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    GGnnoommee

    RACIAL TRAITS

    Average Height: 3' 4"- 3' 8"Average Weight: 50-75 lbs.

    Ability Scores: +2 Intelligence, +2 CharismaSize: SmallSpeed: 5 squaresVision: Low-light

    Languages: Common, ElvinSkill Bonuses: +2 Arcana, +2 StealthReactive Stealth: If you have cover or concealmentwhen you make an initiative check, you can make aStealth check to escape notice.Fade Away: You can use fade away as an encounterpower.

    Fade Away Gnome Racial PowerYou turn invisible in response to an enemys attack.Encounter IllusionImmediate Reaction Personal

    Trigger: You take damage.Effect: You are invisible until you attack or until the end

    of your next turn.

    Play a Gnome if you want

    to be a prankish character who delights in causingmischief

    to be fun-loving, vivacious and jovial. to be a race that favors the illusionist, wizard or bard

    class.

    Physical QualitiesGnomes are just under four feet in height and weighabout 60 lbs. They tend to have human proportions, butmales sport well-groomed beards and both gendershave prominent noses and slightly pointed ears.Gnomes tend to have earth-colored skin, ranging fromlight tan to deep umber colors. Their hair tends to be aslightly lighter or darker shade than their skin, rangingfrom a platinum blonde to a night-black color. It is notuncommon for their hair and beards to quickly gray oncethey reach maturity.

    Gnomes typically dress in bright, often clashingcolors. They enjoy wearing accessories, such as hats,vests and other raiment that allow them to pour on thecolor. Gnomes often incorporate patterns of burrowinganimals or songbirds into the borders of their clothing,and such motifs are often prominent in other artwork oftheir kind.

    Gnomes have life spans much longer thanhumans, but not quite as long as dwarves.

    Playing a GnomeGnomes are cunning and mischievous, ready

    with a hearty laugh and smarting prank on the unwary.Originally creatures of the feywild, they were bothattracted by the needs of the wilderness of the mortalworld and by their curiosity of the beings who dwellwithin in it.

    Gnomes are hard-working, but unlike the stoicdwarves, seek relief from boredom and monotony intheir daily lives with song, laughter and joy. They enjoysimple pleasures between bouts of work, often seekingwealth or other treasures to enjoy for their work.

    Gnomish communities are organized intorelated, working clans who carry on the family businessfrom generations past. Most gnomes are expected tocarry on their ancestors work, but on occasion a gnome

    shows a knack for a new line of work, and may migrateto a new clan in the same or distant community to pickup a new trade.

    Wanderlust is common among younger gnomesand is often the source of adventuring gnomes. Not yettied down in the affairs of apprenticeship, these gnomestend to wander to find their place in the world beforesettling down into a particular clan.

    Gnomish Characteristics: Cunning, curious, crafty,determined, eccentric, inventive, mischievous, optimisticresourceful

    Male Names: Addoaen, Baeras, Erfenn, Gimble,Hedarum, Neblin, Noblin, Vanerf

    Female Names: Chikerva, Faerneba, Kaerenne,Raerpinne, Rasenne, Wedenne

    Gnome AdventurersNeblin is a gnome illusionist with a heart of gold.

    Always ready with a pun, Neblin wields a knotted pieceof wood taken from the feywild as his magic wand.Dressed in a green jerkin with black underclothes, he isalways ready to sneak onto the battlefield to upsurp his

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    foes with illusions, announcing the superiority of hisgnomish mind as they fall prey to his powerful magic.

    Gimble is a gnome bard and a scoundrel atheart. There is nothing safe from his dexterous fingers,and his skill with the ancestral, gem-studded lutes of hisforefathers is unmatched. He rides into battle singing hiscompanions praises and fighting with rapier. Those whohear the approach of this gnomes ballads quake with

    fear, for they know their doom is approaching.Kaerenne is a gnome wizardess who draws her

    magic from the powerful forces of primordial chaos.Kaerenne has scorned the feywild ancestry of her oldclan to instead embrace the might of ancient magic evenolder than the trees of the Wild Forest. Armed with anorb of power dredged from the heart of the primordialchaos itself, she intents to rain ruin upon her foes as shepursues the path that will lead her to growing power andprestige.

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    HHaallff--OOrrcc

    RACIAL TRAITS

    Average Height: 5' 8"- 6' 6"Average Weight: 150-275 lbs.

    Ability Scores: +2 Strength, +2 WisdomSize: MediumSpeed: 6 squaresVision: Low-light

    Languages: Common, OrcSkill Bonuses: +2 Intimidate, +2 AthleticsPrimal Hunter: You gain a +1 racial bonus to damageagainst bloodied foes

    Dual Heritage: You can take feats that are either Orc orHuman, as long as you meet all other prerequisites.

    Primal Fury: You can use Primal Fury as an Encounterpower

    Primal Fury Half-Orc Racial PowerYou unleash the savageness of the orc blood flowingthrough your veinsEncounter RacialMinor Action PersonalEffect: If you make a melee attack roll and miss, youcan roll again. You must take the second roll, even if itis worse.

    Play A Half-Orc if you want...

    To be an intimidating presence on the battlefield

    To be an outcast among civilized society

    To be able to dish out as much punishment to thefoes as you can

    To be a member of a race that favors the cleric,fighter and barbarian classes.

    PPhhyyssiiccaall QQuuaalliittiieessHalf-orcs tend to have a burly frame and are fairly

    impressive in height, averaging just a little over 6 feet.Half-orcs strongly resemble humans, with enlargedincisors and a faint green or brown tint to their skin.Half-orcs tend to have black hair and brown or yelloweyes, though the full range of human hair and eye coloris possible. Male half-orcs do not grow beards, but dohave profuse body hair. Females tend to be fairly huskyand almost squat. Their teeth are less pronounced, andthey have slightly less body hair than males. Half-orcsrarely make their own clothes or equipment and tend tofollow either orc or human fashion, depending on whomthey were raised among.

    PPllaayyiinngg aa HHaallff--OOrrccHalf-orcs are the union of human and orc, a fate

    usually brought about by one side forcing themselves onthe other - most usually orcs raiding and plundering

    human socities. However, this is not the case for allhalf-orcs, and there are some places where humans andorcs have willingly intermixed and the result is half-orc.

    Half-orcs tend to come from two completelydifferent outlooks. Among orcs, half-orcs tend to besmarter, though often not stronger. They are oftenbullied, but their cleverness tends to cause them to riseto positions of power among their brothers. Amonghuman society, half-orcs tend to be pitied or lookeddown as less intelligent or brutish. Half-orcs amonghumans are often loners who use their brute strength toget what they want.

    Half-orc Characteristics: Bully, brave, cunning, dense,intimidating.

    Male Names: Dench, Feng, Gell, Gorkan, Henk, Holg,Imsh, Krunk, Krusk, Lurtz, Ront, Shump, Thokk.

    Female Names: Baggi, Emen, Engong, Gurthon,Larutza, Myev, Neega, Ovak, Ownka, Shautha, Thranth,Thraska, Vola, Volen.

    HHaallff--OOrrcc AAddvveennttuurreerrss

    Krusk is a half-orc barbarian, raised among orcs andtaken in by humans after his tribe was wiped out for itsmisdeeds. Krusk burns with the inner rage of his orcblood, but knows that his own tribe's wicked acts waswhat brought their downfall. He thus fights on the side olight, unleashing his naked fury on those deserving of hiswrath.

    Gorkan One-Eye is a half-orc cleric devoted to Kord, godof strength. A former worshipper of the orcish godGruumsh, he switched his alliegence after being bestedin a wrestling match by a cleric of Kord. Now Gorkan

    travels seeking to test his strength against all comers.He has come to realize that while one person can haveamazing strength, the strength that comes from numbersis even far more impressive, and has joined forces with awandering band of adventurers to allow him to take oneven more impressive opponents.

    Thrask is a half-orc mercenary fighter who wanders fromtown to town, seeking odd jobs for coin or glory. Armedwith a longsword and dressed in scale mail, Thrask isconstantly on the lookout for trouble, and willing to start iwhere he can. Despite his mercenary ways, Thrask

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    tends to take the side of the underdog in a fight, knowingit will earn him more glory than going with the surewinner. In most cases, this generally means that Thraskfinds himself on the side of light, battling impossibleodds.

    Classes

    BBaarrddCome and we shall sing of heroic deeds past andtreasures to be won this day

    A master of lore both magical and mundane

    CLASS TRAITSRole: LeaderPower Source: Arcane, Martial

    Key Abilities: Charisma, Strength, Dexterity

    Armor Proficiencies: Cloth, leatherWeapon Proficiencies: Simple melee, military melee,simple rangedBonus to Defense: +2 Will

    Hit Points at 1st

    Level: 12 + Constitution scoreHit Points per level Gained: 5Healing Surges Per Day: 7 + Constitution modifier

    Trained Skills: Diplomacy and History. From the classskills list below, choose four trained skills at 1

    stlevel.

    Class Skills:Acrobatics (Dex), Arcana (Int), Athletics(Str), Bluff (Cha), Dungeoneering (Wis), Endurance(Con), Insight (Wis), Nature (Wis), Perception (Wis),Religion (Int), Stealth (Dex), Streetwise (Cha), Thievery(Dex)

    Build Options: War bard, Social bardClass Features: Bardic Music, Ritual Casting

    Bards are entertainers and keeper of lore. Theytravel from place to place gathering rumors andknowledge, as well as entertaining those they encounterfor a few coins. In combat, they are a jack-of-all-trades,skilled in a wide variety of abilities and capable of filling

    in for nearly any role, though they do best at directingothers actions in combat.

    Creating A Bard

    War BardThe War bard concentrates on actual combat

    skills and tends to leap into the fray with his companionsto lay opponents low. Charisma drives the bards abilityto enhance his own abilities, while Strength drives thebards ability to hit and deal damage in combat. A good

    dexterity keeps him from being hit, while a goodConstitution allows him to take a beating and keepgoing.

    Social BardThe Social bard concentrates his combat

    abilities on directing the ebb and flow of combat as wellas directing his allys actions during a fight. However,

    the social bard excels in the arena outside of combat making contacts, entertaining the populace andinvestigating rumors and the like.

    Bard Class Features

    Bardic Implement MasteryYou specialize in the use of one kind of

    implement to gain additional abilities when you wield it.Choose one of the following forms of implementmastery.

