quarters presetation bowtie - etc
DESCRIPTION
TRANSCRIPT
QUARTER PRESENTATION
TEAM
1
Juan J. Ramirez -
Co-Producer
Mac Lotze -
Co-Producer
Jon Lew -
UX/UI Designer
Robin Lee -
Programmer
Xiaoyi Zhang -
Programmer
Jiahao Xia -
Artist
Rachina Ahuja -
Artist
ADVISORS
2
Mike Christel
Shirley Saldamarco
CLIENT
3
- Carnegie Mellon Robotics Institute
THE PROJECT
4
Working in collaboration with CMU’s Personal Robotics Laboratory at The Robotics
Institute, Bowtie is helping fulfill HERB (Home Exploring Robotic Butler) the robot’s
dream of becoming an actor. On April 30th, HERB will act in a series of short plays
by the playwright David Ives.
Bowtie will design a flexible and robust interface that enables his operators to
manipulate various parameters of HERB’s movement in real time to improvise and
fine-tune his performance. The team will create a set of animations that transform
HERB into different characters through subtle changes in movement and body
language.
Bowtie will be working closely with director Sam French to realize his directorial
vision by iteratively improving HERB’s interface and animations in the months
leading up to the performance.
WHO IS HERB?
5
[VIDEO]
PROBLEM
6
Can HERB replace a human actor in a stage play?
But before answering that question:
What happens in a stage play?
Can a human-robot interface can effectively
give control over HERB’s expressions ?
STAGE
7 Director
Directions Feedback
Audience
Actor
Actor
STAGE with HERB
8
Interface
Director Operator Directions
Feedback
Directions Feedback
Input
Audience
Actor
Directions
HERB
CHALLENGES
9
Robotics is new ground • Communicating with the lab (blocks)
• Learning different environment
Building an operational and evolving UI • Codify human language - director’s intention
• Nature of the tool being needed for rehearsals
CHALLENGES
9
# of animations • 3 Plays with 496 lines of dialogue
• Not able to hand animate everything
Eye line • Eyeline makes or breaks the interaction
• Additional challenge compared to HERB’s oreo
stint or Quasi
PRE-PRODUCTION
10
• Understanding the problem (Client
interaction: Sam French, Garth,
Aaron, Lab)
• Research and meetings with faculty
(Brenda, John Dessler, Dave
Culyba)
• Setting up the tech/dev environment
• Sketches & UI Mockup
PLATFORM
11
UX/UI
Usability &
Flexibility
[SEE BOARD]
12
ANIMATION
[SHOW ANIMATIONS]
Tools:
Blender - Live Demo
3D Simulator (Ubuntu)
13
NEXT STEPS
14
• Start working with a set of emotions
and with Herb’s Head.
• Keep iterating on the user interface
and program the first version of it.
• Rehearsals
• Lab Testing (when possible)
TIMELINE
Title Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8 Week 9 Week 10 Week 11 Week 12 Week 13 Week 14 Week 15 Week 16
Pre-Production (Worskspace Setup, Meetings, Brainstorm) Spring Break
Pre-Research (Advisory Meetings, Visits) GDC
Design / Art Performance Week
-Branding (Logo, Poster Half-Sheets) Final Week
-Website
-User Interface V1 Mockups
-User Interface V2 Mockups
-User Interface V3 Mockups
-User Interface Final Version Mockups
Animation
-Test Simulations in Blender (Head)
-Test Simulations in Blender (Core Body)
-Combined Simulations in Blender: Emotions (Head+Core Body)
-Final Simulations and Gestures Recording for Ives' Play.
Tech/ Porgramming
-Platform Research and Decision
-Platform Setup
-UI Programming Beta
-UI Programming Final Version
User Experience
-User Interface Sketching
-User Interface Architecture
-Heuristics Evaluations (V1, V2)
-User Testing with Director (Usability Test)
-User Testing with Lab (Usabilty Test)
-User Testing with Naïve Operator (Usabilty Test)
-Final Usability Testing
Merge (With Voice Synthesis Provided By R.Lab)
Final Polishing and Testing
Wrap-Up (Documenting, Lessons, Conclusions, Final Presentation)
Halves: 3/24
Softs: 4/21
Quarters Walk: 2/9
Finals: 5/5
Notes
Observations
Juan, Rachina, Simon and Robin are not going to GDC.
The performance day is April 30th (Wednesday, Week 15)
Presentations
The first rehearsal would beFeb 17th (Monday, Week 6)
15