the

challenge, and the result is astonishing.”

Having worked with Plopsa in its other parks (three

in Belgium, one in Coevorden in the Netherlands and

the Holiday Park in Hassloch, Germany), Face was the

obvious partner when it came to sound reinforcement

for Plopsaqua.

In addition to an interactive ‘disco slide’ and the 65ft

Sky Drop – “the highest point on the Flemish coast!” –

Plopsa wanted to incorporate a storm pool with waves,

thunder and lightning.

“The thunderstorm is reproduced by a Renkus-

Heinz CFX81 speakers, driven by Powersoft amplifiers,

processed by Media Matrix NION and programmed

by a TiMax 2 SoundHub,” explains Steven Kemland,

Face’s project division manager. “In the months before

the opening, we upgraded the main Plopsaland park’s

complete audio system. We replaced the existing

network with four Media Matrix NIONs taking on the

sound control for each of the park’s thematic zones,

‘Mayaland’ and the 2,000-seater event hall.

“Each individual zone, and some of the main

attractions in the park have a dedicated playlist, with the

Media Matrix triggering individual sound files and sound

effects. The Media Matrix’s X-DAB bus feature allows us

to control up to 512 channels. And, of course, the system

serves as a PA system for [pre-recorded or live] safety

or emergency messages for the public.”

A fifth Media Matrix NION was installed in the

Plopsaqua park. “The challenge here was to create a

genuine thunder storm, moving over the storm bath

and exploding above the 15m x 15m rain-shower zone

before softly fading away,” continues Kemland.

With a constant water/air temperature of 30°C, the

project required extra measures to counter the chemical

reactions provoked by chlorine in the pool. Speakers,

rigging and components had to be treated to withstand

the harmful combination of moisture, high temperatures

and chlorine. Sixteen custom chlorine-proof Renkus-

Heinz CFX81 speakers were flown above the storm

bath. “The speakers are in a special chemical finish,

and so is every bolt and plug used in the rigging,” says

Wickie the Viking (he’s the chap in the longboat) is the water park’s mascot (Photo: Plopsa)

Face used chemically treated rigging for the Renkus-Heinz speakers

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P46SEPTEMBER

2015

Installation

Kemland. “The system complies with the strict safety

parameters used in these environments.

“Another problem was the acoustics: traditional

acoustic ceiling panels would suffer from the chlorine.

The solution was to surround the pool with a specially

treated 150m-wide waterproof Showtex backdrop.”

Despite their compact size the Renkus-Heinz CFX81

cabinets, with a powerful 8” woofer and 1 HF driver,

were the best choice for the project: Kemland used the

SoundHub to create the thunderstorm effect and its

roll-out across the 16 speakers. “Instead of steering the

sound over individual speakers, the TiMax uses the full

configuration, creating a realistic surround effect of a

tropical storm,” he says. “Stijn Vermeiren, Face’s project

engineer, had a difficult task to fulfil [Plopsa’s vision for]

the concept, but he did!”

The speakers were powered by Powersoft Ottocanali

4K4 DSP+D amplifiers. “The big advantage of these

eight-channel amplifiers is their compact size and

that they have the Dante protocol on board,” says

Kemland, adding that Face also has responsibility for

maintenance for all of the Plopsa parks. “And with both

the MediaMatrix NION and the TiMax using Dante as

well, we have full control over the whole chain. A Dante-

enabled special effects PC records the show with MOTU

Digital Performer software; the signal is then routed,

using Dante, via the NION, to the amplifier,”

Plopsaqua’s initial visitor target of 250,000 per

year was modest: almost 100,000 people came

to experience the park within three months of its

opening, and plans are now underway to open a Plopsa

‘Aquapark’ in the Plopsa Holiday Park in Hassloch,

Germany.