    Lute of Enchantment: Once per encounter as a minoraction, you can use your lute to gain one of the followingtwo effects.

    You can designate one creature you have cast abard song upon that has an effect that lasts until thesubject succeeds on a saving throw. That creaturetakes a penalty to its saving throw against that effectequal to your Intelligence modifier.

    Alternately, you can choose to extend theduration of an arcane power at-will song that wouldotherwise end at the end of your current turn. The effectinstead ends at the end of your next turn.

    You must play the lute to use this ability.Drums of War: Once per encounter as a minor action,

    you can use your drums to gain one of the following twoeffects.

    All allies in a close burst 5 gain +1 AC and a +1bonus to hit and damage. This effect lasts the entireencounter.

    All opponents in a close burst 5 suffer a 1penalty to AC and are weakened until the end of yournext turn.

    You must play the drums to use this ability.Pipes of Sounding: Once per encounter as a minoraction, you can use your pipes of sounding to gain thefollowing effect.

    You can sustain a bard utility song that would

    otherwise end at the end of your current turn. The effectinstead ends at the end of your next turn.

    You must play the pipes to use this ability.

    Bardic MusicOnce per encounter, you can play or sing a

    Bardic song, inspiring your allies to greater deeds, orconfusing your opponents. Regardless of how manydifferent uses you have for Bardic Music, you can useonly such ability per encounter. The special ability orpower you invoke works just like your other powers. A

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    starting bard can choose two of the following musicaloptions listed below.

    Bardic Music: Countersong Bard FeatureYou sing and play at your highest notes trying to maskthe sounds of battle.Encounter Arcane, ImplementImmediate Interrupt Close burst 5

    (10 at 11th, 15 at 21st)Trigger: You or one of your allies is attacked by an

    effect with the thunder or charm keyword.Target: You or one allyEffect: The target gains resist 5 thunder or charm. This

    effect lasts until the end of your next turn.In addition, if the triggering attack has a lingeringeffect, the target gets an immediate save to removethe effect.

    The bonus increases to resist 10 at 11th

    level, and 15 at21

    stlevel.

    Bardic Music: Inspire Courage Bard Feature

    You quickly chant a song of bravery, and raise yourallies morale for a few seconds.Encounter Arcane, ImplementStandard Action Close burst 5

    (10 at 11th, 15 at 21

    st)

    Target: You and all allies within burstEffect: Target gains a +1 power bonus to attack and

    damage rolls. In addition, if the target is subjectedto or currently affected by an effect with the fearkeyword it gets an immediate saving throw toremove it. This effect lasts until the end of your nextturn.

    The bonus increases to +2 at 11th

    level and +3 at 21st

    level.

    Bardic Music: Fascinating Song Bard FeatureA strange but soothing meody erupts from you,enthralling your enemies in their stepsEncounter Arcane, Charm, ImplementStandard Action Ranged 10Target: One creature within range

    (2 creatures at 11th

    level, 3 creatures at 21st

    level)Attack: Charisma vs. WillHit: Target is immobilized and cant take attacks agains

    you until the end of your next turn. If you or yourallies attack the target, this effect ends immediately.

    Bardic Music: Inspire ConfidenceBard FeatureA mellow melody motivates your allies to try their best.Encounter ArcaneStandard Action Close burst 5

    (10 at 11th, 15 at 21

    st)

    Target: All allies within burstEffect: Your allies gain a +2 power bonus to their skillchecks until the end of your turn. The bonus increasesto +3 at level 11, +4 at level 21, +5 at level 30.

    Healing HymnUsing the healing hymn power, bards can heal

    their allies with mystic songs.

    Healing Hymn Bard FeatureYou hum or play a musical note that soothes an allyspain.Encounter (Special) Arcane, HealingSpecial: You can use this power twice per encounter,

    but only once per round. At 16th

    level you can usethis power three times per encounter.

    Minor Action Close burst 5(10 at 11

    thlevel, 15 at 21

    stlevel)

    Target: You or one allyEffect: The target can spend a healing surge and

    regain an additional number of hit points equal toyour Charisma modifier.

    Ritual CastingYou gain the Ritual Caster feat as a bonus feat,

    allowing you to use magical rituals.

    Level 1 At-Will Spellsongs

    Canny Strike Bard Attack 1You trick your adversary into making a tactical error thatgives your comrade a chance to strikeAt-Will Arcane, WeaponStandard Action Melee weaponTarget: One creatureAttack: Dexterity vs. WillHit: 1[W] + Dexterity modifier damage.Increase damage to 2[W] + Strength modifier at 21

    st

    level.

    Effect: The target grants combat advantage until thestart of your next turn.

    Inciting Strike Bard Attack 1By striking in a skilled fashion, your allies are inspired tofight longer.At-Will Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. ACHit: 1[W] + Dexterity modifier damage, and one ally you

    can see within 5 squares gains temporary hit pointsequal to your Intelligence modifier.

    Increase damage to 2[W] + Dexterity modifier at 21stlevel.

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    Inhibiting Song Bard Attack 1You play a strange verse, distracting your foes attentionfrom your allies.At-Will Arcane, Thunder, ImplementStandard Action Ranged 5Target: One creatureAttack: Charisma vs. WillHit: Charisma modifier thunder damage and the target

    takes a penalty to attack rolls equal to yourIntelligence modifier until the end of your next turn.

    Inspired Strike Bard Attack 1With a word of encouragement, an ally takes a swing ata foe.At-Will Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: An ally of your choice who is adjacent to you or

    the target makes a melee basic attack against thetarget

    Hit: Allys basic attack damage + your Charismamodifier.

    Note of Discord Bard Attack 1You unleash a shrill chord of music that disrupts theenemy.At-Will Arcane, Thunder, ImplementStandard Action Area burst 1 within 10 squaresTarget: Each creature in burstAttack: Charisma vs. FortitudeHit: 1d6 + Charisma modifier thunder damage.Increase damage to 2d6 + Charisma modifier at 21

    st

    level

    Repelling Wave Bard Attack 1A powerful chord sends waves of sound outward,beating your enemies back.At-Will Arcane, Thunder, ImplementStandard Action Close blast 3Target: Each creature in blastAttack: Charisma vs. FortitudeHit: 1d6 + Charisma modifier thunder damage, and you

    push the target a number of squares equal to yourIntelligence modifier.

    Increase damage to 2d6 + Charisma modifier at 21st

    level.

    Warning Shout Bard Attack 1You scream at your opponent, giving your ally enough

    time to recover.At-Will Arcane, Thunder, ImplementStandard Action Ranged 5Target: One creatureAttack: Charisma vs. ReflexHit: 1d6 + Charisma modifier thunder damage and one

    ally within 5 squares of you can make a saving throw.Increase to 2d6 + Charisma modifier at 21

    stlevel.

    Level 1 Encounter Spellsongs

    Amplifying Verse Bard Attack 1As you strike, you chant a heroic motto that allows youand your ally to concentrate on the flow of battle.Encounter Arcane, WeaponStandard Action Melee weaponTarget: One creature

    Attack: Dexterity vs. ACHit: 1[W] + Dexterity modifier damage, you and one ally

    within 5 squares gain a +1 power bonus to attackand defenses until the end of your next turn andtemporary hit points equal to your Intelligencemodifier.

    Befuddled Terrain Bard Attack 1You play your instrument, causing the ground to eruptand shower your foes in a deadly spray of stone shards.Encounter Arcane, Implement, ThunderStandard Action Area burst 1 in 10 squares

    Target: All creatures in areaAttack: Charisma vs. ReflexHit: 1d6 + Charisma modifier thunder damage, and the

    target is knocked prone.Effect: The powers area is difficult terrain until the end

    of your next turn. You can end this effect as a minoraction.

    Cause Fear Bard Attack 1You play a dirge that causes the enemys knees toquake and their morale to falterEncounter Arcane, Fear, Implement, PsychicStandard Action Area burst 2 in 10 spaces

    Target: All creatures in burstAttack: Charisma vs. WillHit: 1[W] + Charisma modifier psychic damage and the

    target is immobilized until the end of your next turn.

    Couragous Strike Bard Attack 1You deliver a blow that inspires your ally to fight harder.Encounter Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. ACHit: 1[W] + Dexterity modifier and one ally within 5

    squares gains a +2 power bonus to attack rolls until

    the end of your next turn.

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    Critical Strike Bard Attack 1By seizing the moment to attack, you motivate your alliesto press on and rout your opponent.Encounter Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. ACSpecial: Your target must grant you combat advantage

    while making this attackHit: 1[W] + Dexterity modifier damage, and all allies

    within 3 squares gain a +2 power bonus to attackrolls against the target until the end of your next turn.In addition, one ally within 5 squares of you canspend a healing surge.

    Distracting Shout Bard Attack 1By yelling an insult at your opponent, he lowers hisguard just long enough for an ally to take advantage.Encounter Arcane, Implement, ThunderStandard Action Ranged 5Target: One creature

    Attack: Charisma vs. Will.Hit: 1d8 + Charisma modifier thunder damage, and one

    ally adjacent to the target gets a basic melee attackagainst the target. Your ally adds your Intelligencemodifier to the attack and damage.

    Ghost Song Bard Attack 1You hum an eeriy tune that makes your opponentsuneasy.Encounter Arcane, Implement, PsychicStandard Action Close burst 2Target: Each enemy in burstAttack: Charisma vs. Will.

    Hit: 1d8 + Charisma modifier psychic damage, and thetarget takes a 2 penalty to Will until the end of yournext turn.

    Phantom Blow Bard Attack 1After you strike, shadows seem to leap at the opponentfrom every angle, opening up potential assaults.Encounter Arcane, Weapon, IllusionStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. AC.Hit: 1[W] + Dexterity modifier damage and target is

    considered flanked until the end of your next turn.

    Raise the Banner Bard Attack 1You land a timely blow against a foe, and your allyfollows your lead.Encounter Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Strength vs. Reflex or Dexterity vs. ReflexHit: 1[W] + Strength modifier damage. One ally

    adjacent to the target makes a melee basic attackagainst it as a free action. The ally adds yourIntelligence modifier to the damage.

