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Page 1: (QL@A; (9KL=JQ - The Eye › public › Books › rpg.rem.uz › Pathfinder › 3rd...spell of 1 st level or lower which has a mythic augmentation. By expending two uses of mythic

Mythic Mastery

Alex Riggs, Joshua Zaback

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Product Identity: The following terms are hereby defined as product identity, as defined in the Open Gaming License version 1.0a, Section 1(E), and are not Open Content: All trademarks, registered trademarks, proper names (characters, deities, etc) dialogue, plot, storylines, location, characters and trade dress.

Artwork: All art in this book, besides the Necromancers of the Northwest logo, is either part of the public domain, or is used with the express permission of the creator. Necromancers of the Northwest, LLC claims no special rights or privileges to any art presented herein.

Open Game Content: Except for material designated as Product Identity or Artwork (see above), the game mechanics of this Necromancers of the Northwest game product are Open Game Content, as defined in the Open Game License version 1.0a Section 1(d). No portion of this work other than Open Game Content may be reproduced in any form without written permission.

Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.

Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.

DesignersAlex Riggs, Joshua Zaback

EditorRosa Gibbons

Credits

Necromancers of the Northwest, LLC8123 236th St SW, Unit 102Edmonds, WA, 98026www.necromancers-online.com

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Introduction

This book introduces rules for mythic heritages, which allow players to further customize their mythic characters and explore the source of their mythic power. It also includes the demonic heritage, and a number of mythic abilities associated with that heritage.

Mythic Heritage Rules

A mythic heritage is similar in many ways to a mythic path, but instead of representing a character’s mythic destiny, it instead represents that character’s mythic origins. Any given character can only have one mythic heritage, and once the character’s mythic heritage is chosen, it cannot later be changed, but a mythic character’s player need not choose which mythic heritage the character possesses as soon as the character becomes mythic. Indeed, in many cases a character’s mythic heritage is not immediately apparent, and can serve as a dramatic revelation later on.

Whenever a mythic character would gain a path ability from his chosen mythic path, he can instead choose to gain an ability associated with his mythic heritage. Some mythic heritages have a prerequisite. If the mythic character ever fails to meet this prerequisite, he loses access to all abilities he gained from his mythic heritage. If he meets the prerequisite again later he regains these abilities, or he can retrain them the next time he gains a level or a mythic tier.

Egyptian Gods Heritage

Characters with the heritage of the Egyptian gods owe their mythic power in some way to the noble and ancient gods of the Old Kingdom. In some cases, they may be the offspring of one or more of these enigmatic deities; demigods that are more than mortal but less than divine. More often, such power is bestowed upon mortals by these gods. In many places, the gods of the Old Kingdom are all but forgotten, and only a small handful even remember them, let alone worship them. In such places, those who take up the old practices and honor these long-lost deities are often rewarded with great power and unprecedented personal attention from their deities. A character might also gain this power by being the descendant of a great priest or other servant of one or more of these deities, or by coming into contact with some ancient relic devoted to them. However the character gained access to the blessings and power of the Egyptian gods, the might and majesty of the Old Kingdom is his to command.

While there are many Egyptian gods, they all share a single heritage, and a character with this heritage can select path abilities for any of the deities, as long as he meets the necessary prerequisites. He is not restricted to path abilities from a single deity, and can have path abilities from as many different deities as he is able to gain path abilities for.

The Egyptian Gods

The following section provides a brief background on each of the deities that is represented here.

Amun: Amun was a local creator deity who would enjoy rising prominence throughout his worship in the ancient Egypt. The patron god of Thebes, Amun was a protector and champion of the common man. Later he would fuse with Ra to become Amun-Ra, the undisputed ruler of the gods. At the height of his worship, he was treated as a nearly monotheistic entity, with other gods being considered mere aspects of him.

Anubis: Anubis was the ancient god of funeral rites, embalming, and mummification. He is depicted as having a jackal’s head and a man’s body. He mummified Osiris when he died and is charged with care of the dead in the underworld. Prior to the worship of Osiris, Anubis was the chief god of the dead and was responsible for the judgment of mortal souls.

Apophis: Apophis is the serpent of the underworld and represents chaos and discord. He was considered to be evil incarnate and was a being full of hatred and malice, embodying everything that people feared and hated.

