quality courseware through interactive gaming

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Quality Courseware through Interactive Gaming James Gee Arizona State University Cite as: Gee, J. (2012, January). Quality courseware through interactive gaming. Presentation at Conversations on quality: a symposium on k-12 online learning, Cambridge, MA. Unless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.

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James Gee's presentation at Conversations on Quality: A Symposium on K-12 Online Learning hosted by MIT and the Bill and Melinda Gates Foundation, January 24-25, 2012, Cambridge, MA.

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  • 1. Quality Courseware throughInteractive GamingJames GeeArizona State UniversityUnless otherwise specified, this work is licensed under a Creative Commons Attribution 3.0 United States License.Cite as: Gee, J. (2012, January). Quality courseware through interactive gaming. Presentation atConversations on quality: a symposium on k-12 online learning, Cambridge, MA.

2. And no one puts new wine into old wineskins. For the winewould burst the wineskins, and the wine and the skins wouldboth be lost. New wine calls for new wineskins. 3. The portals create a visual and physical connectionbetween two different locations in 3D space. Portalends are restricted to planar surfaces, but if the portalends are on nonparallel planes, bizarre twists ingeometry and gravity can occur as the playercharacter is immediately reoriented to be upright withrespect to gravity after leaving a portal end. Animportant aspect of the games physics is "momentumredirection". Objects retain the magnitude of theirmomentum as they pass through the portals but in adirection relative to the surface the exit portal is on.This allows the player character to launch objects, oreven herself, over great distances, both vertically andhorizontally, a maneuver referred to as "flinging" byValve.[http://en.wikipedia.org/wiki/Portal_(video_game)11/22/07] 4. Sims 2: Nickel and Dimed ChallengeThis challenge was inspired by, and isnamed for, the book Nickel and Dimed byBarbara Ehrenreich (which has nothingwhatsoever to do with Sims, but isnevertheless highly recommended). Theidea is to mimic, as closely as possible, thelife of an unskilled single mother trying tomake ends meet for herself and her kids. 5. Dane2010, Ive thought about this same subjectmany times. Youre absolutely correct. Since thedepiction of the protein is a graphical representationof three-dimensional space, it is easy to understandthe relationship of distance to force. Since theeffects of the push/pull of one atom on another areinvisible, it is much more difficult to depict orunderstand.I wonder if Fold.it, redesigned as a Wii type gamemight allow us to push/pull and feel our way tobetter solutions? 6. Curriculum + Affinity Space= Affinity Learning= a-learning not e-learning 7. Well ordered, well designed, wellmentored problem space 8. Information, facts, and formulas used astools for understanding and problemsolving 9. Interactive =Conversation with Intelligent Replies 10. Situated meanings = words and textsassociated with images, actions,experiences, dialogue, and goals, not justother words and texts 11. Words and Texts Just in Timeand On Demand 12. Production = People produce and do notjust consume, participate and not justspectate = Pro-Ams 13. Modding = Students can mod thecurriculum and transform parts of it or buildnew parts of it 14. Adaptation + Persistence Past Failure 15. Data Mining + Useful Representations forAssessment of Growth Across Time andDifferent Trajectories Towards Mastery 16. Learning and Assessment Integrated = CantFinish Without Having Achieved Mastery 17. Transfer =Preparation for Future Learning