    Level 1 Daily Spellsongs

    Accelerated Strike Bard Attack 1You strike hard and fast, inciting your allies to follow youexample.Daily Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. AC

    Hit: 2[W] + Dexterity modifier.Effect: Until the end of the encounter, you and your

    allies within 5 squares can shift as a minor action.

    Burst of Awe Bard Attack 1With a flick of your wrist and an intoned word, a burst oflight staggers your foes and gives allies new hope.Daily Arcane, Implement, RadiantStandard Action Close burst 2Target: Each enemy in burstAttack: Charisma vs. WillHit: 1d6 + Charisma modifier radiant damage and the

    target is dazed until the end of its next turn.

    Effect: You and all your allies in the burst regain 5 hitpoints and receive 2 temporary hit points + yourIntelligence modifier.

    Defensive Bulwark Bard Attack 1Today, nobody dies.Daily Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Strength vs. AC or Dexterity vs. ACHit: 3[W] + Strength modifier damage or 3[W] +

    Dexterity modifier damage. Allies within 5 squaresof you gain a +1 power bonus to all defenses until

    the end of the encounter.Effect: Allies within 5 squares of you gain temporary hit

    points equal to 5 + your Charisma modifier.

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    Fascinate Bard Attack 1You play a melody that magically enraptures your foes.Daily Arcane, Charm, Implement, PsychicStandard Action Ranged 10Target: One creatureAttack: Charisma vs. WillEffect: 1d6 + Charisma modifier psychic damage and

    the target is stunned (save ends).

    Miss: Charisma modifier psychic damage and no stun(cannot be sustained).

    Sustain Minor: Charisma modifier psychic damage totarget. You cannot sustain this power if theopponent successfully saves against the stun.

    Grease Bard Attack 1By humming a little ditty, you conjure a field of an oil-likesubstance, which covers a creature or the groundbeneath your opponents.Daily Arcane, Implement, ZoneStandard Action Ranged burst 2 within 10

    squares

    Target: Each creature in burst or one creatureAttack: Charisma vs. ReflexHit (burst): 1d6 + Charisma modifer and target is

    knocked prone.Effect: Any creature that enters or moves through

    the zone is subject to another attack. You candismiss this effect as a minor action.

    Hit (creature): Target drops one hand-held item (yourchoice) and cannot pick it back up until the end ofyour next turn. The target also gains a +4 powerbonus to escape grabs and a 4 penalty to initiategrab attempts. This effect lasts until the end of yournext turn.

    Hunters Horn Bard Attack 1A short blast of music precedes you and your alliesassault.Daily Arcane, Implement, PsychicStandard Action Close Burst 2Target: All creatures in burstAttack: Charisma vs. WillHit: 2d6 + Charisma modifier psychic damage. Target is

    weakened until the end of your next turn.Effect: Allies within the burst gain a +2 power bonus to

    attack rolls until the end of your next turn.

    Immediate Assistance Bard Attack 1As your ally suffers at the hands of your foes, you leapinto the fray to aid him.Daily Arcane, WeaponImmediate Reaction Melee or Ranged weaponTrigger: An ally within 5 squares takes damage.Target: The opponent who attacked your allyAttack: If you are using a melee weapon, you can move

    up to 5 squares closer to your ally before attacking.Make a Dexterity vs. AC attack

    Hit: 2[W] + Dexterity modifier damageEffect: The ally that was damaged can spend a healing

    surge.

    Lullaby Bard Attack 1The droning sound of your instrument overwhelms yourfoes with a tide of magical weariness.Daily Arcane, Implement, SleepStandard Action Area burst 2 within 20 squaresTarget: Each creature in burstAttack: Charisma vs. Will

    Hit: The target is slowed (save ends). If the target failsits first saving throw against this power, the targetbecomes unconsious (save ends).

    Miss: The target is slowed (save ends).

    Shadow Image Bard Attack 1You close your eyes and let your imagination run wild.Daily Arcane, Implement, IllusionStandard Action Ranged 10Effect: You conjure an illusionary image that occupies 1square within range. Every round, you can move theshadow image 3 squares as a move action. Theshadow image lasts until the end of the encounter. Any

    creature that ends its turn next to the shadow image issubject to a Charisma vs. Will attack. On a hit, theattack deals 1d8 + Charisma modifier damage.

    Tashas Hideous Laughter Bard Attack 1With a twist of your finger and quick limerick, anopponent falls to the ground laughing uncontrollably,uplifting the chaos of combat if but for a few seconds.Daily Arcane, Implement, Charm, Language-

    DependantStandard Action Ranged 5Target: One creatureAttack: Charisma vs. Will

    Hit: Target falls prone and is stunned (save ends)Effect: Until the end of the encounter, you and each ally

    within sight, gain a +2 power bonus to attack rollsagainst the target.

    Level 2 Utility Spellsongs

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    Disengage Bard Utility 2Your feet hasten in speed, allowing you to withdrawsafely from battle.Daily ArcaneMove Action PersonalEffect: Shift up to twice your speed.

    Heraldic Shield Bard Utility 2You hold up your instrument, and shield of arcaneenergy springs into existance, protecting you againstimminent attacks.Encounter Arcane, ForceImmediate Interrupt PersonalTrigger: You are hit by an attackEffect: You gain a +4 power bonus to AC and Reflexdefense until the end of your next turn.

    Lively Step Bard Utility 2A quick fanfare is all it takes to march faster.Encounter ArcaneMinor Action Close burst 5

    Target: You and each ally in burstEffect: Until the end of your next turn, the targets speedincreases by 2 squares.

    Rally the Wounded Bard Utility 2Inspiring words help an ally recover and fight on.EncounterArcane, HealingStandard Action Ranged 5Target: You or one ally in rangeEffect: The target can spend a healing surge.

    Refreshing Song Bard Utility 2You play a pleasant tune that soothes your allies aches.

    Daily Arcane, HealingStandard Action Close burst 1Target: You or one creatureEffect: The target regains hit points as if it had spent a

    healing surge without actually expending a healingsurge. Add your Intelligence modifier to the hitpoints regained.

    Resolve Bard Utility 2You convince yourself or an ally to shake off adebilitating effect.Encounter ArcaneMinor Action Ranged 10

    Target: You or one allyEffect: The target makes a saving throw with a power

    bonus equal to your Charisma modifier.

    War Cry Bard Utility 2With a howl, you spring into combat.Encounter ArcaneMinor Action Melee touchEffect: You or an ally you touch gain a +1 power bonus

    to hit and damage until the end of the encounter.

    Violent Crescendo Bard Utility 2A timely critical hit affords the opportunity to rally awounded ally.Encounter ArcaneImmediate Reaction Ranged 5Trigger: An ally within range scores a critical hit.Effect: The ally gains temporary hit points equal to your

    Charisma modifier.

    Level 3 Encounter Spellsongs

    Bladeweave Bard Attack 3Your weapon shifts and weaves, dizzying your opponentas you strike.Encounter Arcane, Weapon, IllusionStandard Action Melee weaponTarget: One creatureAttack: Dexterity vs. ACHit: 2[W] + Dexterity modifier damage and the target isdazed until the end of your next turn.

    Dazzling Flash Bard Attack 3You spread your hand toward the target, and a flash ofbright light bursts in its eyes.Encounter Arcane, Implement, RadiantStandard Action Ranged 10Target: One creatureAttack: Charisma vs. WillHit: 1d6 + Charisma modifier radiant damage and the

    target is dazed until the end of your next turn.

    Distorting Strike Bard Attack 3You chant a song under your breath and strike with yourweapon, sapping the strength from your opponent.

    Encounter Arcane, WeaponStandard Action Melee or Ranged WeaponTarget: One creatureAttack: Dexterity vs. ACHit: 2[W] + Dexterity modifier damage and the target is

    weakened until the end of its next turn.

    Inspiring War Cry Bard Attack 3As you strike, you shout a fierce war cry that heartens anearby ally. He immediately attempts to shake offwhatever condition troubles him most.Encounter Arcane, WeaponStandard Action Meleeor Ranged weapon

    Target: One creatureAttack: Dexterity vs. ACHit: 2[W] + Dexterity modifier damage.Effect: One ally who can hear you and is within 5

    squares of you makes a saving throw.

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    Ironthunder Horn Bard Attack 3You blow an eldritch horn that appears out of thin air,pointing it at a foe in the distance and knocking him tothe ground.Encounter Arcane, Implement, ThunderStandard Action Ranged 10Target: One creatureAttack: Charisma vs. Fortitude

    Hit: 2d8 + Charisma modifier thunder damage andknock the opponent prone.

    Pyrotechnics Bard Attack 3With a wave of your hand and a snap of your fingers, aflash of fire erupts, followed by a cloud of black smoke.Encounter Arcane, Implement, FireStandard Action Ranged 10Target: One creatureAttack: Charisma vs. ReflexHit: 1d10 + Charisma modifier fire damage, and the

    target square and all adjacent squares are obscureduntil the end of your next turn.

    Shatter Bard Attack 3A single high note creates a devastating resonance in anearby object, causing it to explode and shatter debrison your enemy.Encounter ArcaneStandard Action Area burst 1 within 10 squaresTarget: One obstacle no larger than 1 square and all

    creatures in areaAttack: Charisma vs. ReflexHit: 2d8 + Charisma modifier thunder damage to the

    object, and 1d8 + Charisma modifier thunderdamage to creatures.

    Level 5 Daily Spellsongs

    Battle Hymn Bard Attack 5Singing the litenany of a heroic song of battle, you wadeinto combat, inspiring an ally to continue the fight.Daily Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. ACHit: 2[W] + Charisma modifier damage.Effect: One ally within 5 squares of you makes a saving

    throw against one effect that the target caused and

    that a save can end.

    Glitterdust Bard Attack 5You throw a stream of shining purple dust that sticks toyour foes armor and eyes.Daily Arcane, ImplementStandard Action Ranged burst 2 in 20 squaresTarget: Each creature in burstAttack: Charisma vs. ReflexHit: 1d6 + Charisma modifier radiant damage and the

    target is blinded (save ends). The target suffers a 5 penalty to Stealth checks and it ruins invisibilityuntil the end of the encounter.

    Miss: Target suffers a 5 penalty to Stealth checks andruins invisiblity until the end of the encounter.

    Singing Blade Bard Attack 5The sound of steel resounds with each blow you make.Daily Arcane, Thunder, WeaponMinor Action Melee weaponTarget: One creatureAttack: Dexterity vs. ACHit: 1[W] + 1d6 + Dexterity modifier thunder damage.