Hathor: Hathor was a goddess of love and protection, as well as fertility. She was credited with being the mother of the universe and of the pharaohs, and was one of the oldest gods. In addition to her other roles, Hathor was considered a goddess of the sky and river.

Horus: Horus was the falcon-headed god of the sky, war, and perception. Horus had many incarnations, including that of the god of pharaohs and rightful rulership, and serving as protector of the upper kingdom.

Isis: Isis was the goddess of magical power, spells, occult knowledge, and mystical healing. In addition to being charged with the keeping of magical lore and power, Isis was a powerful goddess of protection and wife to Osiris.

Osiris: Osiris was the god of the underworld and the afterlife. He was once a king among the gods, but was murdered by Set, at which time he became the god of the underworld. Osiris is among the most important gods and is charged with oversight over the afterlife.

Ra: This hawk-headed god of the sun was among the most powerful and widely worshiped gods in ancient Egypt. He was responsible for the sun rising and descending each day and night, as each day he was born and each night he died.

Set: Set, the mysterious god of chaos, is unpredictable and dangerous, but not necessarily evil. While Set is most famous for murdering Osiris, he also guards Ra each night on his journey through the underworld, making him directly responsible for the sun rising in the morning.

Thoth: Thoth is the scribe of the gods and is the god of wisdom and knowledge. He is the lord of both secrets and of publicly gathered knowledge, and was responsible for the gift of writing. In addition to this chief role, Thoth was a

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god with many other elements to his portfolio, including the moon and medicine.

1st-Tier Mythic Abilities

Blessed of Amun (Su): The power of the ancient god has favored your ancestry, making you very difficult to kill. You gain a +1 bonus on all saving throws. Additionally, whenever you are required to make a saving throw, you may expend one use of mythic power in order to roll the saving throw twice and take the better result.

Blessed of Anubis (Su): The blood of Anubis flows in your veins and fuels your mythic power, granting you some control over the dead. You are able to detect the presence of undead creatures within a radius around you that is 20 feet per mythic tier you possess. Additionally, your spells and abilities are more effective against undead creatures, granting you a +2 bonus to the saving throw DCs of any spell you cast which targets one or more undead creatures. Blessed of Apophis (Su): The hideous and darkened blood of the serpentine dragon god of darkness and chaos flows through you. You gain darkvision 60 feet, or, if you already have darkvision, it improves by 60 feet. Additionally, as a full-round action, you can expend one use of mythic power in order to surround yourself in an area of perfect darkness, 30 feet in diameter. This darkness is centered on you and lasts for 1 minute. This darkness counters all light spells, except those cast by mythic characters whose mythic tier is higher than yours. This darkness cancels out and is canceled out by the light produced by the blessed of Ra path ability.

Blessed of Hathor (Su): The love and compassion of the protective goddess Hathor fills you and grants you the mythic power to watch over others. The caster level of any abjuration spell you cast is increased by an amount equal to your mythic tier. Additionally, whenever you cast an abjuration spell which targets a character other than you, you may expend one use of mythic power in order to have the spell be treated as the mythic version of the spell. You cannot further augment spells cast this way.

Blessed of Horus (Su): The strength and presence of the god of pharaohs and the rightful ruler of all the Nile kingdom flows in you, granting you power and authority beyond that of ordinary men. You gain a bonus on all Charisma-based skills equal to your mythic tier. Additionally, you can invoke the authority of the pharaohs by expending one use of mythic power as an immediate action, allowing you to immediately reroll any single Bluff, Diplomacy, or Intimidate check with a +20 bonus.

Blessed of Isis: The power of the ancient goddess of magic and arcane ritual enhances your mythic casting enormously. When you gain this mythic ability, chose a single spell of 1st level or lower which has a mythic augmentation. By expending two uses of mythic power, as a standard action, you may cast that spell as a spell-like ability. The caster level for this ability is equal to your character level and the saving throw DC is Charisma-based. You may further augment spells cast as a spell-like ability with this ability.

Blessed of Osiris (Su): The blood of Osiris lives in you and fills you with the ancient power of the true ruler of the underworld. You gain a deflection bonus to AC equal to your mythic tier against all attacks made by undead creatures. Additionally, by expending one use of mythic power, you can reroll any saving throw you just made to resist the harmful effects of a special attack or special ability possessed by an undead creature. You gain a bonus on this saving throw equal to twice your mythic tier. You may use this ability after the results of the first saving throw are revealed.

