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After you complete the Dream Gate tutorial and explore the Dream Gate, go through the first door to Nightopia, which leads to Pure Valley. Owl introduces you to the Nightopians that live in Pure Valley, but your meeting is cut short by the appearance of Reala, a Nightmaren who resembles NiGHTS. Reala orders three Goodles to take NiGHTS away and lock him up, but all is not lost! When Reala leaves, Owl tells you that your Ideya may be exactly what NiGHTS needs to escape from his prison. PURE VALLEY

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Page 1: PURE VALLEY - pearsoncmg.comptgmedia.pearsoncmg.com/images/9780744009736/samplechapter/nightsjod.pdfunderwater path around the windmill. Simply dive into the water as soon as you reach

After you complete the Dream

Gate tutorial and explore the

Dream Gate, go through the fi rst

door to Nightopia, which leads to

Pure Valley. Owl introduces you to

the Nightopians that live in Pure

Valley, but your meeting is cut

short by the appearance of Reala,

a Nightmaren who resembles

NiGHTS. Reala orders three

Goodles to take NiGHTS away

and lock him up, but all is not lost!

When Reala leaves, Owl tells you

that your Ideya may be exactly

what NiGHTS needs to escape

from his prison.

PURE VALLEY

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32

� e fi rst of Pure Valley’s fi ve missions is a Chase Mission divided into three increasingly

challenging parts. In each part, you must chase a Goodle that’s mounted on a giant bird.

Catch it to seize a key that unlocks a NiGHTS Capture. Each part of the chase mission

has its own course path, and the rankings you receive from each part are averaged

together to determine your overall ranking for the mission.

NIGHTMARENS IN THIS MISSION

MISSION ONE: Chase Mission

N

P1

R

B

PN

DB

P2

P

NC

START

DD

STAGE TOTAL RANK (3 COURSE POINT TOTALS X BOSS MULTIPLIER 1.3)

RANK REQUIREMENT

A 80600 points

B 72800 points

C 57200 points

D 41600 points

E 0 points

PURE VALLEY: CHASE MISSION PART 1 MAP KEY

MAP CALLOUT

DESCRIPTION

STARTStart Point (Door to/from Dream Gate)

B and Blue Chip

DB and Dash Ball

DD and Dreamdrop

N and Nightmaren

NC and NiGHTS Capture

PN and Power Panel: Nightopians

R and Ring

P1 and Hidden Blue Chips & Power Panel

P2 and Big Tree

Chase Mission, Part 1

Boss: DonbalonSeapoShleepAwaker

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PureValley

LostPark

DelightCity

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� e fi rst of Pure Valley’s fi ve missions is a Chase Mission divided into three increasingly

challenging parts. In each part, you must chase a Goodle that’s mounted on a giant bird.

Catch it to seize a key that unlocks a NiGHTS Capture. Each part of the chase mission

has its own course path, and the rankings you receive from each part are averaged

together to determine your overall ranking for the mission.

PURE VALLEY: CHASE MISSION PART 1 RANKINGS

RANK REQUIREMENT

A 24000 points

B 22000 points

C 18000 points

D 14000 points

E 0 points

There are two Dreamdrops to fi nd in the fi rst part of the Pure Valley Chase Mission:

1. At the start of the mission, before you rescue NiGHTS from the NiGHTS Capture. Turn left (as Will) and run to the edge of the grassy plateau that overlooks the ocean to fi nd the fi rst Dreamdrop.

2. During your Goodle chase, just before you reach the large tree that you must fl y through. Soar up to the top of the tree and look in the branches to fi nd the second Dreamdrop.

From the mission’s start point, run forward and pick up the line of Blue Chips. Then run

directly at the chain leading up to the NiGHTS Capture to climb into it and Dualize with

NiGHTS, freeing NiGHTS from the NiGHTS Capture.

As NiGHTS, you can fl y straight out of the NiGHTS

Capture, and that’s exactly what you should do. With 180

seconds on the clock, you must catch up to and defeat

the airborne Goodle to get its key. Then return the key

to the NiGHTS Capture to complete the fi rst part

of the mission.