    The target takes a 2 penalty to attack rolls until theend of your next turn.

    Wave of Grief Bard Attack 5With a cry of sorrow, your foes believe the fight ishopelessDaily Arcane, Implement, PsychicStandard Action Close blast 3Target: Each creature in blastAttack: Charisma vs. WillHit: 2d8 + Charisma psychic damage and the target

    takes a 2 penalty to attack rolls and defenses (saveends). If the target fails its save, it is restrained.

    Level 6 Utility Spellsongs

    Combined Talent Bard Utility 6You lend your expertise to your companions, improvingtheir skill.Encounter ArcaneMinor Action Close burst 5Target: You and each ally in burstEffect: Until the end of your next turn, aiding another isa minor action that grants a +3 bonus.

    Heroism Bard Utility 6With a word of encouragement, you unlock a heroicpotential.Encounter ArcaneStandard Action Ranged 5Target: You or one creatureEffect: The target gains temporary hit points equal to

    your Intelligence modifier and gains an extra SecondWind.

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    Raging Rhythm Bard Utility 6With a steady beat, you whip your allies into a frenzy.Daily ArcaneStandard Action Close burst 5Target: You and each ally in burstEffect: The target gains temporary hit points equal to

    your Intelligence modifier. In addition, the targetgains a +1 power bonus to attack, damage and Will

    defense. However, the target suffers a 1 penalty toAC. All of these benefits and penalties last until theend of the encounter.

    Soothing Touch Bard Utility 6Whispering ancient words of power, you touch your allyand reinvigorate him.Daily Arcane, HealingStandard Action Melee touchTarget: You or one creatureEffect: The target regains hit points as if it spent a

    healing surge, and the target may use a secondwind as an immediate action, without expending any

    healing surges or counting as having used theirsecond wind. Add your Intelligence modifier to thehit points regained.

    Swift Invisiblity Bard Utility 6A quick verse conceals you from opponents eyes.Encounter Arcane, IllusionMinor Action PersonalEffect: You are invisible until the start of your next turn.

    If you attack, you become visible.

    Level 7 Encounter Spellsongs

    Deafening Blast Bard Attack 7The sound of an explosion ripples out from where youpoint.Encounter Arcane, Implement, ThunderStandard Action Area burst 2 in 10 squaresTarget: All creatures within burstAttack: Charisma vs. FortitudeHit: 2d6 + Charisma modifier thunder damage and

    target is deafened (save ends).

    Echoing Strike Bard Attack 7You strike, and the blow echoes over the opponentsbody.

    Encounter Arcane, Weapon, ThunderStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. ACHit: 1[W] + Dexterity modifier and target takes 5ongoing thunder damage (save ends). One ally within 5squares can spend a healing surge. Add yourIntelligence modifier to the hit points regained.

    Tactical Precision Bard Attack 7You strike at the right time, encouraging your allies towork as a team.Encounter Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. ACHit: 2[W] + Dexterity modifier damage

    Effect: You and all allies within 5 squares gain a +2power bonus to attack rolls and deal an additional1d6 damage when attacking a creature that isgranting combat advantage. This lasts until the endof your next turn.

    Level 9 Daily Spellsongs

    Dirge of Discord Bard Attack 9You play an eerie song of death that sows confusionamong your foes.Daily Arcane, Implement, NecroticStandard Action Area burst 2 in 5 squares

    Target: All creatures within burstAttack: Charisma vs. WillHit: 3d6 + Charisma modifier necrotic damage, target is

    slowed and takes a 2 penalty on attack rolls andAC (save ends both)

    Miss: Half damage, target is slowed and takes a 2penalty on attack rolls and AC until the start of yournext turn.

    Hold Monster Bard Attack 9With a piercing gaze, you assault the mind of your foe,making him freeze in his steps.Daily Arcane, Implement, Charm, PsychicStandard Action Ranged 10Target: One creatureAttack: Charisma vs. WillHit: 2d8 + Charisma modifier psychic damage and the

    target is restrained (save ends).Miss: Half damage and the target is immobilized until

    the end of its next turn.

    Sound Burst Bard Attack 9The roaring sound of a furious thunderstorm explodes atyour command, leaving your foes reeling in pain.Daily Arcane, Implement, ThunderStandard Action Area burst 2 in 20 squares

    Attack: Charisma vs. FortitudeHit: 2d10 + Charisma modifier thunder damage, target isstunned (save ends).Miss: Half damage and the target is dazed until the endof its next turn.

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    Dolorous Blow Bard Attack 15You strike your opponent in the head, impairing his

    judgment when avoiding deadly blows.Daily Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. ACHit: 3[W] + Dexterity modifier damage. Until the end of

    the encounter, any attack roll against the target canscore a critical hit on a roll of 19-20.

    Miss: Half damage.

    Menacing Shade Bard Attack 15You close your eyes and imagine a huge creature bendon murdering your foes.Daily Arcane, Implement, IllusionStandard Action Ranged 4 in 10 squaresTarget: Up to four squares (see below)Effect: You make a visual illusion of a creature object of

    up Large size (2x2 squares). The illusion can bemore than 10 squares from you or your line of sight

    or it fades out of existence.You can move your image up to 6

    squares as a move action. It makes a Charisma vs. Willattack against any opponent that ends its move adjacentto it. The attack deals 3d6 + Charisma modifier damage.The illusion lasts until the end of your next turn.Sustain Standard: The illusion lasts until the end of

    your next turn up to a maximum of 5 minutes.

    Misfortunes Curse Bard Attack 15You curse a foe and laugh at how unlucky he is to faceyou in combat.Daily Arcane, Implement, Charm, PsychicStandard Action Ranged 5Target: One creatureAttack: Charisma vs. WillHit: 3d8 + Charisma psychic damage. Until the end of

    the encounter, the target must reroll any roll it makesand take the lowest roll (save ends).

    Miss: Until the end of the encounter, the target takes a2 penalty to any roll it makes (save ends).

    Ottos Imperative Ambulation Bard Attack 15After you strike, your foe feels compelled to moverecklessly.Daily Martial, Weapon, CharmStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. WillHit: 3[W] + Dexterity modifier damage. Until the end of

    the encounter, the target must first move 2 squaresbefore taking any action (save ends).

    Miss: Half damage.

    Puppeteer Bard Attack 15With a chuckle and a wiggle of your fingers, your foegrimaces in pain and then falls under your control as if itwere a puppet.Daily Arcane, Implement, Charm, PsychicStandard Action Ranged 10Target: One creatureAttack: Charisma vs. Will

    Hit: 4d8 + Charisma modifier psychic damage. Inaddition, the target is dominated until the end of yournext turn (save ends). Suicidal actions grant animmediate saving throw to remove the effect.

    Miss: Half damage and the target is immobilized untilthe end of your next turn.

    Sustain Minor: The effect persists until the end of yournext turn, up to a maximum of 5 minutes.

    Level 16 Utility Spellsongs

    Haste Bard Utility 16You play a song with increased tempo, and your allies

    hurry to the rhythm.Daily ArcaneStandard Action Close burst 5Target: You and each ally in burstEffect: Until the end of the encounter, you and all allies

    speed increase by 2. In addition, the target gains a+1 power bonus to attack rolls and Reflex saves andcan make a basic attack as a move action.

    Project Image Bard Utility 16You draw an image of yourself out of your mind andmanifest it on the battlefield.Daily Arcane, IllusionStandard Action Ranged 10Effect: You create an illusionary double of yourself that

    fills the target square. You can move the illusionarydouble at your speed as a minor action. If theillusion moves more than 10 squares away from youthe image ends. The illusion does not hindermovement, cannot be harmed, pushed, pulled orshifted by a power and cannot make opportunityattacks. As long as the illusionary double is in sight,when using a power, you can choose to have thepower eminate from the illusionary double.

    Sustain Minor: The image persists.

    Protg Bard Utility 16You speak encouraging words and hand an ally aninstrument. With no effort, he starts to play amasterpiece.Daily ArcaneStandard Action Melee touchTarget: One allyEffect: The target gains the power to use Bardic songs

    and Healing Hymn as if he were a bard of half yourlevel. In addition, he gains a +2 power bonus onReflex and Will defenses. These effects last untilthe end of the encounter.

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    Ruin-Delvers Fortune Bard Utility 16The mistakes of the past will not be repeated.Daily ArcaneImmediate Interrupt Ranged 10Trigger: A creature attacks you or your allyTarget: The ally being attackedEffect: The target gains a power bonus to all defenses

    equal to your Charisma modifier against the attack.In addition, the target takes no damage or ill effecton a miss.

    Song of Grace Bard Utility 16A calming song lets you and your allies catch yourbreath.Encounter Arcane, HealingStandard Action Close burst 5Target: You and each ally in burstEffect: Each target can spend a Second Wind.Special: This powers effect does not count as the

    targets Second Wind for the encounter.

    Swift Flight Bard Utility 16With a muttered word, you lift from the ground for a fewseconds.Encounter ArcaneMinor Action PersonalEffect: You gain a speed of Fly 8 until the start of your

    next turn.

    Level 17 Encounter Spellsongs

    Blinking Assault Bard Attack 17You appear and disappear from reality for a few secondsas you approach your foe.Encounter Arcane, Teleportation, WeaponStandard Action Melee or Ranged weaponSpecial: If you are using a melee weapon, you can

    move up to your speed before after striking withoutprovoking opportunity attacks.

    Attack: Dexterity vs. ACHit: 2[W] + Dexterity modifier damage.Effect: You gain total concealment until the start of your

    next turn.

    Resonating Melody Bard Attack 17You repeat a verse over and over, healing your alliesand confounding your opponents.Encounter Arcane, Psychic, HealingStandard Action Close burst 5Target: Each foe in burstAttack: Charisma vs. WillHit: 3d6 + Charisma modifier psychic damage, and

    target takes a 2 penalty to AC until the start of yournext turn.

    Effect: you and each ally within the burst can spend ahealing surge.

    Spectral Strike Bard Attack 17Your hands and weapon become ghostlike, envelopingyour foe in shadow as you lunge forward.Encounter Arcane, Weapon, IllusionStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity + 2 vs. Reflex

    Hit: 3[W] + Dexterity modifier damage. The targetconsiders all foes to have concealment until the endof your next turn.

