questions and answers for chapter 3 review!
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Questions and Answers for Chapter 3 Review!. December 2, 2011. 1.List four physical conditions that can be developed through physical play. Answer: Hand-eye coordination, muscle memory, brain-extremity pathways, and motor skills. 2.Define socializing. Answer: - PowerPoint PPT PresentationTRANSCRIPT
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Questions and Answers for Chapter 3 Review!
December 2, 2011
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1. List four physical conditions that can be developed through
physical play.• Answer:
– Hand-eye coordination, – muscle memory, – brain-extremity pathways, – and motor skills.
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2. Define socializing.• Answer: • Interacting in a group
environment.
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3. Describe a mental acuity game.
• Answer: Games that involve mental skill, rather
than physical skill.
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4. How do board games differ from puzzles?
• Answer: Board games require two or more
players while puzzles can be completed by one player.
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5. Place the following developments in the proper chronological order.
A. Sporting games.B. Card games.C. Simple toys. D. Video games.
E. Board games. F. Puzzles.
G. Themed board games.
•Answer: C, A, F, E, B, G, D
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6. What is immersion, as related to video games?
• Answer: The degree to which the player
becomes fully involved with the game world.
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7. Define desensitization.• Answer: A condition occurring when a person is
exposed to something enough, such as violence, that the person no longer experiences an emotional response.
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8. What are the three areas of debate concerning learning and
development?
• Answer:– Behavioral development, – cognitive (mental) development, – and motor skill (physical) development.
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9. Describe the phenomenon of cocooning.
• Answer: When an individual does not play
and interact with their physical environment, such as when kids stay inside and play video games alone.
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10. What is a cognitive skill?• Answer:
A skill that involves intellectual activity.
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11. Define stereotype.
• Answer:A personal opinion that a member of a group of people has the same characteristics as all in the group.
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12. Of the three areas of debate concerning learning and
development, in which area is hand-eye coordination?
• Answer: Motor skills development.
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13. What is one physical injury that can result from video
game play?
• Answer: Carpal tunnel syndrome.
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14. In what year was the first video game patent issued?
• Answer: 1948
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15. In what year was the first television-projection game
invented?
• Answer: 1966
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16. What was the first coin-operated video game and where
was it located?
• Answer:Spacewar! located at
Stanford University.
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17. The first commercially successful video computer system
that used interchangeable cartridges was the _____ system.
• Answer: Atari
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18. Which generation saw the introduction of the Nintendo
Game Boy?
• Answer: Generation 3.
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19. DVD technology was introduced in generation 6 by
which two manufacturers?
• Answer:Sony (PS2) and Microsoft (Xbox).
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20. Define backward compatibility, as related to video
games.
• Answer:A new game system that can play games made for an older version of the same system.
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21. What is a third-party provider, as related to video
games?
• Answer:Developers that develop games for systems manufactured by other companies.
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22. A(n) _____ controller allows the player to swing the
controller like a bat when playing a baseball game or a tennis racket
when playing a tennis game.
• Answer: motion-based
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23. Describe online play.
• Answer:When players connect to games with other players via the Internet.
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24. When is a licensing agreement used for video game
development?
• Answer:It is used between a game system manufacturer and third-party designers so the third-party designers can obtain the source code needed to create a game for a specific system.
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25. What is a proprietary game?
• Answer:A game developed by the manufacturer of a game system.
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26. What is the most important thing computers have brought to
the world of gaming?
• Answer:A computer allows things to occur in video games that cannot occur in any other type of game.
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27. List four things that help create a nearly complete level of immersion in today’s video
games.• Answer:
– Rich 3D graphics, – motion-based controllers, – online social interaction, – and realistically shaped controllers.
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28. What is the game industry’s self-regulating
organization?• Answer:
Entertainment Software Rating Board (ESRB)
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29. How are the six different ratings for games categorized?
• Answer:By age and content.
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30. Who has the ultimate responsibility to choose
appropriate games?
• Answer:Parents and players.
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For Today:
• Family Tree Project due today! Finish it!• Homework:
Study for Test on Monday.
Any Questions?