Blessed of Ra (Su): The supreme power of the sun god flows through you, filling you with righteous might. While in areas of bright light, you gain a +1 bonus on attack rolls and weapon damage rolls. Additionally, by expending one use of mythic power as a full-round action, you can surround yourself with true and perfect light, creating an area of bright light 3o feet in diameter around you. This light persists for 1 minute and is considered sunlight for the purposes of creatures affected by such abilities. This ability cancels out and is cancelled out by the darkness created by the blessed of Apophis path ability.

Blessed of Set (Su): The power of the god of chaos flows in you, allowing you to tap into the powers of chance in order to affect the world. Whenever you make a dice roll for any reason, you may choose to expend one use of mythic power. If you do, roll 1d6. If the result is an odd number, you suffer a penalty on the first roll equal to the number rolled on the d6. If the result is an even number, you gain a bonus on the first roll equal to the resulting number on the d6.

Blessed of Thoth (Su): The ancient knowledge of the god Thoth flows in you, allowing you to tap his power to learn ancient secrets. You gain a bonus on all Knowledge checks equal to twice your mythic tier. Additionally, whenever you use a Knowledge skill to identify a monster, you may choose to expend one use of mythic power. If you do, treat the roll as though the check had resulted in a result of 40, even if the check would be higher.

3rd-Tier Mythic Abilities

Disciple of Amun (Su): Your devotion to the overgod Amun allows you use of a greater portion of his power. Any resistance bonus you gain to saving throws is doubled against non-mythic sources. Additionally, by expending one use of mythic power as a swift action, you can wrap yourself in Amun’s divine presence, granting you a +3 resistance bonus to all saving throws for a number of rounds equal to your mythic tier. You must have the blessed of Amun path ability in order to select this path ability. Disciple of Anubis (Su): Your devotion to the caretaker of the dead allows you a great deal of influence over the dead. You can speak with the spirits of the dead, as the spell speak with dead, for a number of minutes each day equal to your mythic tier. Additionally, by expending one use of mythic power as a standard action, you can attempt to charm an undead creature within 100 feet. If the undead creature fails a Will save (DC 10 + your mythic tier + your Charisma modifier), it views you as friendly for 1 minute. You must have the blessed of Anubis path ability in order to select this path ability.

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Disciple of Apophis (Su): Your devotion to the wicked serpent god of chaos and evil grants you terrible and forbidden power. In an area of darkness, you can expend one use of mythic power as a swift action in order to gain an amount of fast healing equal to your mythic tier. This lasts for as long as you do not enter an area of dim light or brighter, or for 1 hour, whichever comes first. This fast healing functions even while you are unconscious, so long as you are not dead. You must have the blessed of Apophis path ability in order to select this path ability.

Disciple of Hathor (Su): Your devotion to the goddess of love grants you exceptional personal charms and the ability to inspire love in others. You gain a bonus on all Charisma-based skill checks with characters with a sexual orientation favoring your gender. Additionally, as a standard action, you can expend one use of mythic power in order to cause 2 humanoids or monstrous humanoids within 100 feet to be overwhelmed with feelings of love for each other. The targets cannot be more than 30 feet apart. Non-mythic characters do not receive a saving throw to resist this effect, but mythic characters can attempt a Will save (DC 10 + your mythic tier + your Charisma modifier) to resist the effect. Characters that fall under the affects of this ability treat the other targeted character as the object of their affections, treating them in a helpful manner as though affected by the spell charm person. You must have the blessed of Hathor path ability in order to select this path ability.

Disciple of Horus (Su): Your devotion to the falcon-headed god of rulership grants you exceptional powers of leadership. You gain a bonus to your Leadership skill equal to you mythic tier. Additionally, you may expend one use of mythic power as an immediate action in order to surge on behalf of a single character within 30 feet. If that character is your cohort, add an additional bonus to the die roll equal to your mythic tier. You must have the blessed of Horus path ability in order to select this path ability.

Disciple of Isis (Su): Your devotion to the goddess of the arcane allows you access to greater arcane power. When you gain this mythic ability, chose a single spell of 3rd level or lower from the cleric/oracle, druid, or sorcerer/wizard list which has a mythic augmentation. By expending one use of mythic power, as a standard action, you can cast that spell as a spell-like ability. The caster level for this ability is equal to your character level and the saving throw DC is Charisma-based. You can further augment spells cast as spell-like abilities with this ability. You must have the blessed of Isis path ability in order to select this path ability.