    Thunderous Shout Bard Attack 17You cup a hand near your mouth and let loose a yell thashatters everything in your path.Encounter Arcane, Implement, ThunderStandard Action Close blast 6Target: Each creature or object in blastAttack: Charisma vs. FortitudeHit: 4d6 + Charisma modifier thunder damage and the

    target is deafened (save ends).

    Level 19 Daily Spellsongs

    Melfs Slumber Arrows Bard Attack 19You open your palm slightly and an arrow with swirlinggreen dust appears.Daily Arcane, SleepStandard Action Ranged 20Target: One creatureAttack: Charisma vs. WillHit: 3d8 + Charisma modifier damage and target is

    slowed (save ends). If the target fails its first savingthrow, it becomes unconscious (save ends).

    Miss: Half damage and the target is slowed (saveends).

    Sustain Standard: You fire another arrow.

    Mind Fog Bard Attack 19A thin mist erupts from the ground, playing tricks on yourfoes minds and aiding your allies.Daily Arcane, Charm, Psychic, Healing, ZoneStandard Action Close burst 5Attack: All enemies within burstHit: 4d8 + Charisma modifier psychic damage. Target

    takes a 5 penalty to Will defense (save ends).Miss: Half damage. Target takes a 2 penalty to Will

    defense (save ends).Effect: You and each ally within the area can spend a

    healing surge. In addition, you or any ally whobegins their turn inside the zone heals 5 hit points.

    Sustain Minor: The zone persists

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    Resounding Thunder Bard Attack 19The sound of a tornados winds explodes in the ear ofany who dare attack your ally.Daily Arcane, ThunderStandard Action Close blast 5Target: One creatureAttack: 3d8 + Charisma modifier thunder damage nd

    ongoing 10 thunder damage (save ends).

    Effect: Choose you or an ally within 5 squares. Untilthe end of the encounter, any creatures that attacksthe chosen individual takes 3d8 + Charisma modifierdamage and ongoing 10 thunder damage (saveends). Likewise, the chosen ally gains a +2 powerbonus to AC.

    Thundercloud Bard Attack 19You sing a cadenza, and a standing wave of thunderlingers in the areaDaily Arcane, Implement, Conjuration, ThunderStandard Action Area wall 10 in 10 squaresEffect: You create a wall of contiguous squares that

    have continuous sound waves echoing through thearea that lasts until the end of your next turn. Thewall can be up to 10 squares long and 4 squareshigh. The spaces occupied by the wall areconsidered difficult terrain. If a creature enters thewall, or starts it turn there, it takes 4d6 + Charismamodifier thunder damage and is deafened (saveends).

    Sustain Minor: The wall persists

    Level 22 Utility Spellsongs

    Battlecry Bard Utility 22

    With a bold shout, you rally your allies with a burst ofconfidence.Daily Arcane, HealingTarget: You and all allies within burstEffect: Target gains a power bonus on their next

    damage roll equal to your Charisma modifier. Thetarget must make this attack before the end of yournext turn or lose the bonus. In addition, if the targetis suffering from a charm or fear effect, it makes asave against it with a +2 power bonus.

    Legendary Heroism Bard Utility 22Legends never die.

    Daily ArcaneStandard Action Melee touchTarget: You or one allyEffect: The target gains temporary hit points equal to

    your level. In addition, until the end of the encounterthe target gains a +4 power bonus to attack rolls,skill checks, saves and is immune to fear effects.

    Nixies Grace Bard Utility 22The feeling of a wave of water crashes over you andyour allies, protecting you from harm.Daily ArcaneStandard Action Close burst 5Targets: You and each ally in burstEffect: Target gains resist 5 to all damage and a +2

    power bonus to all defenses until the end of the

    encounter.Secondary Effect: You gain a swim speed of 6, low-

    light vision (if applicable) and can breatheunderwater for up to 5 minutes.

    Renewed Vigor Bard Utility 22A golden light emanates from your feet, giving you andyour allies a burst of energy.Encounter Arcane, HealingStandard Action Close burst 6Targets: You and each ally in burstEffect: Target can spend a Second Wind and gains

    temporary hit points equal to half your level. In

    addition, if the target is weakened or slowed, it getsa saving throw to remove the effect.

    Special: this powers effect does not count as thetargets Second Wind for the encounter.

    Song of Orpheus Bard Utility 22Your music can lead the dead back to the world of theliving.Daily Arcane, HealingStandard Action Melee touchTarget: One corpseEffect: The target makes a saving throw. If successful,

    it is returned to life with 1 hit point.

    Level 23 Encounter Spellsongs

    Dimensional Strike Bard Attack 23You incant a quick verse and vanish from sight andreappear elsewhere.Encounter Arcane, Weapon, TeleportationStandard Action Melee or Ranged WeaponTarget: One creatureSpecial: You can teleport up to 5 squares before or

    after the attack. You gain combat advantageagainst the opponent you attack.

    Attack: Dexterity vs. AC.

    Hit: 3[W] + Dexterity modifier damage.

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    Mirage Arcana Bard Attack 23You close your eyes and imagine you and your allies arefighting amongst the trees of a vast jungle.Encounter Arcane, Illusion, Implement, ZoneStandard Action Close burst 6Target: Each enemy in burstAttack: Charisma vs. WillHit: 2d8 + Charisma modifier psychic damage and the

    terrain in the area is considered difficult terrain to thetarget until the end of your next turn.

    Effect: You and your allies in the area have totalconcealment against melee attacks andconcealment against ranged attacks.

    Nightmares Touch Bard Attack 23A torrent of vile and hideous images appears in the mindof your opponent.Encounter Arcane, PsychicStandard Action Ranged 5Attack: Charisma vs. WillHit: 3d8 + Charisma modifier psychic damage and the

    target is restrained and weakened until the start ofyour next turn.

    Shadow Evocation Bard Attack 23You unleash a wave of shadow, which your foes believeto be a burning cloud of fire.Encounter Arcane, Implement, Illusion, PsychicStandard Action Ranged burst 4 in 20 squaresTarget: Each enemy in burstAttack: Charisma vs. WillHit: 4d6 + Charisma modifier psychic damage.

    Level 25 Daily Spellsongs

    Ottos Irresitible Dance Bard Attack 25You assault your foes with an insideous rythmn, makingyour foes caper and prance while your allies elegantlyslide about them.Daily Arcane, Charm, PsychicStandard Action Ranged 10Target: One creatureAttack: Charisma vs. WillHit: 3d8 + Charisma modifier psychic damage. Target is

    stunned; in addition, at the start of its turn, itprovokes an opportunity attack (save ends both).

    Miss: Half damage and the target provokes an

    opportunity attack.Effect: Until the end of the encounter, all allies within 5

    squares can shift 1 square as a minor action andgain a +2 power bonus to Reflex defense and AC.

    Misleading Feint Bard Attack 25Its always good to be two places at once.Daily Arcane, Weapon, IllusionStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. ACHit: 5[W] + Dexterity modifier damage.Effect: After attacking, you create an illusory duplicate

    of yourself that shares your square. The next attackthat hits you hits the duplicate instead, destroying it.You then turn invisible until the end of your next turnIf you attack, the invisibility ends.

    Sustain Minor: The illusory duplicate or invisibilitypersists.

    Song of Discord Bard Attack 25A dissonant melody makes your foes attack each other.Daily Arcane, Implement, Charm, PsychicStandard Action Range burst 4 in 20 squaresTarget: Each creature in burstAttack: Charisma vs. Will

    Hit: 3d10 + Charisma modifier psychic damage. On itsturn, the target moves and attacks it closest ally witha basic attack (save ends).

    Sustain Standard: The charm persists.

    Wail of Doom Bard Attack 25You unleash a terrible requiem of agony that sucks atyour opponents soul.Daily Arcane, Implement, NecroticStandard Action Close blast 6Target: Each creature in blastAttack: Charisma vs. WillHit: 4d10 + Charisma modifier necrotic damage. The

    target runs its speed + your Intelligence modifieraway from you. The fleeing target avoids unsafesquares and difficult terrain if it can. This movementprovokes opportunity attacks. In addition, the targettakes a 2 penalty to attack rolls and defenses forthe rest of the encounter (save ends).

    Miss: Half damage, and the target takes a 2 penalty todefenses until the end of your next turn.

    Level 27 Encounter Spellsongs

    Angelic Chorus Bard Attack 27You sing with the accompaniment of angels, granting

    your allies strength, courage and vigor even as you lashout against your enemies.Encounter Arcane, WeaponStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. ACHit: 3[W] + Dexterity modifier damage.Effect: Each ally within 5 squares can spend a healing

    surge and heals extra hit points equal to yourIntelligence modifier.

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    Foe to Friend Bard Attack 27You start to hum and point your closed fist at yourenemy, making him blink and think you are a trusted ally.Encounter Arcane, Implement, Charm, PsychicStandard Action Ranged 5Target: One creatureAttack: Charisma vs. WillHit: 3d8 + Charisma modifier psychic damage. The

    target cannot target you or include you in an attackuntil the end of your next turn.

    Greater Shout Bard Attack 27You inhale and then unleash an earth-shattering scream.Encounter Arcane, Implement, ThunderStandard Action Close blast 6Target: Each creature in blastAttack: Charisma vs. FortitudeHit: 6d6 + Charisma modifier thunder damage and the

    target is deafened (save ends).

    Light-hearted Melody Bard Attack 27You chant a mellow tune, and a brilliant ray of lightblasts towards your opponent.Encounter Arcane, Implement, RadiantStandard Action Ranged 5Target: One creatureAttack: Charisma vs. ReflexHit: 4d10 + Charisma modifier radiant damage and the

    target is blinded until the end of your next turn.

    Level 29 Daily Spellsongs

    Dirge of the Fallen Emperor Bard Attack 29As you sing a requiem inspired by the ancient gods ofdeath, spectral skulls float from the sky sapping yourfoes life force.Daily Arcane, Implement, Necrotic, ZoneStandard Action Area burst 6 within 10Target: All creatures in areaAttack: Charisma vs. FortitudeHit: 4d10 + Charisma modifier necrotic damage and the

    target is weakened (save ends).Miss: Half damage and the target is weakened until the

    end of your next turn.Sustain Minor: Make a Charisma vs. Fortitude attack

    against each creature in the zone dealing 2d8 +Charisma modifier necrotic damage and weakening

    the target until the start of your next turn.