“This project is the result of years of experience and

a professional approach, making this thematic water

park one of kind,” concludes Van Camp.

www.plopsa.be

www.face.be

www.outboard.co.uk

www.peaveycommercialaudio.com

www.powersoft-audio.com

www.renkus-heinz.com

The park has already welcomed 100,000 visitors (Photo: Plopsa)

The MediaMatrix and Powersoft

amplifiers are placed in one rack

The chlorine-proof Renkus-Heinz speakers are flown over the storm bath (Photo: Face)

Page 47: PSNE September 2015 Digital

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Page 48: PSNE September 2015 Digital

Germany

www.psneurope.com/installation

P48SEPTEMBER

2015

Installation

Stage Entertainment’s Andreas Hammerich and Michel Weber commissioned

an “impressive” all-KV2 system for Stuttgart’s SI-Centrum theatre

That’s entertainment

A fter being impressed by demos of KV2

Audio systems at Prolight + Sound in

April, Andreas Hammerich and Michel

Weber, theatrical sound coordinators for

German production company Stage Entertainment,

began discussions with award-winning sound designers

Rick Clarke, John Shivers and David Patridge about the

possibility of implementing KV2 sound reinforcement

into its forthcoming shows.

An opportunity arose at the modern SI-Centrum

Stuttgart, an 1800-plus-seat venue opposite the

Apollo Theatre, which required sound design for a new

production of the musical Chicago. The brief was to

design a new sound system that could deliver clear and

concise dialogue combined with dynamic

orchestration.

“My focus was to achieve consistent

and transparent coverage of the whole

theatre so the sound appeared to becoming

directly from the stage, not the PA,” explains

Andy Austin-Brown, KV2 Audio’s technical

projects director, who assisted in designing

the system. “It needed especially to

perform adequately with low-level signals,

delivering them clearly to every seat in

the house.”

Austin-Brown implemented KV2 Audio’s

ESR215 full-range theatre solution,

enhanced by ES2.6 subwoofers, EX12

centre and stage infi lls and multiple EX6 enclosures for

stage monitoring and frontfi lls.

The full system comprised four ESR215s – each

consisting of two front-loaded 15“ speakers with an

8” midrange and 3” compression driver, driven by an

ESR3000 amp incorporating all amplifi cation, EQ and

fi ltering – fl own in an upper and lower pair left and right

of the main auditorium; two double 15“ subwoofers (an

EX2.5 Active and ES2.6 slave were fl own centrally); four

Active EX12s fl own either side of the subs as downfi lls

to cover the front-central rows; and fi ve ESD6s used

across the front of stage for frontfi lls, driven by an

ESP2000.

“The results of our cooperation are impressive,” says

Andreas Hammerich. “We received nothing but positive

feedback from the offi cial opening night, and I’d like

to thank all concerned.”

www.kv2audio.com

www.stage-entertainment.de

John Shivers was given the chance to experience

the Royal Alexander Theatre Toronto’s newly

installed ESR-series system for its production

of Tony Award-winning Broadway musical Kinky

Boots, running until 8 November.

“I am really impressed with the overall sound

quality produced by the ESR215,” comments

Shivers. “The sound is just fantastic, with vocals

sounding natural and with excellent clarity. The

excellent performances from the actors on stage

and the musicians in the pit make for a sound that

is nothing less than spectacular.”The SI-Centrum has been equipped with a KV2 ESR215 full-range theatre

solution, enhanced by ES2.6 subwoofers, EX12 fi lls and EX6 stage monitoring

The 1800-seat SI-Centrum Stuttgart is host

to a new version of the musical Chicago

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2015

Installation

Church & Sound gave Berlin’s Gedächtniskirche a fully networked Symetrix-centred audio overhaul

Dante on up the Kaiser

The Kaiser Wilhelm Memorial Church

(Kaiswer-Wilhelm-Gedächtniskirche) is

a well-known Protestant church and a

landmark of west Berlin. Built in the 1890s,

it was badly damaged during bombing raids in 1943

and rebuilt and completed in 1963. The damaged

spire of the old church has been retained and the

ground floor transformed into a memorial hall, giving

a unique appearance nicknamed the ‘hollow tooth’

by locals, while day-to-day worship activities take

place in glass-panelled buildings on either side, which

feature over 21,000 stained-glass tiles.

As the 1,000-seater church is often used for

concerts and recitals alongside regular worship

services, the building management committee were

acutely aware of the archaic audio system’s pitfalls

and knew that required speech intelligibility levels

were not being met. Given that the building hosts

many foreign visitors and dignitaries, the audio

system was a priority for renewal. The need for this

was especially noticeable during the changeover

between service types, which regularly exceeded the

allocated 20-minute period. To deliver a solution, the

church brought on Rainer Zincke, the owner of Berlin-

based systems integrator Church & Sound, who has

significant experience in pro-audio system design for

acoustically and aesthetically challenging spaces such

as houses of worship.

