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Discuss these questions: 1. What’s a GUI? Why do we need them? How do you pronounce it? 2. What did we have before? 3. How have they evolved and developed since their introduction? Now read the text and find answers There and Back Again: The Evolution of the Graphical User Interface Posted July 29, 2014 by Geoff Perlman 30 years ago this past January, Apple launched the Macintosh and with it, the first widely available computer with a Graphical User Interface or GUI. If you are less than 25 years old, there's a very good chance you've never used a computer that didn't have a graphical user interface.1.)___________________________________________________________ _______. Over the past 30 years, the GUI has evolved and in some ways has come full circle. In the Beginning In 1984 when the original Macintosh was introduced, as advanced as its interface was at the time, its graphics capabilities were extremely weak, at least by today's standards. It could only manage a black and white, 1 bit interface.

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Page 1: kmlinux.fjfi.cvut.czkmlinux.fjfi.cvut.cz/~rafajeli/upload/files/Rafajova... · Web view30 years ago this past January, Apple launched the Macintosh and with it, the first widely available

Discuss these questions:

1. What’s a GUI? Why do we need them? How do you pronounce it?

2. What did we have before?

3. How have they evolved and developed since their introduction?

Now read the text and find answers

There and Back Again: The Evolution of the Graphical User InterfacePosted July 29, 2014 by Geoff Perlman

30 years ago this past January, Apple launched the Macintosh and with it, the first widely available computer with a Graphical User Interface or GUI. If you are less than 25 years old, there's a very good chance you've never used a computer that didn't have a graphical user interface.1.)__________________________________________________________________. Over the past 30 years, the GUI has evolved and in some ways has come full circle.

In the Beginning

In 1984 when the original Macintosh was introduced, as advanced as its interface was at the time, its graphics capabilities were extremely weak, at least by today's standards. It could only manage a black and white, 1 bit interface.

Almost 2 years later, Microsoft Windows 1.0 was released and it added color but was laboring under many of the same technological restrictions.

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The whole idea behind the GUI was to make the interface use elements that were similar to things the user already understood. 2.)___________________________________________The idea of a window as a place to view things was an analogy but it connected the user with something they already understood.

Over time, the graphics capabilities of personal computers became stronger. Processors, memory and displays all became better, faster and less expensive. Consider Windows 95 (released in 1995) and Mac OS 8 (released in 1997):

Both took a big leap forward. 3.)___________________________________________I know that may be hard to imagine if you never used these versions of Mac OS or Windows but remember and consider what users had been using up to this point. Over time, user interfaces became more skeuomorphic, though this was certainly true more for OS X than it was for Windows. Apple made the Address Book and Calendar look somewhat like their real world counterparts:

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The Mobile User Experience

When the iPhone came along, it took the mobile interface to an entirely new level. One of the things Apple realized is that when using an interface on a much smaller screen, you have to simplify. 4.)_____________________________________This meant fewer lines and simpler graphics. It also meant being more choosy about the functions apps would perform because of the limited space available in such a small screen (among other things). The simpler user interface allowed the user to focus.

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iOS has simplified further with iOS 7:

Android has gone through the same transition over the years, from Cupcake:

To KitKat:

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The Changing Desktop

In some ways, this didn't start with iPhone and Android. For example, for years many graphics and photo-editing applications have used a dark theme so that the application's interface fades into the background helping the user focus on their content.

Microsoft Windows 8 offered a radically different user interface. While the change has certainly been controversial, it's clearly meant to simplify the desktop user experience.5.)_______________________________________ It's clear now that this was not a complete success and it seems they are going to make a new attempt with Windows 9.

Now Apple, with the upcoming release of OS X 10.10 Yosemite, is simplifying the user interface as well. You can click to enlarge the picture below.

But in Apple's case, I believe the motivation is more about simplifying for two reasons:

1) The simpler the visual aspects are, the more the user can focus on their content. Apple is not removing functionality. The change is more about how they render the user interface itself. There are fewer lines and fewer colors.

2) While Apple firmly (and rightly, IMHO) believes that you can't have the exact same user experience on a mobile device as a desktop, there are visual cues that can be shared which make it easier for the user to switch between devices- icons for sharing, etc.6.)________________________________

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Coming Full Circle

In some ways we have come full circle. We started with simple user interfaces that were skeuomorphic and became even more so over time. 7.)_______________________________The Graphical User Interface has been around long enough now that it no longer needs to be skeuomorphic. Today, user interfaces need to make sense to users who already have experience with a graphical user interface.8.)_______________________________________ In subtle ways it increases productivity which, after all, is why we use computing devices in the first place.

Put these sentences into the gaps

a) The busier the user interface, the harder it is to use.b) But at the time, it was a radical departure from the way in which most people interacted

with a computer.c) With better graphics and color, the user interface felt more realistic.d) The simplified user interface makes the user experience more friendly and allows the user

to stay more focused on what they are trying to accomplish.e) Switching between desktop and mobile devices is a behavior that is very common and

only becoming more so.f) Microsoft's motivation was to provide a single user experience for desktop and mobile.g) At the time, they had to be because the user needed to relate the user interface to the

real world.h) For example, pushbuttons already existed in the real world.

Match the definitions with the underlined words

a) An artificial thing that is designed to look like its real-life equivalent.b) A source of debate and discussion – lots of people disagree with it.c) Things you can do d) Show something using art of graphicse) Not obvious, hard to find or notice.f) To slowly become less lightg) Being the victim of a disadvantage which makes life harder for you

Grammar:

What do the highlighted sentences have in common?

What structure do they all contain?

When do we use this, each sentence is an example of a different use? What are these?

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