quest3d product line overview

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Software for creating cutting Software for creating cutting edge interactive 3D applications edge interactive 3D applications Product line overview and FAQ Product line overview and FAQ

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Quest3D product line overview, licensing information and FAQ

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Software for creating cutting Software for creating cutting edge interactive 3D applications edge interactive 3D applications

Product line overview and FAQProduct line overview and FAQ

Agenda•Demo reel

•Product line overview

•Licensing

•Support

•Frequently Asked Questions

Agenda•Demo reel

•Product line overview

•Licensing

•Support

•Frequently Asked Questions

Engine requirementsHardware

•DirectX compatible graphics card 3D accelerated, 32Mb memory

•1Ghz CPU, 256Mb memory, 400Mb disk space

Software

•Requires Win32/64 platform

•Requires DirectX 9

Engine requirementsHardware

•DirectX compatible graphics card 3D accelerated, 32Mb memory

•1Ghz CPU, 256Mb memory, 400Mb disk space

Software

•Requires Win32/64 platform

•Requires DirectX 9

Editions•Creative

•Power

•VR

•All editions contain the same engine

•Difference lies in functional package

Editions•Creative

•Power

•VR

•All editions contain the same engine

•Difference lies in functional package

Creative Edition•All basic development functionalityFull OO development system, HLSL shaders, LUA Scripting, etc

•All import capabilities COLLADA, .X, 3ds Max plugin

•All publishing capabilities Stand-alone executable, web plugin, installer, screensaver

•Advanced graphical capabilitiesNature painting, crowd rendering, skinned characters, post processor effects, particle simulation and more...

•Physics simulationOpen Dynamics Engine

Creative Edition•All basic development functionalityFull OO development system, HLSL shaders, LUA Scripting, etc

•All import capabilities COLLADA, .X, 3ds Max plugin

•All publishing capabilities Stand-alone executable, web plugin, installer, screensaver

•Advanced graphical capabilitiesNature painting, crowd rendering, skinned characters, post processor effects, particle simulation and more...

•Physics simulationOpen Dynamics Engine

Business park visualization

Power Edition•All Creative Edition functionality

•More advanced graphical capabilitiesWeather and water simulation, GUI, HDR rendering, advanced motion blending, etc

•Physics simulationNewton Game Dynamics

•Networking and database connectivityDirectPlay network engine, ODBC and MySQL database support

Power Edition•All Creative Edition functionality

•More advanced graphical capabilitiesWeather and water simulation, GUI, HDR rendering, advanced motion blending, etc

•Physics simulationNewton Game Dynamics

•Networking and database connectivityDirectPlay network engine, ODBC and MySQL database support

“The Plunge”, Quest3D Awards 2008

VR Edition•All Power and Creative Edition functionality

•Stereo renderingPassive stereo

•Multiple render station network synchronizationTime adjusted

•Motion tracker supportSeveral motion tracker systems, additional hardware support can usually be arranged

•Support for CAVETemplates and custom support that can be negotiated

VR Edition•All Power and Creative Edition functionality

•Stereo renderingPassive stereo

•Multiple render station network synchronizationTime adjusted

•Motion tracker supportSeveral motion tracker systems, additional hardware support can usually be arranged

•Support for CAVETemplates and custom support that can be negotiated

Offshore Simulator Centre, Norway

Publishing•Stand-alone executableJust one .exe file

•Installer executableInstalls Quest3D engine and the user application

•Viewer onlyFor making custom installs

•WebPlug-ins for Firefox and IE that can run on Win32/64 platforms only. Requires a set-up. Suitable for simple visualizations and intranets

Publishing•Stand-alone executableJust one .exe file

•Installer executableInstalls Quest3D engine and the user application

•Viewer onlyFor making custom installs

•WebPlug-ins for Firefox and IE that can run on Win32/64 platforms only. Requires a set-up. Suitable for simple visualizations and intranets

Licensing•Per seat Dongle

•Floating licenses possibleNetwork server with one or more licenses

•No royalties or extras

•License paid per major version 3.x, 4.x, etc

•Free upgrades until next major version

•Major upgrade requires fee Usually 1/3 of the new price

•Upgrading to other edition possibleDifference between new edition and current edition

Licensing•Per seat Dongle

•Floating licenses possibleNetwork server with one or more licenses

•No royalties or extras

•License paid per major version 3.x, 4.x, etc

•Free upgrades until next major version

•Major upgrade requires fee Usually 1/3 of the new price

•Upgrading to other edition possibleDifference between new edition and current edition

Quest3D uses Sentinel Hardware Keys

Licenses•Commercial licensePer seat, per major version, no royalties

•Educational licenseEducational institutes only, not to be used commercially

•30 day trial licenseAccess to the Quest3D license server can be obtained at Act-3D