Zincke specified a modern line-array loudspeaker

system with digital beam-steering capabilities in

the form of Fohhn Lfi 450 column units powered by

Fohhn DSP-equipped system amplifiers. A Fohhn

network bridge, installed to handle the monitoring and

management of the digitally steerable loudspeakers,

is controlled by serial output strings from a Symetrix

SymNet Radius 12x8 DSP. The network bridge recalls

specific presets from the Fohhn amplifiers and

matches them to the varying acoustical requirements

of each specific event. To ensure user-intuitiveness,

all controls demands are handled through the SymNet

Radius 12x8 DSP via a rack-mounted Axiomtek GOT

5100T-830 10.4” touchscreen running Symetrix’s

Windows-based SymVue GUI application. For

redundancy and more concise control options a set of

hardware remotes, including Symetrix ARC-SW4e and

ARC-K1e units, are provided around the building and

mounted into single-gang EU wall sockets.

Programmed by Riccardo Pusch with support

from Trius Audio’s Udo Stoof, the SymNet Radius

12x8 handles site-wide zoning, level control, preset

selection and system management. Due to Symetrix’s

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P51SEPTEMBER

2015

support for Audinate’s Dante media networking

technology, Zincke also selected other Dante-

supporting components for the system – including an

Allen & Heath GLD 80 for live events, such as gospel

recitals, and Shure ULX-D handheld and bodypack

systems – alongside non-networked products such as

various AUDIX M-series condenser microphones.

Because of the vast number of inputs required for

the church, Church & Sound staff opted to expand the

pre-determined I/O count of SymNet Radius 12x8 by

adding input and output expansion devices including

SymNet xIn 12 and xOut 12, which offer flexibility for

the system to grow and be added to should the need

arise. When a live event preset is triggered, inputs

from the SymNet xIn 12 are switched from being

routed to the SymNet Radius 12x8 DSP and are sent

instead to the GLD 80 where they can be mixed by a

duty engineer. The solution has proved to work very

well for the venue, dramatically reducing changeover

time and increasing efficiency.

“[SymNet] required a very low learning curve and

delivers significant capabilities with over 600 virtual

DSP options to choose from,” comments Zincke. “For

us, an important feature was that the SymVue GUI is

included completely free and delivers tailored remote

control options for easy end-user operation, saving

additional costs normally required for third-party

control systems.”

www.church-and-sound.com

www.fohhn.com

www.gedaechtniskirche-berlin.de

www.symetrix.co

The 120-year-old church’s ‘hollow tooth’

was badly damaged by Allied bombs in 1943

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P52SEPTEMBER

2015

Feature: Stadiums

Increasingly demanding technical expectations and a busy calendar of major sporting events

have helped to keep the stadium market busy these past few years. But to what extent can the

sector be considered a pace-setter for innovation when it comes to audio, asks David Davies

Making a song and dance about stadiums

I f one was to compile a list of the 100 most

important public buildings of modern times, then it

is a fair guess that at least a fi fth of these would be

stadiums or arenas. Moreover, to think about this

portion of construction would also be to paint a portrait

of the contemporary sporting calendar, with the Fifa

World Cup and the Olympics among the tournaments to

have prompted both new-builds and refurbishments.

Whatever your views on the long-term ‘legacy’

of global sports gatherings, these events have

certainly resulted in some architecturally-striking and

technologically-advanced stadiums – from the Olympic

Stadium in London built ahead of the 2012 Olympics

to the fi ve new stadiums established in Brazil ahead of

the 2014 Fifa World Cup, as well as the many facilities

upgraded ahead of major tournaments, such as the FNB

Stadium in Johannesburg, which featured in the 2010

World Cup.

Many sporting organisations, including Fifa and

the Union of European Football Associations (Uefa),

have extensive technical requirements that play a

fundamental role in shaping the construction of new

venues, while standards such as EN54 for fi re detection

and fi re alarm operation are also increasingly critical.

But designers and consultants are also seeking to

enhance stadiums in numerous other ways – and many

of these pivot around sound-related improvements.

Raising standards

All suppliers who spoke to PSNEurope confi rmed

that there has lately been a general raising of audio

specifi cation in both new-builds and refurbs, with the

multipurpose nature of many contemporary venues

helping to determine system selection.