    Resonating Agony Bard Attack 29A rumble courses through your foe, shaking his bodyfrom within.Daily Arcane, Implement, ThunderStandard Action Melee TouchTarget: One creatureAttack: Dexterity vs. FortitudeHit: 4d10 + Charisma modifier thunder damage and the

    target takes ongoing 15 thunder damage (saveends).

    Miss: Half damage and target takes ongoing 10 thunderdamage (save ends).

    Steely Shatter Bard Attack 29With a perfect strike, your weapon sends a disruptiveresonance through your target.Daily Arcane, Weapon, ThunderStandard Action Melee or Ranged weaponTarget: One creatureAttack: Dexterity vs. ACHit: 6[W] + Dexterity modifier thunder damage.

    Miss: Half damage.

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    War ChanterI am the living embodiment of the sound of battle.

    Prerequisite: Bard ClassYou are the fearless song of war, pushing those aroundyou to greater heights. You might lead a warband or justbe a walking bastion of inspiration during themosthorrible battles.

    War Chanter Path Features

    Inspire Toughness (11th level): When you use anaction point to gain an extra action, you grant yourselfand all allies within 5 squares temporary hitpoints equalto half your level.War Chanter Music (11th level): You can use twoBardic music effects per encounter rather than one. Inaddition, you can combine two Bardic music effects by

    just activating one. For example, you could sing countersong and inspire courage with a single standard action.Singing Shout (16th level): Whenever activating Bardicmusic effects you can grant any affected allies a +2bonus on their next attack and damage roll before theend of your next turn.

    Inspire Recklessness War Chanter Attack 11Your carelessly lunge into the fray, ferociously attackingall in your path.Encounter Arcane, Weapon

    Standard Action Melee or Ranged weaponTarget: One creatureSpecial: You can use this power as part of a charge.Attack: Dexterity +2 vs. ACHit: 3 [w] damage + Dexterity modifier.Effect: You suffer a -2 penalty to AC until the start of

    your next turn. In addition, one ally within 5 squaresof you can use an encounter power either as part ofa charge as long as it has a range of melee. The allysuffers -2 penalty to AC and gains a +2 bonus to hisattack roll if he chooses to use this power.

    Inspire Legion War Chanter Utility 12You jump to the front lines and unite your allies with thefervor of the ancient armies of the past.DailyArcaneStandard Action Close burst 12Target: All allies within burstEffect: Until the end of the encounter, any ally within the

    effect can use any other allys stat modifier if it ishigher than his for the purpose of attacking ordealing damage.

    Inspire Awe War Chanter Attack 20You showcase your finest vision of the chaos of battle,placing dread in the hearts of your enemies.DailyArcane, Implement, Fear, PsychicStandard Action Close burst 6Target: All enemies within burstAttack: Charisma vs. WillHit: 4d8+Charisma modifier psychic damage. In

    addition, until the end of the encounter, the target isstunned and takes a -2 penalty to attack anddefenses.(save ends separately)

    Miss: Half damage. In addition, takes a -2 penalty toattack and defenses until the end of your next turn.

    Virtuoso

    Watching my performance is the greatest experience acreature can ever attain.

    Prerequisite: Bard Class

    You are the center of attention, a walkingperformer of grandiose reputation and talent.

    Wherever you go, people usually come from farand wide just to see you perform. Your performanceshave a supernatural effect on those who are near yourpresence. Even your worst enemies begrudginglyadmire or fear your talents even in the thick of battle.

    Virtuoso Path Features

    Virtuoso Performance (11th level): When you use anaction point to gain an extra action, you gain anadditional use of Bardic Music for the encounter.

    Fascinating Song (11th level): If you do not have theFascinating song Class feature, you now gain it. (If youalready have it, add an additional target to its effect.)Sustaining Song (11th level): Once per encounter youcan make one ally within 6 squares automaticallysucceed on a death or dying effect.Revealing Melody (16th level): Whenever activating aBardic music effect, you can grant any affected allies theability to see through illusions and invisibility effects untilthe end of your next turn.

    Jarring Song Virtuoso Attack 11You play a high-pitched aria, which disrupts your foes

    focus.EncounterArcane, Implement, PsychicStandard Action Close burst 5Target: Each enemy in burst.Attack: Charisma vs. FortitudeHit: 3d6+ Charisma modifier psychic damage. In

    addition, you can move the target 1 square. Thisprovokes opportunity attacks.

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    Song of Fury Virtuoso Utility 12You play a bandinerie inciting your allies with ferociousvigor.

    DailyArcane

    Standard Action Close burst 12Target: All allies within burstEffect: The target gains temporary hit points equal to

    your level. In addition, the target gains a +2 powerbonus to attack rolls, damage rolls and will defense.However, the target suffers a -2 penalty to AC. All ofthese benefits and penalties last until the end of theencounter.

    Mindbending Melody Virtuoso Attack 20You twist the thoughts of those enthralled by yourperformance.DailyArcane, Implement, Charm, PsychicMove Action Close burst 6Target: Any creature that is restrained by Fascinating

    Song

    Attack: Charisma vs. WillHit: 4d10+Charisma modifier psychic damage. Inaddition, target is dominated until the start of yournext turn.

    Miss: Half damage and target is dazed until the end ofyour next turn.

    Shadowdancer

    Now you see me now you dont.

    Prerequisite: Bard Class

    You are a living paradox, intriguing the masses bystaying out of sight. You usually keep to yourself anduse your powers to deceive others. Dancing in the darkborders of reality and the shadowfell, you gain unnaturalpowers of illusion and deception. You can almost neverbe kept down, always having a trick up your sleeve.

    Shadowdancer Path Features

    Hide in Plain Sight (11th level): When you use anaction point to hide, you dont have to have cover orconcealment to make a stealth check. This effect lastsuntil the end of your next turn.

    Touch of Darkness (11th level): You gain a +2 bonuson stealth checks.Mark of the Shadowfell (16th level): You gaindarkvision.

    Shadow Illusion Shadowdancer Attack 11You create a shadow duplicate that stands right next toyou after striking.EncounterArcane, IllusionStandard Action Melee weaponTarget: One CreatureAttack: Dexterity vs. ACHit: 3 [w] + Dexterity modifier.

    Effect: You create a duplicate of yourself that stands inyour square. Until the start of your next turn, all attackshave a 50% of hitting you. Creatures with special sensessuch as truesight, tremorsense or blindsight are immuneto this effect.

    Shadow Jump Shadowdancer Utility 12You jump into your shadow and appear behind your foe.EncounterArcane, TeleportationMove Action PersonalEffect: You teleport up to 5 squares. You cant bringother creatures with you.

    Summon Shadow Shadowdancer Attack 20You harness the power of the shadowfell and infuse yourown shadow with fell power, directing it to attack yourenemies.DailyArcane, Conjuration, ImplementStandard Action Ranged 10Target: One square in rangeEffect: You conjure an animated shadow that occupies

    1 square within range. As a standard action, you canorder the shadow to move and attack an opponentyou designate. If you do not give the shadow anorder for a turn, it does nothing.

    Greater Animated Shadow Level 20 MinionMedium shadow humanoid (undead) XP Initiative +16 Senses perception +16, darkvisionHP 1; a missed attack never damages a minionAC 34; Fortitude 32, Reflex 32, Will 32Immune disease, poison; Resist insubstantial, 15

    necrotic; Vulnerable 10 radiantSpeed 6, fly 6 (hover); phasing

    Shadow Claws (standard; at will)+25 vs. Reflex; 4d10 + 7 necrotic damage and targetis slowed until the end of its next turn.

    Infuse with Shadow (standard; at will)The target must be slowed to use this attack

    +25 vs. Fortitude; 4d10 + 7 necrotic damage andtarget takes ongoing 10 necrotic damage (saveends).

    Shadows Shroud (special; at will)If a shadow is in dim or lesser light it can make astealth check as a free action and gainsconcealment

    Alignment Evil Languages CommonSkills Stealth +23Str 23 (+16) Dex 23 (+16) Wis 23 (+16)Con 23 (+16) Int 10 (+10) Cha 26 (+18)

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    BBaarrbbaarriiaannToday is a good day to die for you

    A savage warrior who fearlessly strides into battle

    CLASS TRAITS

    Role: Striker.Power Source: PrimalKey Abilities: Strength, Constitution, Wisdom

    Armor Proficiencies: Cloth, leather, hide; light shieldWeapon Proficiencies: Simple melee, military melee,

    simple rangedBonus to Defense: +2 FortitudeHit Points at 1st Level: 17 + Constitution scoreHit Points per Level Gained: 7Healing Surges per Day: 5 + Constitution ModifierTrained Skills: Endurance. From the class skills listbelow, choose three trained skills at 1st level.Class Skills:Athletics (Str), Intimidate (Cha), Nature(Wis), Perception (Wis), Stealth (Dex)

    Build Options: Wrecking barbarian, guerilla barbarianClass Features: Battle Frenzy, Bloodlust

    Creating A Barbarian

    Wrecking BarbarianYou leap into combat, relishing in dropping foes andhewing away at opponents or their weapons and armor.

    Guerilla BarbarianYou use the terrain to your advantage, making it hinderfoes and hide your approach. You strike, and dart away,denying your opponent a chance to strike back

    Barbarian Class Features

    BloodlustOnce per turn as a minor action, you can designate a foeas the target of your bloodlust.

    Once per round, you deal extra damage to yourtarget. The extra damage is based on your level. If youcan make multiple attacks in a round, you decide whichattack to apply the extra damage to after all the attacksare rolled.

    Bloodlust remains active until the end of theencounter, until the target is defeated, or until youdesignate a different target as the subject of yourbloodlust.

    You can designate one enemy as the target ofyour bloodlust at a time.

    Level Bloodlust Extra Damage

    1st-10

    th+1d6

    11th

    20th

    +2d621

    st 30

    th+3d6

    Battle Frenzy Class FeatureYou let the fight overtake you, becoming a whirlwind ofdestructionDaily PrimalMinor Action PersonalEffect: You gain a +2 power bonus to hit and damage.

    Your Will defense increases by +1, but you take a -1penalty to AC. This bonus lasts for the duration ofan encounter, or for 5 minutes.