•Reseller licenseDemonstrational/educational use only

Licenses•Commercial licensePer seat, per major version, no royalties

•Educational licenseEducational institutes only, not to be used commercially

•30 day trial licenseAccess to the Quest3D license server can be obtained at Act-3D

•Reseller licenseDemonstrational/educational use only

Support•Quest3D tuturial and reference manualssupport.quest3d.com

•Quest3D forumforum.quest3d.com

•Quest3D knowledge baseknowledgebase.quest3d.com

•Limited e-mail and phone support

•Development supportOutsourced if it is not related to extending or changing Quest3D

Support•Quest3D tuturial and reference manualssupport.quest3d.com

•Quest3D forumforum.quest3d.com

•Quest3D knowledge baseknowledgebase.quest3d.com

•Limited e-mail and phone support

•Development supportOutsourced if it is not related to extending or changing Quest3D

FAQHow to import 3D content?

•COLLADA file formatXML based interchange format, modern and widely supported. Real-time import possible

•.X file formatFree exporters available for 3DS Max, Maya, Lightwave, Softimage, Cinema4D, Autocad and more

•Quest3D exporter plug-in for 3DS Max32 bit 3DS Max versions

•Okino Polytrans support

FAQHow to import 3D content?

•COLLADA file formatXML based interchange format, modern and widely supported. Real-time import possible

•.X file formatFree exporters available for 3DS Max, Maya, Lightwave, Softimage, Cinema4D, Autocad and more

•Quest3D exporter plug-in for 3DS Max32 bit 3DS Max versions

•Okino Polytrans support

FAQWhat does it import?

•Geometry•Vertex colors•Multiple texture coordinates•Textures•Animations•Cameras•Lights

FAQWhat does it import?

•Geometry•Vertex colors•Multiple texture coordinates•Textures•Animations•Cameras•Lights

FAQWhat else can be imported?

•TexturesTGA, BMP, DDS, JPG

•SoundWAV, MP3, OGG

•VideoAVI, MPEG, WMV (DirectShow supported CODECS)

FAQWhat else can be imported?

•TexturesTGA, BMP, DDS, JPG

•SoundWAV, MP3, OGG

•VideoAVI, MPEG, WMV (DirectShow supported CODECS)

FAQAnd non-audio/visual formats?

•Quest3D contains XML DOM/SAX parsers, so conversion of XML based standards is easily possible

•Other text based formats can be used by using LUA scripting

•Binary formats/network protocols can be supported by creating channels using the Quest3D SDK

FAQAnd non-audio/visual formats?

•Quest3D contains XML DOM/SAX parsers, so conversion of XML based standards is easily possible

•Other text based formats can be used by using LUA scripting

•Binary formats/network protocols can be supported by creating channels using the Quest3D SDK

FAQHow many polygons can Quest3D render?

• Limit is hardware related. Real-time 3D requires low-poly models

• Optimizing usually begins with reducing the number of polygons, surfaces and size of the textures

FAQHow many polygons can Quest3D render?

• Limit is hardware related. Real-time 3D requires low-poly models

• Optimizing usually begins with reducing the number of polygons, surfaces and size of the textures

FAQCan I load or change content while my end-application runs, or after publishing

• Loading channelgroups dynamicallyOften requires LUA scripting. Can also be done over the internet with all Quest3D Editions

•Importing COLLADA files in run-time

FAQCan I load or change content while my end-application runs, or after publishing

• Loading channelgroups dynamicallyOften requires LUA scripting. Can also be done over the internet with all Quest3D Editions

•Importing COLLADA files in run-time

FAQDoes Quest3D run in a Web-page?

• Yes, however the client needs to run a set-up that installs IE and Firefox plug-ins

• It runs on Win32 platforms with DirectX 9 installed only

• If you have a public web-site and want to support as many users as you can, don’t use Quest3D

FAQDoes Quest3D run in a Web-page?

• Yes, however the client needs to run a set-up that installs IE and Firefox plug-ins

• It runs on Win32 platforms with DirectX 9 installed only

• If you have a public web-site and want to support as many users as you can, don’t use Quest3D

FAQHow do I learn Quest3D?

•Follow the online (video) tutorials

•Look at the Quest3D examples and templates

•Use the Quest3D knowledge base

•Be active on the Quest3D support forum

•Build Quest3D applications

FAQHow do I learn Quest3D?

•Follow the online (video) tutorials

•Look at the Quest3D examples and templates

•Use the Quest3D knowledge base

•Be active on the Quest3D support forum

•Build Quest3D applications

FAQCan I get a Quest3D training course?

•Act-3D tries to organize 4 beginners courses per year in the Netherlands

•Training possible in several countries, depending on available lecturers

FAQCan I get a Quest3D training course?

•Act-3D tries to organize 4 beginners courses per year in the Netherlands

•Training possible in several countries, depending on available lecturers