Disciple of Osiris (Su): Your devotion to the lord of the dead and ruler of all the underworld grants you power to strike at the undead. As a standard action, by expending one use of mythic power, you can unleash a wave of positive energy which harms undead. This wave deals 1d6 points of damage for every 2 character levels you possess. Mythic undead may attempt a Will save (DC 10 + your mythic tier + your Wisdom modifier) in order to reduce this damage by half. You must have the blessed of Osiris path ability in order to select this path ability.

Disciple of Ra (Su): Your devotion to the mighty sun god grants you some of his inner light. Your bonus to attack and damage in areas of bright light increases to +3.

Additionally, by expending one use of mythic power as a standard action, you can unleash a beam of purest sunlight to damage your foes. This takes the form of ray with a range of 30 feet and requires a ranged touch attack to hit. If the ray hits, the target suffer 1d6 points of fire damage per mythic tier you possess and must succeed on Fortitude save (DC 10 + your mythic tier + your Charisma modifier) or be blinded for 1 round. You must have the blessed of Ra path ability in order to select this path ability.

Disciple of Set (Su): Your devotion to the mysterious and chaotic god deepens, allowing you to channel chaos to affect the world. Whenever you make a dice roll for any reason, you may choose to expend one use of mythic power. If you do, roll the dice twice. You may choose either of the dice with an even result to use as your roll in this instance. If neither result is an even number, the action automatically fails. You must have the blessed of Set path ability in order to select this path ability.

Disciple of Thoth (Su): Your devotion to the scribe of divinity deepens, offering you access to deeper and more illustrious mysteries of the divine. You learn how to perform a ritual in order to consult the divine scroll of Thoth for information about any subject. This ritual requires 1 minute of uninterrupted meditation and functions as the spell contact other plane (Outer Plane, intermediate deity), except that you may ask only one question and there is no chance of Intelligence or Charisma decrease. You must have the blessed of Thoth path ability in order to select this path ability.

6th-Tier Mythic Abilities

Champion of Amun (Su): You are a champion of the creator and almighty god Amun. You never suffer any ill effects when you succeed on a saving throw. Even if you fail a saving throw against a non-mythic source that offers a partial effect, you suffer only the partial effect, as though you had succeeded on the saving throw. Additionally, as a swift action, you may expend one use of mythic power in order to gain immunity to death effects for a number of rounds equal to your mythic tier. You must have the disciple of Amun path ability in order to select this path ability. Champion of Anubis (Su): You are a champion of the god of funerals. You cannot ever be raised as an undead creature against your will. Additionally, by spending one full day performing a sacred rite and expending 10 uses of mythic power, you can embalm and mummify a deceased creature in such a way as to return it to life as a mythic mummy. This mythic mummy is free to act on its own accord, though it can be controlled using control undead or a similar ability. The body of the deceased creature must be whole to be the target of this ability, as the raise dead spell. You must have the disciple of Anubis path ability in order to select this path ability.

Champion of Apophis (Su): You are a champion of incarnate evil and discord. While in areas of darkness, you gain a bonus on all damage rolls made against good and lawful targets. Additionally, as a swift action, you may expend one use of mythic power in order to automatically confirm any critical hit made against a good or lawful target. You may use this ability after the results of the initial confirmation roll

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have been declared. You must have the disciple of Apophis path ability in order to select this path ability.

Champion of Hathor (Su): You are a favored son or daughter of the goddess of love and protection. Whenever you cast a spell with a saving throw entry denoted as harmless, you may choose to expend one use of mythic power to apply any of the following metamagic feats to the spell without increasing its level or casting time: Empower Spell, Enlarge Spell, Extend Spell, Maximize Spell, or Widen Spell. You must have the disciple of Hathor path ability in order to select this path ability.

Champion of Horus (Su): You are a champion of the god of pharaonic rulership, and have the power to command others. As a standard action, you can expend one use of mythic power in order to temporarily control a non-mythic character as though by the spell dominate monster, except that the effect lasts for a number of rounds equal to your mythic tier. A successful Will save (DC 10 + your mythic tier + your Charisma modifier) negates this effect. You must have the disciple of Horus path ability in order to select this path ability.