    Level 1 At-Will Exploits

    Power Strike Barbarian Attack 1With a shout, you bring your weapon about forcefully intoyour foe.At-will Primal, WeaponStandard Action Melee WeaponTarget: One creatureAttack: Strength vs. ACHit: 1 [W] damage + Strength damageEffect: If you bloody a foe with this power, you gain a

    +1 power bonus to hit until the end of your next turn.Increase damage to 2[W] at 21

    stlevel.

    Driving Blow Barbarian Attack 1You repeatedly bring your weapon against the foe,forcing him backAt-Will Primal, WeaponStandard Action Melee WeaponTarget: One creatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damage. You can push an

    enemy back one squareIncrease damage to 2[W] + Strength modifier at 21stlevel.

    Sidestep Strike Barbarian Attack 1You wait for your enemy to swing, sidestep the blow andcounterattackAt-Will Primal, WeaponStandard Action Melee WeaponTarget: One creatureAttack: Strength vs. ReflexHit: 1[W] + Strength modifier damage. You can shift one

    square after the attack.Increase damage to 2[W] + Strength modifier at 21stlevel.

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    Pummel Barbarian Attack 1You strike your foe with your weapon and follow it upwith an elbow smash, knee strike or a blow with the buttof your weaponAt-Will Primal, WeaponStandard Action Melee WeaponTarget: One creatureAttack: Strength vs. AC

    Hit: 1[W] + Strength modifier damage. Make asecondary attackSecondary Target: Same creatureSecondary Attack: Strength vs. ACSecondary Hit: 2 + Strength Modifier damage

    Level 1 Encounter Exploits

    Counterstrike Barbarian Attack 1When your opponent leaves himself defenseless whenhe buries his weapon into your skin, you strike.DailyPrimal, WeaponImmediate Reaction Melee Weapon

    Trigger: When you are hit by an opponents meleeattack.

    Target: The opponent who hit you.Attack: Strength vs. ACHit: 1[W] + Strength modifier damage. If you are

    bloodied, increase damage to 2[W] + Strengthmodifier damage.

    Beast Strike Barbarian Attack 1Like an enraged beast, you descend on your opponentslashing and strikingEncounter Primal, WeaponStandard Action Melee Weapon

    Target: One CreatureAttack: Strength vs. ACHit: 2[W] + Strength modifier damage.Miss: 2 + Strength modifier damage.Effect: You may shift one space after the attack.

    Leaping Assault Barbarian Attack 1You charge, leaping into the air and bring your weapondown on your opponent with a fearsome yell.Encounter Primal, WeaponStandard Action Melee WeaponTrigger: You charge an enemyTarget: One Creature

    Attack: Strength + 2 vs. AC.Hit: 1[W] + Strength modifier damage and the opponent

    is dazed until the end of your next turn.

    Send Flying Barbarian Attack 1Your blow knocks your opponent into the air briefly, thenonto its backEncounter Primal, WeaponStandard Action Melee WeaponRequirement: You must be using a two-handed melee

    weapon.Target: One Creature

    Attack: Strength vs. FortitudeHit: 1[W] + Strength modifier and opponent is pushed 1

    square and knocked prone.

    Level 1 Daily Exploits

    Fearsome Blow Barbarian Attack 1You hammer an opponent with your weapon, weakeninghim.Daily Primal, WeaponStandard Action Melee weaponTarget: One creatureAttack: Strength vs. Will

    Hit: 1[W] + Strength modifier and opponent is weakened(save ends).

    Miss: Opponent is weakened until the end of your nextturn.

    Hunter's Strike Barbarian Attack 1You strike a foe, reducing his ability to escape youDaily Primal, WeaponStandard Action Melee or Ranged WeaponTarget: One creatureAttack: Strength vs. ACHit: 2[W] + Strength modifier and opponent is slowed

    (save ends)

    Miss: Opponent is slowed until the end of your next turn

    Whirlwind of Destruction Barbarian Attack 1You rain down damage on all your foesDaily Primal, WeaponStandard Action Close burst 1Requirement: You must be using a two-handed melee

    weapon.Target: All foes in burstAttack: Strength vs. ACHit: 1[W] + Strength modifierMiss: Half damage.

    Level 2 Utility Exploits

    Beatdown Barbarian Utility 2Seeing that your foe is battered, you prepare to finishhim offEncounter Primal, StanceMinor Action Ranged 10Target: One bloodied enemyEffect: You deal an extra +1d6 damage when you hit

    the targeted foe for the remainder of the encounter

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    Grin and Bear it Barbarian Utility 2You ignore the hit you just took and press onEncounter Healing, MartialImmediate Reaction PersonalRequirement: You must be bloodiedTrigger: You are hit by an attackEffect: You can spend a healing surge to regain hit

    points.

    Shrug it Off Barbarian Utility 2You convince yourself to ignore a dehabilitating effect.Encounter PrimalMinor Action PersonalTarget: YouEffect: You make an immediate saving throw with a

    power bonus equal to your Constitution modifier.

    Surge Forward Barbarian Utility 2You urge yourself into combat.Encounter PrimalMinor Action Personal

    Effect: You shift up to 2 squares towards an opponent.

    Level 3 Encounter Powers

    Cave Bear Strike Barbarian Attack 3You rise up to your full height and smash into your foe.Encounter Primal, WeaponStandard Action Melee WeaponRequirement: You must be using a two-handed melee

    weaponTarget: One creatureAttack: Strength vs. AC.Hit: 1[W] + Strength modifier damage and push the

    target 1 square. If you bloody the opponent, he isalso immobilized until the start of your next turn.

    Crushing Strike Barbarian Attack 3A blow to the ribcage ought to take the wind out of youropponents sails.Encounter Primal, WeaponStandard Action Melee WeaponTarget: One creatureAttack: Strength vs. AC.Hit: 1[W] + Strength modifier damage and the target

    suffers a 1 penalty to AC and Fortitude until theend of your next turn. If you bloody the opponent,

    he is also dazed until your next turn.

    Slashing Fury Barbarian Attack 3You bring your weapon about in a wide arc, aiming foryour victims throatEncounter Primal, WeaponStandard Action Melee WeaponRequirement: You must be using a two-handed melee

    weaponTarget: One creature

    Attack: Strength vs. AC.Hit: 2[W] + Strength modifier damage. If you bloody the

    opponent, he takes ongoing 5 damage (save ends).

    Level 5 Daily Exploits

    Driving Attack Barbarian Attack 5You repeatedly strike your opponent, keeping him on thedefensiveDaily Primal, WeaponStandard Action Melee WeaponRequirement: You must be using a two-handed melee

    weapon.

    Target: One creatureAttack: Strength vs. ACHit: 2[W] + Strength modifier and your opponent suffers

    a 2 penalty to attack rolls as long as you areadjacent to the opponent.

    Miss: Half damage, and the opponent takes a 1penalty to attack rolls as long as you are adjacent toit.

    Tackling Strike Barbarian Attack 5You barrel into your opponent, weapon first, driving himback.Daily Primal, Weapon

    Standard Action Melee WeaponTarget: One creatureAttack: Strength vs. FortitudeHit: 2[W] + Strength modifier damage, and the opponent

    is pushed a number of squares equal to yourConstitution modifier

    Miss: Half damage, and the opponent is pushed 1square

    Level 6 Utility Exploits

    Enemy at the Gates Barbarian Utility 6You rush your surprised foes before they can act

    Encounter PrimalFree Action PersonalEffect: If you get to act in a surprise round, you can

    move up to your speed towards an enemy that hasnot yet acted.

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    Incite the Fury Barbarian Utility 6You rouse a seething fury in your allies against yourhated foesDaily PrimalMinor Action Close Burst 1Effect: Allies gain a +1 power bonus to hit and damage

    when making melee attacks. The benefit lasts untilthe end of the encounter or for 5 minutes.

    Shieldbiter Barbarian Utility 6You gnaw on the edge of your shield as you anticipatebattle.Encounter PrimalMinor Action PersonalEffect: You can spend a healing surge to regain hit

    points and gain a +1 power bonus to attack anddamage until the start of your next turn.

    Falcons Swipe Barbarian Utility 6You sweep in, attack, and leave your enemy unable tocounterattack.

    Daily Primal, StanceMinor Action PersonalEffect: You can make a single basic attack at any point

    during your movement as a standard action, andthen finish your movement. You gain a +4 ACbonus against opportunity attacks after you makethe attack until the start of your next turn.

    Level 7 Encounter Exploits

    Cave Bears Embrace Barbarian Attack 7You wrap your weapon around your opponent, pinningthem as you squeeze the life from them.

    Encounter Primal, WeaponStandard Action Melee WeaponRequirement: You must be using a two-handed meleeweaponTarget: Strength vs. Reflex.Attack: 1[W] + Strength modifier and the target is

    grabbed (until escape).Sustain Minor: You sustain the grab and deal Strength

    modifier damage to the target.

    Crimson Wolverine Strike Barbarian Attack 7With a mad gleam in your eye, you unleash a deadlystream of slashes at your foe.

    Encounter Primal, WeaponStandard Action Melee WeaponRequirement: You must be using a two-handed melee

    weapon.Attack: Strength vs. ACHit: 2[W] + Strength modifier damage.

    Shock Trooper Barbarian Attack 7You drive into an enemys formation, disrupting it andscattering the troops.Encounter Primal, WeaponStandard Action Close burst 1Effect: Take a move action before making the attack.Attack: Strength + 2 vs. FortitudeHit: 1[W] + Strength modifier to each opponent in burst

    and shift each target a number of squares equal toyour Wisdom modifier.

    Level 9 Daily Exploits

    Cut from Stem to Stern Barbarian Attack 9With an overhand chop, you split your foe down themiddle.Daily Primal, WeaponStandard Action Melee WeaponRequirement: You must be using a two-handed melee

    weapon.Attack: Strength vs. AC

    Hit: 2[W] + Strength modifier and the opponent isstunned until the end of your next turn.

    Miss: Half damage and the opponent is dazed until thestart of your next turn.

    Weapon: If you are using an axe or a heavy blade, yougain a power bonus to damage equal to yourConstitution modifier.