“The demand is increasingly oriented towards

versatile, high-performance systems,” confi rms

Antonio Ferrari, market manager, audio contractor

and director of the engineering support group at

RCF. “Customers’ requirements often include a good

acoustic performance both for entertainment and

[emergency] paging. The diff usion of high-quality music

and announcements plays a key role, along with the

increasing importance of having systems be compliant

with European norms for emergency paging.”

Ferrari confi rms that Fifa and Uefa requirements

are becoming “more and more popular even when the

stadiums will probably not host the World Cup or the

Champions League, because they are perceived as

marks of top level acoustic performance.”

Over at Lab.gruppen, product engineering manager

Håkan Gustafsson and product research manager

Klas Dalbjorn acknowledge what they describe as

The demand for new audio systems bound for installation in stadiums has increased dramatically in the last one-and-a-half to two yearsStuart Schatz, Bosch Security Systems

Baku Olympic Stadium, which hosted the recent European Games

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P53SEPTEMBER

2015

“an increased demand for higher SPL and higher

audio quality at stadiums. To lift the total experience

for the audience, more music and show elements are

integrated into the sports event. Sponsors also demand

good clarity and impressive delivery of their content.”

It is true to say that this month’s most important

sporting event, the Rugby World Cup – which

commences on 18 September and runs through until

the end of October – has not generated any brand-new

venues. But a quick glance at the calendar for the next

few years – Euro 2016 alone is generating four fresh

stadiums (in Lille, Nice, Lyons and Bordeaux) and five

renovated ones (in Marseille, Paris, Saint-Etienne, Lens

and Toulouse) – suggests that there will be plenty to

keep suppliers and consultants busy.

No wonder, then, that Bosch Security Systems

applications engineer Stuart Schatz surveys the

overall market and reports that “the demand for new

audio systems bound for installation in stadiums has

increased dramatically in the last one-and-a-half to two

years”.

Solution selection

Although systems chosen for stadiums are the subject

of considerable variation, the desire for quality and

consistency is seemingly leading some venues to

install large amounts of equipment from a select

number of respected vendors. Take, for example, the

2014 Fifa World Cup, where eight of the major venues

in the 12 host cities featured audio solutions from the

Harman family.

“From inception through delivery, each component

in our family of brands is designed to provide a

sophisticated, integrated and affordable audio solution,”

remarked Robert Klesser, national sales manager,

install and cinema, at Harman Brazil, at the time. By way

of illustration, he pointed to an overall spec list across

venues that included Harman’s IDX communication

systems, AKG microphones, BSS signal processing,

Crown amplifiers, Soundcraft digital consoles and JBL

loudspeakers, while a large number of Studer Vista

consoles were used for the broadcasting of the event.

Not surprisingly, speaker design receives a

particularly high level of scrutiny. The streamlining of

cabling requirements, ease of installation and ability

to withstand the vagaries of the weather are the

requirements that tend to be universal.

Although able to provide both passive and active

systems, RCF has “recently provided an increasing

number of self-powered systems; they combine very

good performance and exceptionally easy wiring”,

says Ferrari. “For example, we have created a range of

active solutions for fixed-install applications that are

customised both in their mechanical parts – in order to

simplify installation, maintenance and improve weather-

resistance – and in the electrical/electronic ones. Our

engineers have developed dedicated electronics that

allow detailed monitoring and precise control of each

speaker system down to each single component (ie

transducer, power amplifier, power supply, wiring),

combining all information on a unique platform,

integrated in the RCF RDNet control system for an

easier overview.”

Over at Bosch Security Systems, however, there is

a feeling that demand for passive speakers remains

significantly higher than that for active designs. “At

least here in the USA, it seems as though contractors or

integrators don’t want the risk of getting up to the arrays

if the amplifier module fails,” says Schatz.

His Bosch colleague, director of marketing application

design Oliver Sahm, concurs: “Also, in all other regions

known to me, self-powered loudspeakers don’t play any

major role. Arguments might be weather resistance,

accessibility for service and maintenance, redundancy

concepts with entangled wiring between amplifier racks

and loudspeakers, and concepts with spare amplifiers

A recent audio overhaul at the Sports Authority Field

at Mile High Stadium in Denver, Colorado, led to the

extensive specification of Lab.gruppen amplifiers and

JBL loudspeakers. The installation was carried out

by Parsons Electric, working to a system design by

Wrightson, Johnson, Haddon and Williams (WJHW).

