quick passing game pat chitwood st. xavier high school louisville, ky [email protected]
TRANSCRIPT
Quick Protection –vs- Even
E T T
W M S
E
1 2
"Fan Left" call"Man" call
Quick Protection –vs- Odd
E N EB
B B
B
"Double-Fan" call
Quick Protection –vs- Odd Stack (3-3)
E N E
B B B
"Double-Fan" call
“All-Stop”
7 yard Stop Routes
“All-Stop” Advantages
• Simple route• Rhythm throw for QB – doesn’t require a “big-arm”
• Easy pre-snap reads– Deepest Corner– Tightest Flat Defender– Shortest Throw
• Good opportunity for YAC
“All-Stop” Coaching Points
• Must sell the “Go” route• Must have proper spacing – Split Rules• WR must turn outside after the catch• QB must make a pre-snap read and throw to
that side of the field• QB must throw on proper timing
Pro Set – Middle of Field
2 x 2 w/ TE – Ball on Hash
Hash + 4Split the difference4 yds. from Sideline
Empty Set – Ball on Hash
Split the difference4 yds. from Sideline
HashMiddle of #'s
“Stick”
6 yd. Stick
Quick Out (4 yds. on sideline)
Go
“Stick” Coaching Points
• A 3-man route combination
• Read #2 from sideline
• Stick route must win –vs- LB
• Backside run a Stop unless tagged
• Think “Go” route –vs- Cov. 2
“Hook”
6 yd. Stick
Quick Out (4 yds. on sideline)
“Hook” Coaching Points
• A 2-man combination
• Widest receiver must cut his split
• Think Outside – In -vs- Soft Corner
• Think Inside –vs- Hard Corner
• Inside receiver must win –vs- LB
Bubble Screen
“Bubble Screen” Coaching Points
• May run to a 2 or 3 man surface– Ball is thrown to most-inside receiver
• Must devote practice time to it• WR’s must block for each other• Ball carrier must NOT cut back inside• We like to pair it with a run