    Death Stroke Barbarian Attack 9Before you go, theyll go first.Daily Primal, WeaponImmediate Reaction Melee 1Trigger: You are bloodied by an attack or reduced to 0

    or fewer hit points.Target: The creature that just attacked youAttack: Strength + 2 vs. ACHit: 3[W] + Strength modifierMiss: Half damage.

    Devastating Tornado Barbarian Attack 9You swing your weapon in a grand arc, downing allthose near youDaily Primal, WeaponStandard Action Close Burst 1Requirement: You must be using a two-handed melee

    weapon.

    Attack: Strength vs. ACHit: 2[W] + Strength modifier damage.Miss: Half damage.

    Level 10 Utility Exploits

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    Dire Boars Tenacity Barbarian Utility 10Attacks seem to simply roll off you without slowing you.Daily Primal, StanceMinor Action PersonalEffect: You gain damage resistance equal to half your

    level.

    Leap to Battle Barbarian Utility 10You unleash a fierce battle cry as you leap boldly intothe fray.Encounter PrimalMinor Action PersonalEffect: you can move 3 squares, as long as you can

    end your move adjacent to an enemy.

    Lions Roar Barbarian Utility 10You let out a ferocious war cry, driving your enemiesback in fear.Daily PrimalMinor Action Close Burst 5Target: All creatures in burst

    Attack: Constitution vs. WillHit: Opponent is weakened and dazed until the end of

    your next turn.Miss: Opponent is weakened until the end of your next

    turn.

    The Mystery of Woad Barbarian Utility 10The blue paint that covers your bare skin glows briefly,granting you mystical protection.Daily Primal, StanceMinor Action PersonalEffect: You gain a +2 power bonus to your AC and

    Fortitude defense.

    Relentless Pursuit Barbarian Utility 10As you pull your weapon from your eviscerated foe, yourush towards your next opponent.Daily PrimalFree Action PersonalEffect: If you drop an opponent to 0 hit points with a

    melee attack, you may take a move action as longas you move towards another enemy you can see.

    Level 13 Encounter Exploits

    Nerve-Shattering Strike Barbarian Attack 13Your blow shatters your opponents will to fight.Encounter Primal, WeaponStandard Action Melee WeaponTarget: One creatureAttack: Strength vs. WillHit: 2[W] + Strength modifier and the opponent is

    weakened (save ends).

    Shatter Armor Barbarian Attack 13You rain heavy blows down on your opponents armor,tearing gaping holes in his protection as well as his fleshEncounter Primal, WeaponStandard Action Melee WeaponTarget: One creatureAttack: Strength vs. ACHit: 1[W} + Strength modifier and the opponents armor

    is sundered (See sundered condition in Combatsection at end of this document).

    Throw and Retrieve Barbarian Attack 13You bring your weapon over your head and hurl withboth hands, then move to retrieve it from the foes body.Encounter Primal, WeaponStandard Action Ranged 5Requirement: You must be using a two-handed melee

    weapon.Target: One creatureAttack: Strength vs. ACHit: 1[W] + Strength modifier damage and your weapon

    is now in a square adjacent to your opponent.Effect: After making the attack you move up to 5

    squares to end adjacent to the target you attacked.You may retrieve your weapon as a minor action.

    Upside the Head Barbarian Attack 13A quick blow scatters your opponents wits, letting youset up a deadly strike.Encounter Primal, WeaponStandard Action Melee WeaponRequirement: You must be using a two-handed melee

    weapon.Target: One creature

    Attack: Strength vs. FortitudeHit: 1[W] + Strength modifier and the target is stunned

    until the end of your next turn.

    Level 15 Daily Exploits

    Throat Tearer Barbarian Attack 15You strike, trying to slice open your opponents throat.Daily Primal, WeaponStandard Action Melee WeaponTarget: One creatureAttack: Strength vs. ACHit: 2[W] + Strength modifier, and 2 + Strength modifier

    ongoing damage (save ends). If the opponent isbloodied, he takes 5 + Strength modifier ongoingdamage (save ends).

    Miss: Half damage, and no ongoing damage.Weapon: If you are using an axe or a heavy blade, you

    gain a power bonus to damage equal to yourConstitution modifier.

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    Reeling Blow Barbarian Attack 15You slip past your opponents defenses and strike at hisvulnerable areas.Daily Primal, WeaponStandard Action Melee WeaponTarget: One creatureAttack: Strength vs. FortitudeHit: 2[W] and the target is stunned until the end of your

    next turn. If the opponent is bloodied, the target isstunned until the end of your next turn andimmobilized (save ends).

    Miss: Half damage and the target is not stunned orimmobilized.

    Level 16 Utility Exploits

    Blood Ape Gait Barbarian Utility 16Like a lumbering ape, you lurch about with great speed.Daily Primal, StanceMinor Action PersonalEffect: Your speed increases by 2 and you gain a +1

    power bonus to AC.

    Hunters Step Barbarian Utility 16You dog your enemys footsteps, refusing to yield.Encounter PrimalImmediate Reaction PersonalTrigger: An adjacent enemy moves away from you.Effect: Shift into the square that the enemy vacated.

    You have combat advantage against that enemyuntil the end of your next turn.

    Indomitable Will Barbarian Utility 16Nothing can dissuade you from dispatching your foes.

    Daily PrimalFree Acton PersonalEffect: Immediately end any one dehabilitating effect onyou that has a save to end.

    Thunderfury Boar Hide Barbarian Utility 16You take the shock of the blow, and it does nothing toyou.Daily PrimalImmediate Reaction PersonalTrigger: An enemy hits you with an attack.Effect: You gain damage resistance 10 + Constitution

    modifier against the attack.

    Level 17 Encounter Exploits

    Death Titans Evisceration Barbarian Attack 17You tower over your opponent and rain death on yourfoe.Encounter Primal, WeaponStandard Action Melee WeaponRequirement: You must be using a two-handed meleeweapon.Target: One creature

    Hit: 2[W] + Strength modifier. If the target is bloodied,the target takes an extra 1d6 damage and isweakened until the end of your next turn.

    Weapon: If you are using an axe or a heavy blade, yougain a power bonus to damage equal to yourConstitution modifier.

    Weapon Sunder Barbarian Attack 17Your blow rains down on the opponents weapon,rendering it uselessEncounter Primal, WeaponStandard Action Melee WeaponTarget: One creature

    Attack: Strength vs. FortitudeHit: 2[W] + Strength modifier damage, and the targets

    weapon is sunder until it is repaired (See sunderedcondition in Combat section later in this document).

    Level 19 Daily Exploits

    Clear the Forest Barbarian Attack 19You enemies surround you like a deadly forest, so youstrike at your opponents legs, felling them like saplings.Daily Primal, WeaponStandard Action Close Burst 1Requirement: You must be wielding a two-handed

    melee weaponTarget: Each enemy in burst you can seeAttack: Strength vs. ACHit: 3[W] + Strength modifier and target is knocked

    prone. If the target is bloodied they are also dazeduntil the end of your next turn.

    Miss: Half damage and the opponent is not knockedprone or dazed.

    Weapon: If you are using an axe or a heavy blade, yougain a power bonus to damage equal to yourConstitution modifier.

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    Impaling Strike Barbarian Attack 19With a mighty sweep of your weapon, you pin your foeagainst a solid barrier, held in place with your weapon.Daily Primal, Weapon, ReliableStandard Action Melee WeaponRequirement: You must be wielding a two-handedmelee weaponTarget: One creature

    Attack: Strength vs. ReflexHit: 2[W] + Strength modifier and push the opponent a

    number of squares equal to your Constitutionmodifier. If the opponent is bloodied, he takes anextra 1d6 damage. After each space you push thefoe, you shift into the opponents square. If theopponent collides with an obstacle, you may discardyour weapon to immobilize the opponent (saveends).

    Weapon: If you are using a Spear or Heavy blade, yougain a +2 bonus to hit with the attack.

    Savage Wolf Strike Barbarian Attack 19

    Like a rabid wolf, you tear and scratch at your opponent.Daily Primal, WeaponStandard Action Melee WeaponTargets: One, two or three creaturesHit: 1[W] + Strength modifier damage each. A target hit

    once is dazed until the end of your next turn. Atarget hit twice is stunned until the end of your nextturn. A target hit three times is weakened andstunned until the end of your next turn. If theopponent is bloodied, add an extra 1d6 damage toeach attack.

    Miss: Half damage per attack, and the target is notdazed, stunned or weakened. The target does not

    take additional damage if it is bloodied.

    Level 22 Utility Exploits

    Dig In Barbarian Utility 22You plant your feet and youre going nowhere.Daily Primal, StanceMinor Action PersonalEffect: You can make an immediate save to avoid

    being pushed, pulled or shifted. Even if you fail thesave, you cant be moved more than 1 square.

    Growing Fervor Barbarian Utility 22

    You thrive on the mayhem you create.Encounter PrimalMinor Action PersonalEffect: You gain a number of temporary hit points equal

    to the damage you inflict to a foe on your nextsuccessful hit.

    Scorn Death Barbarian Utility 22With a defiant roar, you send the Raven Queen away.Youll let her take your enemies, but she wont get youtoday.Daily Healing, PrimalFree Action PersonalTrigger: You are reduced to 0 or fewer hit pointsEffect: You can use a healing surge, even if you are

    unconscious or dying. You can also stand fromprone after healing.

    Special: You cannot use this ability if you have nohealing surges.

    Terror of the Battlefield Barbarian Utility 22Theyre right to fear you; youre going to kill them all.Daily Primal, ReliableMinor Action PersonalEffect: Spend a healing surge to deal 4d10 + Strength

    Modifier on your next successful attack against thetarget of your Bloodlust ability, instead of your normalBloodlust damage. You do not regain any hit points.

    Level 23 Encounter Exploits

    Primordial Blow Barbarian Attack 23Like a vengeful god, you bring your weapon down onyour foe for the last time.Encounter Primal, Weapon, Acid, Cold, Fire,

    Lightning, or ThunderStandard Action Melee WeaponRequirement: You must be wielding a two-handedmelee weaponTarget: One creatureHit: 3[W] + Strength modifier acid, cold, fire, lightning or

    thunder damage. If the opponent is bloodied, youdeal 4[W] + Strength modifier acid, cold, fire,lightning or thunder damage instead.

    Warding Strike Barbarian Attack 23You parry the opponents attack with your own weapon,then bring you weapon ab