The upgrade was to include a retrofit of the

stadium’s scoreboard loudspeakers, as well as

wholesale changes to the bowl loudspeakers.

Approximately 600 loudspeakers feature throughout

the main stadium seating bowl: mounted underneath

decks, to structures that hold lighting, to the bottom

of the scoreboard, and on top of the scoreboard.

Mark Graham from WJHW worked with EAE

and JBL to produce a loudspeaker with a high-

quality 100V, 500W transformer, resulting in the

production of some custom JBL WRX low-frequency

loudspeakers. Instead of just a single horn and LF

driver, they sport one LF transducer and two HF

drivers to cover the extra distance between the

loudspeaker spacing entailed in the project.

There are very few available amps that can power

four of those cabinets at 500W a piece, hence the

selection of Lab.gruppen PLM series four-channel

amplifiers. In total, 100 PLM 10000K and 30 PLM

20000K units were specified.

The project also called for a DSP platform to be

available on game days. Lab.gruppen and QSC’s

previous collaboration to produce script allowing

the Q-Sys networked audio solution to monitor all

key functions of the Lab.gruppen system proved

to be crucial in this case. As a result, Lab.gruppen

amplifiers are able to interface with other third-party

software for the Q-Sys system so operators can

monitor system status and health, use it to control

volume and mute unused areas of the stadium.

In Denver, amplifiers are deployed in four specific

rooms, one in each quadrant of the stadium. The

breakout boxes on the Q-Sys system run AES digital

audio into the Lab.gruppen PLMs, while an analogue

back-up is in place for unlikely scenarios where

some major network failure or another fault occurs

on the digital side. In such instances, the amp would

automatically switch to the analogue feed.

new-look mile hiGH stadium denver features100+ Lab.gruppen amplifiers

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P54SEPTEMBER

2015

Feature: Stadiums

in racks to take over in case of broken regular working

amplifiers.”

Networked nation

Given that stadiums are often seen not only as

benchmarks for technical quality, but also as a

representation of an individual nation’s own status on

the world stage, it is hardly surprising that they are

frequently the venue for the deployment of some of

the very latest technologies. Accordingly, networked

audio – as well as tighter integration with other building

systems, including IT – continues to ascend the stadium

shopping list.

For Lab.gruppen, Gustafsson and Dalbjorn say that

they “definitely see a high demand for integration both

on signal distribution, control and monitoring. Our

D Series [of amplifiers] has the slogan ‘Integration

Superpower’ because it accommodates a wide range

of audio connectivity and integration with virtually any

audio matrix or control software through its open third-

party protocol and dedicated models for Biamp Tesira

integration.”

Historically, there has been plenty of CobraNet to be

found in arenas and stadiums worldwide, but now it

seems that Audinate’s Dante media networking solution

is assuming the status of go-to technology.

“Digital audio and control networks as well as video

networking have become more and more important,”

observes Sahm. “Dante seems to be the favourite audio

standard. CobraNet is not asked for any more for new

and major installs.”

Schatz adds: “The need for connectivity hasn’t

changed the approach of the loudspeaker system, but

it has meant involving the networking and IT teams a

lot earlier in the process to work through cabling, and

whether or not we use the building’s network or create

our own.”

Indeed, anecdotal evidence related to PSNEurope by

its regular consultancy contacts indicates that audio

experts are now generally being brought onto such

projects at the earliest stages, in order to engage in

constructive dialogue with architects, IT chiefs and other

stakeholders. Audio (and video) might once have been

regarded as an afterthought – but not any more.

Fan engagement

With project leaders aware of the contribution to be

made by high-quality AV systems, it seems inevitable

that the future will bring additional calls for bespoke

solutions. Certainly, there are plenty of recent examples

of customisation from our featured suppliers – just

consider RCF’s involvement in the Baku Olympic

Stadium in Azerbaijan, which hosted the European

Games earlier this summer.

As Ferrari observes, the company supplied no fewer

than 270 specially adapted TTL55-A active speakers,

chosen for their vocal clarity and high SPL. “All cabinets

are weatherproofed and were customised with metal

backbones and internal supports for additional safety,

to make sure that the line array’s weight is safely

supported by the steel structure and not just by the

cabinets’ marine plywood. Each single cluster is easily

accessible thanks to independent motors, capable of

lowering the frame at the tribune level. [In addition],

all modules are equipped with a sophisticated fault-

monitoring board, while reporting occurs through the

RD Net control system.”