To catch the Goodle, follow its fl ight path along the course as precisely as possible. A purple trail extends

behind the Goodle as it fl ies—use this trail to follow the Goodle’s movements. When you get close to the

Goodle, or if the Goodle starts to pull away from you, use the Drill Dash to zip ahead and hit it. Remember

to replenish your Dash Power by fl ying through the Rings that line the course.

The faster you get the key back to the NiGHTS Capture, the greater the point bonus you receive. Also,

link together as many Rings and Blue Chips as possible by collecting at

least one every second. Move quickly, but don’t rush so fast that you

miss Rings and Blue Chips, or you’ll break your chain of links and lose the point multiplier that comes

with it. Remember that you earn a number of bonus seconds equal to half of the number of links

you chain together!

Beware the Awaker

As Will, you can remain in Nightopia for only a limited time before the Awaker appears and tries to pull you back to the Dream Gate. Watch the clock in the screen’s lower right corner. When your time runs out, the Awaker appears as a series of pale ghosts that try to latch onto you. If three of them attach themselves to you, it’s Night Over.

NIGHTMARENS IN THIS MISSION

MISSION ONE: Chase Mission

D R E A M D R O P L O C AT I O N SD R E A M D R O P L O C AT I O N S

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34

Don’t Get Stuck

Whenever you complete a lap around the course, you must past through the NiGHTS Capture to begin your next lap. You can’t fl y past the chain that extends above and below it.

P1 Power Panel: NightopiansFly up above the line of Rings just after the second turn beyond

the NiGHTS Capture. You fi nd a cluster of Blue Chips and a Power

Panel: Nightopians. Flying into or Paralooping the Power Panel

temporarily provides a group of Nightopians that follow you, picking

up any Blue Chips you fl y near.

P2 The Big TreeIn order to continue, you must

fl y through the large tree that

dominates the second half of the

course. When you do, be sure to

Paraloop the Blue Chips inside for a

nice link bonus. Also, before you go

through the tree, don’t forget to fl y

up to the top to fi nd a Dreamdrop hidden in the branches.

D R E A M D R O P L O C AT I O N SD R E A M D R O P L O C AT I O N SThere is one Dreamdrop to fi nd in the second part of the Pure Valley Chase Mission:

1. As you circle around the windmill near the course’s halfway point, fl y almost all the way to the top of the windmill, near its blades, to fi nd the Dreamdrop fl oating in front of the red paneling.

B

P2

STA

RT

R

P5

DD

P3

N NCDB

Chase Mission, Part 2PURE VALLEY: CHASE MISSION PART 2 MAP KEY

MAP CALLOUT

DESCRIPTION

STARTStart Point (First NIGHTS Capture)

B and Blue Chip

DB and Dash Ball

DD and Dreamdrop

N and Nightmaren

NC and NiGHTS Capture

PL and Power Panel: Long Dust

R and Ring

P1 and Hidden Blue Chips & Power Panel

P2 and Stone Archway

P3 and Underwater Path

P4 and Windmill

P5 and Guy Wire

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PureValley

LostPark

DelightCity

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PURE VALLEY: CHASE MISSION PART 2 RANKINGS

RANK REQUIREMENT

A 18000 points

B 16000 points

C 12000 points

D 8000 points

E 0 points

The Pure Valley Chase Mission’s second part is similar to the fi rst, but on a

longer and more complex course. Still, the goals and strategy are the same.

Chase the fl ying Goodle as fast as you can. But don’t rush so quickly that

you can’t link together long Blue Chip and Ring chains for multiplier bonuses.

When you catch the Goodle, defeat it with a Drill Dash or Touch-dash to get

the key from it. Then fl y the key into the NiGHTS Capture to complete the

second part of the mission.

P1 Power Panel: Long DustAt the end of the long loop

immediately after the NiGHTS

Capture, fl y up into the rocky

overhang to fi nd a ring of Blue

Chips and a Power Panel: Long

Dust. This Power Panel lengthens the line of Twinkle Dust that trails

NiGHTS, making it possible to create larger Paraloops to suck in

Nightmarens, Nightopians, and Blue Chips.

P2 Stone ArchwayIf you fl y over or under the stone

archway as you approach the

windmill, you’re in good shape.