Champion of Isis (Su): You are a master magician and champion of the goddess of magic. When you gain this mythic ability, chose a single spell of 5th level or lower which has a mythic augmentation. By expending one use of mythic power as a standard action, you can cast that spell as a spell-like ability. The caster level is equal to your character level and the saving throw DC is Charisma-based. You can further augment spells cast as spell-like abilities with this ability. You must have the disciple of Isis path ability in order to select this path ability.

Champion of Osiris (Su): You are a champion of the underworld and servant to the king of the dead. By

expending 5 uses of mythic power as a standard action, you can unleash a wave of divine power which instantly destroys non-mythic undead within a 60-foot radius, unless they succeed a Fortitude save (DC 10 + your mythic tier + your Charisma modifier). Non-mythic undead who succeed their saving throw suffer 5d6 points of damage instead. Mythic undead within the area become panicked if they fail a saving throw, or shaken if they succeed. You must have the disciple of Osiris path ability in order to select this path ability.

Champion of Ra (Su): You are a champion of the sun and of the mighty god Ra. As a standard action, you may expend two uses of mythic power in order to unleash an intense blinding light within a 30-foot radius. All characters within the area, except for those with the champion of Ra path ability, are blinded. Mythic characters can attempt a Fortitude save (DC 10 + your mythic tier + your Charisma modifier) to negate the effect. You must have the disciple of Ra path ability in order to select this path ability.

Champion of Set (Su): You are a champion of true chaos, ignoring order’s rule and asserting pure chance instead. Whenever you roll a dice, roll twice instead. You may choose to take the highest even-numbered result from those rolls. If both results are odd-numbered, then you must choose the lower roll. By expending one use of mythic power, you can ignore this effect for 1 minute. You must have the disciple of Set path ability in order to select this path ability.

Champion of Thoth (Su): You are a champion of knowledge and devoted to the scribe god Thoth. You may take 10 on any Knowledge skill check for which you have ranks. Additionally, by expending one use of mythic power, you may choose to treat any Knowledge check as though the result was a 50. You must have the disciple of Thoth path ability in order to select this path ability.

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System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson. Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. The Book of Experimental Might. Copyright 2008, Monte J. Cook. All rights reserved. Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR. Advanced Player’s Guide. Copyright 2010, Paizo Publishing, LLC; Author: Jason Bulmahn. Pathfinder Roleplaying Game Ultimate Combat. Copyright 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. Pathfinder Roleplaying Game Ultimate Magic. Copyright 2011, Paizo Publishing, LLC; Authors: Jason Bulmahn, Tim Hitchcock, Colin McComb, Rob McCreary, Jason Nelson, Stephen Radney-MacFarland, Sean K Reynolds, Owen K.C. Stephens, and Russ Taylor. Pathfinder Roleplaying Game Mythic Adventures Copyright 2013, Paizo Publishing, LLC; Authors: Jason Bulmahn, Stephen Radney-MacFarland, Sean K Reynolds, Dennis Baker, Jesse Benner, Ben Bruck, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan Keith, Jason Nelson, Tom Phillips, Ryan Macklin, F. Wesley Schneider, Amber Scott, Tork Shaw, Russ Taylor, and Ray Vallese. Pathfinder Roleplaying Game Bestiary 3 Copyright 2011, Paizo Publishing, LLC; Authors Jesse Benner, Jason Bulmahn, Adam Daigle, James Jacobs, Michael Kenway, Rob McCreary, Patrick Renie, Chris Sims, F. Wesley Schneider, James L. Sutter, and Russ Taylor, based on material by Jonathan Tweet, Monte Cook, and Skip Williams. Mythic Mastery: The Mythic Glabrezu Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Missing Mythic Magic Volume I Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Heritages: Demonic Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Archery Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: The Mythic Succubus Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Missing Mythic Magic Volume II Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: The Mythic Balor Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Items of the Orient Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Traps Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Missing Mythic Magic Volume III Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Draconic Heritage Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Curses Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Creatures of the Nile Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Missing Mythic Magic Volume IV Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Dretches and Quasits Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Pharaonic Heritage Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Missing Mythic Magic Volume V Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Traps 2 Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Items of the Nile Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Efreeti Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Missing Mythic Magic Volume VI Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Sphinxes Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Magic of the Nile Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Babau and Hezrou Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Missing Mythic Magic Volume VII Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Mythic Nabasus and Shadow Demons Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback Mythic Mastery: Heritage of the Egyptian Gods Copyright 2014, Necromancers of the Northwest, LLC; Authors: Alex Riggs, Joshua Zaback END OF LICENSE

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