The allure of remote system monitoring and its ability

to minimise sometimes problematic work-at-height

doesn’t need to be unpicked. But its appeal is only

likely to grow as stadium systems become evermore

tightly integrated. Add in the huge upswing in mobile

connectivity that will be required for major sporting and

music events as promoters, sponsors and advertisers

work to deepen fan engagement, and it becomes clear

that the stadium of the future will be an increasingly

complex place – and one in which the flexibility and

reliability of systems is destined to be at a premium.

www.bosch.com

www.harmanpro.com

www.labgruppen.com

www.rcf.it

KEY POINTS:• Major sports events – including the Olympics,

Uefa Euro football championships and Fifa World

Cup – have helped to keep demand for new stadium

systems at a healthy level

•Dante-based networking is proving to be

increasingly popular, while some observers point to a

growth in demand for self-powered speakers

• An increasing amount of discussion is taking place

between architects, IT personnel and AV specialists at

the earliest stages of a new-build or refurb

Westfalenstadion in Dortmund features

14 custom RCF TTL 33A line-array units

Page 55: PSNE September 2015 Digital

If It’s About LIVE SOUND, It’s At AES139!LIVE SOUND EXPO comes to New York City

this fall at the 139th AES Convention.

Whether you are in the hot seat as FOH engineer mixing to a crowd of thousands, in an intimate local club mixing your favorite band, or handling the audio for a house-of-worship facility, the upcoming AES139 Convention in New York City is your one source for all things audio.

With three days of exhibits, the Live Sound Track, and the Live Sound Expo, plus four days of workshops, technical papers and program content tailored to the current audio and communications landscape, once again, the AES Convention will be THE audio event of the year and cannot be missed.

Our Live Sound Expo at the 139th Convention offers expert advice for the broad spectrum of live sound engineers (some 25% of Convention attendees) with an emphasis on the practical, bringing professionals with decades of experience to the stage to inspire and educate attendees.

NEW YORK CITY, NEW YORK JACOB JAVITS CENTER139

AUDIO ENGINEERING SOCIETY INTERNATIONAL CONVENTION

TH

CONFERENCE: OCT 29 – NOV 1, 2015EXHIBITS: OCT 30 – NOV 1, 2015

For more information visit our website at: www.aesconvention.com/139

If It’s About AUDIO, It’s At AES!

AES139 Live Sound Expo

itinerary and areas of focus: Friday, October 30 – Broadway/Theater

Saturday, October 31 – Worship & Install

Sunday, November 1 – TouringAdmission to the Live Sound Expo is included with your FREE Exhibits-Plus advance registration.

The Live Sound Expo sponsors are:

For AES sponsor opportunities contact

Graham Kirk: [email protected]

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P57SEPTEMBER

2015

Fairfield Halls and giant balls, through the eyes of PSNEurope

Hither & jurorPlease send all contributions for Hither & Dither to

[email protected]

What could possibly link these three pictures, taken at

the Wilderness and Roskilde Festivals this summer?

Steve Connolly finally leaves NewBay after 10

years, several of which he served on PSNEurope…

cheers, mate – you’ll be missed!

While the editor’s been on jury service in Croydon, he took in the local sights, oh yes. Here’s the legendary

Fairfield Halls: Tangerine Dream thrilled the likes of producer Flood there in the mid-70s. Now all we have to

look forward to is Peppa Pig and the Hoff. Sigh

Soundcraft founders Phil Dudderidge (left) and Graham

Blyth, 42 years after starting that console business, at

Phil’s family-curated Chillstock last month

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P58SEPTEMBER

2015

Backtalk

Diplomas and diplomacy with Roskilde’s sound policeman. By Dave Robinson

Morten Büchert

Making a living from music creation and audio

engineering “since the age of 18”, Morten

Büchert’s day job is to teach students at the

Royal Academy of Music and the Rhythmic

Conservatory in Copenhagen. But each year, he serves

a critical role as the principal audio consultant for the

‘Danish Glastonbury’, Roskilde – a seven-day, multistage

international festival, run for charity since 1972 and held

on a purpose-built showground 35km west of the capital.