If you bump into it, though, the

archway will fall apart, and you’ll

lose some speed. If you knock

over the archway, it is rebuilt in time for you to see it again if you

make a second lap.

P3 Underwater PathWhen you acquire the Dolphin

Persona, you can follow an

underwater path around the

windmill. Simply dive into the

water as soon as you reach it

and follow the lines of Blue Chips and Rings. This can shave a few

crucial seconds off your time, as well as give you an opportunity to

link together Rings and Blue Chips for a big points multiplier.

P4 WindmillYou can choose between an

upper and lower path as you

make the tighter of the two

loops around the windmill. Once

you commit to a path, you can’t

switch to the other one without

backtracking. The lower path gives you more opportunities to collect

Blue Chips, but you must take the upper path if you want to collect

the Dreamdrop fl oating near the windmill.

P5 Guy WireWatch out for the guy wire that

stretches across the course

shortly after you make your loop

around the windmill. To get past

it, dash into its center and slide

down it. If you hit its bottom, you

won’t have the momentum necessary to clear it.

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36

D R E A M D R O P L O C AT I O N SD R E A M D R O P L O C AT I O N SThere is one Dreamdrop to fi nd in the Pure Valley Chase Mission’s third part, and you must have NiGHTS’ Dragon Persona to get it:

1. Just before you enter the tunnel one third of the way through the course, switch into Dragon NiGHTS and fl y down through the updraft below the tunnel entrance to fi nd the Dreamdrop there.

PURE VALLEY: CHASE MISSION PART 3 RANKINGS

RANK REQUIREMENT

A 20000 points

B 18000 points

C 14000 points

D 10000 points

E 0 points

The third part of the Pure Valley Chase Mission

is even more complex. But the strategies that

got you this far continue to serve you well; don’t

abandon them. Fly quickly and accurately through

the course’s Blue Chips and Rings as you pursue

the third key-bearing Goodle. Defeat the Goodle

and bring the key back to the third NiGHTS

Capture to complete this part of the mission.

R

R

B

B

P1

N

NC

STA

RT

PNP2

DB

P5

P5

PURE VALLEY: CHASE MISSION PART 3 MAP KEY

MAP CALLOUT

DESCRIPTION

STARTStart Point (Second NiGHTS Capture)

B and Blue Chip

DB and Dash Ball

DD and Dreamdrop

N and Nightmaren

NC and NiGHTS Capture

PN and Power Panel: Nightopians

R and Ring

P1 and Guy Wires

P2 and Blue Chips & Power Panel: Nightopians

P3 and The Tunnel

P4 and Blue Chips & Power Panel: Time Stop

P5 and Zip Line

Chase Mission, Part 3

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P2 Power Panel: NightopiansParaloop the circle of Blue Chips

immediately past the hot air

balloon to cause a Power Panel:

Nightopians to appear. Pick up

this Power Panel to temporarily

attract a small crew of Nightopian helpers that automatically collect

any Blue Chips that you fl y near.

P1 Guy WiresYou encountered a guy wire in

this mission’s second part, but a

pair of them might confuse you

near the start of the third course.

Dash straight into the middle of

the fi rst one and let it rebound

you backward into the middle of the second one. Bouncing off the

second guy wire puts you on the path around the hot air balloon,

allowing you to continue along the course. This should make more

sense if you look at the path on this course’s map.

P3 The TunnelWhen you enter the tunnel, the

camera swings behind NiGHTS.

You can move up, down, left,

and right to collect the lines of

Rings and Blue Chips inside. This

is a great opportunity to chain

together a healthy link string, yielding a hefty points multiplier and

adding signifi cant time to the clock.

DREAMDROP FOR DRAGON NIGHTS

If you’re revisiting this mission after acquiring

the Dragon Persona, you can fl y down into

the updraft before the tunnel and pick up a

Dreamdrop!

P5 Zip LinesA series of four zip lines that

runs more or less horizontally

down the mountain is near the

course’s end. Each one has a

narrow gate at its start. You must

thread through it like a string

through the eye of a needle.