How long have you been working with the

festival, Morten?

For 15 years. I’m not infl uenced by any company; I’m

freelance. It’s important to be non-partisan. I have a huge

depth of knowledge [because of my teaching] but I don’t

know every manufacturer, so I use my ears to guide the

festival on what sort of brands and PA companies they

should hire. The acoustics is important to me.

You are the ‘sound policeman’, it would be fair to

say... but you’re not ‘the bad guy’?

[Pause] I don’t have any jurisdiction as to tell people what to

do. I can challenge the festival, the PA companies and the

designers on their decisions – and my approach could be

much more mathematical, using physics and so on – but I

use dialogue [with] the engineers and designers. You could

call me a policeman… you could call me a friend.

I feel warmer already! Maybe you’re a

diplomat too?

Everything everybody out here does has to serve the music.

Decisions, cables, preamps, whatever; it has to serve the

music. My approach to guiding festivals and PA companies

is to make sure the framework is right, it is up to the highest

standard and [that the audience] realise the vision and

intention of the music from the artist’s point of view.

When you say ‘guiding’ in terms of equipment, to

what level?

How companies approach the design phase, how they

hang the speakers… Roskilde is based on volunteer

work and over the last 15 years there has been a whole

professionalisation of the business.

[One] focus here has been to control the sound level, to

monitor sound pressure levels at festivals. When I came

onboard in 2003, there were no level regulations from the

government. With bigger PA companies comes a bigger

responsibility, both for audiences and the neighbours.

We came up with a two-year plan, with punctuated

measurements fi ve times per show, with every PA

company instructed to take notes of the sound level. After

those two years, we enforced a regulation based on those

measurements to 103dB Leq over 15 minutes – my friend

Jacob Navne invented the measurement programme

10EaZy, based on the European Directive 10EC, as part of

his engineering diploma on that project. (Editor’s note: SG

Audio Aps’ 10EaZy package has become a European standard

for accurate SPL monitoring across Europe.)

103: That’s a relatively high level!

We are lucky because for Roskilde, bands and engineers

come from all over the planet, where they have more

restrictions; like in Switzerland, where rules that come with

fi nes. We tell them, ‘yesterday you could play 96, today you

can play 103’; they take it as a gift. We don’t have limiters at

the show!

What do you do building up to a festival?

I’m involved with the heads of audio and production. Wwe

say, ‘How was it last year? What do we want to achieve this

year? What’s new, are the tents diff erent?’ So at the Avalon

stage we have a Meyer LYON system, and we have to adjust

to that, dispersion angles and coverage etc. I help them

fi gure out what to do. Then the PA companies deliver the

fi nal system to me – and I could do a lot of measurements

based on physics – but I see myself as a representative of

the audience, so when serving music the PA must sound

reasonable – power and coverage – so I put on some music

and ‘start the dialogue’.

You’re not walking around with an NTI Audio

Minilyser taking readings?

My ears are my main tool, and I trust my ears. I know a lot of

sound consultants use a lot of measurements; they adhere

to a diff erent strategy. My approach is much more human. I

believe that raises the quality of the shows in general.

Do you have the proverbial curmudgeon on the

periphery who phones and complains every year?

[Laughs] When we had the proactive initiative a few years

ago, we tried to do something about sound levels before

someone else did it! Fifteen years ago it was point source

not line arrays, so the contribution to the neighbourhood

was a lot more diff use and non-linear, with much more low

end… now the reactions from neighbours are, oh, it’s just

like a clock radio turned all the way down, and they much

prefer that.

What is the itch that you just can’t scratch?

It’s an old pet peeve of mine: the acoustics. You can have a

good sounding system but still a bad sounding room. The

festival needs to deliver on that. So on some of the stages,

there are more speakers in the ceiling, or we’ve applied

rock wool behind stages to dampen the sound, but there’s

always something.

Doesn’t technology make your job easier?

Yes if you use it to your advantage. The more technology

that comes out, the music doesn’t always get better. You

might have bands that bring out an X32 console which

has a lot of features but costs nothing: playing that on

a set of speakers that cost a couple of million [krone, or

£200,000] there’s something there that doesn’t add up. But

I don’t know how to alter that, because lower prices give

opportunity to a lot more talent.

www.mortenbuchert.com

www.roskilde-festival.dk

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Th e wireless and most

of capturing