Once you’re through the gate,

immediately fl y up to grab onto

the zip line. Then just let NiGHTS

slide down it, collecting Blue

Chips as he goes. When you

reach the zip line’s end, hit the

Dash Ball in the next gate to automatically boost onto the

next zip line.

P4 Power Panel: Time StopJust after you exit the tunnel, fl y straight toward the circle of Blue

Chips and grab the Power Panel: Time Stop in the middle of them.

As soon as you get it, everything in Nightopia except you stops for

a few seconds. This is an excellent chance to catch the Goodle or

at least draw closer to it.

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38

B O S S F I G H T: D O N B A L O N

BOSS FIGHT: DONBALON MAP KEY

MAP CALLOUT

DESCRIPTION

START Start Point

G and Green Ring

P1 and Gate

P2 and Goal

DONBALON BOSS SCORE MAGNIFIER

MAGNIFIER SECONDS REMAINING

2.0 150 or more

1.9 137

1.8 124

1.7 111

1.6 98

1.5 85

1.4 72

1.3 59

1.2 46

1.1 33

1.0 20 or less

NO DREAMDROPS HERE

� ere are no Dreamdrops in

this part of the mission.

NIGHTMARENS IN THIS MISSION

NIGHTMARENS IN THIS MISSION

MISSION TWO: Link Challenge

GGGGGGGG

P1

P1

P2

START

After you complete the Pure Valley Chase Mission’s third course, you are taken to a boss stage, where you must fi ght the balloon-like Level 2 Nightmaren, Donbalon. He might look like a clown, but take this challenge seriously if you want to complete the mission.

The objective is to bounce Donbalon all the way to the top of the stage by smashing him through several gates that separate the stage’s sections. Smash him through the fi nal gate to defeat him.

Donbalon doesn’t have complete control over his own movement. However, he has a spinning, slapping attack that can make getting close to him diffi cult. If Donbalon hits you, you lose fi ve seconds from your timer. If the timer expires, it’s Night Over.

There are two ways to send Donbalon bouncing toward his doom. If you can get underneath him, you can execute a Touch-dash against his ample backside. All you have to do is fl y (not dash) into him to grab hold and start rotating with him. Then press the dash button to send him fl ying away from you. This is the most accurate way to hurl Donbalon where you want him to go, but you’re vulnerable to his attacks as you fl y toward him to make the initial contact.

The other way to bounce Donbalon is to Drill Dash straight into him. The advantage to this strategy is the fact that Donbalon can’t hurt you while you’re Drill Dashing. The disadvantage is that it’s harder to aim him. If you bounce him into a nearby object, he comes right back and hits you, stealing fi ve precious seconds.

The best way to beat Donbalon is to Drill Dash toward him but stop dashing in time to set up for a Touch-dash. Even if he catches you once or twice, the time you save with the more accurate Touch-dash is worth it. Generally speaking, avoid Drill Dashing him unless you can come up directly underneath him and line up your dash very carefully.

Boss: Donbalon

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Keep an eye on your Dash Power. If it gets low, swoop through the lines of Green Rings in the stage. Green Rings don’t count as links, but they replenish Dash Power just like regular yellow Rings, and they don’t vanish after you use them!

You can smash Donbalon through the translucent pink blocks. Although they shatter when he hits them, he still bounces back from the impact, so be careful. You can’t smash Donbalon through any other parts of the stage, except the gates between each section.

Sending Donbalon through the goal gate at the top of the stage ends his menace—for now. You’ll see him again before you’re done with Will’s Dream…

WILL’S DREAM JOURNAL

Defeating Donbalon in the fi rst Pure Valley

mission unlocks Will’s Dream Journal on

the Story Select screen. � e Dream Journal

records all of your best rankings for each

mission you’ve played, as well as the number

of Dreamdrops you’ve collected in each, along

with plenty of other important information.

NIGHTMARENS IN THIS MISSION

MISSION TWO: Link Challenge

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NIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSIONNIGHTMARENS IN THIS MISSION

STA

RT

DB

DB

DB

DD

DB

DB

PURE VALLEY: LINK CHALLENGE MAP KEY

MAP CALLOUT

DESCRIPTION

START Start Point

DB and Dash Ball

DD and Dreamdrop

Seapo

Shleep

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